I'm making a bee themed spellcaster, and I need bee themed items, spells and monsters to go with. Horrible puns are most welcome (for example current monsters include the Beehemoth, the Beest and the Zombee).
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I'm making a bee themed spellcaster, and I need bee themed items, spells and monsters to go with. Horrible puns are most welcome (for example current monsters include the Beehemoth, the Beest and the Zombee).
I cannot write mechanics, but I can give a few ideas as they come to me. So in no particular order:
Cantrip / low level spell: Bee sting: Think magic missile, but with piercing damage
Bumble Bee Hover: Basically levitate.
Summon Bee Swarm
Healing Honey: Honey used to to treat wounds. +4 to Heal Checks
Pollen Tracks: Magical Pollen that coats a target, making it impossible for them to hide.
Conjure Wax Wall: A wall of honeycomb manifests, working as a effective defense. Holes can be made in the wall during the formation of wall to make archer holes.
That's all I have for now.
Beelzebub, Demon Lord of Bees. Keep track of monsters you encounter in a Beestiary. You could also craft a type of fizzy mead and call it Bee-r
You are beeautiful- cast off of charisma and a spell-like ability of charm monster, but it only works on bee type monsters.
And you gain an animal companion bee
I made a hybrid giant bee-bear before (I know it's bearly beelievable).
Spoiler: Bearble Bee
Bearble Bee
Large Magical Beast
HD 7d10+28 (66 hp)
Speed 30 ft. (6 squares); fly 40-ft (good)
Init: +2
AC 17; touch 11; flat-footed 15 (-1 size, +2 Dex, +6 natural)
BAB +7; Grp +20
Attack Claw +14 melee (1d6+7)
Full-Attack 2 Claws +14 melee (1d6+7), bite +12 melee (1d8+3) and sting +12 melee (1d6+3 and poison)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved Grab, poison.
Special Qualities Darkvision 60-ft, scent
Saves Fort +9 Ref +7 Will +5
Abilities Str 25, Dex 15, Con 19, Int 1, Wis 12, Cha 8
Skills: Listen +6, Spot +6
Feats: Ability Focus (Poison), Iron Will, Multiattack
Environment Temperate forests and underground (mad-wizard’s laboratories)
Organization Solitary
Challenge Rating 5
Treasure Incidental
Alignment Always true neutral
Advancement 8-11 HD (large), 12-22 HD (huge)
Level Adjustment –
Inspired by stories of crocobears, a mad wizard created bearble bees; horrid crosses between bear and insect. These creatures have four insectoid legs, and two chitin-covered limbs ending in massive bear-like claws. They have the eyes of bees, and a head mostly like such an insect, but their mouths are those of bears. They move about on all six legs when not actively attacking, or flying, and have abandoned the partially vertical orientation of bears.
Bearble bees have a single long, dangerous stinger which drips with extremely potent venom.
Improved Grab (Ex): Claw attacks.
Poison (Ex): A creature struck by a bearable bee’s sting must make a Fort save (DC 19; Constitution based) or suffer 1d4 Constitution damage. One minute later they must make another such save or suffer 1d4 Constitution damage.
Also I want a way to summon dogs with bees in their mouth so that when they bark they shoot bees at their enemies.
I may also make a Bag of Bees... because I saw a quote about how many bees could fit in a handy haversack.
"Bee Mine"
A charm effect. Alternatively, you could make a trap composed of bees.
"Bad Beehavior"
Invoke a rage-like effect.
"That Beeside the Point"
Increase dodge AC.
"NOT THE BEES!"
Fear effect.
"AAGGH THEY'RE IN MY EYES!"
Blind an enemy.
"To Bee, or Not to Bee"
Transform into a bee, or steal someone's bee-powers.
"Bee Bee Gun"
Long-range explosive bee projectiles.
"For Queen and Country"
Morale bonuses.
"Hive Mind"
Create a psychic construct with access to the minds of the party that uses your combined mental strength to attack with waves of artificial bees.
"Dance of the Bumbling Bee"
Bonus to attack, 5 ft. step becomes a 10 ft. step.
