Re: Unnatural [PrC] (PEACH)
OK I love the idea here an the Aliment thing I may very well yonk that idea. I suggest you look up the D20 mutation system for this idea for this, because right now the whole Modify Self is very vague at best, and needs more too it and the mutation system may fill that in. Also you can look at my Transmutations which I have posted recently and you may have seen it around on the board.
Re: Unnatural [PrC] (PEACH)
I added a few examples to make it clearer. The idea here is that the player comes up with the modification. I don't want to make a table, and it doesn't seem like it would help much. Personally, if I played with this class, I'd try to come up with something creative and would purposely stay away from anything found in a table. Besides, the fact that the DM can make it end up however he wants might help balance this class out a bit. A normal player might be able to use a second arm coming out of his first fine, but if a munchkin does it, he would find it totally useless, allegedly because the nerves aren't made for going that far.
Re: Unnatural [PrC] (PEACH)
The wording could use work in a few places. For example, I have no idea what you're talking about with "Magical/Psyonic Advancement." Are you trying to add caster progression here? If so, you need to clarify that in your table.
Also...
Quote:
Leach Enchantment (Su):
At the third level, if an unnatural has the Craft Wondrous Item feat,
(Emphasis mine, of course.)
You don't need to add this bit; it's a prerequisite, one can't enter the class without it. I cannot think of any way they wouldn't have this.
Quote:
Aberration:
After using modify self enough, an unnatural gains the aberration subtype. The amount necessary is up to the DM
You really should put down a set limit here. I think two minors or a major should be enough, personally.
You need to clarify what you mean with Craft Able Item. I'm not sure what exactly this ability does. Examples would probably be extremely helpful.
I would add something about no longer being able to take levels in this class and losing features if the character becomes non-artificial.
So, in all, you gain the ability to give yourself weapon enhancements--something only monks are really going to appreciate--the ability to graft parts onto yourself, the ability to leach enchantments out of items by paying XP, a craft ability I don't quite understand, and a dulled down form of lich. The power of this class depends entirely on the grafts, really, and you're going to spend so much XP on class features that you'll never level up. The fluff is excellent, but the crunch would keep me from ever playing it as written.
Re: Unnatural [PrC] (PEACH)
The magical/psyonic advancement is based on the idea that they use magic to improve their skills. If they are a sorcerer, they use charisma because that's what their magic is based on. I suppose I should have clarified that because it was designed to be nothing but fluff.
I made this so it would work with magic or psyonics. The point if the "if an unnatural has the Craft Wondrous Item feat" is that if they took that, they're magic. If the too Craft Universal Item, they're psyonic. I suppose I should make it just magic, then specify that you can change it all to the psionic versions.
The unset limit for the aberration is because it matters a lot what they are. Having a prehensile tail growing out of your right arm is going to make a much bigger difference than having natural armor, even though they're both major.
Craft able item is the same as crafting the item normally, except that instead of needing to cast a spell, you could have it as an ability, but since you don't really understand how it works, it's harder. As an example: suppose you're a half-giant and can manifest stomp once per day as a Psi-like ability, but you're not a psychic warrior. You can still make a dorje for it, but instead of a base price of 750 gp, it has a base price of 1,075gp. It's really more of a filler to make it harder to get to where you cheat death than anything.
It didn't occur to me that I needed to specify that you can't level up if you're non-artificial. You wouldn't actually lose abilities, but you'd be less likely to use them, and if you become natural you're likely to attempt to undo them.
I only added the weapon enhancements for completeness. You are supposed to use that ability for stuff like rings. It would make it so you have no upper limit on the number of rings you can use.
I don't have any of the actual books. I never played the game and I use d20srd.org for all of the stuff about the game, so I don't know what it takes to level up. Should I decrease the XP you need or take it out altogether? Is this for the magic abilities, or just the I'll decrease it by a factor of 10 for now.
It seems kind of weird that saying this class isn't very good moves it to the top of the forum. That's almost as messed up as the fact that I'm making a homebrewed class for a game I've never played that already has hundreds of official classes. Okay, it's nowhere near that messed up, but still.