While the party has been afflicted with a terrible curse and banished to a strange dying world, at least it's nice out. It's sunny and tropical, with jungle further inland. After about half an hour of walking, the group comes across what looks to be a fishing village. Part of it is submerged, with portions of huts poking up from the waves, and the smell of decay is strong in the air. Approaching closer, Sammael spots several figures sprawled about and on top of the first few huts. They look like horribly emaciated and burnt humans, basically walking corpses wearing tattered fragments of clothes and armor. One is repetitively banging his head against a hut wall, while the others are laying about staring at nothing. Sammael takes a moment to quaff his tinctures (basically eternal potions that function 2/day) of
Enlarge person,
Mage armor, and
Shield then walks close enough to catch all of them in a Destroy Undead burst. Doing a big chunk of damage to all of them in a blast of silvery flame, the Hollowed scramble to their feet with a gasping shriek and attack!
The party mows quite handily through these 5 Hollowed, with charges, bull rushes, an eldritch blast, and another destroy undead burst taking care of them before they can do much damage to our heroes. Advancing further into the village while his tinctures still function, Sammael encounters two armored archers, and then a waterlogged corpse shambles out of the water to hiss hatefully at him. Immediately, Sammael has to make a con check to hold his breath as his mouth fills with seawater.
Battle!
The Drowned advances to try and catch more people in it's drowning aura, but no one fails. Janath is behind a building and can't see any targets, so he changes position. Sammael rushes towards the archers and hurts them with another destroy undead burst, and they respond by sinking a couple arrows into him, despite his currently terrifyingly high armor class. Sona
benign transpositions herself and Talvosh so he's set up for a charge on the Drowned, and Puck sets up for a bull rush into the nearby building. Angelena puts out a
Bless, and the nearby hut bursts open to let three Hollowed shamble out waving broken and jagged weapons. Talvosh charges!
But he forgets to declare any power attack, or to leap attack, or anything like that, so his hit is solid rather than massive. The Drowned thumps him for solid damage (they are
Nasty monsters), and everyone makes their save vs drowning. Sammael plays a bit of pinball with the archers (moves towards one, the other shoots him while the first retreats out of reach), and is concerned at how fast their arrows are dropping his health. Sona and Janath grease and zap two of the Hollowed that burst out of the hut, and Talvosh smears one of them to a fine paste, nearly collapsing the hut in the process! But that allows the third Hollow to land a near max damage hit on Puck for a huge 35+ pts of damage! Angelena puts
Guidance on Puck. Talvosh swings twice and does impressive damage with the one hit...but then at the top of the round he fails his con check, and falls over choking on the seawater in his lungs. The Drowned reaches down, seizes him by the throat, and brutally snaps his neck with a coup de grace.
One down.
Sammael sprints back towards the Drowned (and out of sight of the archers) while using another destroy undead), while Puck and Janath finish off the remaining two Hollowed. Angelena heals Puck up, and Sona blips herself onto a nearby roof (with her anklets of translocation) and tries a
Great Thunderclap on the Drowned, which does nothing. The archers advance and manage to hit Angelena with one shot, but miss the other. The Drowned shambles towards Angelena and Janath, but there's this strange metal thing that doesn't breathe in its way...Sammael burns his last Destroy undead and cranks the damage roll, incinerating the archers. The Drowned shrugs it off with a malevolent glare, but is occupied by Puck wailing on it with his greataxe. The Drowned punishes Puck with two massive hammerblows, but everyone concentrating fire on it manages to finally bring the Drowned down before anyone else succumbs (Sammael started to, but it moved out of range to try and kill the cleric so he stabilized). All is silent except for the slap of the waves on the shore again.