Triad Campaign Setting
Overview
How does one begin to describe something that is endless? It is easy to point to a specific place in a cycle and say 'there, that is where it begins,' but it does not fully explain it. One could say that a day starts when the sun rises, and it becomes night when it falls, but one has to remember that the moon went down before the sun rose, and the sun rose before that moon, and so on and so forth into eternity.
It is simple to begin with Kalah. Kalah is the immediate, the physical world, the nurturer and creator of life. She encompasses the world, defines daily being. The sky, the earth, the rain- all of it belongs to Kalah, who breathes life into the dust and sand, and sustains all life until its end.
But yet, one might also begin with Rahk. Distant as he is, Rahk is a ruler as well, creator and leader of a world just as great as Kalah's. Life cannot see it, for life is incomplete, but beyond the world, beyond life, there is Rahk's domain. Death, the spirit- ra, the indefinable aspect that makes up personality and consciousness- are of Rahk's domain. When the dead pass beyond, Rahk takes them into his land until they must pass into life once more.
Rahk and Kalah are the focal points of the cycle- as the moon heralds the night, and the sun heralds the day, so does Rahk herald death and Kalah life: however, the celestial bodies must have a path to traverse, and that path is the embodiment of the cycle and the state of in between. Day and night are not always clearly defined, and neither is the physical and spiritual.
Ishaman, ruler of the way, possessor of magic and flame, rules the in between, existing as a balance and center to the eternal cycle of Kalah and Rahk. When one dies, Ishaman guides them to Rahk's Beyond, and when a spirit becomes restless, Ishaman brings them back to Kalah's care. Ishaman is the place in between, allowing two to become one.
This is the foundation of existence. Though one passes through life, they will pass through death- though one passes through death, they will again pass through life. There is no beginning or end, only one side to a spinning coin. In the heart of Kalah's world, in the midst of the hot desert sands, this is the underlying principle that guides the people, though they may focus on their life for now, the ka, that is the gift of Kalah, the body and energy that separates them from the dead.
Terminology
The following list is of all the terminology one might need to make sense of the setting (and use in it).
SpoilerAbdos: a nation that is the focus of the campaign setting, based in a desert territory.
Badri: one of the three outland tribes. The Badri migrate across the north near the spirit boundary.
deben: a weight of copper, silver, or gold used to determine price (or as currency). Ten copper deben are seen to be worth one silver deben, and ten silver deben are worth one gold.
Divine Adoratrice: The title of the chief priestess in Kalah's temple. Often stated as Divine Adoratrice of Kalah.
domas amat: necromancers in the worship of Ishaman, who perform the ceremonial cremations of the dead.
Gezri: one of the three outland tribes. The gezri are a sedentary tribe, east of the Lower River.
Great Fire: a massive fire said to have been created by Ishaman that swept across Abdos, destroying a great deal of civilization as it was known. The southern part of Abdos was once populated heavily, but that area was entirely wiped out.
habt: the title of a priest or priestess.
hatya: undead servant raised by one of the nomarchs, or the pharaoh. They serve as viziers, and possess knowledge of their past lives (most often as a nomarch or pharaoh).
High Realm: the northern portion of Abdos which is most connected with Kalah. Bounded by the Spirit Boundary and the majority of the Upper River.
ish: the spark of magic which users of True Magic possess. Gift of Ishaman.
Ishaman: the deity of in between, the path, magic, fire, and ish. Seen as both male and female.
ka: the body and life force granted to the living in Kalah's world. Gift of Kalah.
Kalah: The female deity of life, the physical world, the elements, and of ka.
kalehk: the descendents of Kalah's spirits who live among humans.
kerheb: the title of a priest or priestess, either in charge of rituals and ceremonies, or records and histories. These are higher ranking priests.
kit: one tenth of a deben, more commonly used as currency than deben due to easier transport and lower weight.
Low Realm: Southern portion of Abdos, between the lower river and the Place of Truth. Related to Rahk.
Lower River: the entirety of the southern river in Abdos.
Mid Realm: Central portion of Abdos, bounded by the Upper and Lower Rivers.