"Float Like a Butterfly, Sting Like a Bee"
Poison effect to attacks.
"Beeddhisatva Enlightenment"
Buddha stuff, I guess?
"BEE=mc^2"
Bee lasers.
"Cuppa Bee in the Morning"
Produce honey as a meal.
"Vitamin Bee"
Healing effect.
I'll BEE back - teleportation
Hard to BEE-lieve - gives bees evolution points
Un-BEE-table - AC bonus
Go BEE somewhere else - bees carry enemy somewhere
Warning Stripes - enemies must make a Will save to attack you or a bee
Shove a BEE in it - Ranged attack
Right in the BEE-hind - bees with sneak attack damage
Honey Hug - entangle
You will BEE destroyed - some high power bee attack
BEE-ware - bee ghosts
BEE-have - compulsion effect
BEE-cause - Summon giant demonic psychic bee
Soul BEE-ker - like soul charge
Monsters
BEE-headed - undead with a large bee replacing the head
BEE-lemental - an elemental made of bees
Blink BEE - like the blink dog, but with a bee
Cam-BEE-on - half bee half devil
Were-BEE - obviously
Dire BEE - standard
Ab-BEE-rant - psychic bee from beyond
I was going to say this was kind of a narrow focus for a spellcaster, and suggest you use a general insect theme, but then I realized that was a stupid idea.
Outside of the puns (I don't think we had BEE-gone yet) which will be very helpful to get your caster some general usefulness, let's see what stuff you have to work with:
The bees themselves could attack as a swarm, or function as animal messengers and stuff. I'd also like to suggest using bees as scouts. After all, they do that little dance that explains where they found honey, so I can only assume they could also tell the wizard about the placement of enemy troops. Give this effect some limitations, like maybe they're not able to tell friend from enemy, and/or they can't tell the caster what kind of creatures they've spotted.
Bees have a sting and thus poison. A spell that conjures giant stingers could work, maybe one that creates some sort of poisonous caltrops... Or maybe just stick with a poisoned spear as a last ditch weapon. Bee poison is not the deadliest poison ever perhaps, but maybe it could do a little constitution damage or something?
Then there's honey. Using its soothing effect for healing is an option, it's stickiness could feature in an entangle like spell (like Nrdman's honey hug). Maybe one spell could have an area effect where it slows characters down and prevents flying characters from taking off? Maybe a "cone of honey" that decreases the hit chance of anyone caught in it (because all the sticky stuff doesn't help your aim), makes them more vulnerable to bee swarm spells and attracts any bears within a d6 mile radius? Maybe a spell that's like a sticky grenade, an explosive that takes a round to go off but sticks to the person you cast it on? Maybe a spell that creates a layer of oozing honey that will drip into any small cracks and shears like those on the edges of secret doors and pit traps? (Definitely not a cantrip, leave some work for the rogue.)
Next is wax. Maybe something with shapechanging objects? A wax shield that can melt into a sword? A spell that makes the floor slippery, or the opponents weapons for a penalty to hit? (Cancelled out by the sticky cone of honey of course ;)). A holding spell that encases the target in wax? Or Mith's wall of wax, easier to break than a stone wall, harder to climb.
O, o, and you definitely need a spell called wax on wax off! Maybe a defensive buff that increases dex bonus to armor class?
And last but not least there's flight. The caster itself probably gains bee wings at some level, for permanent non-magical flight (seriously, (s)he should at least be given the option to gain physical bee attributes and become some sort of monster by the time (s)he gets to high levels). And maybe they could summon giant bees to transport allies. Sure. it's not teleportation, but bees don't teleport.
Then there's some minor stuff. A spell that drives a creature crazy (will save) by giving them insectoid eyes (in itself having some sort of effect on their vision) could work. A spell that overgrows a target with yellow and black hair for easy tracking...
Make sure that when you introduce yourself, you're not a wizard, you're a Professor of Beeology.
While I can't come up with a bee pun for it, I've always been fond of the "blood honey" effect-magical bees that can trap the life force of others in their honey.
