Crimson Tower Races(Grimalkyn & Mageborn)
Campaign World <CW>
Basic Info
Grimalkyn are one of only 3 native races on <CW>, the other 2 being the Mageborn and Mageblind Humans. They originally came from the southern reaches and were, until the arrival of the "Others", considered not worth the attention of the Mageborn. After the Others arrival, and the near simultaneous at the Crimson Towers the Grimalkyn have grown as a species, no longer scattered tribes spread and roaming around the forests and jungles. A little known Spirit Shaman brought the tribes together and forged what would be the first and to this day only Grimalkyn nation and founded their first true city, ((Dang filter killed the city name. It is "S h i t a r"). Partially built, partially grown with help from their new Elven friends from the forests it is situated in.
Personality
Younger than any of the other races, besides perhaps the Mageblind, the Grimalkyn have finally found an identity as a race. Due to their relative youth as a culture many Grimalkyn are shy, quiet and long thinking when deal with the other races, however they are open and outspoken among other Grimalkyn, and to a lesser extent the few humans that have settled along their border.
Physical Description
Grimalkyn are generally slightly smaller than their human counterparts and are covered in a fine but dense fur ranging all the normal feline colors and patterns. One of the aspects that most other races find difficult to get used to are the Grimalkyn's tails. Grimalkyn have greater control of their tails than a normal feline does and they also retain a set of retractable claws on their hands along with sharp teeth.
Male Grimalkyn stand, on average, 4 to 6 inches taller than their female counterparts.
Relations
Grimalkyn find they have most in common the graceful elves that now border their southern lands, and the "new" humans that arrived with the rest of the "Others". The grace of the elves rivals their own and they share an elongated lifespan, while the humans seems as kindred spirits, and the only race that wholly accepted the Grimalkyn. There have even been a few Grimalkyn-Human unions, however none have, as yet, resulted in any offspring.
While there isn't any animosity between the Dwarfs and the Grimalkyn, neither truly understand each other. For the Grimalkyn it's unthinkable that anyone would choose to live underground away from the sunlight, while the Dwarfs find it equally odd that anyone would trust their footing in a city built in the trees.
The Mageborn and Mageblind still see the Grimalkyn as savages and a nuisance to be tolerated and ignored, nothing more. The have at least however acknowledged their sentience, though more from necessity than from any sense of right or compassion.
Alignment
Grimalkyn have a sense of wonder about life and the world around them that tends to sway them away from the path of evil, though possibly not good and corrupt Grimalkyn aren't unheard of. They have no particular bent towards Law or Chaos.
Lands
The Grimalkyn nation lay along the southern coast of <Campaign World Continent> and include a range of climates, but is mainly Jungle and forest lands. They only have one true city, built high in the branches of the Thaln Forrest, ****ar
Languages
Grimalkyn speak common, though with an almost guttural tone. They also speak their own language < Grimalkyn Language > consisting of hisses and purs. Only known among other Grimalkyn all Grimalkyn share a minor telepathic bond allowing them to send images to one another at will.
Stats
+4 Dexterity, -2 Intelligence.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Grimalkyn base land speed is 30 feet.
Low-Light Vision: An Grimalkyn can see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She looses the ability to distinguish color but not detail under these conditions.
+2 racial bonus on Listen, Search and Spot checks and a +4 Bonus on Climb checks
-2 racial negative on Slight of Hand and Swim checks.
Automatic Languages: Common and <Grimalkyn Language>.
Favored Class: Spirit Shaman; Male, Ranger; Female
All Grimalkyn start with the Blind Fight feat for free
+1 LA
Re: Crimson Tower Races(Grimalkyn & Mageborn)
See if you can't test them in the Pc boards I think there may be an arena somewhere in there.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
This is funny,a wizard i play sometimes acually has an intelligent talking cat as his familiar that walks upright with a cane, because i've always liked the idea of a grimalken or greymalken whichever you prefer. Now i think i have to roll up one of these, with your permission?
Yours,
Atticus Bleak
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Quote:
Originally Posted by
Atticus Bleak
This is funny,a wizard i play sometimes acually has an intelligent talking cat as his familiar that walks upright with a cane, because i've always liked the idea of a grimalken or greymalken whichever you prefer. Now i think i have to roll up one of these, with your permission?
Yours,
Atticus Bleak
Feel free, just let me know how this works out for you if you do.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
One down two to go! WOOT!:smallwink:
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Quote:
Originally Posted by
black dragoon
One down two to go! WOOT!:smallwink:
Eh? You get a chance to test one of em? Sorry for the spuradic updates...trying to knock out the fluff at least while I'm at work. Currently trying to keep this from the black hole that is the back of my mind(Where my 3 M:tG sets are sitting atm) while trying to help my friend flesh out her campaign, edit her story(based on a previous campaign), juggle wife, kids, ect...my head is trying to asplode!
