Levels 1 - 5
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Spike Stones (Level 1)
Earth Blast + Move A Rock(shaping) = Base DC 14
The earthbender raised a hefty boulder from the ground, but slammed a fist down on it first, cutting it into a jagged spike, then sent it flying at his opponent.
The earthbender may deal piercing damage instead of bludgeoning damage with his earth blast.
Dust Devil (Level 1)
Dust + Move A Rock = 14
The sandbender smiled at the fool that had thought himself powerful enough to fight the desert, and turned his attention to the sand under his opponent's feet, causing it to spiral into a swirling barrier of suffocating dust that left him nowhere to run.
The earthbender creates a small whirlwind of dust, dirt, or sand. It can be summoned up around the earthbender, to hide his prescnce, around an opponent, who must make a reflex save or become trapped within it (they may break out, but must make another reflex save to avoid breathing in dust or being blinded), or the wind that comes off it may be used to propel a small sailing craft. (such as the Sandbender sailers)
Blinding Blast (Level 1)
Dust + Earth Blast = Base DC 14
Jomei gritted his teeth with effort, and slammed his foot down, raising both the boulder he intended to bury in his opponent's skull, and a great cloud of dust that billowed up around him.
The earthbender may raise a cloud of dust when using her Earth Blast. The cloud may be created along the line of the blast with no penalty, or in the standard hemisphere as per the standard rules dealing with expansion, or in a cone in the direction of their blast, again following the expansion rules.
Stone Spear (Level 2)
Column + Move A Rock(shaping) = Earthbending DC: 19
The earthbender smiled unpleasantly at his quarry, who had just run out of places to go. With a twist and shove movement, he wrenched a pointed spike of stone from the ground in front of her. pinning her to the wall.
Functions as the crush ability of the column seed, only if the opponent fails the reflex save, they are impaled, not pinned, take piercing damage instead of crushing damage, and must make a fortitude save to be able to act the next round.
Stone Fist (level 4)
Armor (Earthen Armor) + Earth Blast = DC 24
It's true! I saw it! The girl just slid along the floor and swung at 'im and he went out cold in one punch! An-an-and then it just thrusted its arm towards me and it hurt so bad that I thought I wuz dead and it had crushed my skull in.
This form uses the armor surrounding your arms as an effective weapon for melee combat. If your hands or feet are covered by earth you can bend, you may execute Unarmed Strikes at your normal rate that deal Earth Blast damage rather than Unarmed Strike damage so long as the Armor seed is maintained.
Reverse the Earth (Level 2)
Tilt(twist) + Move A Rock = Base Earthbending DC = 19
Jian, soldier in the palace guard, raced towards the intruders. They didn't look so dangerous, more like kids, but they'd gotten through the outer defenses easily enough. One of them, the girl in green, entered an earthbending form, and suddenly the great paving stone in front of him flipped up and over. Before he could react, Jian was pinned under the weight.
The earthbender's opponent must make a reflex save or be pinned under the falling slab. The slab also deals damage according to its height as falling damage. This form can only be used on worked stone.
Earthboarding (Level 2)
Tilt(unbalance) + Move A Rock = Base Earthbending DC 19
Jomei cracked a hefty stone square out of the street, than leapt on it, riding it down the flight of stairs directly in front of him. Seeing those in front of him leaping to clear the way, he laughed, enjoying the sheer power of the earth.
The earthbender may move the slab with the opponent on it, providing the opponent has failed their reflex save against the unbalancing effect, to anywhere within their bending range, with the opponent still on it. Alternatively, they can stand on the slab, and use it as a stone surfboard to move over land, as far as they can Move A Rock.
Reject the Advancing Foe (Level 2)
Earth Blast + Earth Wall(push) = Earthbending DC 19
The earthbender ripped a hefty stone from the ground before him, and let fly. The great rock connected with his opponent squarely, sending them flying backwards across the ground.
If the earthbender's Earth Blast hits, the opponent is pushed back as per the push function of the Earth Wall seed in addition to taking damage.
Levels 1- 10
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Crack the Earth (Level 6)
Create Rubble + Earth Blast = Earthbending DC: 24
Jomei's attack not only struck the opponent with bone-shatternig force, but ripped up the ground as it went, leaving behind a great gash that would prove quite effective as a barrier to any response, as well as splitting the ground under their feet.
This form allows the earthbender to make use of the Create Rubble seed along the line of their earth blast. Alternatively, they may use it in the standard radius effect, but for that, the DC increases as per the rules. Also, they may direct the effect in a cone in the direction of their earth blast, but again, the DC increases.
