Originally Posted by
eftexar
Rime Assassin (3.5)
Hit Die: d6
ok ish... might do with a d8
Starting Gold: As Rogue
ok...
Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points: 4 + Int mod (x 4 at first level)
seems good, might use 6+int mod
Weapons and Armor Proficiencies: The rime assassin is proficient with all simple weapons, as well as any weapon normally in the light category. The rime assassin is not proficient with any armor or shields.
ok... ninja knives and such. would give him light armor, as even a ninja needs some armor...
Class Abilities
Maneuvers and Stances
The rime assassin uses maneuvers and stances the same as a swordsage, except as noted here.
The rime assassin has a different progression (see table) and has access to a different set of disciplines: Diamond Mind, Iron Heart, Shadowhand, and Mare's Tail. Additionally, the save DC for any maneuver is 10 + 1/2 his rime assassin level + the relevant modifier.
seems good...
Lv1 > Heart Of Ice:
The rime assassin has grown cold from the many deaths he has seen. This manifests itself granting cold resistance equal to his rime assassin level or his intelligence modifier (whichever is higher).
In addition he gains half his rime assassin level to saves (to a minimum of 1) against the effects of a cold environment, as well as against any effect that has the cold descriptor or deals cold damage.
His resistance to cold stacks with any provided by heavy clothes or other cold resistant tailored, but not resistance enchanted, gear.
cold resistance is fun...
Lv1 > Trapfinding:
A rime assassin may find and disable traps in the same manner as a rogue.
ninja trap sensing
Lv2 > Evasion:
The rime assassin gains the Evasion ability, same as the rogue.
evasion is good
Lv3, 7, 11, 15, 19 > Sudden Strike:
The rime assassin gains the Sudden Strike ability, same as the ninja (see complete adventurer). It improves at each indicated level.
yay for ninjaness
Lv5, 10, 15, 20 > Flash Freeze:
A certain number of times per day (see table) the rime assassin may preform a strike maneuver as a swift action. This strike may not be of a level higher than half the highest level maneuver he can use (rounded down).
hmm... the low uses/day makes it ok. I might make it at will for maneuvers 3 levels lower then his current maximum. level 3 less tend to be much weaker then the current max, and with its limited maneuvers readied it might balance out. then I would suggest making it at will at level 20.
Lv6 > Minor Osmose (Su):
Should the rime assassin be struck by an effect that would deal cold damage and any cold resistance he has (even if he has cold immunity) would reduce the damage to 0, he heals an amount equal to the amount of cold resistance left.
cold healing is fun. get a DA with cold breath for free healing, but a DN and tomb-tainted soul can do the same.
Lv9 > Osmose (Su):
Anytime the rime assassin makes a save against an effect with the cold descriptor or that does cold damage, he completely negates it effects.
Furthermore if it dealt (or would continue dealing) damage he heals an amount equal to the cold damage it would have dealt (including each round if a continuous effect) if he had failed the save.
Healing from osmose doesn't stack with that from minor osmose, if it occurs at the same time.
and more cold healing... seems good, a little niche
Lv14 > Sheer Cold (Su):
Any cold damage dealt by the rime assassin partially ignores cold resistances.
Any maneuver that deals cold damage against a target(s) resistant to cold damage, ignores half of their cold resistance. Furthermore, if a target is normally immune to cold damage, it still does half damage.
ok, cold needs some help, perhaps add it at lower levels?
Lv17 > Major Osmose (Su):
The rime assassin automatically succeeds on any save an effect with the cold descriptor allows, regardless of the DC.
supa cold resistance. seems fine.