Re: Dark Eye Campaign: Let's see where it goes.
I loved reading this.
I was an avid fan of the Realms of Arkania games when they came out (originals, not the "recent" remakes). I had always wanted to get "The Dark Eye" (which at the time was only available in their native German tongue, as "Das Ausage" ... I might be misspelling that without double checking)... but when they finally released The Dark Eye and the extra few modules (like 3 or 4 of them?) I devoured them all. The Realms of Arkania games had a very, very, very heavy hand in how I reshaped my homebrew world (and it continues to evolve, but still has traces of the RoA influence).
I've never gotten to play The Dark Eye with anyone, because no one else knew the system and figured we'd just play D&D since "it's the same pretty much" (in their eyes) and that everyone was familiar with it (which is a fair argument for the latter part).
Please continue to share how the game goes.
Re: Dark Eye Campaign: Let's see where it goes.
Quote:
Originally Posted by
Alhallor
I'm happy that this does take your interest Tawmis. I'm still not very confident in my written (and spoken) englisch and the way I write with a more lenient approach and bits of GM enlightening seemed interesting for me, but I didn't know how much that would keep the interest of others. But the view count showed me that there definitely was an interest there, luckily.
Your English is better than quite a few Americans I know! So don't worry about that!
Quote:
Originally Posted by
Alhallor
The name of the game should have been "Das Schwarze Auge" literally the dark eye.
That's was it!
Quote:
Originally Posted by
Alhallor
I know the Realms of Arkania games! I think I never really beat any one of them because I was too unfocused at the time and didn't make my own party, but I did play the heck out of them but giving up frustrated in the end. I think I should give them another try sometimes they have to be on the internet somewhere. (I think I played the first with ZIP-disks...) They do give you a good idea how the game world works and giving you Basic knowledge (like the 12/13 gods and the different cultures.)
Well if you have a Facebook, I run the Realms of Arkania page.
Quote:
Originally Posted by
Alhallor
I kinda have to agree with your friends there, on a surface level it's very similiar to D&D, and the really strong part with the dark eye can also be their biggest weakness, because there is a lot of Detail in the game... Perhaps even too much. Seriously if you look in the right place you can get an entire history lesson on each little village on a random part of the map and what important role they play in certain events when they were founded, etc... (I leave that stuff out because it would bog down the campaign notes.) Not to talk about different tidbits of culture, history, eticette... The former GM (who does not play in that campaign) loved giving us history lessons through his NPC's and then spring some kind of trap to us when we were drifting off... Still was fun when we could get to the action but it could get tedious at times.
I agree. There's a lot of... unneeded... details in the character creation (both in the games, but more-so in the tabletop RPG).
Re: Dark Eye Campaign: Let's see where it goes.
Makes me envious to read these. It's like reading a diary from a Realms of Arkania game...
Re: Dark Eye Campaign: Let's see where it goes.
Glad to give you another chapter then. :)
Because the group is a bit… Not nice, they use the house of the mage they captured as their base of operations. They bring the mage into one room and kinda tie him up and because they don’t know that much about mages they… Hang stuff made out of iron at him (a pot on his head that also blocked line of sight, that actually helped, some scrap metal that they strew around and a bit on him, some more iron stuff they found in the house that they bound at his body. (Iron interferes with magical energies. That means if you wear metal armor or have a lot of iron on your body, casting a spell gets harder and costs more astral energy, it’s not impossible but pretty unpractical all in all. The biggest problem is that if you wear metal armor for too long you lose the ability to regenerate astral points for a certain amount of time.))
They go to sleep, Jago had the gorgeous idea of making breakfast and nearly sets the house on fire (he has no points in cooking…) Gladly Fernax is fast enough to stop the fire and Reo even if he is a very good cook can’t save the burnt remains of what Jago had done “How can you burn water?” He makes breakfast and while they eat they decide to go for the maga first. She has a nice little house in the better part of Lowangen with a neat little garden and they found out that he will do a little illusion show in one of the better hotels in Lowangen so they use that to break into her house (Jago making short work of the locked door) and looked around a bit. They found some perfume and Miguele took some (as compensation) he also smelled on some other stuff and was kinda enarmored of the idea of the maga, but the feeling quickly dissipated (he smelled on a love potion, but because you have to drink that it didn’t stick.)
They found the basement who had a strange floor with different symbols and a reading on a wall who said something like “the way to healing.” They had to basically recreate a healing potion with the symbols on the ground or it would trigger something. They decided to not look at this further (because Korenda couldn’t remember the exact recipe for a healing potion. It would contain another book the 14 discoveries of Nandus, that was just a funny quip on another book the 13 doxologys of the nameless that will give you pretty nice boosts, but if you read all of it you become a NPC fanatic of the Nameless god.)
The maga came home and the player characters quickly jumped on her and knocked her out. They dumped some wine on her and got through the streets pretending to bring the poor drunk girl back home, with her smelling like wine, that worked pretty well.
They took her in too and secured her like the other mage. They proceded to get to their next target who was in a more bad part of Lowangen (just because he liked that, not because he needed to live in a run-down house.) Jago tried to open the door again, but as soon as he opened it, it snaped back again (the mage enchanted the door to do that, but only once.) Jago was a bit scarred of that, but the others managed to calm him down and Korenda checked the door to found out that it was enchanted before, so Jago could pick the door open again. Fernax stood watch outside and the other guys were going in. They found the mage in his bedroom on the first floor who awakened when they were going in. He threw a quick spell on Jago who stumbled back into the others and the mage jumped out of the window right into Fernax arms, Miguele shoved Jago away and ran to the window, leaning out with one hand on the frame and with the other he wanted to draw one of his ballestrinas… But he ran away screaming and being totally afraid of the window. (The cunning mage had enchanted the window frame to release a fear spell on anyone that was not him to release a fear spell for anyone who touched the frame, he was the most paranoid of the trio, and was in a bad part of town, therefore all the security measures.)
Because the mage hasn’t exactly expected a heavily armored dwarf, grabbing his feet while jumping out of his window he landed pretty badly. Korenda wasn’t affected by anything so he and Fernax could knock the other mage out… And because there were on a bad part of town they weren’t really bothered by the town watch.
They gathered all three mages on the room and didn’t really know what to do with them… They couldn’t just kill them but they would definitely not just free them and because they were mages every charge they could bring against them would first go through the mage guild. So they decided to keep them here and Fernax would feed and clean them… And make them drunk. It almost felt like torture seriously.
Jago talked to Reo for a bit and they both made a little night walk… Where Jago told Reo about his abusive uncle who… Did stuff and practically hold Jago on a short leash, meaning he expected Jago to regularly pay him money or he would strip him off his status as a citizen of Lowangen and would rewoke his protection (whatever that meant.) So Jago decided to teach him a lesson with Reo who wanted to talk him out of that idea and maybe talk that over with the other guys but Jago was very determined. They got to the house of his uncle (that was nearly a mansion) so Jago and Reo got in there through a window and Jago was sneaking into the living room where his uncle and two of his henchmen were lounging around… So Jago charged in to the bigger guy and swinged his knuckle-duster… And missed horribly. The bigger of the two henchman stood up and rammed his knee in a… Very unpleasant place and Jago was down. Reo stepped out of cover and the shorter henchman wanted to deck in his face but he parried his attacks with his staff and told Jago’s uncle that this is all a big misunderstanding and with his outstanding people skills he actually convinces him. He would of course gracefully forget what happened here if he would be able to pay him godpleasing 12 Dukaten (because there are 12 gods.) And would even forget Jago’s outstanding payment. Reo really had to scratch all his remaining wealth together but in the end could pay him off.
He brings the limping Jago back to the group and convinces him to tell the others exactly what happened to him. What they think of that will be disclosed on another day.
Jago then talks to the group… And tells them why he doesn’t like his uncle, they have to bring Fernax down so he doesn’t storm off to chop some legs off. Miguel is shaken, he thought that Jago was more of a dirty street boy but he was more than a slave (what is not allowed in the Horasreich, the Horasier all hate slavery and Miguele even feels a tang of guilt because he was so cold to the little boy all the time.) They also found out that Jago was originally one of the Norbarden a wandering batch of people who are pretty antiindividualistic, who got separated from his people (their swarm was reduced pretty heavily and Jago’s mother had kin in Lowangen so she wanted her son and herself there in safety.) They had a good life for a time, till Jago’s mother disappeared on one of her incursions (she was kind of an adventurous lad for a Norbarde) till he was adopted by his uncle.
They decide to not act on Jago’s uncle at the moment because they got contacted by Reo’s two female buddy’s. They want the group to drive to Tiefhusen and go up the mountain there to pick a very important person up that could help them with… Anything. So they decide to help them first and engage in revenge seconds. Reo and Fernax decide to buy provisions and cold-weather gear (well… More like Fernax decided what they need and Miguel haggle the people down.) Reo stacks up on healing ingredients and Jago tries to find something who could take care of their prisoners.
While Jago does that he goes into a temple of Boron to… Basically talk to a priest to ask if it’s okay to kill someone, as a punishment to their deeds. (Priests of Boron mostly don’t talk that much and a vow of silence is really common among them, but there are still some who do talk, though if they do, they try to use as few words as possible.) I had to think for a moment and the priest answered with: “Death is never a punishment delivered by mortals, is it the end of the long road that is life.” (I had to include that because all the players were like: “of course he would say something like that.”)
Jago actually finds someone that… Takes care of people for a price, called the Golgarit (it’s not Wehrmyr, but someone who doesn’t talk much.) But when he wanted to go back to the group he is stopped in an alley by two big and burly woman. “Hi Jago isn’t that you? I heard you make it free these days?” Jago turns around but there are two big and burly guys who block his way out. “What Jago does it for free? Hey than I want to try him out too.” The two groups come nearer and Jago tries to climb out of the alley… Which he fails. The big woman tries to grope Jago but there is a bullet that buries itself in the place before her feet. Without saying anything Miguel uses the confusion to go in the alley and kick one of the guys in his knee… Leaving a bloody wound on his leg. The other characters are backing him up and the four bullies run away. (I rolled if the group after doing their stuff would stumble over Jago and they do. I also wanted to point out that the bullies weren’t going to actually do anything… Yes they would bully Jago a bit and have some fun by pushing him around a bit, but not doing anything more than that… And because I had to include a female bully. (The dark eye prides itself in total equality in most places, there are still places where this is not true, but in the middle realm and the Horasreich it is perfectly normal to find a female knight who courts a squire. Or have female adventures or have male who wear cosmetics. Miguel is mostly wearing big amounts of perfume.)