Naqa: one of the three outland tribes. Worshipers of Ishaman who migrate between the low and upper rivers.
nomarch: the title used by the thirty governors of the thirty nomes, who are appointed by the pharaoh.
nome: one of thirty districts the nation is divided into.
outcaste: a stereotypical user of true magic and ish.
outland tribes: three tribes on the edge of civilization, who stay away from the river based cities. Also known as the three tribes. Each of the three tribes may be made up of a number of small tribes.
pharaoh: ruler of the thirty nomarchs and all of Abdos, appointed by the god Rahk.
ra: the soul and personality that passes on after death to Rahk's realm. Gift of Rahk.
Rahk: the male deity of the afterlife, spiritual, ra, and god of authority. Chief of the Triad.
Returned: Undead created by Rahk in order to achieve some special task.
spirit: a divine servant of one of the Triad.
spirit boundary: a magical series of obelisks that separates Abdos from northern regions, where spirits dwell.
Triad: the three gods, Kalah, Rahk, and Ishaman.
true magic: magic powered by ish, which neither needs to be granted or approved by another source.
Upper River: the entirety of the northern river in Abdos.
History
History today is imprecise. Reliable records from past centuries are few, and written history is mostly fiction written by merchants seeking gold deben or political influence. The rare honest attempts are incomplete and lacking in substance because of the deficit of knowledge to be found about our past.
However, with the blessing of the Divine Adoratrice of Kalah, I was able to utilize the great temple library, and gather what remnants of history remain there. Over time I traveled to the three tribes and spoke with their leaders and learned what I could from their oral traditions of history. The necromancers, of course, had records that proved useful as well- cross referencing dates of death with records from the temple allows for more precise dating.
Perhaps most beneficial and surprising, however, were the contributions of the hatya, whose knowledge of past times is unmatched. Blessings of the Triad on the nomarch patrons who allowed me access to them. Their help has been invaluable.
With their help, a little more will be known of the time before the Great Fire...
Timeline:
FE: 'First Era.' Measured backwards like BC.
PF: 'Post Fire'
Unknown: the Triad forms the world from chaos and creates civilization. The cycle of life and death begins.
FE 10000: First major settlements are being built along the Lower and Upper Rivers.
FE 6000: Most major animals have been domesticated.
FE 3500: Large scale societies begin forming.
FE 3250: Pharaoh Abdos names his city after himself.
FE 3225: Abdos dies, having conquered most of the area around the Lower River. The name 'Abdos' remains the name of the territory.
FE 3100: The Abdos territory spreads to the Upper River, and continues growing until the area is engulfed.
FE 3000: Magic is introduced to the world for the first time. Powerful Outcastes are the most common users of magic, though others begin researching and learning spirit and soul magic.
FE 2000: The society of domas amat is formed, and Ishaman's necromancers become formal practitioners of soul magic.
FE 1800: Spirit magic becomes more wide spread and formalized.
FE 1325: The temple of Kalah becomes the recognized institution of spirit magic.
FE 1275: The nomarchs and pharaoh are granted power to create the hatya.
FE 500: There is a large increase in the number of outcastes in society.
FE 400: A number of major cities are assaulted by the outcastes. A large number of people move back to a tribal lifestyle.
FE 300: Outcastes go back to their normal proportions.
FE 100: The three tribes have formed.
FE 45: Ateb becomes Pharaoh.
FE 35: A seer and prophet declaims Pharaoh Ateb, and is executed.
FE 33: The spirits begin constructing the spirit boundary, without explanation. Humans in the north are driven into Abdos.
FE 25: The spirit boundary is completed.
FE 0: The Great Fire scours across Abdos, turning the southern forest to ash and devastating civilization. Ateb's remaining years of life and rule are cut short by the fire, along with most of his nomarchs.
PF 50: The tribes are the main form of civilization.
PF 150: Some groups have split off from the tribes and begun resettling near the rivers.
PF 335: The spirit boundary begins failing. Gaps are found, and ancient spirits are seen in Abdos once more.
PF 350: Large scale cities have been rebuilt and populated. Government is largely restored. Campaign setting begins.