http://images3.wikia.nocookie.net/re...rant_T-092.jpg
Games: DA
Large Aberration (T/G-Virus Carrier)
Hit Dice: 10d8+50 (95HP)
Initiative: +4
Speed: 30’ (6 squares)
Armor Class: 15 (-1 size, +6 natural); touch 9; flat-footed 15
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (2d6+8) or Kick +15 melee (1d4+8)
Full Attack: Claw +15 melee (2d6+8) or 2 Kicks +15 melee (1d4+8)
Space/Reach: 10’/10’
Special Attacks: Claw, Plasma Blast, Shock Wave
Special Qualities: Aberration traits, T-Virus Carrier traits, G-Virus Carrier traits, Damage Reduction 50/C.P. Rifle, Immunities, Frightful Presence, Resurgent Form
Saves: Fort +14, Ref +5, Will +9
Abilities: Str 27 (+8), Dex 11 (+0), Con 21 (+5), Int 13 (+1), Wis 14 (+2), Cha 6 (-2)
Skills: Balance +4, Intimidate +5, Jump +14, Listen +4, Move Silently +7, Search +5, Spot +6, Survival +14
Feats: Awesome Blow, Improved Bull Rush, Improved Initiative, Improved Natural Attack, Power Attack
Environment: any land or underground
Organization: solitary
Challenge Rating: 9
Treasure: N/A
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
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Claw (Ex): unlike most creatures’ Claw attacks, the Tyrant’s Claws can deal either piercing or slashing, as chosen by the Tyrant prior to each attack
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Plasma Blast (Sp): once every 1d4+1 rounds, the Tyrant can emit a beam of electrical energy; this acts identically to a
lightning bolt spell cast by a 10th level caster (10d6 electricity damage, Reflex save for half damage, 120’ maximum range)
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Shock Wave (Ex): Every 1d6+2 rounds, as a swift action, the Tyrant can strike the ground to create a shock wave in a 20’ radius spread centered on itself; all creatures within the radius of the shock wave are treated as if bull rushed by the Tyrant; the Tyrant receives a +4 bonus on this check from Improved Bull Rush, as well as +4 for each size category it is larger than the targeted opponent; the Tyrant has a +19 bonus on the opposed check against Small creatures, +13 against Medium creatures, & +11 against Large creatures; creatures that fail the opposed checks are pushed back 5’ & knocked prone
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Immunities (Ex): the Tyrant has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, the Tyrant is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Frightful Presence (Ex): the Tyrant can inspire terror by charging or attacking; affected creatures must succeed on a DC10 Will save or become shaken, remaining in that condition as long as they remain with 20’ of the Tyrant; the save DC is Constitution-based
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Resurgent Form (Ex): when the Tyrant’s hit points fall below 1, it will transform into its
second form, regaining its full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity