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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
The Linker
The problem is, you don't know it has these horrible dangerous overpowered killing attacks until it hits you. You have no way of knowing it's a gigantic glass cannon before the fight starts. Unless the DM lets you know through old journals or other kinds of warnings. It could be neat, but only if the party is aware that their objective is to kill it without ever being touched. Otherwise the party's introduction to the fight concept is "one of you has died".
I have to butt in here.
I'm sorry, there's real mechanical problems with the LFH, and then there is just whining at the GM. This is whining.
I get the point about arbitrary character death to a point, but if you don't want to risk a a no-save death, don't go into a dungeon crawl. Having to draw up a new character or two is part and parcel of the experience, and no GM should be expected to hold your hand through the adventure they carefully built with the task of challenging you. Getting through alive is your job, and it's not SUPPOSED to be easy.
You don't need a knowledge check to employ simple common sense. If you encounter a new unknown monster that's made entirely out of fingers, I have to think that if I was at the table, one of the first things I would say, and I would expect other players around the table with me to echo it right back at me and be thinking the exact thing is, Hmm. A creature made from fingers? Finger theme very likely means high chance of primary attack being some kind of nasty touch attack. Probably shouldn't let that thing touch me if I can avoid it. You don't need to see exactly what nasty horrible unmentionable thing will happen if you are touched to know that coming into contact with a monster like this is A Bad Idea.
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Re: Goblins IX: For that, you shall DIE!
o_o
OK, well, that's... your gamestyle. My own DM would never, ever hit anyone with a no-save death unless they clearly were asking for it or deserved it due to their own blatantly dumb actions. Ever.
It's fine if you want to play it that way, but not everyone plays with the 'making new characters is part of the fun' line of thinking, and it seems silly to tell others that's how it should be done. There are many different ways to play.
However, it does raise the perspective that maybe Thunt's campaign is run this way. So by all means, use this monster in high-death games and be merry. There are many campaigns in which it wouldn't have a place, though.
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Re: Goblins IX: For that, you shall DIE!
Quote:
Originally Posted by
The Linker
o_o
OK, well, that's... your gamestyle. My own DM would never, ever hit anyone with a no-save death unless they clearly were asking for it or deserved it due to their own blatantly dumb actions. Ever.
It's fine if you want to play it that way, but not everyone plays with the 'making new characters is part of the fun' line of thinking, and it seems silly to tell others that's how it should be done. There are many different ways to play.
However, it does raise the perspective that maybe Thunt's campaign is run this way. So by all means, use this monster in high-death games and be merry. There are many campaigns in which it wouldn't have a place, though.
Dude, the player ripped a piece off the monster and tried to eat it. He deserved it. :smalltongue:
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Re: Goblins IX: For that, you shall DIE!
Oh, yeah. No qualms with its comic execution. :smalltongue:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Marnath
Dude, the player ripped a piece off the monster and tried to eat it. He deserved it. :smalltongue:
I'd say this is arguable. I mean he's a lizardfolk with no significant other attack methods to fall back on. Considering his bite does as much damage as a shortsword and his body is adapted to take SERIOUS damage he'd be at least entitled to a save, if only because at that point he has no real options.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Jayngfet
I'd say this is arguable. I mean he's a lizardfolk with no significant other attack methods to fall back on. Considering his bite does as much damage as a shortsword and his body is adapted to take SERIOUS damage he'd be at least entitled to a save, if only because at that point he has no real options.
He had an option -- leave the finger poking out of the hole in the glass the heck alone. And thus he deserves the consequences of failing to do that.
To metagame for a second, when you see a monster like that removes from you by exactly one destructable barrier, the correct reaction is to move on as quickly as possible, disturbing as little as possible. Because it's obvious there's a mistake you can make that will set the monster loose. SAure, the GM is going to look for a way to inflict that segregated monster on you anyuway, but that's no reason to make it easy.
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Re: Goblins IX: For that, you shall DIE!
Quote:
Originally Posted by
The Linker
Otherwise the party's introduction to the fight concept is "one of you has died".
Just like in the comic!
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Re: Goblins IX: For that, you shall DIE!
Quote:
Originally Posted by
Marnath
Dude, the player ripped a piece off the monster and tried to eat it. He deserved it. :smalltongue:
I probably would have given him roleplaying XP for that actually, especially after his whole foodual orientation crisis; this monster didn't look mechanical after all :smallwink:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
The Linker
Otherwise the party's introduction to the fight concept is "one of you has died".