After the mages are taken care of, they find out that Korenda is missing… He died while he try’d to rediscover the book in the basement of the maga. His updated character is in the first post again. The group is not really fazed about that and before they be ready to depart to Tiefhusen they found a wandering priest of Rahja, accompanied by an cavalier of Rahja (the riding type not the gentleman type.) That wanted to wander to Tiefhusen for a pilgrimage to the eternal wine vines of Rahja.
The group of course takes them along and has some role-playing encounters, mostly the group talking with everyone in the group and talks about the gods in the world (in a very laid back way, he is not here to convert anyone.) Where the group finds out that he is a part of a very militant order of the church of Rahja that act against individuals or groups that try to act against Rahja in big scale (mostly followers of Rahja’s demonic counterpart Belkelel who is the patron of selfish fornication.) He is also in possession of a very important artifact the shackle of Levthan (Levthan being a halfgod of Rahja and another god, he was considered fallen for Rahja’s demonic counterpart but apparently she got down to the 7th sphere where the demons dwell and rescued him from her clutches.)
They arrive at Tiefhusen without any further incident.
Re: Dark Eye Campaign: Let's see where it goes.
The Mod Life Crisis: Please don't spam threads by constantly bumping them.
Re: Dark Eye Campaign: Let's see where it goes.
I'm sorry about the inconvenience I'm going to edit when possible from now on.
They actually don’t arrive without further incident I forgot something. In the middle of the way to Tiefhusen they see a white wall fast approaching them. They react fast and get away from the road to two big foundlings that would block the harshest winds, they have enough time to arrange the carriage in a good way (more like Miguel makes a great carriage riding roll to let it slide in the perfect position while letting the horses between the carriage and the foundlings.
The horrifingly fast blizzards hits them and they’re world is suddenly just raging whiteness and biting cold. The anointed of Rahja produces a small divine flame that warms them a small amount, but really gives them more hope than anything else. Then Fernax thinks that he sees something in the white storm and a six-legged beast jumps at one of the foundlings, keeps hanging there for a moment and falls down and maims Zerpratus legs. They hack unto the strange demon, Miguel’s more aggressive horse kicks the thing around into the stone (I did throw courage for the horses, normally animals flip out when demons are near but they couldn’t flee right know and fighting seems fitting.) When the other characters fight against the demon Miguel needs to calm down his horses so that they won’t trample everyone down. The demon-wolf try’s to get away but thanks to attack of Opportunities they manage to kill it. Literally when they kill the demon the storm stops. They collect they’re bearings Zerpratus got healed and they drive further too Tiefhusen, the four other wolfs who the demon wolf wanted to bring into the battle, are know without a leader till another wolf arrives. The other group rides further to Tiefhusen
The group gets stopped by a group of orcs who seem to be protecting the walls of Tiefhusen. (2m high stone walls, on them are wooden panels with arrow slits in it.) The orc who tells them that his name is goldfang wants a very hefty price for them setting foot in Tiefhusen, they argue a bit but a messenger from the castle arrives and persuades goldfang to let the people through and after they get through the gate tells the group that the king of Tiefhusen is very happy to see another noble coming through here and that he would be overtly honored if the noble would come into his castle. (To clarify a little bit, to own a carriage you have to be a noble in the most places and because Miguele’s carriage looks pretty nice with especially fine horses, let the king just assume that the owner of the carriage has to be a noble.) They let the servant go further to the king, because Miguel had to take care of his own horses, because at least one of them is very bitey. While he does this he tells the others how to keep up the charade. Fernax is obviously his bodyguard, Reo his personal doctor, and Jago is his manservant. The anointed of Rahja even ads that he would be the leader of Miguele’s spiritual journey of course with his own bodyguard (he enjoy’s the situation waaaay too much.) Which Miguel accepts.
The group then gets dinner with King Arion the IIIrd. It’s a lot of niceties and the group quickly realizes that he read a lot about etiquette material that is like 100 years old (that are all little things, like using the wrong cutlery for certain dishes and greeting in a very dated way, nothing serious but they got the picture that he is basically an entitled bushwacker.) They found out that he wants to get into trade with some blessed wine of Rahja that he got (little trade, because he got like 1 bottle per year, but his forebearers kept that stuff and it literally never goes bad, because it’s blessed wine. One bottle is worth around 100 Dukaten and is considered a very strong Rahjaika, basically a strong aphrodisiac and it tastes really nice.)
And have some surprisingly pleasant discussion with him how he is able to manage the orcs which he has great pleasure in detailing how he did that. (Goldfang is a pretty strange orc because he likes gold way more than bronze, bronze is considered a holy material for orcs but goldfang likes the shimmer of gold much more. For an orc he is also a pretty strong diplomat who is able to bleed King Arion of his resources but also keeps the other orcs out of Tiefhusen.) Miguel actually humours him and tells him that he is way more able to control the orcs than Lowangen, probably because he is a king instead of a random bunch of commoners. Totally accidentally Jago spills a drink in Miguele’s lab, King Arion offers in a very friendly tone that he could ask goldfang to flog the clumsy servant, but in a even friendlier tone Miguele says that he will take care of it himself and Fernax has the keen intellect to shudder and the anointed of Rahja lets out a heavy sigh so Jago’s fauxpas goes by unpunished. They get a bloodpudding as a dessert and go to sleep, with Miguel kinda wanting to go to the mountain to ride out a bit (of course to really get to their contact.) And then go to sleep.
Then everything kinda goes to the 7th sphere… I was taking a five minute break to collect myself a bit, normally I don’t do this because it breaks the flow but it seemed like a good cutting point. I told them that they would be sent to their bedrooms and can do whatever.
Jago strewn some of his cut off pubic hair unto Fernax face because he was a bit pissed. For breakfast Miguele ordered some pastries and apparently they rolled out if they were all good… Well two out of the 12 were so bad that Miguele had to spend the next 7 hours on the toilet. So basically the journey was delayed a day and the whole group (with the exception of Jago) was really nice to Miguel and even if he was feeling better he let himself get taken care of, cause he liked the feeling of security he got about the people.
They were finally going up the mountain with two horses, found the nearly hidden path, discovered the structure of a burned out hut and got to a big stone at the end of a mountain path but they found out that they could got into the rock and find… An old grey-haired woman who made quite a comfey home there, she even cooked some soup for them and got some goat-milk for them. Then they got a huge plot-dump that on the peak of the mountain there was this guy who was deep in a pact with the cold-hunter, the hunter who’s arrows hit every time (she didn’t wanted to say his name with at least one of his high servants in close range.) Who was shooting witches on their flying equipment out of the sky. (They don’t have to be brooms, they could also be quarterstaffs, like Reo’s one, planks of wood, barrels for more comfort, or even the broad side of a barn.) The group finally found out that Reo is a witch too. (Yes, there are male witches but they have a bad stand in witch society and have to really fight to get recognized.) And that she has not been going out, because the servants of the one who hunts two-legged prey would catch and kill her. But the group has a plan. Miguel would ride down with his horse, with Fernax at his back, giving them cover with his Eisenwalder, Reo would fly down with Jago, but he would fly very deep, so the hunter would not be able to get him. And finally Zerpratus would have the witch on the back off his horse and maybe they could be able to get to the temple of Rahja and be safe there. (The anointed got there in the morning and the group decides to take Zerpratus with them, because despite him being annoying he could at least be another meatshield in case of something going wrong… Well they were right.)
The old witch gets a scythe from a hidden compartment that was made by the old order of witches (the circle of the black toad, actually a pretty dangerous demon, that weakens nature where he walks and actually makes everything a bit more demonic and makes demon summoning in places where he walked way easier. It was killed and the new order of the witches of Rohrwed were established. Rohrwed is the name of the mountain-range there are on.)
The old witch also uses magic oil on the metal balls that are used on the Eisenwalder because that works way better against demons (the players inserted obvious jokes about balls getting oil on them, tension was pretty high and they needed some jokes to relieve themselves.)
They got to the burnt out hut and hide there for a bit because the old witch claimed that they were safe there. They see some little gargoyle’s made out of ice fly by, searching for something (these little guys were self-made, but seemed fitting as little demons who would search in flocks for people to cut them a bit to bring blood to the hunters.)
After the first flock got away they were riding/flying done the mountain, the little flying ice-demons hot on their tails… And I was really bad at running that chase-scene, because Fernax shoot every demon out of the sky that came near and the two that may had a chance were shoot down by the witch and by Miguel respectively (I let you guess who used a spell and who used a Ballestrina.)
They got down the mountain, and rode toward the temple, one ice-demon came from the side and Reo saw more movement in his peripheral vision. He evaded the demon and it was snatched out of the air by a wolf, chewed on and spit out. Reo sees Tarunja who follows the procession with 4 other wolfs following her. They warn the temple and the acoluthes and priests take on farming and digging equipment all blessed by Rahja in case something is coming. One boy climbs on the roof with a sling and a bunch of grapes. And something does come down…
BIG EPIC BATTLE
At the head of a small demonic army is a human with small blood soaked antlers growing out of his head, a bow made out of ice aching like it will break any moment. At his left side is a big four-armed monkey with a three-pronged crown on his head. At his right side is something that resembles a human on all fours his body is broken in several places but it’s still able to move swiftly and deadly, his mouth is coated in blood and there are small bits of blood and gore in his unkempt hair.
The three head-figures are accompanied by a big flock of the flying ice-demons, a handful of shadowy figures who wear horrifyingly twisted hunting implements, a bunch of mangled and mutated hunting wolves and a small herd of Thalon weasel-demons. Running this kind of battle was definitely hard, I let the players do their thing most of the time and then descriped how the battle went overall and then got back to the players.
The battle began when the pact-maker with the bow shoot an arrow at the temple that took the form of an opened dragon maw made out of ice that broke at the wall of the temple, but some ice spilled over and one of the vines began to wither… The battle began, there weren’t really two forces who clashed at one another and more individual battles that took place. The anointed of Rahja faced the four-armed ape, with nothing more than a rainbow-colored long piece of cloth (Of course it’s actually the shackle of Satinav). Fernax joined the acolutes and other anointed to try to catch the biggest force of the enemies. Zerpratus strided from one fight to the next so the wolfes and the disfigured human couldn’t outflank the “main force”. Reo catched several wine casks and let them fall at the enemies, so the demons got splashed by blessed wine. Miguel jumped on his horse circled around the demons to try to get to the cursed archer. Arunja stood at the side of the anointed her wolfs ready to pounce on anything if she would give the first call. And Jago… Was afraid and hides.