Maybe a series of spells or class features that would allow the bee wizard to use corpses to fertilize rapidly growing plants, which then bloom, then the bee's take the nectar from those plants and refine it into honey which then heals people who eat it(as it's infused with the life force of the bandit or monster killed to make it). Or it could be a monster sometimes summoned by (evil?) bee wizards.
Some kind of plant control or growth spell as a SLA at some point( to help feed your bees) could b e viable at some point.
And a swarm of bees or a giant bee as a familiar or animal companion type creature is a must, obviously. Or a "Beeish" template that's applied over the normal animals for these sorts of class features.
I don't know if you know who snowbluff is, but he was making a bee class. Might be worth a look?
For the curious, presumable my Cat Burglar class is well known, and is a cat themed parody of the Rogue. This stuff will be for a similar class called the Bee-Guiler.
I'll have to look Snowbluff up.
Professor of Beeology will just have to be a PrC for this. Too good to pass up.
Much thanks for the input guys!! Keep it coming!
Based on a joke Bogleech made in a review of the Book of Vile Darkness, there definitely needs to be a spell that turns peoples' teeth into bees. I have no idea how you would work that, but I doubt it would be pleasant.
What? No Bee-holden? (as opposed to bee-holder because I think that might be problematic). I am bee-deviled by that. What about a Beerly Bee-loved? An ale loving giant bee that is just looking for a little affection. Ahh Busy Bees (and their lazy good-for-nothing cousins).
Debby
Problem: beeing bee-themed does not grant a significant bonus to armor class.
Ah well, just bee yourself, no matter what they say...
Queen Bees' Magical Honeypot
This magical honey jar holds one pint of honey. Not only is honey sweet and delicious, it is also antibacterial. This can help make life a little more bearable when the party is forced to survive on the bland food from a create food and water spell. Honey smeared over a wound, provides a +1 circumstance bonus to saves against natural diseases. The honeypot contains 32 servings of honey if eaten or 16 uses as antibacterial ointment. Nonmagical honey placed in the jar takes 24 hours to become imbued with the jar's magical property.
Aura Faint Abjuration, CL 1, Create Wondrous Item, resistance Cost 125 gp and 10 XP; Price 250 gp. Weight 2 lbs. (the honey alone weighs 1 and 1/2 lbs.)
I had a feeling bees would be popular. :smallcool:
Possibly the only thing more popular would be the bear.
Which makes me think of some kind of bee/bear hybrid creature.
Well now I feel like an idiot. And I read that post last week too!
It's been a while since I homebrewed anything like this:smalltongue: let's see what I got:
Beeatrice's Angry Hive
Conuration (Summoning)
Level: Bee Wizard 4, Cleric 5, Druid 4, Ranger 3
Components: V, S, M
Casting Time: 10 minutes
Range: close (25 ft.+ 5 ft./2 levels)
Target: one container, hole or portal, up to 10 sq. ft./level
Duration:Permanent or until broken; 1 minute /level (see text)
You guard an container (such as a chest) or a pit, or door, window, gate or other such portal by creating an extradimentional pathway to a bee's nest and sealing it with a thin layer of bee wax and honey. The wax has 2 hp and has hardness 1, or it breaks if stepped on, or if the portal is opened. Once the wax breaks, it opens an extradimentional space that contains 1d4 +1/3 levels swarms of bees who fly in the direction of the creature who broke the seal. the swarms spread out to pursue and attack the creature who broke the seal, as well as the nearest creatures to it. The extradimentional space seals itself shut when all the swarms of bees have left from it. A swarm of bees magically teleports back to it's interdimensional nest when it reaches 0 hit points or after 1 minute/ caster level.
--------------------
Beeatrice's Angry Hive, Greater
Conjuration (summoning)
Level: Bee Wizard 6, Druid 6
As Beeatrice's Angry Hive, except you summon 1d8+1/3 levels swarms of hornets.
--------------------
Edit this spell, make of it what you need to, I hope your bee game will be super fun! :3
You need a Beeholder, if you don't already have one.
Also, a man who turns into a bee at the full moon, obviously, is a bee-were. Pronounced beaver.
I'me pretty sure that would be a werebee.
a beewere would be a bee that turns into a man at the fullmoon.
