ZOMBIE CHIEF
http://3.bp.blogspot.com/-gPPaiB5KP3...1600/Orloc.jpg
"In the second orc wars they said there chief actually was immortal, and for once they were right, but that doesn't make them anymore intelligent" Sir. Orenzo orc hating paladin.
The many orc tribes know only one universal rule "with great power comes the additional power of being the leader", but they probably use fewer words. Some orcs convince themselves that suicidal acts are the best way to display there powers, and die becoming the chief.
BECOMING A ZOMBIE CHIEF
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
Special: Must have killed self in what was regarded a startling act of stupidity only to come back as an Undead
Race: Orc
Skills: Intimidate
Feats:
Templates:
Class Skills
The Zombie Chief's class skills (and the key ability for each skill) are....
Skills Points at Each Level : x + int
Hit Dice: dx
Code:
BAB Fort Ref Will Abilities
1. +0 +0 +0 +2
2. +1 +0 +0 +3
3. +1 +1 +1 +3
4. +2 +1 +1 +4
5. +2 +1 +1 +4
6. +3 +2 +2 +5
7. +3 +2 +2 +5
8. +4 +2 +2 +6
9. +4 +3 +3 +6
10.+5 +3 +3 +7
Weapon Proficiencies: Zombie Chiefs gain no new weapon or armor proficiencies.
PLAYING A ZOMBIE CHIEF
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
ZOMBIE CHIEFS IN THE WORLD
A quote of somebody else talking about your class!
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
ZOMBIE CHIEFS IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Name
alignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
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Speed ft. ( squares)
Melee
Base Atk +,
Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
EPIC ZOMBIE CHIEF
Hit Die: dx
Skills Points at Each Level : x + int
Class Ability
Class Ability
Bonus Feats: The Epic Zombie Chief gains a Bonus Feat every x levels higher than 20th