Re: Total Party Kill Games Presents: Codex of Blood: Martial Study Expanded (playtest
New stuff, New responses:
* You still have some placeholder DESCRIPTION lines in the maneuver desciptions, and the summary is still after the name and maneuver type.
* Mangled Gear itself feels very much like a dipping discipline; a lot of this stuff feels like it's better used by a non-initator grabbing them from the Martial Study chain. I mean, the lack of a damage-boosting maneuvers, particularly in the first level (and Sabotage does not count; when was the last time you had a Level 1 or 2 character attempt to sunder something?) and the high number of boosts makes this feel like it'd be hard to make your main discipline.
* How will Breaker's Dodge effect an unarmed strike or natural attack?
* How does Shutdown Shot interact with spell-like abilities? What happens if multiple intitators hit the same target with the maneuver in sequence?
* Conductive Retaltiation has an interesting "counter-the-counter" effect if an adept fires a ray while readying it against another adept that readies it. Pity that you can't change the target, or we could use a slew of intitiators as mirrors and shoot around corners and/or lengthen a ray far past what it could normally hit.
* So what's stopping someone from using Engery Retention to make a wand have effectively infinite charges by using the boost out of combat?
* Mangled Gear Stance seem really party-unfriendly. Unless you tailor your party to not cast/manifest/use techncological items, you're setting yourself up to invalidate what other party members do. Sure, they might pass the Concentration check, but so might your enemies. This is more for NPCs than PCs in my opinion
* Short Out will be less useful in my games, as we tend to use Spheres of Power, and unless they use a spell point, they can use it again for free next turn, but you can't design with every 3PP product in mind, so whatever.
* Emergency Application seems WAY underpowered for a 4th level maneuver. I get that you don't want, say, alchemists to get it for free, but it's way, way underpowered. to unlock at 7th level.
* Second Surge is wonderful especially if you are teamed with a summon-happy teammate.
* Glad that Bred for Battle is no loner 1st level only
* Shouldn't Essence Breaker have "ability to intiate strikes" or something of the sort as a prerequisite? Because otherwise an Alchemist can take it and have it do nothing.
* The Warsmiths are interesting enough, but you still haven't made a Tradition for Lead Hyena. Just saying.
Re: Total Party Kill Games Presents: Codex of Blood: Martial Study Expanded (playtest
Back with more stuff. I'm thinking I'm almost done here.
Introducing another archetype, this time for the Time Thief, the Climax Blade.
A new martial tradition, the Primeval Lodge.
Lastly, I've modified a few things and cleaned up some others.
Re: Total Party Kill Games Presents: Codex of Blood: Martial Study Expanded (playtest
Back with one more archetype: the Huay for the Hunter. Expect it to play out very differently from the Ambush Predator ranger.