Level 1: Lose Heavy Armor Proficiency, Tower Shield Proficiency, Fighter Bonus Feat at 1st level
Benefit: Gain Improved Shield Bash, Shield Specialization (light and heavy shields),
Shield Ward
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Original Ability
Level 1: Lose Heavy Armor Proficiency, Tower Shield Proficiency, Fighter Bonus Feat at 1st level
Benefit: Gain Improved Shield Bash, Shield Specialization (light and heavy shields)
Level 5 Prerequisite: Agile Shield Fighter
Level 5 Benefit: With a Standard Action (but not as part of a Charge), you may attack with both an armed strike and a shield bash. You may apply your full Strength bonus to damage rolls with the shield bash.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 11 Benefit: If you hit an opponent with both an armed strike & a shield bash during your turn, you may immediately make a single free Disarm, Trip, or Sunder attack with
one weapon this round. This does not generate any Attacks of Opportunity.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 17 Benefit: If you hit an opponent with both an armed strike & a shield bash during your turn, you may make a single free Disarm, Trip, or Sunder attack with
each weapon this round. These do not generate any Attacks of Opportunity.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
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Original Ability
Level 5 Prerequisite: Agile Shield Fighter
Level 5 Benefit: With a Standard Action (but not as part of a Charge), you may attack with both an armed strike and a shield bash, with an additional -2 penalty (this stacks with the -2 penalty applied by the Agile Shield Fighter Feat).
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 11 Benefit: If you hit an opponent with both an armed strike & a shield bash in the same round, you may make a free Disarm, Trip, or Sunder attack with each weapon. These checks are made with a +2 bonus, and do not generate any Attacks of Opportunity.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 7 Prerequisite: Phalanx Fighting
Level 7 Benefit: You may gain the benefits of the Phalanx Fighting Feat while wielding any Weapon-and-Shield combination associated with the Spartan (Short Sword, Short Spear, Light Shield, Heavy Shield, and Javelin), instead of just Light Weapons with Heavy Shields.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 13 Benefit: When you are part of a shield wall, you and adjacent allies gain Evasion.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 19 Benefit: When you are part of a shield wall, you and adjacent allies gain Improved Evasion.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
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Original Ability
Level 7 Prerequisite: Phalanx Fighting
Level 7 Benefit: You may gain the benefits of the Phalanx Fighting Feat while wielding any Weapon-and-Shield combination associated with the Spartan (Short Sword, Short Spear, Light Shield, Heavy Shield, and Javelin), instead of just Light Weapons with Heavy Shields.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 13 Benefit: When you are part of a shield wall, you and adjacent allies gain Evasion.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 11 Prerequisite: Weapon Specialization
Level 11 Benefit: Any Weapon-Specific Feat you possess that applies to a Weapon associated with the Spartan (Short Sword, Shortspear, Light Shield, Heavy Shield, and Javelin) is considered to have been selected for ALL Weapons associated with the Spartan, as long as it could qualify for the Feat. For example, Weapon Specialization would apply to all Weapons, but Melee Weapon Mastery (piercing) would not apply to your Shield Bash or Javelins.
Level 17 Benefit: Any Weapon-Specific Feat you possess that applies to a Weapon associated with the Spartan (Short Sword, Shortspear, Light Shield, Heavy Shield, and Javelin) is considered to have been selected for all Weapons associated with the Spartan, even if it couldn't normally qualify for the Feat. For example, Melee Weapon Mastery (piercing) can be applied to your Shield Bash or Javelins.
Level 13 Prerequisite: Lunging Strike
Level 13 Benefit: When using a Full-Round action to make a Lunging Strike with a Shortspear, you may make a second attack at a -5 penalty, and keep this additional Reach until the beginning of your next turn. You still threaten adjacent squares.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 19 Benefit: You now treat the Shortspear as a Reach Weapon that still threatens adjacent foes. It can still be used with Lunging Strike.
You lose this benefit in Heavy Armor, or when carrying a Heavy Load.
Level 17 Prerequisite: Armor of God
Level 17 Benefit: When using Armor of God, you and adjacent allies gain a bonus to Reflex saves equal to one-half the bonus granted to your AC.
You lose this benefit in Heavy Armor, when carrying a Heavy Load, or when not using a Shield.
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Original Ability
Level 17 Prerequisite: Armor of God
Level 17 Benefit: When using Armor of God, you and adjacent allies gain a bonus to Reflex saves equal to one-half the bonus granted to your AC.
You lose this benefit in Heavy Armor, when carrying a Heavy Load, or when not using a Shield.
Level 19 Benefit: When using Armor of God, you and adjacent allies gain Evasion. If all of you already have Evasion from another source, you and adjacent allies gain Improved Evasion.
You lose this benefit in Heavy Armor, when carrying a Heavy Load, or when not using a Shield.
Level 19 Prerequisite: Agile Shield Fighter, Armor of God, Lunging Strike, Phalanx Fighting, Weapon Specialization
Level 19 Benefit: You gain the Spartan Ability.
Spartan [Ex]: Spartan grants several benefits. You are not considered to have the Spartan ability if you are wearing Heavy Armor, carrying a Heavy Load, or wielding a Weapon that is not associated with the Spartan (Short Sword, Shortspear, Light Shield, Heavy Shield, and Javelin).
Spartan Tactics: An opponent that makes a melee attack against you during their turn grants any adjacent allies with the Spartan ability an attack of opportunity at the end of their turn.
Spartan Warcry: Once per encounter as a full-round action, you may make a special Intimidate check against all opponents within 30 ft. You get a +1 morale bonus for each adjacent ally that also has the Spartan ability.
Opponents that fail their checks are shaken for the duration of the encounter. You cannot use this ability to worsen an opponent's fear condition beyond frightened.
Spartan Strike: As an immediate action, you may make any one attack a Spartan Strike. This attack deals double damage for each adjacent ally with the Spartan ability. For instance, if you have an ally on either side of you with the Spartan ability, a Spartan Strike would deal x3 damage.