The ape let his fist fly to the anointed but he parried with his cloth. And quickly moved around to bind the arm of the demon with the shackle of Satinav. Every ounce of strength seem to leave the demon and he falls down while the anointed keeps the pressure on. Of course a wine casket crashes him from above and his icy fur got burned. Tarunja jumped on his back and bites him over and over again, her sharp teeth piercing the thick skin, her wolves circling around to protect her and the anointed.
Fernax try’s to hack and slash his way through the mass of demons to get to the archer, protecting the acolutes as best as possible, using the cursed scythe who seems to cut through the demons like a hot knife through butter.
Miguel get’s hit by an icy arrow who nearly shooks him out of his saddle, but he keeps spurring on his horse shoots with the sun wolf in the same moment the archer lets loose another arrow, the bullet hitting the archer square in the shoulder and the arrow totally obliterating Miguele’s most treasured weapon. Miguel let himself fall at the archer and drew a weapon he got from the pile of stuff that was given out. And we decided as a group decision that it was probably a bar spade, the player then begins to curse and sputter that he could not use that stuff and then going silent… Suddenly realizing that he has a special ability that let him use small weapons with his brawling skill he is very good with.
The ape-demon moves and gets up, throwing Tarunja from his back and just opening his maw and fall to the anointed of Rahja. He wants to get the shackle of Satinav away from him, that lets Jago take on all his courage run there, screaming wildly, grap the flowing cloth, right when it would fall out from the hands of the demon-ape and holding tight, giving Tarunja another chance to sink her teeth into the abomination.
Zerpratus faces the mangled human and is able to get him into a frantic duell, with his mutated hands clashing against his sword and his sword sinking into cursed flesh.
Reo lets the last flask fly, landing behind the group of demons Fernax fights and throws his staff at them and his staff gets to throw itself at the demons and like it’s used from an unseen hand goes to town on the demons.
Miguel hugs the archer and stabs him with his improvised weapon repeatedly, he gets another shot but Miguel is so determined he stays by him and stabs him some more till he melts in a bloody puddle, leaving the bow behind.
Then a bunch of orcs show up screaming “for Rikai!” And begin to kill the last demons that were still there, though Tarunja gets the killing bite for the ape.
Miguel is frantically searching for the broken pieces of his ballestrina and screams at the acolutes who want to take care of his wounds to help him search what they do. The anointed of Rahja is not seen anymore, but there is a small wine vine that Jago plants in the wine garden when nobody is looking. Fernax, Reo, Zerpratus and Tarunja get to talk for a moment and she tells them they should bring the bow and the scythe to the shaman, she has still some work to do here.
And that is where we end for today.
Re: Dark Eye Campaign: Let's see where it goes.
Quote:
Originally Posted by
Alhallor
The group then gets dinner with King Arion the IIIrd. It’s a lot of niceties and the group quickly realizes that he read a lot about etiquette material that is like 100 years old (that are all little things, like using the wrong cutlery for certain dishes and greeting in a very dated way, nothing serious but they got the picture that he is basically an entitled bushwacker.) They found out that he wants to get into trade with some blessed wine of Rahja that he got (little trade, because he got like 1 bottle per year, but his forebearers kept that stuff and it literally never goes bad, because it’s blessed wine. One bottle is worth around 100 Dukaten and is considered a very strong Rahjaika, basically a strong aphrodisiac and it tastes really nice.)
I'd love to be in this game... and also learn how the King built such a strong relationship with Orcs.
Also, I don't know if there's any online resources for The Dark Eye... but maybe linking pictures to some of the monsters when possible would be cool for the visual.
Re: Dark Eye Campaign: Let's see where it goes.
The pictures are a good idea, I wanted to upload some pictures but apparently the image-hosting sites don’t like me. Regardless if you want to search some pictures yourself they are easy enough too find.
The 4 armed ape is called Umdoreel.
The wolfs are Karmanth.
The flying ice-demons are basically small Gargoyle’s made out of ice.
The human with the bloody anklers is a pactmaker, I couln’t found pictures of.
The shadowy figures are Usuzoreel, I couldn’t found pictures of, but they are like see-through ghosts that can’t hurt you, they can just use innate Fear-abilities to bring you where the other hunters want you. That’s why there are the herders of Nagrach.
HISTORY STUFF (For the Fantasy history buffs, regular update is further down.)
I deviated from the original The Dark Eye lore regarding King Arion III because I though it made a bit more sense and made him a bit of a more capable person. To elaborate Tiefhusen (under the reign of King Arion the I st), Lowangen, Gashok and some other towns and villages had forged a pact to trade and protect themselves from foreign threats and made them a sizeable and important factor in the north of the world.
That worked for some years but then came the first orcen storm (about the beginning of the reign of King Arion the III th) it’s pretty much what it sounds a massive group of orcs who want to plunder, kill and maim.
The orcs were driven off, but then came the second orcen storm that ended in the total obliteration of the pact of the villages and led too Lowangen to pay the orcs every two years. King Arion the III rd (in the official story) was imprisoned in his own castle (what I thought was strange…) in the first and second orcen storm. Instead I made him into a cunning collaborateur who was able to send a messenger when the orcs first came and was able to constantly make new pacts with the new orc captain that wants another piece of Tiefhusen. That made him still a bushwacker but definitely a cunning and intelligent individual who knows how orcs work.
ADVENTURE
After the acolutes found the missing pieces of Miguele’s sun wolf, the group gets healed up and with a lot of caution Fernax wraps the bow in a lot of layer’s of clothing and they decide to wander too the shaman, resting in a inn to the way too Lowangen with Miguele being totally nonchalant telling the owner that they rescued the holy wine-vines from a demonic invasion. The owner is totally convinced (because the claim was so out there and Miguele being so cool about it) that he gives them the genuine hero treatment. (free food, baths, the best rooms…)
When they arrive in Lowangen, they bring the old witch to the other two witches (because of course they are also witches) and Reo actually gets the opportunity to join the pretty decreased witches coven humbly accepting his new position (yes it’s time for another character change, but still not the last.)
The party rests some days in Lowangen and promise Jago that they will help him with his uncle, as soon as they found out a bit more about the strange bone-bow from a demonic pact-maker. They travel to the place they meet the nivesen shaman before. But on their way there, they had to rest in a little cottage (not really an inn, more like a little house on the way that sometimes took travelers in) where they meet:
Amene melior (character description in the first post) it turns out that Miguele kinda knew her (they met in Kuslik some years ago when he needed some new clothes) they get into talking and found out that she is at her wits end. She had a prophetic dream about her betrothed dying a horribly and painful death if she would stay near him. Every anointed and every person who could look into the future could not help her and her last hope is that perhaps one of the shamans of the nivesen could maybe help her.
The party of course are totally nice and promised her that she could travel with them, because they are on the way to a shaman anyway. The next morning Fernax doesn’t feel very well but fights the feeling down.
On the carriage right when it’s moving Fernax had to ****, immediately. He screams to stop runs behind a convenient stone and the party hears (and smells later, except Miguel because his nose is really not working well) that he produced something. He gets in sight of the party again, a bit week on his knees and askes someone to please check his, um, product. Miguel and Amene are appalled by that, but Jago doesn’t have that much problems with looking at that. And can confirm that Fernax has a ungodly amount of worms in his product.
They’re trying to get to the shaman now as fast as possible, with the whole group pretty suddenly getting bad symptoms like sudden drowsiness, short-term loss of limb control, bad eyesight and the feeling that there is something inside them. Miguel in particular has the feeling that sometimes there is a worm that blocks his field of vision (if they did not had a carriage the illnesses would have become even more serious.)
Gladly they arrive at the shaman and she quickly discovers that the source of the illnesses are the demonic scythe that fernax had with him (that item was a serious topic of discussion with the witches, that felt a certain responsibility to secure that this weapon doesn’t get in the wrong hands, but the group decided that they are definitely experts regarding cursed items and made it their responsibility, they didn’t really had a chance to protest much because they really solved the big problem the witches had, that they were shot out of the air by the pact-maker.)
The shaman simply removes the iron part from the wood part of the scythe and banishes the members of the group to a special tent, that Ernbrecht pitched up. The shaman burned rare and strange herbs and wood and made all of them drink a strange concoction. They all strip down in the tent and… Lose their ****. It was a surprisingly good group bonding experience for everyone involved (if disgusting as hell.)
After nearly a day of ****ting and a day of resting they ask the shaman about the bow and Amene. But they have to do a little something for the shaman, before she will give them more information.
OOC talk (Adventure is over, this is for people who like the Out of character portions and group dynamic talk.)
You may noticed that Zerpratus have been missing from the adventure. That’s because we kicked his player. For a little more context the group is pretty role-play heavy (I omit a lot of that, because I wanted to tell more of the story and don’t want to bog down the Journal. And I forgot some of that, so I just include the most interesting tidbits) and we played with the player in some other unrelated adventure and he is more of a bash the door in and kill and loot stuff player. What is not a problem but we didn’t wanted that in our group, he said that he would try to be more of a roleplayer because he wanted too and we gave him time… I think nearly one year. The strange thing is that we thought he improved greatly in his first month but then he came back to his murderhoboism. Mainly when he played a mage, because his mages were all the same, if they came from a complete different cultural background or from a different academy, it was all the same.
He wanted to make another character, that was Zerpratus, which I basically handwaved in without looking at it in great detail because he brought the character sheet in like two days before the big epic battle and I had other stuff on my mind. I then had to lay out his character to the other players (which I would normally never do and never done that before and if something similar will not occur I will never do that again.)
He also wrote a backstory that introduced him as a pretty serious (if a little horny) individual. The disadvantages on his character sheet made him into someone who would force himself unto others. I talked that over the group and with him and the way the disadvantages would affect his character (in his view) would make him a bit horny. That pretty much was it, I layed out how it would affect him if he would be following the rules (I’m mostly not that adamant about the rules but for something that gives a bunch of character generation points to have so little impact on someone was a bit too much) was not acceptable. After some back and forth that included a rewriting of his character by him that made him a little bit worse and a suggestion how the disadvantages would affect him if he would want to really do that stuff (which he didn’t accept) we kicked him out of the group.
