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Rules -
Rule 1 – Don’t sign up unless you’re willing to play any role. You are not allowed to give up your roles.
Rule 2 –Read your PMs. You may receive a message, or be killed, and it won’t be broadcasted to the game. Read your PMs before you check the updates to see if you’ve been killed.
Rule 3 - This is a game based on turns - 48 hour day phases (comic updates notwithstanding) and 24 hour night phases.
Rule 4 - We are using "Helgraf's Interference rule" for multiple scries. If more than one person scries the same person (i.e. Mafia VI when 3 (!) people scried Shadow on Night 1) then the results for all scries is "Undetermined" or something to that effect.
Rule 5 – Due to the Abduction rules, if you’ve been killed in game PLEASE DON’T POST IN THE THREAD UNTIL YOUR BODY IS FOUND.
We reserve the right to add more rules, especially if someone tries to break our game.
SITE ACCESS ALLOWING Autolynches are enforced for every two day phases without a vote. Pointing at yourself doesn't count. If you don't think you can post once every five days, expect to be autolynched. This is after all a turn-based game with winners and losers, which has elements of team work, subterfuge, and a time limit. These time limits are enforced to maintain game balance.
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Roles:
Masons – The Untouchables (Good Guys). Traditional mason role. These are the good guys brought in by the FBI to investigate the shooting of Agent Fairchilde and bring down the mobs responsible. (Scry as Masons)
Winning the Game: The Masons win if they successfully eliminate both the Capone Mob and the Northside Mob ending the gang war.
Allied with the Citizens, Elliot Ness, J Edgar Hoover and Commissioner Gordon, and the Informants, but does not start out knowing who they are.
Baner - Commissioner Gordon
May make one Bane attempt per night protecting a citizen from assassination.
Winning the Game: The Baner wins if they successfully eliminate both the Capone Mob and the Northside Mob. Allied with the Citizens, Elliot Ness, J Edgar Hoover and Untouchables, and theInformants, but does not start out knowing who they are. (Scries as Baner)
Seer or Scryer – Elliot Ness
As the Seer you are allied with the Citizens, J Edgar Hoover and Untouchables, and the Informants. You may make one Scry a night and have 100% accurate results. Your win conditions are: Eliminating both groups of Wolves – Capone Mob and the Northside Mob. (Scries as Seer).
Allied with the Citizens, Commissioner Gordon, J Edgar Hoover and Untouchables, but does not start out knowing who they are
Fool – J Edgar Hoover Believes he/she is Elliot Ness. Allied with the Citizens. You may make one Scry a night which may or may not be accurate.
Your win conditions are: Eliminating both groups of Wolves – Capone Mob and the Northside Mob.
Allied with the Citizens, Elliot Ness, Commissioner Gordon, the Informants, and the Untouchables, but does not start out knowing who they are. (Scries as Fool)
The Mob Informants (uses the rules of the Lovers)
Informant – Connected to (Wanted by) the Northside Mob– The informants were childhood friends from the same neighborhood that joined rival gangs but recently quit with the intention of turning states evidence. One informant is wanted by the Northside Mob, the other by the Capone mob. If the Informant is killed by the mob that wants him or her/lynched/or autolynched that mob get’s 1 free scry to be used whenever they’d like.
Example of play – The Informant connected to the Northside Mob is lynched duiring the day phase; the Northside Mob now receive 1 free scry in the night phase. If that informant is killed by the “wrong” mob, the no one get’s a scry..
Informant – Connected (Wanted by) to the Capone Mob –
Winning the Game: The Informants win if they successfully eliminate both the Capone Mob and the Northside Mob.
Citizen (Villagers)
These are the everyday members of society. They usually play by the rules and follow the law; however, that isn't to say that when an opportunity comes along to get a leg up they wouldn't take advantage. The goal of the Citizenry is to get rid of Capone Moba and the Northside Mob. The citizens are really in the game for themselves to survive. You may vote once per day phase to try to make this city a better place. Allied with the J Edgar Hoover, Elliot Ness, Commissioner Gordon, the Informants, and the Untouchables, but does not start out knowing who they are. (Scry as Citizens)
Winning the Game: The Citizens win if they successfully eliminate both the Capone Moba and the Northside Mob.
The Bad Guys
The Northside Mob- .
Boss Dion O’Bannion - The Northside Boss (Alpha_. Sends in the nightly kills, or designates one of the other Northsiders to do so. (Scries as “Citizen”).
“Bugs” Moran – Northside Consigliore (Devil). 100% scry once per night. If he dies, the Northsiders lose their ability to Scry. (Scries as ““Bugs” Moran – Northside Consigliore”).
Northsiders (Northside Mob - Mafia)
The other members of the Northsiders - standard wolf role, counting towards victory. (Scries as Northside Mob – Wolf)
Northside’s Victory Conditions: Eliminate the Capone Mob and equal or outnumber all other factions at the end of the game.
The Northside Mob have two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR - Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.
The Capone Mob (Capone Mobsters - Mafia):
Al “Scarface” Capone – (Capone Mob Alpha) Calls the hits, runs the city.(Scries as “Citizen”).
Frank “The Enforcer” Nittii The Consigliore - Falcone Mob Devil - 100% scry once per night. If he dies, the Mafia lose their ability to Scry. (Scries as “Frank “The Enforcer” Nittii The Consigliore - Falcone Mob Devil”)
Capone Mob Gangster.
Standard wolf role, counting towards victory.
(Scries as “Mafia – Capone Mob”)
Mafia Victory Conditions: Eliminate the Northside Mob and equal or outnumber all other factions at the end of the game.
Capone's mob has two options for their night kill:
Public killing – The public killing is a message to the citizenry to stay out of the way, and accept things the way they are. Traditional night kill, body left in the street, etc. Usually very messy and a loud statement.
OR – Abduction
The Wolves send in the kill saying they want to abduct and kill a player. If the player is not protected (baned) in the night phase – they disappear. The player will be PM’d they’ve been killed, and the body will turn up two or three day phases later.
I.E. If a player is abducted Night 1, the body will turn up the morning of Day 3-4. This is why it is very very important to NOT SPEAK IN THE GAME IF YOU HAVE BEEN KILLED. Don’t worry, the body will turn up.