Twin Stone Slam (Level 6)
Column(crush) + Column(crush) = Earthbending DC 24
Jomei studied the situation. He desperately needed to finish this fight and get away from here, but his opponent was either too lucky or too tough to go down, and there was nothing to pin him against. Then, the idea came to him. Slamming both fists together, he called forth two stone columns from the ground on either side of the man, crushing him between them.
The earthbender is able to use the crush function of the column seed without having to rely on something solid being within range of their opponent.
Keystone Crafting (Level 6)
Tremorsense + Move A Rock(shaping) = Base Earthbending DC 24
Shaping a tiny bit of earth into a basic key, Jomei began fiddling with the lock on his cuffs. Closing his eyes, and concentrating on feeling through each tiny vibration how the lock worked, he slowly worked it all the way into the keyhole. Then, he twisted it carefully, and was rewarded with a quiet click, and the cuff fell open.
The earthbender is able to manufacture a key for any lock. The Base DC is for a Simple lock. Attempting to open a better level of lock adds +5 to the DC per level above Simple, and takes one extra full/round action per each level to execute. This form requires earth (not stone) to work, and cannot be done when restrained in movement.
Levels 11 - 15
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Skyward Blast (Level 11)
Earth Blast + Catapult(knockback) = Earthhbending DC 29
Maddened beyond any semblance of control, Jomei swept his arm forward, sending a wave of earth slashing along the ground, and carving out a great furrow. His opponent, caught in the blast, was flung skyward like a child's toy.
The earthbender, if his earth blast hits, also knocks his opponent back as per the Catapult seed, and if flung against a solid surface, they take damage accordingly.
Twin Stone Spear (Level 11)
Column (crush) + Column(crush) + Move A Rock(shaping): Earthbending DC 29
"You aren't going to enjoy this," the earthbender warned. With a quick series of motions that ended with him bringing his hands together, he spitted his opponent on the points of two jagged stone columns.
As Twin Stone Slam, except that if the target fails the reflex save, they take piercing damage instead of crushing damage, is impaled, not pinned, and must make a fortitude save in order to act the next round.
Tiger Pit (Level 11)
Excavate(hole) + Move A Rock(shaping) = Base Earthbending DC 29
The onrushing Fire Nation soldiers should have struck fear into the hearts of the outnumbered Earth Kingdom troops. Instead, the soldier in the lead saw them...laughing. He had a second to wonder what was so funny before his feet broke through a thin layer of earth, and he saw sharp stone spikes rushing up at him.
The earthbender creates a spiked pit, or, depending on how far his check exceeds the DC, a trench. Very useful for stopping enemy troops.
Levels 16 - 20
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Rolling Mound (Level 16)
Earthen Stride + Create Rubble = Earthbending DC: 39
"CHIEF! Chief! The forest is crashing! Animals are panicked! Dust clouds have rised to the north! It must be an Earth Kingdom strike!"
It was too late. Trees started falling on the camp, the soil rippling under as a green-clothed kid was riding a mound of earth.
"I'M THE GREATEST EARTHBENDER IN THE WORLD!", yelled the girl.
The earthbender runs and breaks the floor behind her, slowing her pursuers.
Badgermole Jaw (Level 20)
Rift + Column= Earthbending DC: 49
Despite being the most rigid and ordered of all the realms, the Earth Kingdom has known many masters of torture and other "dishonorable arts". While being quite a dark heritage to bear, this "quest for information" developped creativity among the people of the land. To force any Fire Nation officer to deliver his secrets, burrow his legs, right below the crotch and tighten the soil. Maybe his nut will crack and open to it's treasure!
You use Rift to imprison a foe, locking him the earth (4d6 Bludgoning damage). By using Column underground, paralel to the floor, you crush him further, dealing 4d6 Bludgoning damage.
Meteor Strike (Level 18)
Catapult(transport) + Create Rubble = Earthbending DC: 39
Jomei faced the ranks of Fire Nation troops without fear. Though they outnumbered him fifty to one, and he had no chance of forcing a path through them to safety, all he needed was some solid earth under his feet. As they drew within range, he launched himself into the air with a column of stone, bellowing a battle cry as he soared over the startled soldiers. Landing in their midst, he came down with a force that shattered the earth around him, throwing his opponents off their feet and battering them with great slabs of stone, leaving them wide open for his next attack.
This form allows the earthbender to bypass enemy lines and create confusion and disorder among their ranks with an earthquake as they land. The DC increases as per the Catapult seed rules on how far they may travel while in the air, and as per the Create Rubble seed on how large the radius is. They also take falling damage as appropriate.
