-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Corsair14
HAHA, now that you mention it, yes it is still there and still unfinished.
Yeah, it's become something of an unintended icon. :3
Quote:
Originally Posted by
Corsair14
I was thinking aside from the towers in downtown ORL, most everything inside of the 417 loop is the sprawl. Baldwin park will be orc town. Going to have the areas around Fullsail be devastated by some sort of magical experiment gone bad.
Hee hee, Baldwin Park gone that far down the tubes? Yeah I could see it. That inner-loop area grows too fast and is just one economic bubble burst away from another catastrophe. Perfect recipe for a sprawl, and Baldwin is somewhat closed off the way it's designed. Easy to just wall it off into Ork town. I like the idea.
Quote:
Originally Posted by
Corsair14
Orange and Osceola counties approved of the Deseret plan either last year or the year before. It will all be east and south of the current Sun city project south of 528. Supposedly an environmentally sustainable city. 250K+ acres to work with, they might be able to pull it off. So yeah I see it happening. I am quite sure part of that giant medical park by Lake Nona is investment for the future based off the Deseret plan. They are about to start building a completely new hospital there to add to the 3 or 4 and the research facilities that are already there.
Yeah, looks like it was 2 years ago. Intriguing, and ambitious if they're targeting a population of half a mil within 50 years. Should be interesting to see if the demand meets the expectation.
Quote:
Originally Posted by
Misereor
I actually created a Shadowrun movie list some time back when setting up the campaign, but I never got around to handing it over to the players.
Sneakers was on it. So was Heat which I know they all like, and more importantly Ronin (lots of legwork and planning, then we blow everything up with grenade launchers. Classical SR! :smallbiggrin:)
Good recommends, I'll agree with them. ^__^
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Misereor
I actually created a Shadowrun movie list some time back when setting up the campaign, but I never got around to handing it over to the players.
Sneakers was on it. So was Heat which I know they all like, and more importantly Ronin (lots of legwork and planning, then we blow everything up with grenade launchers. Classical SR! :smallbiggrin:)
Though it is very silly, I also suggest Hudson Hawk. Hudson Hawk is your typical Shadowrun game. It even has an orc (his name is Butterfinger)!
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Y'know. Ever get that feeling where you find an awesome trick/combo but you also don't want to deploy it in a game because it would smash the game over your knee?
I just found one. Energy Drain on an Ally spirit with the Possesssion power. Use to drain Force out of Magic Lodges. For a paltry 500 Nuyen per point of force...
Well. Let's just say Godhood doesn't actually look that far off. I am definitely going to try to find a way to integrate this into my Dragon Slayer build.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Mark Hall
Though it is very silly, I also suggest Hudson Hawk. Hudson Hawk is your typical Shadowrun game. It even has an orc (his name is Butterfinger)!
Come to think of it, pretty much anything involving Bruce Willis could probably be added to that list. (Including his divorce from Demi Moore.)
@topic
I think I'm gonna use a combination of Jerkface McTrainingwheels and Evil Johnson(tm).
Someone who hires them as accomplices and manages what they are supposed to do.
I also have just the guy for them.
They just met him, and are presently involved with his merry band of eco-terrorists in stealing a bunch of chemical weapons from an old US Army depot that was lost in the confusion surrounding the awakening, in order to keep them out of the hands of Ares. I planned to have him recur for a job where they would steal the recipe for a new type of fertilizer from Aztechnology, that they are keeping from the starving peoples of the world, and eventually a job for a type of fire retardent paint invented by Krupp Chemicals that due to patenting is too expensive for low-income housing.
Of course it will eventually turn out that the chemical weapons are used in the Yucatan, the fertilizer will turn out to damage agricultural soil all over the world after amazing initial yields, and the (now tampered with) fire retardent paint will turn out to be the main cause behind a blaze destroying a rather expensive cruise ship. All extremely well paid atrocities, courtesy of Jerkface. It's Shadowrun after all.
But until then, he will be more than happy to manage their heists, ensuring they are properly executed by someone other than himself.
(And if they ever catch up to him, he will have a run ready for them to take down his fall guy, which will probably also end up with him getting a nice paycheck.)
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
druid91
Y'know. Ever get that feeling where you find an awesome trick/combo but you also don't want to deploy it in a game because it would smash the game over your knee?
Yes, and I always listen to that feeling because when you deploy something like that, it's gonna escalate quickly and generally in the end no one wins. :smallwink:
So what will you do when you achieve godhood?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
DigoDragon
Yes, and I always listen to that feeling because when you deploy something like that, it's gonna escalate quickly and generally in the end no one wins. :smallwink:
So what will you do when you achieve godhood?
I was thinking about using the Endowment power to create D&D style clerics.
Shazam. You are now an ordained priest of Runnerism. Enjoy your immunity to bullets and glitches. Along with your ability to create holy weapons that can murder buildings. And innate ability to counterspell.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
druid91
I was thinking about using the Endowment power to create D&D style clerics.
Shazam. You are now an ordained priest of Runnerism. Enjoy your immunity to bullets and glitches. Along with your ability to create holy weapons that can murder buildings. And innate ability to counterspell.
