With little time to spare, Lord Wero begins the flight towards the crack, his mind already settled on the spell. He knows he can use it, and he doesn't doubt he can cast it or its effectiveness, but he knows casting another of a certain Archmagister Prime's signature spells will cause problems. Of all those the High Lord has ever met, the Archmagister is one of the few beings he truly fears. A spellcaster of abilities beyond all calculable measure, leagues above the High Lord himself in arcane ability. To his knowledge he has been amongst Emanacal for longer than the High Lord has lived. He knows that if he wanted to, the Archmagister could take over, or even annihilate the Empire, but so far has shown no desire to, and has been little more than a complete annoyance at times.
However, dealing with the Archmagister Prime will have to wait. Right now there is a world that needs saving. Flying at full speed, he twists his head at an odd angle, watching his advance from his peripheral vision. He cups one hand, placing the side of it across his breast, and putting the other on top of it. Already he is glowing with violet energy, the dragon as a whole appears enveloped inside a miniature, purple sun. Impossible amounts of arcane energy are being generated, and condensed into one violent strike.
Galick...
Once he is confident he is within firing range, he throws everything out, leaving a great beam of violet energy erupting forth from his hands in a truly brilliant display of raw arcane might.
GUUUUUUN!!
Both Prince Zurkar and his Praetorian follow, though only the latter is able to match the High Lord's sheer speed. By the time the Prince arrives, Korshim has already called forth a blast of destructive energies from his wand* onto the crack to join the High Lord's efforts. Not deterred, Prince Zurkar thinks to his father, and is able to reach out and grab a staff, surrounding himself with great spheres of energy that erupt forth at the crack
Spoiler
And in the reaction round using the remainder of my actions
Lord Wero
Full Round Action: Full speed towards the crack (2560 ft)
Free Action: Maximized Time Stop (5 rounds)
Time Stop Round One
Spoiler
Standard Action
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Delays are 5 rounds
Time Stop Round Two
Spoiler
Standard Action
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Delays are 4 rounds
Time Stop Round Three
Spoiler
Standard Action
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Free Action:
Maximized (2) Delayed (2) Twin (2) Untyped (1) Repeating (2) Orb of Fire
Delays are 3 rounds
((And follow this pattern for the remaining rounds, and yes I did refluff this spell's effect. Say goodbye to 15 5th level slots :P))
Under the effects of Live the Legend damage will double and orbs autohit
Use Absolute Authority to give Prince Zurkar an additional Move and Standard Action respectively
Prince Zurkar
Full Round Action: Move at full speed (2320)
additional move action: Pull out Staff of the Stars Falling
additional Standard Action: Cast Maximized Twin Orb of Force from Staff
Damage (60) is doubled from Live the Legend and autohits
Korshim
Swift Action: Greater Overclock to grant self additional standard and move action
Full Round Action: Full Speed (1920 ft)
Additional Move Action: Normal Speed to close to Lord Wero (top: 480 ft)
Additional Standard Action: Cast Disintegrate
Double damage Live the Legend, autohit
Damage Roll
[roll0]