Spoiler
Show
0-
Detect Poison
Detect Magic
Detect Parentage
Read Magic
Daze
Dancing Lights
Ghost Sound
Touch of Fatigue
Message
Arcane Mark
1-
Alarm
Unseen Servant
Detect Secret Doors
Detect Undead
Identify
Charm Person
Hypnotism
Sleep
Magic Aura
Silent Image
Ventriloquism
Disguise Self
Restful Slumber (Heroes of Horror)
2-
Obscure Object
Fog Cloud
Glitterdust
Detect Thoughts
See invisibility
Locate Object
Daze Monster
Touch of Idiocy
Darkness
Invisibility
Minor Image
Mirror Image
Misdirection
Phantom Trap
Alter Self
3-
Explosive Runes: Deals 6d6 damage when read.
Nondetection M: Hides subject from divination, scrying.
Phantom Steed: Magic horse appears for 1 hour/level.
Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
Arcane Sight: Magical auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Tongues: Speak any language.
Deep Slumber: Puts 10 HD of creatures to sleep.
Suggestion: Compels subject to follow stated course of action.
Daylight: 60-ft. radius of bright light.
Displacement: Attacks miss subject 50%.
Illusory Script M: Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Major Image: As silent image, plus sound, smell and thermal effects.
Ray of Exhaustion: Ray makes subject exhausted.
4-
Dimensional Anchor: Bars extradimensional movement.
Solid Fog: Blocks vision and slows movement.
Arcane Eye: Invisible floating eye moves 30 ft./round.
Detect Scrying: Alerts you of magical eavesdropping.
Locate Creature: Indicates direction to familiar creature.
Scrying F: Spies on subject from a distance.
Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Fear: Subjects within cone flee for 1 round/level.
Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
Polymorph: Gives one willing subject a new form.
Manifest Desire: Target’s greatest desire appears before
her. (Heroes of Horror)
Manifest Nightmare: Target’s greatest fear appears before
him, making him shaken or panicked. (Heroes of Horror)
5-
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Prying Eyes: 1d4 +1/level floating eyes scout for you.
Telepathic Bond: Link lets allies communicate.
Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
Sending: Delivers short message anywhere, instantly.
Dream: Sends message to anyone sleeping.
False Vision M: Fools scrying with an illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Seeming: Changes appearance of one person per two levels.
Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
Waves of Fatigue: Several targets become fatigued.
Baleful Polymorph: Transforms subject into harmless animal.
Dreaming Puppet: Control the physical body of a sleeping
creature.(Heroes of Horror)
6-
Guards and Wards: Array of magic effects protect area.
Analyze Dweomer F: Reveals magical aspects of subject.
Legend Lore M F: Lets you learn tales about a person, place, or thing.
True Seeing M: Lets you see all things as they really are.
Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby creatures.
Contingency F: Sets trigger condition for another spell.
Mislead: Turns you invisible and creates illusory double.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M: As major image, plus triggered by event.
Shadow Walk: Step into shadow to travel rapidly.
Veil: Changes appearance of group of creatures.
7-
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater: As scrying, but faster and longer.
Vision M X: As legend lore, but quicker and strenuous.
Insanity: Subject suffers continuous confusion.
Invisibility, Mass: As invisibility, but affects all in range.
Project Image: Illusory double can talk and cast spells.
Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M X: Creates partially real double of a creature.
Waves of Exhaustion: Several targets become exhausted.
Limited Wish X: Alters reality—within spell limits.
8-
Mind Blank: Subject is immune to mental/emotional magic and scrying.
Discern Location: Reveals exact location of creature or object.
Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
Antipathy: Object or location affected by spell repels certain creatures.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Symbol of Insanity M: Triggered rune renders nearby creatures insane.
Sympathy F: Object or location attracts certain creatures.
Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
Screen: Illusion hides area from vision, scrying.
Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
Polymorph Any Object: Changes any subject into anything else.
9-
Freedom: Releases creature from imprisonment.
Mage’s Disjunction: Dispels magic, disenchants magic items.
Foresight: “Sixth sense” warns of impending danger.
Dominate Monster: As dominate person, but any creature.
Shades: As shadow conjuration, but up to 8th level and 80% real.
Weird: As phantasmal killer, but affects all within 30 ft.
Astral Projection M: Projects you and companions onto Astral Plane.
Etherealness: Travel to Ethereal Plane with companions.
Shapechange F: Transforms you into any creature, and change forms once per round.
Wish X: As limited wish, but with fewer limits.
Spoiler
Show
Human
—Medium Humanoid (human)
—Base speed of 30 ft
—Cultural Focus: Humans vary widely across cultures, depending on other races they interact with, their environment, the gods they worship and their level of technology:
Le Vite: The Vite are a spread-out culture who stick dearly to the rule that they should only marry other Vite, unless they turn from their heritage. They are a race of priests and therefore gain the domain power of one of the domains associated with the god they are a priest of (those who select the Sun domain's domain power gain the ability to turn undead 1/day). Their legends say they originally were the chosen race of an overgod, who killed himself in order to give them free will and whose body became many new gods.
—Mixed Blood: Very few humans are of pure blood due to the amount they mingle with other races. Because of this, some humans have the nimbleness of an elf, the hardiness of a dwarf, the strength of a giant or the magics of an elemental:
Change blood: Humans with doppelganger ancestry gain +2 Bluff and an extra language at 1st level. Speak Language is always a class skill for them and they can mimic the effects of Disguise Self, except it does not affect what they are wearing and the changes are not an illusion- but a physical instantaneous change that can be undone by the user anywhere from removing a blemish to changing your apparent humanoid race.
—Automatic Languages: Common
—Bonus Languages: Any
—Favoured Class: Whichever class they take their first level in. The first-level rule listed under some cultures listed under Cultural Focus is ignored by NPC classes.
—LA: +0