Re: Dark Eye Campaign: Let's see where it goes.
Quote:
Originally Posted by
Alhallor
The orcs were driven off, but then came the second orcen storm that ended in the total obliteration of the pact of the villages and led too Lowangen to pay the orcs every two years. King Arion the III rd (in the official story) was imprisoned in his own castle (what I thought was strange…) in the first and second orcen storm. Instead I made him into a cunning collaborateur who was able to send a messenger when the orcs first came and was able to constantly make new pacts with the new orc captain that wants another piece of Tiefhusen. That made him still a bushwacker but definitely a cunning and intelligent individual who knows how orcs work.
This is one of the reasons that working in a pre-defined world (whether Arkania or Forgotten Realms or Dragonlance), sometimes the setting's history can interfere with your own game; and changes like this need to be made to make it fit your campaign. I think that's why for 5th Edition D&D, they firmly emphasize "the multiverse" - so everyone's game may be taking place on Forgotten Realms, but there's potentially millions of versions of the world that exist in alternate reality type settings.
But you can still run into that "History Buff" who is like, "But that's now how it happened..."
Quote:
Originally Posted by
Alhallor
You may noticed that Zerpratus have been missing from the adventure. That’s because we kicked his player.
Curious; when you punt a character (sounds like the only one so far), so you add it into the game or does the character simply disappear?
Re: Dark Eye Campaign: Let's see where it goes.
OOC Talk
Well, by thinking about it, that was the first character that was ever kicked out… There were some that decided that the group is not to their taste and left, but I never kicked someone before. I worked it into the story but in a very lazy way. He got suddenly very ill and the characters left him in the care of a temple of Peraine. I thought about bringing him back as a pact-maker for Rahja’s demonic counterpart but ultimately decided not to do that, it seemed a bit too much.
The following is a pretty cliché dungeon crawl, something I do avoid most of the time because my players don’t really enjoy that but I do, so I gave that to me as threat, not that the players would like to solve that in the manner I thought they would but that is because they are the players and use their creative freedom most of the time.
ADVENTURE
The shaman tells them that they recently lost someone on an expedition they even knew where the individual hunter was going but the tribe doesn’t want to venture to that mysterious ruin because whatever happened the individual didn’t come back and before they risk their behinds they are more comfortable to risk the behinds of the party. They are pretty sure that the hunter is dead, because he is missing for so long and it is kinda crucial that the party rescues him as soon as possible, because if not he will almost certainly come back as a vengeful ghost. The only way to prevent that is bringing back his corpse and have a nice feast to send the person off. (But not too nice because that could give the wrong message to the ghost, how the Nivesen are handling their dead is kinda complicated.) They all get an Anaurak a special clothes item off the Nivesen that helps immensely against the cold. Of course Amene uses her tailoring to make them look more fashionable and adjusts a child Anaurak so that it could feasibly fit Fernax.
They get to the ruin, that is basically just some stairs that go into the ground, with some pillars flanking it. The pillars have writing on it that just gave sense to Miguele and Amene (basically written in Latin). With the charakters knowledge of scripture they found out that this is a vault from a mage academy and with Jago’s knowledge they found out that the academy was located in Lowangen… Some 400 years ago, the academy went bankrupt. (He overheard some mage academy scholars in a pub who talked about their ongoing history tests.)
They went down the stairs and after some strides they realize that the steps become less worn down and the temperature rises to a degree that they don’t have to wear their anauraks anymore. At the end of the steps there was a small room that looked like it was cut off.
The characters investigate the cut off section and it seems like it was a cliff that looked down a mountain range with some clouds above. Before the characters were a row of pillars, with a very broad top the characters could step on. (No check to go from pillar to pillar, even from Fernax.) When they looked at the row of pillars they caught a whiff of cold mountain air. The cliff was flanked by two statues that depicted two stone warriors, but kinda corroded, one was missing a shield (I wanted to write one was missing a child…) the weapon off the other one was cut in half. Above them was the message: “Walk like a soldier.”
Fernax walked before the statues and the other characters had no idea what to do. I gave Fernax a check to know that there is an age-old warrior thing that goes like this: “left, left, left, right, left…” and repeat. (OOC I was a bit confuddled that nobody on my group has ever heard of that before, that’s the reason I always include the possibility of the players just rolling a check when confronted with a puzzle if they don’t know what to do.)
They just walk off the pillars indicated by Fernax, follow a corridor, round a corner and see themselves face to face with a humanoid figure that seems to be totally covered in a viscious slime. It scream-gurgles and charges them. Miguel calls for a retreat and they jump to a safe pillar, the very stupid but dedicated demon wanted to follow them but falls through an illusionary pillar, like 20 feet down and scream-gurgles at them some more. (The floor and ceiling were painted pretty realistically, the fresh mountain breeze was a saved spell that activated when the characters looked at the pillars. The fake pillars were permanent illusions.)
The guys pass the room of the slime-demon, and came to a T-section. They go right first and they find a little laboratory with a smithy that has a still working fire… The charakters investigate the fire and find a literally flaming eye (think the eye of Sauron but just as big as a cat.) The eye seems to talk to them (despite not having a mouth) and is totally surprised that someone is here and ask if it could possibly be sent home, the easiest way to do that would be to kill it. The characters are a bit squeasy about that, talk to the flaming eye some more and find out that it has no problem to tell them that it is a demon. (The demon is freaking bored, imagine sitting there for like 400 years and nothing happening. It can’t leave the forge because of his pact and he can’t go back to the 7th sphere because it’s too weak.) It would even tell them how to avoid some traps deeper into the ruin totally free of charge, but they don’t want the help.
They go left of the T-section and find a GIANT THREE-HEADED CHIMERA corpse. It was the only “living” thing in the ruins and it died years ago, because nobody was there to feed it. They go into the next room where they found a big stone golem, that begins to speak. “Answer my riddle or you will surely die. There was once a thief that wanted to get into the ruins of a mighty spellcaster, who had a guardian just like the one you see before you. He waited to see what the apprentices of the mage would do. The first apprentice came and the guardian said twelve and the apprentice said six. Another apprentice came and the guardian said six and the apprentice said three. The thief was full of himself and thought it knew who to get around the guardian. The thief faced the guardian who said ten. The thief said five and the guardian smashed him. If you can’t say what he should have said you will share his fate.” The player of Fernax knew the answer and said three. It’s about the number of letters the word is made out of.
The golem opened a hidden door and they came to a room where a vaguely humanoid thing with one crab claw, one disfigured human arm and a disfigured face was taking watch. It stormed at them and I moan-gurgled in my best unholy monster impression “WhAt ShOuLD I dOOoooOO?” They rollen initiative, the demonspawn was first and hit Fernax for very much damage. One of the characters screamed “clean!” And the hands of the demonspawn changed and it did exactly that. (The idea was that this thing was mentally very weak so that the creator would have to do not a lot of work to take it under control because he had enough to do with the two other demons and the chimera.)
They found the corpse of a Nivese, probably cut down by the crab arm of the demonspawn. They’re was also a door engraved with some gold and strange runes (not something anyone could read.) Jago asked the demonspawn where the key is and it ran to the demonic eye and began to punch it a lot with his crab arm, that made the eye laugh manically till it was killed and sent back to the 7th sphere. The demonspawn gave the key to the group that was in the forge.
They open the cool mysterious door and found a little artifact vault with some gems, a Journal that descriped how you could activate every artifact and that the owner of the Journal was something like the assistant treasurer that made some artifacts and keep them safe with demons and the strange thing before the door that was a very unholy abomination of a human and a demon (yes these were very dark times.)
The artifacts included a sword “Defender” that was a magic sword that could once a year give you a magic protection field for 5 minutes and a lot of one-shot magic items. (If that sounds very unimpressive it’s actually not, magic items are rare in The Dark Eye and permanent magic weapons are really, really rare.) Miguele doesn’t want to take any item that was created from an individual that summoned demons without remorse and leaves the vault. No one else took anything (well Amene sneaked a gem inside one of her pockets.)
I was a bit… Well kinda angry and a bit sad that they did not took any of the cool stuff I created but in the end it was a very in character decision.
They bring the corpse to the shaman and when they got into the tribe Jago sees… His mother! She had lost her memory of him and didn’t knew who that little kid was that was sobbing in her Anaurak. (She was part of a hunting party that was not there when Jago was visiting the tribe.)
After the goodbye party for the deceased the shaman tells Amene that she needs an egg that is constructed with spears made out of Mindorium, teeth that were made out of dwarven steel and the shell should be made out of Gwen Petryl. She is obviously frustrated because she doesn’t know what kind of egg that is supposed to be. She then should give the egg too her husband. (Mindorium is a magic metal, dwarven steel is a special kind of steel that is made by dwarves but even they don’t necessarily know how it’s done. Fernax heard about it but doesn’t know how it was made. And Gwen Petryl is a special stone that is also called fire of Efferd the god of the see and sailors. It glows in the dark.) All very strange and unusual materials.
Regarding the bow she could only say that there is a mighty spirit inside it that should be freed, but if the bow is destroyed it would come back to it’s master and the spirit would still stay trapped. She thinks that the spirit could free itself if it would believe it could really do so. Fernax then try’s to talk to the bow whenever possible.
The group then goes back to Lowangen with Jago’s mother who decided to follow that strange young man who is so adamant in that he is her son.
What happens in Lowangen will be told another day.
MORE ADVENTURE
They get to Lowangen without any further incident and bring Jago’s mother to the witches who take the women in in a kinda motherly way and perhaps found a possibility to give her back her memory.
The group sits together to make a battle plan, the idea is to lure out Jago’s uncle with a nice offer of something very good, made them met out of town in the abandoned fort they have already rested once in.
Miguel sets up an elaborate letter with some golden applications (also provided by Miguel due to his fine mechanic skill which he uses to repair his Ballestrina’s but definitely works with stuff like that too) with Amene helping with throwing one or another noble-sounding word in. They send the letter and wait (setting up quite the complicated way the back-letter would reach them, all for the cost of 1 Dukaten. It was something like “display the letter on this public place, then A will get them hand it over to B he holds it a bit and gets it snagged away from C… Till I think J would give them the letter.)
