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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
tonberrian
Meh, I'm of the opinion that if you can get Autobot a Wyld-Inhaler, his robo-cancer-asthma will be sufficiently repressed to have a functional life. It's not like the First Age had problems with gremlinized spirits and automata or anything.
Trouble is, how will you stop the other Primordials from breaking it?
Malfeas: "Sucks to your Can-sarr!"
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Urpriest
Trouble is, how will you stop the other Primordials from breaking it?
Malfeas: "Sucks to your Can-sarr!"
*Applauds*
I never equated the Primordials to Lord of the Flies before, I mean, I've read all the stories about them being children in an asylum, but that's opened my eyes to a new take on them. Thank you sir. :smallbiggrin:
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
tonberrian
Autobot himself kept it in check with the infinite resources the Wyld provides. Elsewhere doesn't have infinite resources. In fact, the resources that Elsewhere possesses is very close to zero. Probably as close to zero as one can get.
It has space. Lots and lots of space.
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Re: General Exalted Discussion IV: Roll Join Debate
Haha, nice. That's actually a pretty good parallel. Well, not parallel exactly, but it's still fun to compare.
Quote:
Originally Posted by
Turalisj
Because twilights could keep it in check. Autobot can't even with alchemicals.
I don't think Autochthon let Twilights anywhere near his inner workings in the First Age, given his paranoia about them. It's implied that being asleep and unable to replenish resources is what's making things worse.
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Re: General Exalted Discussion IV: Roll Join Debate
Is Terrifying Beastman Alteration (MoEP Lunars 138) an Essence 2 knack or an Essence 4 knack? The chart says one thing, the Charm entry says another.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
DeadManSleeping
Is Terrifying Beastman Alteration (MoEP Lunars 138) an Essence 2 knack or an Essence 4 knack? The chart says one thing, the Charm entry says another.
It's Essence 2. Where are you seeing Essence 4?
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Mr.Bookworm
It's Essence 2. Where are you seeing Essence 4?
Essence 4 is the prerequisite listed in the Charm entry. I'm kind of inclined to that over the flowchart, but I don't think it matters very much. Terrifying Beastman Alteration would be pretty unexciting at Essence 2, anyway.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
The_Snark
Essence 4 is the prerequisite listed in the Charm entry. I'm kind of inclined to that over the flowchart, but I don't think it matters very much. Terrifying Beastman Alteration would be pretty unexciting at Essence 2, anyway.
I somehow managed to read Terrifying Beastman Alteration as Deadly Beastman Transformation. Odd, I never noticed that before.
I'm pretty sure text trumps tables. Or am I thinking of D&D?
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Re: General Exalted Discussion IV: Roll Join Debate
So I reread the back of the Exalted Core book recently, and I noticed that while (IIRC) Exalted isn't supposed to be the past of WoD since 2e, the book still has the "grey old men have told you a false natural history" blurb. So that got me to thinking...
Is there actually anything that would definitively prevent nWoD from being the future of Exalted? The fit isn't horrible, with perhaps Sidereals=>Mages (both have Paradox), Lunars=>Werewolves, Fair Folk=>Changelings, Alchemicals=>Prometheans, Abyssals=>Vampires or Geists. Are there any rules (of the "this can never happen no not even then) variety that one setting obeys and the other breaks? Are the two theoretically compatible, and how would you run a game where one began the transition to the other?
More generally, has anyone ran a campaign around the "Creation bent into a globe and magic killed" concept from the back of the book? Whose victory would that be anyway? The Sidereals? The Reclamation? Is there anybody in the setting who could turn into the kind of oWoD Technocracy that seems to be implied in that blurb?
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Re: General Exalted Discussion IV: Roll Join Debate
Psst: Geists aren't a player race. The player race in the game titled Geist are called Sin-Eaters.
Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Yuki Akuma
Psst: Geists aren't a player race. The player race in the game titled Geist are called Sin-Eaters.
Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
Thanks for the correction. Yes, I meant that Abyssals would be related to Sin-Eaters.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Yuki Akuma
Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
Not quite accurate. From what I remember of the book they're more like ghost/spirit hybrids, and even that's not completely accurate.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Urpriest
Thanks for the correction. Yes, I meant that Abyssals would be related to Sin-Eaters.
Sounds more like deathlords to me... *shrug a dub*
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
senrath
Not quite accurate. From what I remember of the book they're more like ghost/spirit hybrids, and even that's not completely accurate.
Yes, they're strange ghost-spirit-god-things, but they are still ghosts. They react exactly the way ghosts do to powers that target ghosts and are described as merely strange specimens of ghosts in the rules text in a few places.
(Obviously bonded geists don't react at all to powers that target ghosts - because you can target bonded geists. But there are un-bonded geists too.)