Responding to that:
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Originally Posted by
Androgeus
which is kinda what happened in the story :smalltongue:
Responding to Androgues:
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Originally Posted by
Sholos
Which works in a story. Players tend not to like randomly dieing.
Appearing later in the thread:
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Originally Posted by
Elystan
Just like in the comic!
Did you even read Linker's post? Or the posts after that? Linker's entire point was that in a game having a monster show up practically out of nowhere like in the comic and instantly killing someone is a good way to ruin the players' fun. In addition, someone else already made basically the same comment that you did, and I responded to that same comment. There is a reason games and movies/comics/books have completely different means of their stories being told. What's good in one might be horrible in another.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Sholos
Responding to Androgues:
I already responded to this.
Quote:
Originally Posted by
Androgeus
Yhea, I was going to put something about a fair DM would give some warning that it could do 1 hit kills, but was far too lazy to type one more sentence.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Androgeus
I already responded to this.
Sorry, my point was that you had already made the exact same comment as the other person and that I had responded to you. Not that I was responding to you again.
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Re: Goblins IX: For that, you shall DIE!
Apparently, Dies refused an offer he couldn't refuse. Didn't he noticed the horse's head? :smalltongue:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Killer Angel
Apparently, Dies refused an offer he couldn't refuse. Didn't he noticed the horse's head? :smalltongue:
Thats no way to talk about Duv.
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Re: Goblins IX: For that, you shall DIE!
We get to keep Biscut! :smallcool: :smallbiggrin:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Traab
Thats no way to talk about Duv.
Wrong end of the horse there.
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Re: Goblins IX: For that, you shall DIE!
New strip is up.
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I fear the Viper clan may be facing extinction soon, or at least in that warcamp/village/whatever.
Also Biscut's bag there makes him look kinda awkward in the 2nd last pannel.
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Re: Goblins IX: For that, you shall DIE!
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Go, Biscuit, go! Also, I have to agree with Draconi Redfir on the penultimate panel. That pouch just looks weird.
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Re: Goblins IX: For that, you shall DIE!
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Ah, always good to see large amounts of annoying creatures hit by an axe.
It does make me wonder what has happened to the Vipers' excellent battle tactics, though. Maybe they're only good when attacking from ambush?
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Re: Goblins IX: For that, you shall DIE!
Haha, wow. Biscuit sure is getting a lot of mileage out of both his one-liner and also his great cleave feat. The vipers don't stand a chance unless Riss can do something.
*edit: Apparently the switch-beast wandered off. It doesn't seem to have come with him.
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Re: Goblins IX: For that, you shall DIE!
Aw. Aw yeah. HELLS YEAH!
If you're not hearing heavy metal music in your head after that last one-liner, you ain't trying.
Worth the wait...
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Luzahn
Spoiler
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Ah, always good to see large amounts of annoying creatures hit by an axe.
It does make me wonder what has happened to the Vipers' excellent battle tactics, though. Maybe they're only good when attacking from ambush?
Tactics, as a general rule, only work until someone throws out a proverbial left hand and everything falls apart. A centuries old monster-man crawling out from the earth and hacking your guys up is as far a left as anybody can throw.
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Re: Goblins IX: For that, you shall DIE!
Great Cleave is one hell of a feat.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Marnath
*edit: Apparently the switch-beast wandered off. It doesn't seem to have come with him.
We all hope it comes out again, for more carnage. :smallcool:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Marnath
The vipers don't stand a chance unless Riss can do something.
But everyone knows that Tellers only have access to low-level Cleric spells. :smallwink:
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Re: Goblins IX: For that, you shall DIE!
Xykon's First Rule: There's always a level of force against which no strategy can stand.
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Re: Goblins IX: For that, you shall DIE!
Ah, but who would be wielding that force? The Vipers or Biscuit? :smallwink:
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Re: Goblins IX: For that, you shall DIE!
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Re: Goblins IX: For that, you shall DIE!
Where are the archers when you need them?
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Killer Angel
We all hope it comes out again, for more carnage. :smallcool:
I want Switchbeast-riding Biscuit cavalry.
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Re: Goblins IX: For that, you shall DIE!
So am I the only one who thinks Biscuit somehow took Intuitive Attack for his axe?