New comic is up.
And before anyone says anything:
SpoilerYes, I know Keoghtum's Ointment doesn't normally remove deafness. That's why this is Extra Strength. :smalltongue:
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New comic is up.
And before anyone says anything:
SpoilerYes, I know Keoghtum's Ointment doesn't normally remove deafness. That's why this is Extra Strength. :smalltongue:
Nothing better to make my day after week of flu. Awesome as always :smallbiggrin:
There's something about smiling Zz'dtri that so gosh darn adorable.
I love it when these get meta. Seriously, when's the last time a group of good guys just did a great job and WON a fight?
My friends roll their eyes at me when I treat this comic like literature, but I love it when Giant screws around with narrative conventions.
This is the same reason people love Joss Whedon - defying convention in ways that make the story better.
Aww.
My dad refers to me as "my idiot son" all the time. So touching.
I roared with laughter when I read the "Inactive Ingredients" part. :smallbiggrin:
Thanks, Giant!
If Malack is in the room with all the corpses, my first guess would be that he's going to make more undead, but, what would he do with more undead? Maybe we will get to find out what else his staff does soon.
Haha!
Poor Elan.
The fight was made too easy.
Overshadowed by the cleric.
The tiers list strikes again!
So that's what Elan was going to do. Poor guy.
First the Order succeeds in rescuing V without his dramatic conventions, and now this? It's almost as if they've accumulated experience from their adventures, and have evolved into a talented, capable adventuring party.
EDIT: Is anyone else excited by the idea of Tarquin with a whip? Referring to his combat abilities of course, not any disturbing long-term daddy issues.
Huh. I just yesterday got my hands on the sourcebook Dungeonscape, which Rich co-authored, where I read a list of dungeon item packages, which included this "Keoghtum's ointment". But I could not discover where it was from. Couldn't find it in the DMG. Does anyone know? Strange to see it resurface here...
EDIT: Actually, now I discovered that this is the same as Restorative Ointment, just with a cooler name...
2nd EDIT: And now I found out about Keoghtum too: "And Keoghtom is a quasi-deity of Oerth, detailed in the 1983 World of Greyhawk set and featuring in Gary Gygax's Gord novels as Lord Keogh." (from Candlekeep forum).
3rd EDIT: So, I guess this might be called the second time (that I discovered) where Rich draws on his sourcebook, then, the other being the acidborn shark.
But now that I actually own a copy of the Dungeonscape book, I'll certainly look more closelier to see other instances where it's referenced in the OOTS!
Hey, in the first panel you can see Girard's Pyramid in the background. Nice touch. :smallbiggrin:
I am, and I've now got this image in my head of Tarquin swinging the whip around Indiana Jones-style... :smalltongue:
Also, I agree that Zz'dtri smiling like that is pretty neat. :smallsmile:
I thought so too! He's all smiling and happy to be healed. Then I was a little weirded out by my own reaction. I wonder if it's a sign Tarquin has endeared himself to the guy a little. I mean, not like that, but that he's preferring Tarquin's leadership style to Nale's, and will wind up siding with him over his son if it comes to that. But in any case, it did just seem oddly cute to me.
That must be the best medicinal product ever made, mainly because of the directions.
There's one major flaw with Roy's plan, which was Durkon was surrounded by the enemy, included a really good fighter. How would Durkon escape?
I love how this thread was posted right before the evening backups.
My roommate and I have been puzzling for weeks what Elan was going to do. This was way better than any of my theories.
That ointment description is so full of awesome :smallbiggrin:
I foresee some Indiana Jones-themed jokes...
It looks like Tarquin's axe was not recallable. So who gets to use it? Durkon would be the obvious choice, since he's the only one without a magically enhanced weapon (not counting V, of course).
Nale's bastard sword (I think that's what it is) was also left behind. Roy should keep it as a backup weapon (don't want to see him reduced to using a club again). That would give everyone (except V) two weapons.
The duration is 10 minutes/level: http://www.d20srd.org/srd/spells/meldIntoStone.htm
But, according to the text, "When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone." The spell "enables you to meld your body and possessions into a single block of stone". And "The stone must be large enough to accommodate your body in all three dimensions."
It seems to me that when casting the spell, you must designate a fitting stone, and meld into that stone and remain in it. It's not like you gain incorporality and can move about in solid walls, or out of/into stone material.
Active ingredient : magic is pretty hilarious!
I think I know who is goinv to end up with Tarquin's Axe!
SpoilerThog!
Of the sausage variety :elan: priceless!