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Re: General Exalted Discussion IV: Roll Join Debate
Quote:
Originally Posted by
Urpriest
So I reread the back of the Exalted Core book recently, and I noticed that while (IIRC) Exalted isn't supposed to be the past of WoD since 2e, the book still has the "grey old men have told you a false natural history" blurb. So that got me to thinking...
Is there actually anything that would definitively prevent nWoD from being the future of Exalted? The fit isn't horrible, with perhaps Sidereals=>Mages (both have Paradox), Lunars=>Werewolves, Fair Folk=>Changelings, Alchemicals=>Prometheans, Abyssals=>Vampires or Geists. Are there any rules (of the "this can never happen no not even then) variety that one setting obeys and the other breaks? Are the two theoretically compatible, and how would you run a game where one began the transition to the other?
More generally, has anyone ran a campaign around the "Creation bent into a globe and magic killed" concept from the back of the book? Whose victory would that be anyway? The Sidereals? The Reclamation? Is there anybody in the setting who could turn into the kind of oWoD Technocracy that seems to be implied in that blurb?
both nwod and exalted seem to have a hardon for the number 5
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Re: General Exalted Discussion IV: Roll Join Debate
Does nWoD ever really break the rule on "no bringing back the dead?"
Zombies don't count, and if Vamps only go right to the edge but don't actually die, then neither do they.
The 'no time travel' thing is more of an in-setting rule in Exalted. They can, and used to during the Primordial War, but it screw up everyone's stuff so much that both sides agreed to ban it.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Reynard
Does nWoD ever really break the rule on "no bringing back the dead?"
Multiple times. Prometheans are capable of coming back from the dead (Sin-Eaters technically don't count for this), I believe it's suggested that a strong enough Mage can do it, and a bog-standard mortal member of the Malleus Maleficarum with the right Benediction (Boon of Lazarus) can raise the dead.
And Vampires do die, but they're undead in any case, so you're not technically bringing the dead back.
You could explain all of this away if you wanted to do a crossover, though. Prometheans are simply a form of zombie, not truly alive. The Mage thing isn't actually canon. And a member of the MM is invoking the power of the Empyreal Chaos to raise the dead.
Quote:
The 'no time travel' thing is more of an in-setting rule in Exalted. They can, and used to during the Primordial War, but it screw up everyone's stuff so much that both sides agreed to ban it.
Mmm. No. Not quite. They explicitly had time-distorting weaponry, which is an important distinction because it doesn't allow time travel. The Exalted stopped using it after the Time of Cascading Years, and the Primordials stopped using it because a lot of their toys got taken away.
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Re: General Exalted Discussion IV: Roll Join Debate
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Re: General Exalted Discussion IV: Roll Join Debate
EPIC WIN.
Now that's up, who here think Nova was actually inspired by GLaDOS?
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Re: General Exalted Discussion IV: Roll Join Debate
Considering that their only similarity whatsoever is that they happen to both be machines, and don't share a color scheme, personality traits, speech patterns, goals, beliefs, histories, modes of operation, or anything to that effect, I'd say no.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
Xefas
Considering that their only similarity whatsoever is that they happen to both be machines, and don't share a color scheme, personality traits, speech patterns, goals, beliefs, histories, modes of operation, or anything to that effect, I'd say no.
Well, they both experiment and cybernetically implant technology on humans.
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
IcarusWings
Well, they both experiment and cybernetically implant technology on humans.
Uh. What?
GLaDOS doesn't do that.
Aperture Science did it, but not GLaDOS.
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Re: General Exalted Discussion IV: Roll Join Debate
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Re: General Exalted Discussion IV: Roll Join Debate
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Originally Posted by
AThousandWords
The Best Post Ever
No, I think that about sums it up.
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Re: General Exalted Discussion IV: Roll Join Debate
I'd probably swap solars and sids personally. Even though sids do travel a lot, they're a lot more manipulative (inherently, inb4 loldesus).
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Re: General Exalted Discussion IV: Roll Join Debate
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Re: General Exalted Discussion IV: Roll Join Debate
I thought at first, thousand, that you were trying to distinguish theme songs for each of the Exalt types.
Now I kind of want to do that. I already run theme songs for individuals, but, hmm. Question is, when would I play them?
Edit: Oh, right, meetings like the Solar Deliberative and Silver Pact!
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Re: General Exalted Discussion IV: Roll Join Debate
A possible complete switching around would be
who am I to disagree -- Alchemicals (being exact opposites of fae)
traveled the world - DBs (they're everywhere man)
everybody's looking for something - Solars (their tombs, their destiny, rightful place in creation whatever)
and back to sids being manipulative.
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Re: General Exalted Discussion IV: Roll Join Debate
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Re: General Exalted Discussion IV: Roll Join Debate