You should bee thankful for all of the posts you've gotten.
I also made a bag of bees.
Spoiler: Too lazy to format it properly on hereBag of Bee Holding
Price: 4,300 GP.
Body Slot: - (Held)
Caster Level: 3rd.
Aura: Weak; DC 17 Conjuration.
Activation: Standard (manipulation and command word)
Weight: 2 lb.
This yellow and black checkered bag is surprisingly heavy for a seemingly empty bag. Twice per day, when the command word is spoken and the bag is opened, 10,000 bees pour forth in a vicious swarm. This functions as a spider swarm but they are fine sized creatures with a fly speed of 40-ft (good). This swarm immediately moves 40-ft in the direction you specify. After that the swarm attacks the nearest living creature, even if it is you. After 1 minute a swarm released from this bag vanishes into the aether.
Prerequisites: Craft Wondrous Item, Perform (Dance) 1 rank, Summon Swarm.
Cost to Create: 2150 GP and 172 XP
Thread is almost up, or at least the skeleton of it. Will post linky soon.
Wannbees. I will think of something for this.
Debby
You could stat out Eric The Half-A-Bee..... https://www.youtube.com/watch?v=MlrsqGal64w
Debby
Bee Bop a Lula : the ground under your feet spring thousand of itching darts , you can't do nothing except suffer the pain of the stings, unaware people think you entered into dancing frenzy.
Beestie Boys : you start singing like a rapper , with lot of nonsense rhymes, people around you affected by a sonic stunning effect.
beet it : your skin turns gray and you look like a skinny zombie with a hat. undeads cannot sense you. Liches and vampires even laugh at you and resume their tasks.
mister Been : your victims loose 95% of their INT , CHA and Dex for 2 rounds and act like idiots.
Bee Mine
Enchantment (Charm) [Mind-Affecting]
Level: Brd 6, Trickery 8, Sor/Wiz 8
Components: V, S, M
Casting Time: 1 minute
Range: 0 ft.; see text
Target: One creature; see text
Duration: See text
Saving Throw: Will partial; see text
Spell Resistance: No
You stab the bee stinger material component into a willing subject before placing it somewhere in your space (a bee stinger is subject to gravity, though other spells may be cast on it to levitate it, for example). You then speak aloud the conditions to trigger the bee mine.
Conditions for triggering the bee mine include: come within a predetermined radius of no more than 400 feet without speaking a password; come within a predetermined radius of no more than 400 feet; a verbal command (set by the caster and triggered by whoever speaks it); a mental command (again, set by the caster and triggered by whoever forcefully gives the command); enter the bee mine's space; speak to the willing subject of the spell while within a predetermined radius of no more than 400 feet; look at the willing subject of the spell while they are within a predetermined radius of no more than 400 feet; touch the willing subject of the spell while they are within a predetermined radius of no more than 400 feet; attack the willing subject of the spell while they are within a predetermined radius of no more than 400 feet. You may specify multiple trigger conditions as long as they do not conflict with each other.
A number of creatures equal to your caster level may be specified to never trigger the bee mine even if they meet its trigger conditions. The specified creatures need not be present upon casting the spell, but they must be identified aloud (though not necessarily by name).
A bee mine remains in place indefinitely or until triggered, at which point the stinger will embed itself into the first creature other than the willing subject of the spell to trigger it. If multiple creatures trigger the bee mine at the same time, the bee mine attempts to stab the closest target. If all creatures triggering the mine are equidistant to the bee mine, it randomly determines which to target (for five equidistant creatures triggering the bee mine at the same time, for example, use a d6, where a result of 6 means roll again).
Upon embedding itself into a creature, the bee mine injects pheromones from the willing subject of the spell, immediately changing the creature's attitude toward the willing subject to fanatic on a failed save, regardless of the creature's previous attitude. While the willing subject technically gains no direct control over the target's mind, the target can be easily and readily directed as those of fanatic status can be. Unlike the fanatic attitude's normal duration, this spell's effect is permanent. Even on a successful Will save, the target's attitude toward the willing subject still becomes fanatic for 1 round, after which point its attitude returns to normal and it acts normally. While it may be difficult to lower the target's attitude toward the willing subject, it is possible. Continuous maltreatment or neglect may lower the target's attitude eventually, though it should take quite some time.