He agrees to meet at the fort in two days to talk about specifics. They excitedly go there and set up an ambush and out there strides a slightly overweight individual in screaming yellow colors that can Jago identify as not his uncle. But he knows the two other guys, especially the one guy who rammed his knee in a bad place. So Jago need to make a hard Intuition check to bring down the iron gate to the yellow guy and his small entourage.
I was a bit shocked by the idea, but yeah that’s not hard to do (you just had to pull a metal thing out of the mechanism holding the gate up) and the gate rattled down smashing the two guys into a pulp. Jago wanted to do this out of pure revenge and because he was sure that one of the guys did more unspeakable stuff to him, together with his uncle.
The garishly dressed yellow person got into a mental breakdown and asked if there shouldn’t help the two bloody pulps of flesh in the ground (I normally won’t do that much blood and gore but the situation seemed to warrant it.) They very slowly get out of him that he is a business partner of Jago’s uncle who does all sorts of unsavory and illegal stuff. (Stealing from a crypt of freshly deceased individuals and selling the things within, handling with drugs and poison, going around tolls… Really all kinds of small and big stuff.)
With him in tow they go to a temple of Praios (who is the god of the law, judges and has a strong stand against magic used for evil purposes and sometimes against magic in general, you have to ask the clergy to nail that down. Horas is actually, kinda, somewhat a grandson of Praios and got down on a griffin to the Horasreich to tell the humans in words they can understand, how the godly order shall work down in Aventurien, he got evicted king and while he lived it was pretty nice… The moment he died he got displaced by a demon-worshipper who the church of Praios backed because he was the king but for a time live was really good.) And with skillful wordplay they avoid telling them about the guardians of the yellowy dressed man without really lying.
Jago’s uncle got arrested, and Jago gets his house for safekeeping till they got all his charges and find out how much Jago should get from the unsavory money his uncle made, to at least repay him a bit for all the ordeals he had to endure. (The party never found out, but his uncle is proven guilty and spent the rest in his life working in the salt mines, He doesn’t get the house, it’s sold off to feed the greed of the higher-ups and Jago lives together with Reo.)
The party says goodbye too the friends they made in Lowangen and Miguel, Fernax and Amene go back to the Horasreich, not without making a stop in Gareth (pretty much the maintown in Aventurien) to look at the famous zoo there, go shopping and in the theatre and then after these necessities they go to an academy with the hopes that someone can tell them more about the strange demon-bow.
OOC talk
The player of Jago was ill for some time and we made some adventures without him, he joined later with another character who will got introduced when he joins the party.
Re: Dark Eye Campaign: Let's see where it goes.
Quote:
Originally Posted by
Alhallor
Well, by thinking about it, that was the first character that was ever kicked out… There were some that decided that the group is not to their taste and left, but I never kicked someone before. I worked it into the story but in a very lazy way. He got suddenly very ill and the characters left him in the care of a temple of Peraine. I thought about bringing him back as a pact-maker for Rahja’s demonic counterpart but ultimately decided not to do that, it seemed a bit too much.
I've not yet had to punt someone; but I have had people leave the game (in a recent game; one of the players left because his wife had a baby and being a father was a full time task; and later his friend, who was in my "work game" ended up leaving; because he found a new job elsewhere). For both instances, I simply wrote them out as a part of the story. Because I've not had to punt a character, I always leave their characters alive (in the event said players ever want to come back to their same characters). But punting someone; they're probably not going to be welcome back; but yeah, just writing them out is the best. Doing anything else (especially making the rest of the party have to attack them) will put the party in a dilemma about attacking an old friend (in character), and may make you look very bitter if they're suddenly having to kill the character of someone they know was punted from the game.
Quote:
Originally Posted by
Alhallor
The following is a pretty cliché dungeon crawl, something I do avoid most of the time because my players don’t really enjoy that but I do, so I gave that to me as threat, not that the players would like to solve that in the manner I thought they would but that is because they are the players and use their creative freedom most of the time.
Straight up dungeon crawls, as a "D&D" type mechanic has always been difficult for me. Because it's simply a lot of "The cave extends 60 feet. There appears to be a split up ahead."
"We move up 60 feet."
"OK. It splits left or right."
"We go left."
"OK. That goes for about 30 feet, before it dips down."
"We go down."
I just ... feel like it.... it's too constrained. Not a lot of choices for the players, other than going left/right, up/down, forward/backward, with walls on every side.
It works in video games (Legend of Grimrock, Wizardry, Realms of Arkania, etc.), but for an RPG, I struggle to make it interesting.
Quote:
Originally Posted by
Alhallor
They get to the ruin, that is basically just some stairs that go into the ground, with some pillars flanking it. The pillars have writing on it that just gave sense to Miguele and Amene (basically written in Latin). With the charakters knowledge of scripture they found out that this is a vault from a mage academy and with Jago’s knowledge they found out that the academy was located in Lowangen… Some 400 years ago, the academy went bankrupt. (He overheard some mage academy scholars in a pub who talked about their ongoing history tests.)
I love these kinds of details.
Quote:
Originally Posted by
Alhallor
Fernax walked before the statues and the other characters had no idea what to do. I gave Fernax a check to know that there is an age-old warrior thing that goes like this: “left, left, left, right, left…” and repeat. (OOC I was a bit confuddled that nobody on my group has ever heard of that before, that’s the reason I always include the possibility of the players just rolling a check when confronted with a puzzle if they don’t know what to do.)
How have they never heard that march song before? Are they young?
Quote:
Originally Posted by
Alhallor
They open the cool mysterious door and found a little artifact vault with some gems, a Journal that descriped how you could activate every artifact and that the owner of the Journal was something like the assistant treasurer that made some artifacts and keep them safe with demons and the strange thing before the door that was a very unholy abomination of a human and a demon (yes these were very dark times.)
Do you ever do print hand outs? Like for the journal?
Quote:
Originally Posted by
Alhallor
The artifacts included a sword “Defender” that was a magic sword that could once a year give you a magic protection field for 5 minutes and a lot of one-shot magic items. (If that sounds very unimpressive it’s actually not, magic items are rare in The Dark Eye and permanent magic weapons are really, really rare.) Miguele doesn’t want to take any item that was created from an individual that summoned demons without remorse and leaves the vault. No one else took anything (well Amene sneaked a gem inside one of her pockets.)
I was a bit… Well kinda angry and a bit sad that they did not took any of the cool stuff I created but in the end it was a very in character decision.
Welcome to the world of DMing ... where your party does the unexpected.
Re: Dark Eye Campaign: Let's see where it goes.
The post is longer than I have thought… Still not at the part where I wanted to be but just post now and edit later. The adventure becomes very detailed because it’s a published adventure and there were a lot of moments that I felt where necessary.
ANSWERING
Dungeon crawl:
Yeah that does sound kinda boring, I see it more as a sequence of battles and riddles, not that much of going someway there and then more way in this direction or that direction. I also avoid traps most of the time or telegraph it in some way to avoid the (I search the entire room for traps) thing. (Like a disarmed trap or a very easy to see trap to get it in the players mind that this place may be trapped.) I also descripe it this way and try to take possibilities to not follow the way to a minimum but also try to give them the possibility too solve every puzzle or battle in a way they want. I also was weirdly proud about the chimera corpse, for some reasons it was the funniest thing too me.
Details:
Jago made it very easy to me to sprinkle in little details and stuff, but only in Lowangen and proximity, in that way it was kinda fitting that he left when the group got to other places.
March song:
I know right? They are not young, late 20s most of em but still didn’t knew it. They called me out that I knew it only because I was in the military for some months but was still sure that it was kinda just known if you see any military film (I saw a military film after that, but they only sang some self-made stuff about some panties.) Not one of them is a military buff so I really don’t know who is to blame here. (Well it was a good incense for me to allow them checks if they couldn’t solve riddles.)
Hand-outs and artifacts:
I like hand-outs, I would have give them some artifact cards (little cards with a probably bad scribble how the artifact looks and what it would do and how it is activated.) I would give that for every artifact they acquired… But they did not take any artifact. Seriously nothing (Still haven’t) It’s not that bad in The dark-eye because you don’t necesarily NEED artifacts but they help.
Other hand-outs I had given them were letters they found or a flag that hanged from the ceiling or something. (I took white printer-paper and aged it with teabags, ripped it too pieces, sometimes burn the sides if it fits and write on them with ink and pen. Very stylish.)
It shouldn’t had been unexpected but it’s really hard to give them artifacts or other cool stuff that I just want to give them if it doesn’t fit their idea. They will throw away some other very cool artifact later because of style reasons.
ADVENTURE
After some culture-time in Gareth they go to Kuslik, the main town in the Horasreich because they still want to get this bow analyzed and taken care of. Miguel got a list of some mage-academys there, because in his character background it was stated that his father very much dislikes mages and doesn’t miss an opportunity to drag them through the mud. (The list was full of misconceptions but it showed at least that the Institute of Arcane Analysis would probably be the best way to go. Though the director of the academy appaerently never sleeps and if you want to understand what they say you have to pay. Because not even other mages don’t understand what these guys are talking about, because they always use very advanced words to describe any magical or nonmagical effect.)
On their way to Kuslik, they have to make a bit slower on the carriage and Amene sees a little carnivorous bird and a mangled ripped up rat fight one another of the corpse of a blindworm. The battle is rudely interrupted by a giant foot that squashed the animals. In shock Amene looks up and sees a charcoal burner, haven’t seen the struggle under him and continue on his way. He looks at Amene and he has burning coals instead of eyes. She blinks and the vision fades. (She does tell the rest of the party. Finally!) Though they can’t make any sense of that right now.
They arrive at the academy without any incident and get to a nice maga who states that they can either let the bow checked up for one Dukate or pay 5 Dukaten to let it analyze even further in case it really is magical. They pay 5, Fernax is allowed to watch the bow the whole time, while Amene and Miguel go to the magic theatre to have some fun there. The next day they found out that the bow is infact magical (wohoo) and asked if they want to know more, with they answer yes, they’re patience already wearing thin. The next day they talk with Rhayodan de Porcupino, one of the leaders of the guild, he has deep black rings under his eyes and speaks in a slow pattern, intercepted with short-bursts of manic speech, he is suffering from a strange sleeping-sickness that doesn’t allow him to sleep. The only way he can sleep is with a special alchemic drug (basically a sleeping poison or a sleeping elixir.)