Entangling Strike (Level 16)
Steady Stance(offensive) + Create Rubble =Base Earthbending DC 34
The Fire Nation soldiers closed in on Jomei, spears and swords eager for his blood, and some with fire in their hands, ready to burn him to a scorch mark. He only smiled. Raising his hands, he roared a challenge, slamming both fists into the ground, causing it to crack open under their feet. When the dust cleared, all of them were sunk to their ankles in the ground.
The earthbender, when using the Create Rubble seed, causes each opponent that fails their reflex save to become immobilized as per the Steady Stance seed. The DC increases for the radius of the area affected, as usual.
Push Strike (level 16)
Armor (Earthen Armor)+ Catapult = 39
Lee? He...didn't do so well in the attack. The girl in the stone hit 'im so hard that broke clear through the airship's window. We couldn't find 'im.
By forcefully thrusting the earth surrounding your body, you may enhance your strength beyond the possible. So long as you are maintaining the Armor seed, you may launch people as per the Knockback function of the Catapult seed upon connecting with an Unarmed Strike damage.
Sand to Stone (Level 17)
Compact(soften earth) + Compact(a place to stand) = Base Earthbending DC 34
Jomei was worried. This one had been proof against his best attacks. However...that meant nothing if he couldn't get close. Slamming one foot down in a low kick, he arrested his opponent's charge in a wave of powdery sand. The next kick hardened the earth once again, leaving him sunk to his ankles in solid stone.
The earthbender's opponent, if they fail the reflex save, becomes unable to move from their position and loses their Dexterity bonus to AC. They can break free with a strength or escape artist check, or if they are an earthbender, they can escape automatically through use of Move A Rock.
Granite Grip (Level 20)
Immobilize + Earth Blast = Earthbending DC 39
Jomei gathered all his strength, and, raising a great wave of earth, let it come crashing down upon his opponent. When the dust cleared, the man was held immobile in the earth's grip.
If the earthbender's Earth Blast attack hits, the target is immobilized, as per the Immobilize seed.
Epic Forms
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One with the Earth
Armor (Earthen) + Golem (Full Str Enhance) = DC 50 Level: (Epic)
Tomoru gave it all he had. All of his strikes were just not strong enough to defeat Yan'dong's excellent defense. His foe's control of the earth matched his own. At least with the way that they were using the earth. Tomoru realized that there was only one way to bring him down.
Taking a deep breath, he bended the ground, controlling it and shaping it. Yan'dong could only watch on in fascination as the earth engulfed Tomoru. It became one with the earth.
The earth bender must take a full round action to take the earth in, and meld it to his body. In turn, he gains 5/piercing DR and a slam attack at the bender's unarmed attack plus twice their wisdom modifier. This lasts for a number of rounds equal to 4 + the earth bender's wisdom modifier, but may be dismissed at any time as a swift action.
Tin Man (Epic)
Armor (Earthen Armor) + Metalbending = DC 50
I swear! The cell's door just flew open by itself and fell to the floor! And then this girl jumped on top of it and the door wrapped itself around her! It was possessed! Then, all I can remember is this steel beast charging at me, then waking up here. You gotta believe me!
The earthbender wraps herself in at least a 5-foot square sheet of metal, granting her DR 10/- and Energy Resistance 10 against Fire and Cold. Further, because the earthbender is completely surrounded by her element, she may opt to move herself by use of Move a Rock rather than moving at her base land speed. Maintaining the earthen armor for more than two rounds gives a -4 penalty to all Earthbending checks until the earthbender ends the seed, increasing by -1 every two turns. If this penalty actually makes the difference that causes an earthbender to fail a Earthbending check, she may choose to end the seed and remove the penalty at that time. An earthbender can concentrate on maintaining this seed as a Swift action.
Sundering Strike (Epic)
Earthquake(ripple) + Create Rubble(difficult terrain) = Base Earthbending DC 49
The earthbending master raised both hands, straining with every fiber of his being to connect with the earth that had always been his first and best ally. Despite the battalion of soldiers charging towards him, he did not back down. Instead, he jumped a short distance, and when he returned to the ground, brought both hands down, sending an enormous wave of broken stone and torn earth surging towards his opponents. It broke over them, carrying them away like toys. The old man smiled.
The earthbender may make use of the create rubble seed in the same cone that the ripple function of the earthquake seed creates. Opponents take bludgeoning damage if they fail the reflex save as well as being flung into the air or pushed back.