Immunity to mind-affecting spells and effects will prevent the bee mine from working, but until the stinger is removed (via dispel magic, break enchantment, or a DC 30 Heal check that takes 10 minutes to complete), the target is still subject to the bee mine's effects should its mind-affecting immunity falter (it makes its Will save as soon as its immunity drops). Once a bee mine has worked its magic, there is no way to reverse its effects except through the wish or miracle spells or divine intervention.
Upon the target's death, its default attitude toward the willing subject becomes indifferent. Even if the target is brought back from death, its attitude remains indifferent until otherwise influenced again.
Material Component
A bee stinger.
That was awesome :smallcool:
You can use my honey dragon if you like. It looks like a giant bee. Doh and the amber bee too. See links in my signature.
Debby
I just came to say that this is my favorite thread.
Wannabee Template
Wannabees come from a myriad of backgrounds, but they have one thing in common—they want the power of bees. To aid in that endeavor, they tend to dress in garish black and yellow costumes and drone incessantly about the importance of bees.
CREATING A WANNABEE
Wannabee is an acquired template that can be applied to any Fey, Giant, Humanoid, and Monstrous Humanoid that has an intelligence less than 10.
Size and Type: As base creature.
Speed: If they do not have a flight speed, wannabees gain a set of undersized translucent wings and can fly at double their land speed (minimum 10 feet) with a maneuverability of Clumsy.
Natural Armor: Wannabees gain +1 Natural Armor.
Special Attack: Wannabees gain the following.
If I Bee Waspish (with apologies to William Shakespeare) (Ex): Wannabees gain a secondary stinger attack that deals 1d4 points of damage plus ˝ Strength modifier (minimum 1). Once the stinger has been used, it takes 1 week to grow back. A stingerless wannabee takes a -2 morale penalty to attack rolls until its stinger grows back.
Best Beeware My Sting (with further apologies to William Shakespeare) (Su): Despite their diminished mental capacity, wannabees can deliver barbs so sharp, they can cut an opponent to the quick. By merely humming, a wannabee can cause all opponents within 30 feet that can hear it to take a -4 penalty to all rolls. A successful Fortitude save (DC 10 + ˝ the wannabee’s HD + wannabee’s charisma modifier) reduces the penalty to -2.
Skills: Wannabees gain Profession (beekeeper) as a class skill. This gives them a +2 Insight bonus on all rolls when dealing with a swarm of bees, giant bees, giant wasps, and abeils.
Special Qualities: Wannabees gain the following.
Honey Dependent (Ex): Each wannabee is mystically bound to a single pot of honey and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A wannabee’s pot of honey does not radiate magic. A pot of honey has 3 hit points and hardness 2. A broken honey pot is easily repaired with a mending spell or with sovereign glue.
Challenge Rating: Same as base creature +1
Level Adjustment: Same as base creature +1
Oh and in case you hadn't seen this before -- BEEFORGED: http://dnd-wiki.org/wiki/Beeforged_(3.5e_Template)
Debby
Why are the Wannabees honey dependent?
Because they wannabe bees and because I couldn't get Winnie the Pooh's honey pot outa my head. Voila!
Debby
Shoudlnt their stinger be poison?
Nope, after all they're just wannabees. They are neither swarms nor giant vermin. They don't die when they use their stinger either. However, evil wannabes could coat their stinger in poison.
Going with some ideas from Terraria:
Beenade - a throwable weapon resulting in a swarm of bees being released in the area it hits.
The Bee's Knees - a bow that turns arrows into a group of bees that home in on nearby enemies.
Bee Keeper - a sword that releases bees when hitting an enemy.
Sweetheart Necklace - a necklace looking like a honey-covered heart that releases bees when the wearer is struck.
Hive Pack - a special backpack that increases the power of your bees.
And of course a monster called an Abeemination.