He tells them a lot in quite complicated terms. (Yes, yes the bow is made out of Os draconis, but that isn’t responsible for the astral effects that it can occur with the help of a willing participant, the astral construct seems to be heptaspherical but curiously it’s very ordered, the effect seem to come from the magister ventus inside of it, I guess you want to sell it?) They can slowly find out that the bow is made from frozen dragon bones, but the magic effect comes from an elemental master of wind that is trapped inside the bow. Surprisingly they don’t want to sell it, instead want to free the trapped being themselves. That would be pretty hard to do, but the leader is willing to analyze the bow with the two other leaders of the academy so they can find everything out that this bow is magically capable off if they would be willing to do something for the guild. (to explain the analysis further there are basically two spells where you can analyze magic items. One, the Oculus, tells you if the item is magical and if you’re good ad it gives you some more information, like if a spell is centered on a persons head, or if the spell is of demonic origin. The other one the Analys Arcane structure spell will definitely tell you what origin a spell or artifact has, like if it’s created from witches, or an old saurian spell or from a guild mage. It can also tell you how to activate an artifact if your good enough “the magic ring of charisma only activates if worn a whole day beforehand and if you say Shangrila while turning it on your finger.” That already is dubious for a player character to get if you’re not an analyzing specialist but you can get even more information if you can cast the spell even better, like who exactly made the artifact or cast a spell because they leave a kind of arcane signature. The best way to destroy an artifact or you could potentially learn something that even the creator of the artifact didn’t know “It was created when boron’s scales where in the hand of the giants” (It’s a stellar constellation.) So an in depth analysis would be very beneficial. They agree but only on the terms that they will be compensated for their spendings. Of course then they followed with meticulous bookkepping with everything they ever spend down to the last Kreuzer (the smallest possible coins, 10 Kreuzer is one Heller, 10 Heller is 1 Silver, 10 Silver is one Dukate and one Horasdor is 2 Dukaten, Horasdor are mostly used in trades with large amounts of wares. I didn’t try to discourage that, because they had fun, it just had no effect whatsoever because they did get compensated by the good old standard reward of 50 Dukaten and not a Kreuzer more.
They found out that their mission is to find out what happened to a researcher in Kuslik (Ludovigo is his name), the guild expected some findings from him that should have been delivered yesterday. And of course it’s not as simple as that he just oversleeped.
They find a nice little house in a good part of Kuslik and knock on the door, which just swings open. They go into the house into a nice atelier that was obviously rummaged through. They search through the room (I dislike searching with this group. if I describe a room, a simple “I search the room” is in my opinion just enough. Not for them, they want to say “I search the chimney” and don’t want to accept that they found something on the way to the chimney because it has grasped their attention. If there would be something under the bed and someone would have found it but nobody said “I search under the bed” they wouldn’t like it. I think this is teasing “No you don’t saw it, you didn’t say that you look up” but they actually want that and I’m not mean enough to use it against them) thankfully they split up without incidence and search through stuff. They found a portrait of someone that vaguely looked familiar, but they could not pinpoint exactly from where. They also found little pieces of paper with writing on them (aged like I descriped above) some of them ripped, in the tiles between two wooden planks, behind a portrait and under painting material.
Part of the treasure, giant ruby with the name Cyclops fire
Follow trail, some colubrid worshipping individuals want to get away from the noble Horas, need more details.
In the year bosparans fall somebode stole a treasure from the temple of Hesinde. (Hesinde, as mentioned before is the goddess of intelligence and magic. Her holy animal is the snake.)
They also found, behind the chimney, a little book with a lot of information in it. (I didn’t make a whole book, but I wrote down some pages and the information that the adventure gave me and added some more, I donated every unimportant page with: the weather today is… Thankfully the group catched that.)
The information within is that Ludovigo has met a strange person who gave him some documents that should led him to a great treasure of wisdom. The person also gave him a strange amulet, that the group does not found anywhere in the house. He found a trail that the Hesinde-temple were robbed before it was burnt down in the annuals of history and that “we should met where Hela lay down.” Some old pages mentioned “the black town and the hidden temple.” They were also mentions of places where he met the stranger, that he didn’t came to their last meeting and that he had a strange accent.
The group want to gather their thoughts for a moment, leave the house and are stopped by a woman that is the nosy and suspicious neighbor of Ludovigo. Miguele, though is a smooth talker and can actually get some information out of the woman, namely that Ludovigo met a nice looking man some days prior, that had nice sun-kissed skin a scar that looked like a circle and wore interesting strung sandals. “If I would habe been 20 years younger…” (common footwear in the cyclops isles, a fact that Amene knows.)
They decide to investigate further, first at the statue of the chicken thief. (An amusing story that is a common children story in the Horasreich. A thief was stealing some chickens, but the rooster was too loud and the thief gout caught) the statue depicts someone who has a sack over his shoulder and out of it is the head of a rooster who is crowing. They search the beak of the rooster but have no luck.
Without much hope they go to the nearby tavern and ask around and actually found out that Ludovigo was here and that he met a sailor with whom he got thrown out. They also conclude that it must be a different person than his strange benefactor because the sailor didn’t look nice. (Some conclusions… I mean… There are correct, but still…)
They go to the ship the sailor is affiliated with (after giving the harbor mistress some money) but the sailors there seem to don’t know anything about Ludovigo (the hunt is on now…)
They try their luck in the great library of Kuslik and try to found something out about past Hesinde temples. (it’s a very great library with literal thousands of books.) They met a young acolute of Hesinde there with the name of Xerane Zeel who can help them find some materials, but gets called out by a small and fat anointed that she should not just serve some people and only serve Hesinde she mumbles “He has the blood of Grolms in his veins.” (Grolms are small, fat, hairy creatures that like to strew around misery.) She tells them that they should wait why she searches around but when she comes back she could not find anything. She is deeply sorry and tells them that if she finds anything they would be contacted. “I’m sure there were some books…” The group then makes their way to a nice inn, but they hear dangerous rumbling behind them…
It’s a carriage that runs toward them. Thankfully they could all avoid getting overrun and Fernax even manages to jump at the carriage and get the coachman to stop. (When you’re at the dragon slayer academy you learn to be especially mobile.) The coachman is totally nervous and after some pressure he tells them that someone hired him to scare the party by running towards them with a carriage. He was given 5 Dukaten to do that, the heroes relieved him of the money and deliver him to his actual breadgiver (the major of Kuslik, Sir Pechstein!) and get told that he will have a lot of latrine duty to do. (I was a bit surprised that this was enough for the group but it will not be the last time they have something to do with Sir Pechstein.)
Sir Pechstein also gives the party an invitation to a costume party he does not want to go too. The party is relatively pleased with themselves and uses their own carriage too go around. They sleep for a day and try to get more research done in the library. They get to some different places that all honor Hesinde in a different way.
The serpentarium where there is a 45 feet long snake that some think it may be the animal prince of all snakes (animal kings are prominent in The Dark Eye lore. They are especially grant and wonderful animals and should even be able to speak. This snake is just big.)
The hall of the flaming word, where you can give speeches that others may find heretic. (fire)
The hall of harmonie, where they are concerts and a little burbling fountain. (water)
They found the hall of writing, that is full of drawn icicles. (ice)
The hall of portraits, that has a lot of exotic plants. (living earth)
The hall of singing that is just a big room with a great acustic. (wind)
And the hall of statues that is stock full of statues and has a nice mosaic that you can’t see because the hall is full of stuff. (stone and gems)
(Yes this is a hint, each of the six elements presented here correspond with a hesindian virtue.)
They go to eat in a nice restaurant and a bard decides to humour them, sing them a song or two and after they ate, he gives them one of his “own special brew.” Some minutes after they all drank the bard says something like “well I have to take care of my little bard” and goes out. Then they all get wobbly vision. (I was so surprised that they all drank…) They quickly call for help and luckily there was a priest of Peraine outside the restaurant who can quickly help them to not get severely poison damage or even die. (Yes that was actually in the adventure, not me being merciful, the scenes should make them know that they are hunted.)
They are totally pissed and Miguele needs to vent and drives his carriage fast through the town… And of course in a bad moment there steps a woman and the bodyguard out into the street. Miguele stops his horses, the carriage nearly topples over, but neither the woman nor they guardians are hit. But his horse that tends to bite in stressful situations bites in her hand.
They see the woman better know, noble dress with wonderful lace, noble paleness, blood running over her white glove… her guardians have on their shields a green fist on silver (the bearing of a noble house…)
And surprising for everyone Miguel jumps from his carriage (after getting sure that his horses are standing still) and throws himself on the ground apologizing profously and promising that he will do everything he can to make amends.
Well first she wants to get to the temple of Peraine so that her hand will not bear a scar as long as she lives. Amene wants to make another glove for her, without her demanding it. After she gets patched up the group finds out who she is.
Delhena Visterdi from Ankram (who also is the curator of castle Ankram) is a high-ranking noble (definitely higher then Miguele) who is not pleased and that makes Miguele very scared (as already mentioned social standing in the Horasreich is very important.) She wants the mask of a dragon before going to a costume party (yes the same they got an invitation from Sir Pechstein from.)
They are all totally into making her a mask and instead of making further investigations they all use all their time and ressources into making her the best mask possible. With Fernax help they make it very real-looking and he also makes little scales they can adorn the mask with. Amene makes the general mask and Miguel installs some hinges so that everyone the person with the mask talks, the masks moves with the movement of the jaw. (It’s very cool.)
They get themselves very simple masks and Delhena is actually so pleased with her mask that all her animosity is gone and even invites them to her castle should they be in the vicinity. She shamelessly uses Miguele’s carriage and after giving her a ride, the group let the carriage go around the block and get in the party themselves (just to party.)
They are a lot of strange costumes there, a bigfoot, a scaled human, two times the same mighty sorcerer (who look daggers at one another), a big lady with cheap giant butterfly wings, etc… They go around the party and hear some stuff.
“When you eat with demons you need a long spoon.”
“Did you hear that Magus Alkusta did make his basilisk task? And at such a young age!”
“I tried to get rid of them but failed.” “’The master will not be pleased.”
“They are still not afraid.” “We should ask the master for advice.”
The last two of course make them curios. They follow the people who said these things and after some time they go out. The group follows pretty silently and find out that they go to the local borons meadow (it’s a graveyard) where the masked people go down a crypt. They decide to go into the crypt but then want to wait… And hear that there are more people going down, they don’t really have a way to hide themselves, so they press on the wall and hope for the be… A wall appears in front of them. That was Amene who made the illusion of a wall appear before them (she is a very capable illusionist appaerently, called a charlatan. Basically an entertainment mage who is very good at illusions. Her being a tailor is just what she does as a serious job.)