... and once the wreckage of basically all of civilization stops bouncing, what then? :smalltongue:
One other suggestion for the movie list (which seems so obvious to me that I'm wondering if there's some aspect to it that I'm forgetting that disqualifies it as a 'proper' Shadowrun movie) would have to be Ocean's Eleven. Lots and lots of legwork, planning, and everything going wrong.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Dug up my SR movie list. Feel free to add to it.
Total Recall
Johnny Mnemonic
Blade Runner
Ronin
The 5th Element
Oceans Eleven+
Sneakers
The Italian Job
Heat
Rising Sun
The Usual Suspects
Maximum Overdrive (psychotic riggers only)
Shooter
Bourne trilogy
The Wild Geese
Where Eagles Dare
Sleepless in Seattle (extended Directors cut, non-PG version only)
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Ronin has already been mentioned so :
Skyfall
Southern Comfort (not immediately obvious but I've run a Cyberpunk and Shadowrun scenario based off this movie. Shadowrun was particularly fun, there are so many nasty Paranaturals that live in swamps)
Layer Cake ( for low level Runners )
Strange Days ( twisted uses for technology, society in decay, labyrinthine conspiracies. Frankly the perfect Shadowrun movie)
Way of the Gun
Also : Why 'Sleepless in Seattle' ?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Huh. Not sure I would have included Where Eagles Dare on a Shadowrun movie list. I'm pretty sure I see what you're getting at with it, but from my point of view, we don't see enough of the legwork as it happens for it to work well as a 'how to' for Shadowrun. It all gets revealed towards the end- Alistair Maclean is one of my all-time favourite authors, but he does action and suspense a lot better than the 'planning' end of things; it typically all comes to light towards the end, rather than being built-in to the plot as it goes along, like most heist movies and the runs that tend to come up in the games I've played.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
TeChameleon
Huh. Not sure I would have included Where Eagles Dare on a Shadowrun movie list. I'm pretty sure I see what you're getting at with it, but from my point of view, we don't see enough of the legwork as it happens for it to work well as a 'how to' for Shadowrun. It all gets revealed towards the end- Alistair Maclean is one of my all-time favourite authors, but he does action and suspense a lot better than the 'planning' end of things; it typically all comes to light towards the end, rather than being built-in to the plot as it goes along, like most heist movies and the runs that tend to come up in the games I've played.
Infiltration, Exfiltration, compromised Johnson, and blowing up stuff (and besides Richard Burton is probably my favorite actor).
I would have mentioned Kelly's Heroes too, if it didn't remind me too entirely too much of how my players like to do things :smallbiggrin:
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Misereor
Infiltration, Exfiltration, compromised Johnson, and blowing up stuff (and besides Richard Burton is probably my favorite actor).
I would have mentioned Kelly's Heroes too, if it didn't remind me too entirely too much of how my players like to do things :smallbiggrin:
OK, but that still doesn't answer why Sleepless in Seattle counts as a Shadowrun movie. :smallconfused:
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Misereor
Sleepless in Seattle (extended Directors cut, non-PG version only)
Under spoilers if you feel it necessary, but I really want an explanation for this one.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Mark Hall
Under spoilers if you feel it necessary, but I really want an explanation for this one.
Why, the evil megacorporations, ultra-violence, and world shattering plots obviously.
That scene where Hanks and Meg Ryan go nuts with chainsaws in the Japanese leper monastery still makes me shudder just to think about it.
Of course the unrated version is pretty hard to find.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Yeah, I mean, duhhh. Geez. I bet you guys missed the editor's cut of Bridges of Madison County too. That was so Paranoia.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Misereor
Why, the evil megacorporations, ultra-violence, and world shattering plots obviously.
That scene where Hanks and Meg Ryan go nuts with chainsaws in the Japanese leper monastery still makes me shudder just to think about it.
Of course the unrated version is pretty hard to find.
Ah. You are implying "humor". I am afraid, due to my Nichtlachen-Keinwortz Syndrome, I was unable to detect it.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Mark Hall
... there's a certain subtle irony in making a Discworld reference to claim no sense of humour :smallconfused: :smalltongue:
Speaking of humour, I don't think it would be too much of a stretch to add The Blues Brothers to the Shadowrun movie list; getting the job ("We're on a mission from God!"... even if the Almighty is probably a bit higher up the ranks than most of the Johnsons runners would be dealing with), recruiting specialists (getting the band back together), gearing up (Ray's Music Store), running from the cops (repeatedly), the job itself (putting on the show)...
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
That moment when you ask the GM for an opinion on your build, expecting to be asked to tone it down and instead they suggest that you might want to invest in some armor.
When you have 56 points of hardened armor.
:smalleek:
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
druid91
That moment when you ask the GM for an opinion on your build, expecting to be asked to tone it down and instead they suggest that you might want to invest in some armor.
When you have 56 points of hardened armor.
:smalleek:
...what are you playing?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
druid91
That moment when you ask the GM for an opinion on your build, expecting to be asked to tone it down and instead they suggest that you might want to invest in some armor.
