Re: Adapted Creatures of Note
Beorn
http://images.wikia.com/lotr/images/...rn-nasmith.jpg
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Beorn, Human Form
Human Were-brown bear Druid 10, Frenzied Berserker 5
Large Humanoid (shapechanger)
Hit Dice: 20d8+20 + 5d8+10 (142 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 natural), touch 10, flat-footed 12
Base Attack/Grapple: +20/+23
Attack: Unarmed strike +23 melee (1d3+4) or masterwork battleaxe +24 melee (1d8+4)
Full Attack: Unarmed strike +23 melee (1d3+4) or masterwork battleaxe +24 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Druid spells
Special Qualities: Low-light vision, lycanthropic empathy, nature sense, resist nature's lure, scent, trackless step, venom immunity, wild empathy, wild shape 4/day, woodland stride
Saves: Fort +18, Ref +11, Will +13
Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 20, Cha 14
Skills: Climb +17, Handle Animal +20, Hide +12, Intimidate +28, Knowledge (nature) +15, Listen +24, Profession (baker) +10, Spot +25, Survival +18, Swim 14
Feats: Cleave, Destructive Rage, Diehard, Endurance, Intimidating Rage, Iron Will, Multiattack, Natural Spell, Power Attack, Run, Track
Challenge Rating: 20
Alignment: True Neutral
In human form Beorn appears as a huge man with thick black hair and beard, and great bare arms and legs with knotted muscles. He is clothed in a tunic of wool down to his knees.
Combat
Spells: Sample Druid Spells Prepared: Caster level 10th. (Spells per day: (6/6/5/4/4/3; Save DC 15 + spell level):
0 - Create Water, Detect Magic, Detect Poison, Mending, Nature Watch, Purify Food and Drink
1st - Calm Animals, Charm Animal, Jump, Longstrider, Magic Fang, Speak With Animals
2nd - Animal Messenger, Bear's Endurance, Hold Animal, Reduce Animal, Wood Shape
3rd - Daylight, Dominate Animal, Greater Magic Fang, Snare
4th - Control Water, Dispel Magic, Giant Vermin, Rusting Grasp
5th - Animal Growth, Awaken, Commune With Nature
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Beorn, Animal Form
Human Were-brown bear Druid 10, Frenzied Berserker 5
Large Humanoid (shapechanger)
Hit Dice: 20d8+240 +5d8+60 (412 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +4 Dex, +7 natural), touch 13, flat-footed 16
Base Attack/Grapple: +19/+43
Attack: Claw +38 melee (1d8+20)
Full Attack: 2 claws +38 melee (1d8+20) and bite +36 melee (2d6+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Damage reduction 10/silver low-light vision, lycanthropic empathy, nature sense, resist nature's lure, scent, trackless step, venom immunity, wild empathy, wild shape 4/day, woodland stride
Saves: Fort +18, Ref +11, Will +13
Abilities: Str 51, Dex 19, Con 34, Int 14, Wis 20, Cha 14
Skills: Climb +33, Handle Animal +20, Hide +12, Intimidate +28, Knowledge (nature) +15, Listen +24, Profession (baker) +10, Spot +25, Survival +18, Swim 30
Feats: Cleave, Destructive Rage, Direhard, Endurance, Intimidating Rage, Iron Will, Multiattack, Natural Spell, Power Attack, Run, Track
Challenge Rating: 20
Alignment: True Neutral
Combat
Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A brown bear has a +4 racial bonus on Swim checks.
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Beorn, Hybrid Form
Human Were-brown bear Druid 10, Frenzied Berserker 5
Large Humanoid (shapechanger)
Hit Dice: 20d8+240 (412 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +4 Dex, +7 natural), touch 13, flat-footed 16
Base Attack/Grapple: +19/+43
Attack: Claw +38 melee (1d6+20)
Full Attack: 2 claws +38 melee (1d6+20) and bite +36 melee (1d8+10)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Damage reduction 10/silver low-light vision, lycanthropic empathy, nature sense, resist nature's lure, scent, trackless step, venom immunity, wild empathy, wild shape 4/day, woodland stride
Saves: Fort +18, Ref +11, Will +13
Abilities: Str 51, Dex 19, Con 34, Int 14, Wis 20, Cha 14
Skills: Climb +33, Handle Animal +20, Hide +12, Intimidate +28, Knowledge (nature) +15, Listen +24, Profession (baker) +10, Spot +25, Survival +18, Swim 30
Feats: Cleave, Destructive Rage, Direhard, Endurance, Intimidating Rage, Iron Will, Multiattack, Natural Spell, Power Attack, Run, Track
Challenge Rating: 20
Alignment: True Neutral
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Deathless Frenzy (Ex): As Complete Warrior, p. 35.
Frenzy (Ex): 3/day as Complete Warrior, p. 34.
Improved Power Attack (Ex): As Complete Warrior, p. 35.
Lycanthropic Empathy (Ex): In any form, Beorn can communicate and empathize with normal or dire bears. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”
Resist Nature’s Lure (Ex): Beorn gains a +4 bonus on saving throws against the spell-like abilities of fey.
Supreme Cleave (Ex): As Complete Warrior, p. 35.
Trackless Step (Ex): Beorn leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
Wild Empathy (Ex): Beorn can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. He rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, Beorn and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
He can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Wild Shape (Su): Small-Large animal 4/day as Player's Handbook.
Woodland Stride (Ex): Beorn may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Beorn speaks Common, Druidic and Bear