They hear more people going down, Miguele can’t help himself and he puts his face through the illusionary wall and sees some rough looking thug’s going deeper into the crypt following the masked fellows. The group is not sure what to do now but Miguele decides that the thugs shouldn’t get those people.
They go down too and hear screaming “For the promised one!” (I don’t know how to translate this… In original it’s “Der Verheißene” I didn’t came up with anything better) and see the thugs attack 6 masked persons with sword and crossbow. (They managed to ambush the people that should have ambushed them.) They get them down fast thanks to an effective surprise round and after that they found out that these 6 people are known as the illuminated of Kuslik a group that has a strong connection to Hesinde and are in contact with another person who shares their wisdom with them. This person asked the illuminated too attack our heroes. (The anointed in the temple who talked smack about them was part of that. He hired the bard who poisoned them.) The thugs have purple armbands and one of them has a little piece of paper on them:
“Glory to the promised one! The illuminated will gather at the known place. Go with all haste! Commando Ivash will go to the beak and hack the head of the snake! Glory to the promised one! Burn this message immediately after reading!”
Amene knows that the beak is a tavern in Kuslik. They immediately rush there (no time to get the carriage) burst the door open ask the surprised tavern keeper where the rooms are and he surprisingly points there. Fernax knocks the door out of his hinges and see a 30 year-old man that looks really surprised to see them. One wall of the room gets knocked down and two other thugs get there and shoot at the man who goes down, the party gets the thugs (the tavern keeper actually helps) but the man is down. The party searches through the room (the tavern keeper is not happy that someone died on his ground but after the party promises to take care of everything and bribe him he is pacified.) They found a riddle, an amulet that shows two snakes who seem to eat one another around a big obsidian AND a piece of literature that has the name Teremon on it, that points to the isle Teremon who is not that hard to reach via ship. They also found a little booklet where they found out that the person who got killed is named Midur, that he is a member of a mystic organization who is known as the conservators and that supposedly he killed Ludovigo because… They don’t found out why exactly but it could be because he was founding clues about the mystic group Midur was a member of.
They kinda have found out what happened to Ludovigo and go back to the mage academy where they are tell about their findings. Mister sleepy implores them too please try to find out what exactly this conservators are about which they agree on if they get some more help. Because I found this was a reasonable request he gave them a ring, they can use to summon a wind elemental.
They then make their way to Teremon. (I will try to explain the riddle in the next post but it’s not easy…)
The piece of literature reads:
In the light of the sinking sun the shadows of the dead town seem to be filled with unholy live. The massive lids of the sarcophagi seem to move, dark creatures get out of them and rush to the casual observer. Then, when praios eye disappears completely, all the shadows vanish too. Where are they? Do they dance around the mortal visitor of this abandoned place? Silence lies about the ruins, the stumps of pillars, the broken walls, the statues of nameless dead and the memorial tablet that are all that remain of past glory days. No one remembers the people of Palakar, it’s been to long that they’re voices have giving live to the destroyed ruins, no trader uses the road to Teremon anymore, to find glistening gold, sparkling jewels and exotic spices for the glorious, rich and devastated temple. Death strides also in the theatre, it lies in the arms of two magma currents, embraced by them like a lover. The only jewelry the town has left is the black poppy that only grows here, a dark plant for a sad place.
Written by Rahjamanda, highest anointed of Rahja to the temple of Teremon. (A very solemn piece of literature for an anointed of the goddess of love.)
The riddle is a six sided circle, on every part of the circle there is a sentence.
Over the picture, on the lonely tree.
The wrong way, straight to the fire.
Look through the ravens eyes, in the house of writing.
Towards the sky, the right path.
Along the cliff, where Hela lies.
Go behind the water, where the left path leads.
They get to Teremon via ship (the academy pays for the ride) Miguele is at the tip of the ship when they can see Teremon and looks at the isle and says. “Ah, the Isle of Cyclops. Home of exotic spices, great fisherman and land of free chests. You know, we should do it like the locals.” He rips his shirt away from his body and looks at Amene expecting her to do the same. (Yes common clothing in the Cyclops isles involve bare chests, for men and women alike. Most cyclopians take on the common clothing of the land they go into.) Amene laughs a bit about that quip and does it too, making the sailor’s nearly crash the ship. Fernax was not interested in that, because he had to give up his armor for that. (I gave both players who freed their chests a slight modifier for their social interactions with the cyclopians.)
They’re first modus operandi is eating some of the local cuisine and hearing and old scary story about a temple of the nameless god, where bad children got abducted too if there were out in the night. But some adventurers raided that and threw out the cultists. They were weary about that because they had some run-ins with cultists in Kuslik and ask some locals where this temple might be. They get directions but before they go there, they first wanted to make their way to the Hesindian temple in Teremon. They get greeted by an old anointed and see a hesindian statue that depicts the goddess giving the humans the gift of reading and writing having a closed of scroll on the left and a writing feather on her right hand. They find a slight indeption at the bottom of the statue and after giving a short prayer and then feigning being in deep meditation till the old anointed got away, they put the amulet they found in the indeption and give it a whirl.
There is a slight *click* from the scroll and they can open it and read:
The way to wisdom is not circle nor polygon.
Search in the town where fire and stone, beat water and living earth.
First Ice, then air, then fire.
But no element speaks without his counter.
They now have all the necessary elements to find their quarry.
But first they want to see if there is still something to that temple of the nameless god. They travel on foot for half a day and reach Palakar but go beyond that and when Praios eye meets the sea they arrive at some destroyed ruins. They found a lot of rubble and one wall that stands a lonely watch. The grass that grows here is clinging to the ground and looks sickly, different then the other flora at the cyclops isle.
They don’t really find anything till Fernax takes a short rest on a stone befitting for him and sees some footprints that go away from the ruins… He follows them and they seem to end at some bushes that Fernax parts and he sees an old hatch that is suspiciously free of rust. Fernax calls the others over and Fernax is able to open the hatch (Miguel could break a nail and Amene’s strong suit is not her strength.)
Before going down in total darkness they bind a robe on a burning bulls-eye lantern to let that go into the darkness first. (There is a ladder but they don’t want to fall down several feet if the ladder is damaged too heavily.) From above they see a small enclosed room so they all go down that ladder, Fernax first.
Down there they find a complex with some sleeping rooms, a torture chamber (that has been recently used…) And two people who are totally afraid that they will now finally be killed. They decide to leave them here for the moment, because the prisoners think they are cultists too. The group then finds a big chamber with around 4 cultist who pray at a gruesome altar. The twelve gods are present, but they are all bound by thick strands to an amalgamation of a creature who seems to be part giant, part humanoid and part demon with lots of arms, eyes and other more difficult to identify body parts worked in (some of that stuff seems to have come from living things instead of worked out of stone.) In the midst of the altar is a dead person that has an arm inside his womb, at the end of the arm is a mouth sewed on and in the mouth is a pretty big eye (definitely too big to be a human eye.)
The valiant heroes scuttle away to live and fight another day… No they just backed down a notch to maybe attack the cult-room from two angels. They do find a secret door but are pretty sure it can only be opened from the inside. But with Miguele’s knowledge in mechanics he can actually open the door from the outside. They find a nice bedroom with a constructed wooden bed (unlike the sleeping quarters they found before, who just had some organized straw) and satin for the other bed stuff. In the room is also a wooden desk with some half-written letters with just strange writing on them. (The moon bleeds green when the children cry for copper) (Find the teeth that are not hidden from your sight) and some more stuff. (They can’t decode any of the messages, it would be possible but only if there were deep in the cult of the nameless… And then it may be even too late for them.) Miguel searches the desk a bit more thoroughly and he disarms the trap that protects one compartment. And because he is an intelligent individual he attaches the trap to the secret door. (It’s a needle with some kind of poison on it. They can’t discern what kind of poison.) Amene can’t help herself and strokes the satin… That actually feels not like satin but has a spell put on it, so that it feels like skin.
They make themselves ready and let Fernax storm from the first entrance they found and Miguel and Amene attacked from the room of the Cult-leader. They quickly dispatch the four cultists, Fernax hacks the bed and bed-stuff apart and they free the two prisoners that actually calmed down after hearing the dying screams of the cultists.
They bring the two prisoners outside and rest and then the next day bring them to Teremon and finally decide to do stuff with the riddle they found.
They cut the six sided circle so they can rearrange the writing with the writing on the parts and arrange it in a fitting fashion so the total riddle reads.
Look through the ravens eye in the house of writing (because writing is associated with the element of ice) Over the picture on the lonely tree (element of living earth, that is the counterpart of ice.)
Towards the sky (element of air) the right path where Hela (there is an old statue of Hela-horas that represents earth, the counterpart of air) lies.
The wrong way straight to the fire, Go behind the water where the left path leads. (should be obvious.)
They find the house of writing in Palakar soon enough. Most buildings are destroyed and buried by cold magma but the house of writing and a look-though on the highest floor in form of a raven still exists. They found the mentioned tree fast enough and go there.
Instead of going right (that would just lead them nowhere.) They go left found a way behind a waterfall and the hammering of water is interrupted by the hammering of… Someone. They found a big cyclops who hammers at a Pailos (a spear-like traditional cyclop weapon, they are also used by other individuals but of course cut down so the size still fits. Fernax spear-like weapon is also a Pailos) with his bare fists! The glowing metal doesn’t seem to hurt him, but the thing that is missing from him is his eye, there is just a big crusted over hole there. He also wears an amulet that looks like he just took some cooled of lava and hanged it around his neck. They talk to him a bit, he doesn’t slow down his work and he is not that much surprised to hear them.
They basically found out that he doesn’t feel comfortable with the other Cyclopses (Cyclopy?) not because they threw him out for being blind, just because he doesn’t felt that well. He describes the way to the other Cyclopy but it would involve going through lava, if they go further they should find a way to the other Cyclopy and some strange humans where they should not get burned. Miguele kinda wants to know why he lost his eye but is not brave enough to ask straight out.
The typical cyclops is at least double the height of a normal human, has a lot of muscles on his body and one eye above their noise.