When you have 56 points of hardened armor.
:smalleek:
What are you going to be fighting?!? :smalleek:
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Mark Hall
...what are you playing?
A toned down version of the AH force ally possession mage posted earlier.
No energy drain. So no unlimited power but still plenty of it.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
So, having played through some of the HBS Shadowrun computer games, I have become enthused to dig out my Shadowrun stuff (sound familiar?). My enthusiasm has waned a bit on starting to reread the rules though, I must admit (it's complicated, and my youthful love of complex games died under mysterious circumstances a couple of decades ago).
I am looking at 3rd edition, as I only have that & 1st edition.
Some questions:
From further up the thread, it looks like the editions are a bit of 'pick your poison' - they didn't simplify things in 4th or 5th?
Any tips for 3E, or generally, to make a game with all newbies go a bit more smoothly? (technically some of us will have played/run around 25 years ago, but I doubt anyone remembers any rules - I certainly didn't!).
Already planning on saying NPC deckers only so I don't need to worry about the Matrix. Anything else? I am wondering how much of a PITA summoning spirits is going to be...
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
4th-ed is more smooth than 3rd but no less complicated. Matrix stuff is somewhat better, until you crack open the hacking supplement Unwired, and then you're scrod. My understanding is that 5th-ed is indeed simpler, but reports and my stubborn grognarditude make it sound like something I wouldn't enjoy, so I haven't picked up anything from that edition.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
4th and 5th edition are both certainly playable, but if you are looking for a simple, rules-light (or even rules-medium) ruleset, go run screaming in the other direction.
But I have another suggestion: If what you are looking for is Shadowrun, but with simpler rules, you might wanna take a look at Shadowrun: Anarchy, a rules-wise standalone alternative system loosely tied to 5th edition.
While the system does also have some narrative rules tied to it, where the players gain much more say over what happens, those are pretty unrelated to the bit of the system that is Shadowrun Light (And the book itself has bits on how to play it with a more traditional GM and initiative rules). So far, it is pretty close to what I want from a Shadowrun ruleset, and I'm heavily on the "light system, faster action" side of things.
Note that "Light" is a somewhat serious statement, it simplifies a lot (Cutting down/combining attributes; combining skills; cutting out rule differences, etc.) and does (of course) loose some granularity in the process.
Some of that goes somewhat against setting canon (Technically, the rules allow for Adepts to astrally project, because rules-wise, differentiation between kinds of magic users isn't a thing anymore. At the same time everyone, including mages, is heavily forced to specialise, so as far as I see there is little reason to fear everyone just being magic adepts now).
The way the system does Knowlege skills is a screwjob, but rather easily fixed. Character creation will probably need some GM judgement on how to model things not ported into anarchy; the examples the book gives and the rules for generating "Shadow boosters" (Everything not a skill, (dis)advantage, or attribute, basically) were more than enough for me to feel comfortable with it in about half an hour. Your mileage may vary, of course.
(And stay away from the character conversion rules to and from SR5. That way lies weirdness.)
Note also that I am referencing the German version here, sometimes they are different from the english ones.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Curious, I've seen a lot of combat mage builds, but a lot of them spend time on things like Ware and the like.
Anyone know of a good spell/Skill set for a Free Spirit to get decked out as a combat mage?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Thanks for the info everyone. I'll have to check out Anarchy, sounds like what I might want.
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Floret
I have another suggestion: If what you are looking for is Shadowrun, but with simpler rules, you might wanna take a look at Shadowrun: Anarchy, a rules-wise standalone alternative system loosely tied to 5th edition.
That sounds unspeakably cool! But looking at the Drive-Thru RPG site, I'm seeing a lot of people mention problems (and no recent fixes). Has anyone here tried out the English version? Or for that matter, anything else based on "the Cue System"?
-
Re: General Shadowrun Questions III: Ya like that, Chummer?
Quote:
Originally Posted by
Dimers
That sounds unspeakably cool! But looking at the Drive-Thru RPG site, I'm seeing a lot of people mention problems (and no recent fixes). Has anyone here tried out the English version? Or for that matter, anything else based on "the Cue System"?
While I, as mentioned, haven't got access to the English version, I can at least point out that the problems I saw written out specifically enough that I can check them are not present in the German version (The "Sprite" does have a Firewall Attribute, and the "Tasking" skill, for example).
Whether this correction is merely a German version thing I ofc can't say (The fact that the DriveThru version is older than the comments pointing out the problem suggests it might be, alongside other comments I found on the web).
So... I'd like to point out I have formed my recommendation on a version without these bugs, and that fixes for most of them are out there. At least somewhere. I might be able to help out with those if you need it.
Afaik the part taken inspiration from the "cue system" is exactly the part of the rules that is not "Shadowrun Light", but rather the narrative rules with the switching narrative control. The complaints I saw mostly go against the "Shadowrun Light" part. I can't really comment on the narrative part, and my recommendation isn't based on it, considering we switched a SR5 game over to Anarchy, and wanted to keep the GM position where it was - meaning I haven't tried that part out.