I will prolly need some monsters to round out Summon Bee I-IX
Okay the main thread is here: http://www.minmaxboards.com/index.php?topic=15697.0
Please do not fret, I have not put up everything, and what is up is a skeletal framework. Please be patient and I will finish stuff/add content.
Hyperbobee (Lesser, Greater Variants?) generic buff, stuff of tall tales, maybe a bonus to a single skill check instead
"I swear man he literally jumped 50 feet"
"You mean figuratively"
"No, he seriously jumped 50 feet"
Beelong: Treated as a long creature (or maybe a quadruped, better bonuses)
Alternately: Cast it to make something else last longer?
Feat: Feeling of Beelonging: Whenever a creature within 10' would gain a competence bonus to a check, you gain it also
eh, would have to check for balance
Beenign: Remove status effects?
Befogged: Obscuring Mist of PAIN!
Beeheaded: You gain antenna and 360 vision?
Beefoul: Poison stuff with honey
Edit: I clearly need either more or less coffee
The wasps may have their sting, but Spelling Bees cast fireball.
I will be adding the Beevur: aquatic bees which leap from the water and head slap people with their beaver tails.
I plan for update to the Minmax thread this week. Got the spells that aren't homebrew finally listed in Bee Magic. I hope to finish the first round of bee monsters/spells, and at some point add the Demiplane of Beees.
Late for the party, but maybe you can call Buzzuzu?
Also, a spell:
Buzzkill
Universal
Level: Sor/Wiz 9, Clr 9, Drd 9, Anthopila 9
Components: XP
Casting Time: 1 immediate action
Range: Unlimited
Duration: Instantaneous
End the round
XP Cost
1000 XP
I dunno about that costing 1000 XP. Time Stop doesn't cost that much XP, and oh hey that could be cast at the end of a time stop.
http://www.minmaxboards.com/index.ph...2328#msg282328
With the exception of Beerly Bee-Loved, the first round of critters is done. Before I finish fluff/cr/la I thought I'd ask for some feedback.
Change "Beewere's are bees..." to Beeweres. The former uses the apostrophe in posessive, when it is wanted for plural. Use "Beeweres" any time you use the name in plural (like you did in the hive mind entry).
Under Combat, change to: "Combat: Beeweres generally try to..."
Edit: CR seems to be about 3 or so. I'd up their HD, as that curse can be nasty for low-levels and would warrant a good harasser-like monster.
Natural weapon has no listed damage. Cant deliver injury poison without damage.
What is the ability score used for the poison DC? Also, 10 is a decent DC but easily beatable/ removable. I'd make it a natural poison with a DC 12 or so.
Beewere's melee attack is off. BAB +1, size modifier +8, weapon finesse uses Dex +5 = + 14 not +8.
Beethrope is just a werebee isn't it? CR +2, LA +2 looks about right. Can they make honey? What about royal jelly and beeswax?
Love what you're doing with Beerly Beeloved. Can you add honey mead addiction?
Rules for inebriation are pretty simple; See Cityscape pg. 44.
DebbyQuote:
A PC can safely consume a number of drinks per hour (a "drink" counts as a tankard of ale, a glass of wine or a shot of the hard stuff) equal to one-half his Constitution score. One drink's effects wear off in an hour. Whenever a character imbibes more than that limit, he must attempt a Constitution check. The DC starts at 15 and increases by 1 point per additional drink. PCs with saving throw bonuses against poison (such as dwarves) can apply them to this Constitution check.
Each failed Constitution check imposes a -1 penalty to Dexterity and Wisdom (but does not actually reduce those ability scores) and a cumulative -1 penalty on Constitution checks to avoid further inebriation. A character's effective Dexterity and Wisdom can't fall below 1 due to inebriation. The character's actual Constitution score (and hit points) remains unchanged. A character passes out when the penalty on Constitution checks equals his Constitution score. He remains unconscious for 2d4 hours and is fatigued when he awakens but the temporary penalties end.
The Beewere's do honey and such, though the beecanthropes may assist. Mostly Beecanthropes are their largely unnoticed pawns in the human world.
Anything you want for Beerly Bee-Loved other than Bee-r Addiction, Bee-r Brewing and Affectionate Nature?