There seem to be a rush of blaster base classes lately. This one's been sitting in my notes, so I thought I'd post it.
level bab fort ref will special power points powers learned 1 0 0 0 2 resistance 2 3 Detect Psionics, Energy Ray 2 1 0 0 3 shape: bent 9 Control Flames, Mind Thrust 3 1 1 1 3 resistance 2/2 16 Energy Missile 4 2 1 1 4 energy: light 25 Energy Push, Energy Stun 5 2 1 1 4 resistance 5/2 37 Energy Cone 6 3 2 2 5 shape: convex subset 52 Energy Bolt, Energy Wall 7 3 2 2 5 resistance 5/5 69 Energy Ball 8 4 2 2 6 energy: force 87 Weapon of Energy, Telekinetic Maneuver 9 4 3 3 6 resistance 5/5/5 108 Energy Current 10 5 3 3 7 shape: concave subset 132 Hail of Crystals, Energy Shield* 11 5 3 3 7 resistance 10/5/5 159 Breath of the Black Dragon 12 6 4 4 8 energy: piercing slashing or bludgeoning 189 Chain energy*, Disintegrate 13 6 4 4 8 resistance 10/10/5 220 Ultrablast 14 7 4 4 9 shape: holes 255 Energy Conversion, Energy Wave 15 7 5 5 9 resistance 10/10/10 292 Telekinetic Sphere 16 8 5 5 10 energy: hellfire 331 Sunburst*, Energetic Cloud 17 8 5 5 10 resistance 10/10/10/10 375 Tornado Blast 18 9 6 6 11 shape: distorted 420 Meteor Swarm*, Reality Revision 19 9 6 6 11 resistance Immunity/10/10/10 466 any 20 10 6 6 12 energy: necrotic 514 any, any
Powers marked with a star are actually spells, but you use them as powers. For those renamed "energy", add the energy-change and augmentation language from energy ray.
HD: d4
Skills: 2+int
Class Skills: Autohypnosis, Concentration, Intimidate, Knowledge (psionics), Psicraft
Psionics are cha-based
resistance: You are so tied up in energy that it doesn't hurt you as much. You start with resistance 2 to fire, cold, electricity or sonic, and this increases every other level as shown until you are immune to one of these four and have resistance 10 to the others. You choose in what order to gain resistances, but can never decrease one you have already chosen.
shape: You can reshape your emenations when it makes sense to do so. Specifically:
- bent: when a power originates from you and goes outward in a direction, you may cause it to turn once, anywhere along its length, by any angle
- convex subset: when a power targets an area, you may reduce the area. The new area must be convex. If the old area needed to touch you, the new one does as well.
- concave subset: like convex subset, but need not be convex
- holes: you can leave areas of unaffected space in the middle of your area-effect powers
- distorted: you may apply any dimension-preserving volume-preserving-or-decreasing linear transformation to your areas of effect
energy: When a power allows you to choose between fire, cold, electricity or sonic, you gain other options as well:
- light: reduce each die by one; shadows take double damage, prismatic dragons and radiant creatures take none; any creature that take more than 15 points of light damage are treated as being "in bright daylight"
- force: reduce each die by two, to a minimum of zero; this power no longer allows a save; effects incorporeal beings reliably
- piercing, slashing or bludgeoning: no special properties
- hellfire: reduce each die by three, to a minimum of one; like fire, but ignores fire resistance and immunity
- necrotic: instead of dealing hp damage, each two dice do one point of ability damage to the physical score of your choice