Right. Giving this the look over I promised.
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Originally Posted by
zegram 33
Hit Die: D10
Reasonable.
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Proficiencies: A Level 1 Blademaster is proficient with any two simple or martial weapons, chosen at creation
A Blademaster is proficient with all light and medium armours, and no shields.
Odd, but alright. I'd phrase it as "A Blademaster begins play proficient with any two simple or martial weapons, and with light armor, medium armor, and shields (except tower shields)."
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Class skills: Climb (Str), Jump (Str), Swim (Str), Intimidate (Cha),Bluff(Cha), Balance (Dex), Concentrtion (Con), and Heal (Wis)
Skill points per level: 4+int mod (4xint mod at 1st level)
WHOA! Needs more class skills, which should be alphabatized, too.
Skill points should say "(X4 at first level)" instead of "(4xint mod at 1st level)"
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Class Abilities
Summon Weapon
At 1st level, as a standard action at will, the Bladesmaster may summon up to two weapons weapon of up to medium size, that he is proficient with, into his hand.
Right. Rephrasing needed, as well as classifying the ability as (Ex) or (Su).
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Summon Weapon (Su)
A first level Blademaster may summon up to two weapons into his hands as a standard action, usable at will. These weapons must be melee or thrown weapons with which he is proficient, and may be of any size up to medium.
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This weapon is a masterwork version of its weapon type, and persists for 1 minute per class level. Its is effectively unbreakable, but in all other aspects behaves as a steel weapon would. Only melee or thrown weapons can be summoned with this ability, the bladesmaster cannot summon bows, but weapons which are themselves thrown are fine (shurikens, nets, tridents, and the like).Thrown weapons like this are summoned singularly
Again, rephrasing.
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Any weapon summoned with this ability is treated as masterwork and is unbreakable. The weapon last for 1 minute per class level, or until dismissed by the Blademaster (a free action).
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Whatever size weapon is summoned, the weapon itself is weightless as long as it is in the Bladesmasters hands. Dismissing one of these weapons is a free action, and selling them is possible but difficult due to powerful effect surrounding the weapons, which is both magical and visual, and tends to give away that it is a summoned weapon.
Again, time to rephrase. Pretty sure that the part about being unsellable isn't needed.
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Regardless of the weapon's size, it is treated as though it were sized properly for him.
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The bladesmaster can also choose unarmed combat, granting him reach bonuses equal to a creature of the size he has summoned the unarmed “weapon” of, as well as unarmed damage and bonuses equal to that size. In addition, he gains grapple bonuses equal to that size.
Alright, time to rephrase again.
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If the Blademaster chooses Unarmed Strike, he gains the reach and unarmed damage of a creature the size of the summoned "weapon", as well as the grapple bonuses of a creature that size.
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The bladesmaster can instead choose to gain the ability to summon a structure of that size, or a boat of that size. These cannot be used as weapons in the conventional sense, but there unbreakability can make them useful. They CAN also be affected by the blademasters “weaponbound flight” ability.
Ooh! Needs a bit of rephrasing, but... VERY interesting. Espescially if used as an improvised weapon...
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Alternatively, a Blademaster may choose to summon a structure or boat of that size. These may not be used as weapons in the conventional sense, though they retain the unbreakability of the weapons normally summoned in this manner.
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The weapons quality begins at +1 (good for 1st level I know, but still) before rising by 1 every 3 levels until +5 at 13th level (I don’t really know if that’s a good progression or not, advice would be appreciated)
Hm. I'd suggest masterwork until level 4, then +1/4 levels, ending with +5 at 20. Evenly spaced. Anyway, revision of that part, to be clearer. I'll change it to my suggestion, while I'm at it.
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At fourth level, weapons summoned with this ability are treated as having an enhancment bonus of +1, which increases by 1 for every four levels the Blademaster gains, up to a maximum of +5 at level 20.
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Extra Weapon
At 2nd level and every even level after this, the Bladesmaster gains proficiency, and the ability to summon, one other kind of simple, martial, or exotic weapon.
Hm. Needs rephrasing.
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Extra Weapon
At 2nd level, and every even numbered level thereafter, a Blademaster gains proficiency in another simple, martial, or exotic weapon.
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Weapon Amplification
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At 3rd level, the blademasters weapons can begin to show there difference from mundane weapons, as the bladesmaster takes advantage of the weightlessness of his weapons, and can create his weapons of the “Large” size, and be proficient with there use (he does not incur the -2 penalty to their use that he usually would). This proficiency however only applies to summoned variants of these weapons.
As the Blademaster becomes more adept at his art, he becomes able to summon larger and larger weapons, as follows: "Huge" weapons a 7th level, "Gargantuan" Weapons at 11th level, and "Colossal" weapons at 15th level.
In addition, as the weapon is built for a character of large size, it may be difficult to wield in enclosed spaces. As his weapons get larger later on, they are capable of hitting with a reach of up to there length, so a colossal longsword measuring 70ft long would be capable of hitting targets 70ft away with each swing, but since the aim is difficult to calculate at those distances, a penalty of -1 is applied to the attack roll for every 10ft it exceeds the weapons normal range.
SHINY. But... Needs rephrasing, like... So. Also, no need for the second paragraph.
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Weapon Amplification (Su)
At third level, a Blademaster's weapons begin to show their difference from normal weapons. He may create weapons of up to Large size with his Summon Weapon ability. At 7th level, and every four levels thereafter, he increases the size that he may create weapons of by one category, to a maximum of Colossal at 15th level.
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Full Enchantment: Throwing/Returning
As of 4th level, all weapons that the bladesmaster summons will function as though under the effect of the “throwing” enchantment, and as such, can all be thrown with a range increment of 10ft.
Any weapon that already had the “throwing” descriptor (such as a shuriken or throwing knife) instead gains the “returning” effect as the “returning” enchantment
Very nice. Though I'd rephrase to...
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Full Enchantment: Throwing/Returning
At 4th level, a Blademaster has learned to summon weapons that are more aerodynamic. All weapons summoned with his Summon Weapon ability gain the Throwing ability. If the weapon already was able to be thrown, it instead gains the Returning ability.
Also, it's enhancement, not enchantment.
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Two Weapon Fighting
At 5th level the Bladesmaster gains the two weapon fighting feat, regardless of meeting the prerequisites. If he already had this feat, he instead gains improved two weapon fighting.
Eh. TWF isn't that good, without a source of bonus damage. Also, rephrasing!
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Two Weapon Fighting
At 5th level, a Blademaster gains the Two Weapon Fighting feat as a bonus feat, regardless of if he meets the prerequisites or not. If he already has this feat, he instead gains Improved Two Weapon Fighting as a bonus feat, regardless of if he meets the prerequisites.
I'll go over this more, later.