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Know the feeling. Three hours and ninety bucks i'll never see again. Oh well it happens I'm gonna try updating Kiirlahnis today.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Mageblind fluff is done, at least in the initial "Hey, I got it down on paper...sorta!" stage. Working on Crunch, including how to exactly work their in build magical power. There's unfortunately nothing of a divine counterpart to the Complete Arcane free spell feats :(
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Looks good, I assume the incantefiers had a hand in their creation. Perhaps they may not be able to use magic but rather eat it or a little bit of every spell sent their way that way they can lessen blows thrown at them by spellslingers.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Well, the Mageblind can't use arcane magic, but they have an inate connection to Divine magic like the Mageborn have with Arcane. Yes, in a way the Incantifiers did have a hand in their creation, just as they had a hand in the Grimalkyn's cultural senceof identity and the sudden influx of races. What they don't know is these races were brought in from from other worlds, and there are races that were brought in, but haven't yet showed themselves such as teh Drow and Drugar(sp?).
What I'm looking for on the Mageblind is a way to show, mechanically, that they have a connection to and understanding of divine magic unlike anything any of the standard races have ever encountered.
Here is the, partially thought out stat block for the 'Blinds, far from done yet.
Stats
+4 Wisdom, -2 Intelligence.
Medium: As Medium creatures, Mageborn have no special bonuses or penalties due to their size.
Mageblind base land speed is 30 feet.
The following skill are always considered class skills for Mageblind: Knowledge: Religon, and Spellcraft
+2 racial bonus on Knowledge: Religon and Spellcraft checks
Automatic Languages: Common Bonus Languages: Any except Secret Languages(Druidic)
Favored Class: ???(not Cleric...favored Soul?)
Prohibited Class: Any Arcane Caster(Includes things like Artificers & Pact Magic Users)
Re: Crimson Tower Races(Grimalkyn & Mageborn)
mabye a bounus to turn or rebuke(a minor one anyways) the reason I mentioned the magic eating is the nature of the incantefiers who actually eat magic(had a Inc lich NPC in a campaign once) :smallbiggrin:
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Quote:
Originally Posted by
black dragoon
mabye a bounus to turn or rebuke(a minor one anyways) the reason I mentioned the magic eating is the nature of the incantefiers who actually eat magic(had a Inc lich NPC in a campaign once) :smallbiggrin:
Heh, I might actually give them an inate ability to turn/rebuke depending on alignment, and if they can due to class feature they would get a bonus on their turn/rebuke equal to half their ECL(so a 1st level Mageblind cleric would get a +1 bonus, a third level cleric would get a +2, ect...). This assuming that people say it needs a +1 LA. Thinking of giving them a built in Lay on Hands/Wholeness of Body type ability too. If the character is evil they can channel negitive evergy to harm the living...sound ok?
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Sounds alright but both may just push it into +1 LA territory.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Quote:
Originally Posted by
black dragoon
Sounds alright but both may just push it into +1 LA territory.
Well, both other races are a +1 LA, so I'm not too worried
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Well then go for it:smallwink: The +1 LA is really a small thing that I was worried may discourage players but since all three races are never mind.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Ok, updated the Mageblind's stat block, gave them a built in turn/rebuke that stacks half on cleric levels. Let me know if it's worded right and if it looks viable.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
I can't seem to find them. Added more to my races BTW.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Quote:
Originally Posted by
black dragoon
I can't seem to find them. Added more to my races BTW.
It's in post 3 under stats. I'll take a look here shortly.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Never mind found it. Looked at the wrong spot!:smallbiggrin:
Re: Crimson Tower Races(Grimalkyn & Mageborn)
What about the other races? I know you've mentioned at least dwarves and elves what are these guys like? I wants to knows!:smallbiggrin: more updating BTW
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Well, I'll post that up now then! :-P
Yes, the other "normal" fantasy races are present as well...well, most of them.
Humans(normal), Elves, Dwarves, Gnomes and Halflings all were brought to the world from various other worlds. Yup, they were ripped wtrait out of other campaign settings like Greyhawk, Forgotten Realms, Eberon and Dragon Lance. No, not all of each race were ripped from the same universe, so you have FR, Eberon & Greyhawk elves all co-existing in the same universe. The same can be said of the other races as well. They have now however, for the most part, gathered into nation-states of their own kind and melded cultures. So the Elves from the other worlds now consider all elves(with sub race lines like normal) as the same. There are some variations with the subraces as is normal in all D&D games. Drow are Drow are Drow, though they have managed to stay in hiding from the other races.
Most of these people wern't missed as they were taken during times of upheavial in their worlds. The Eberon Elves, for instance we from a settlement believed destroyed early in the War of the Mark, but all 5000(aprox) of the settlement were wisked away, unharmed. As it is, the eldest of these elves are only the grandchildren of the origonals stolen from their world, and as such consider themselves wholy residents of Taseril and the grassland and forests of their new kindgom.
Much the same can be said about the other races, and I'll detail more on each races as time goes on. By the end of this weekend I'll try and have the elves portion of the tale completed.
Re: Crimson Tower Races(Grimalkyn & Mageborn)
Cool. working on fleshing out the half dwarf right now that'll be ready for critqueing soon.