They found a closed up door and a large stone ring that inside himself has smaller and smaller stone rings that you can move individually. (Kinda like this one Indiana Jones puzzle.) On the individual stone rings there are different stones. They can identify the holy stones to Hesinde, Firun and Kor. The riddle was: look up and Hesinde will show you the way. (Remember that they are in a cave.) They look up and don’t have the slightest idea how to solve this. So Miguel try’d to get his ear on the mechanism and move the individual places of the stone rings to hear if some mechanism clicked in (I allowed that because they had no other ideas. The answer was that they should, with the holy stones of Hesinde lay out the star sign of Hesinde, a snake. The players generally know enough about the world that they know that every god has certain stones, animals, concepts and star signs associated to them, but because it was inside a cave the riddle really stumped them.)
They open the door and follow the way of the cave, they arrive at a bridge and at the other side of the bridge there seems to be a strange kind of golem. It’s an metallic oven above two strong metallic legs and one sword and one hammer arm. Fernax goes over the bridge and the golem holds up his sword arm aggressively towards him. He holds up the amulet they found and the golem lets his arm sink. He goes over the bridge and throws the amulet to the next person (not without binding a rope to the amulet so it doesn’t get lost.) And they all got past the golem. (And because Amene is so curious she opens the little hatch on the oven and sees a little flaming man inside the oven that powers the golem. He closes the lid and calls Amene names like “coldfeet” and “annoying little spark”)
They found a small tunnel that ends in a room with a closed door and four levers. WITHOUT GOING INTO THE ROOM they got to move the levers with their ranged weapons or just stones that lie around. (The door behind them would have closed and the bad bad mechanism would have activated to set the room on fire if they had used the wrong lever that could be identified because it’s the most used one. But they didn’t go into the room, so it didn’t catch on fire when moving the wrong lever but the door still got up when they activated the right lever.)
They got into a huge living cave with around 5 Cyclopy, and a big fire in the middle, one of them is a very old one and two are women. That is the moment that Miguel can, with his own eyes, tell that the saying about Cyclopy about (they don’t only have one eye if you know what I mean.) is false. (I gave them a small sheet with information about the Cyclops isle and Cyclopy that they could have heard, that information was one of that.)
The Cyclopy are welcoming them and tell them that the other humans have their own cave complex that begins right here. (pointing to a tunnel.) They finally find the conservators and… They are not impressed. They are a group of old farts (Miguele’s words not mine) no one younger than 60 godcycles (years) that hoard wisdom, books and other stuff that may one day be important enough to get finally revealed. They had an argument that the times may be now (they’re information about the outside world is very limited but they find out some things) and to find out if that is true they leaved some breadcrumbs of information BUT also included some danger because whoever Hesinde had chosen would survive that. They get into an internal debate if maybe our “heroes” are these chosen ones while the group looks over some stuff the conservators have hoarded. That include an alchemical recipe, a strange scaly axe, a crystal skull, an erotic book (with full illustrations), a lot of non-erotic books, stone-plates with undiscernible writing on it, a statue of Hesinde, etc. etc.
Our heroes wander a bit around the cave system to decide what to do with the situation as they find themselves on a ledge where they can see the cyclopy from before. The very old cyclops goes to the flame in the middle of the cave and shoves one hand into it. The old cyclops begins to fade, first the arm in the fire seems to disappear and thenhis shoulder gets more translucent till the whole cyclops is gone. From deeper inside the caves they’re come two other cyclopy one man and one women with a little cyclops child (as big as Amene) that goes toward the flame who has gone trough a slight but still noticeable color change. Then they hear screaming “for the promised one!” some bolts came flying, one cyclops get severely hit and they see a lot of people storming the cave and one eyeless cyclops with a still redhot pailos in his hands guarding the rear (yes it’s the one they talked with before.)
The battle is on. Miguele stands on the ledge and fires with one of the crossbows they get from the cultists before (way better range than his short-range ballestrina’s) Fernax get’s down with a robe and Amene… Goes to the vault of the conservators and wants to loot.
Miguele get’s an anointed of the nameless god in the middle of bringing down a wonder of his god interrupting him. When Fernax got down he goes to one of the cyclops and says “throw me at him!” and points to the eyeless cyclops. The one he asked looks at him with this “are you totally crazy should I really do this?” look and Fernax shoots him a “yeah” look back.
He gets thrown, hits the blind Cyclops brutally in the shoulder and severs the binding that hold the amulet on him (without really aiming for it, I rolled a chance roll.) It goes away and he flails around wildly, crushing the anointed by stomping on him (the amulet was a gift of the nameless god that gave him limited “sight” now that this was away he wracked havoc on his buddies.) The rest is basic cleanup… Till the earth starts rumbling… Seems that on of the conservators activated a self-destruction mechanism that dumped massive amounts of something into the still active Vulcan so it erupts that the intelligence gathered will not fall into the wrong hands. Miguele helps Amene with the looting while Fernax falls to the ground to safety! (He reduced the damage a bit by getting a good acrobatics check but he suffered a lot of damage, some broken bones and a lot of grinding against ground. I know rule of cool and all but you really should let yourself throw around.)
Amene and Miguele jump over some appearing rifts, (with a book getting lost) get to the cyclops cave and get carried out by them. (They run out too, because they can survive the fire but not tons and tons of rocks on them.)
They can see the erupting Vulcan from the outside the cyclopy carried them too. They get back to Teremon with the help of the gentle giants and one promises Fernax to give him a real Pailos sometimes.
After tending their wounds (mostly Fernax’s) Amene and Miguel seduce a captain to get a free ride back to Kuslik.
And that’s where we have to end because I really didn’t remember this adventure being so long… We managed to do that in two sessions what I thought was really strange but being one less player really cut down the time.
Re: Dark Eye Campaign: Let's see where it goes.
Phew. Long read. Longer than I originally saw - assuming you did an edit to prevent Moderator wrath around here!
(Sometimes I wish there was more clarity in the rules - for example why some threads can be self bumped but others can't? I think it'd be a cool idea if folks used the "Journal" pre-cursor icon thing - that it could be self bumped, because it's literally a journal). But I digress, that's not what we're here to talk about...
Quote:
Originally Posted by
Alhallor
ADVENTURE
After some culture-time in Gareth they go to Kuslik, the main town in the Horasreich because they still want to get this bow analyzed and taken care of. Miguel got a list of some mage-academys there, because in his character background it was stated that his father very much dislikes mages and doesn’t miss an opportunity to drag them through the mud. (The list was full of misconceptions but it showed at least that the Institute of Arcane Analysis would probably be the best way to go. Though the director of the academy appaerently never sleeps and if you want to understand what they say you have to pay. Because not even other mages don’t understand what these guys are talking about, because they always use very advanced words to describe any magical or nonmagical effect.)
Is this all canon stuff from the books? I have the English version ("The Dark Eye") which has some differences from the German version... I've admittedly not ever finished reading the Dark RPG books.
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Originally Posted by
Alhallor
On their way to Kuslik, they have to make a bit slower on the carriage and Amene sees a little carnivorous bird and a mangled ripped up rat fight one another of the corpse of a blindworm. The battle is rudely interrupted by a giant foot that squashed the animals. In shock Amene looks up and sees a charcoal burner, haven’t seen the struggle under him and continue on his way. He looks at Amene and he has burning coals instead of eyes. She blinks and the vision fades. (She does tell the rest of the party. Finally!) Though they can’t make any sense of that right now.
So was even the carnivorous bird bit real - or all part of the vision?
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Originally Posted by
Alhallor
They arrive at the academy without any incident and get to a nice maga who states that they can either let the bow checked up for one Dukate or pay 5 Dukaten to let it analyze even further in case it really is magical. They pay 5, Fernax is allowed to watch the bow the whole time, while Amene and Miguel go to the magic theatre to have some fun there.
I can't remember if you mentioned this in a previous post - but if anyone else who isn't familiar with The Dark Eye - could probably use a translation of the coin (towards D&D equivalents)
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Originally Posted by
Alhallor
They are a lot of strange costumes there, a bigfoot, a scaled human, two times the same mighty sorcerer (who look daggers at one another), a big lady with cheap giant butterfly wings, etc… They go around the party and hear some stuff.
“When you eat with demons you need a long spoon.”
“Did you hear that Magus Alkusta did make his basilisk task? And at such a young age!”
“I tried to get rid of them but failed.” “’The master will not be pleased.”
“They are still not afraid.” “We should ask the master for advice.”
The mysterious "The Master" that creeps into every campaign! :D
[QUOTE=Alhallor;24204038]
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Originally Posted by
Alhallor
The riddle is a six sided circle, on every part of the circle there is a sentence.
Over the picture, on the lonely tree.
The wrong way, straight to the fire.
Look through the ravens eyes, in the house of writing.
Towards the sky, the right path.
Along the cliff, where Hela lies.
Go behind the water, where the left path leads.
I do love a good riddle... When I am familiar with the world and can make sense of it. :D
(SNIP)
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Originally Posted by
Alhallor
And that’s where we have to end because I really didn’t remember this adventure being so long… We managed to do that in two sessions what I thought was really strange but being one less player really cut down the time.
Good, if long, read.
Re: Dark Eye Campaign: Let's see where it goes.
OOC talk
Yes I did an edit mostly because I wanted to get to a satisfying end.
ANSWERS
CANON
What exactly do you mean? The zoo in Gareth is definitely canon, the different mage academy’s in the Horasreich also definitely exist, there are also some more than in most lands because the Horasreich is technologically and magically very much the biggest player in Aventurien. The Institute of Arcance Analysis is also definitely canon and every mage who wants to train in Metamagic goes there. That necesarrily comes with a lot of technobabble if you want to explain ANYTHING because all the other people who you interact with on a daily basis also use the advanced technobabble.
Miguele’s father just heard some stuff and blow it out of proportion because he doesn’t like mages. The academy also doesn’t have one leader but instead three, one of every “color” of mages, to understand magic better and in effect alter it for more beneficial magics. The sleep-depriven one is also the most well known because he is from the grey philosophy and most of them are more people-oriented than white and black. And yes sadly he has that affliction where he cannot sleep without the help of drugs… More fodder for miguele’s father too badmouth him. Sadly I can’t say much about the translation… But a lot of detailed information is hidden in even more books like the ones that are specifically tailored to a special region or the magic book or the fighting book or…
VISION
Nothing about the vision was real and because we passed the point I can actually tell you what the vision meant (yeah!) The carrion bird represented the party (I don’t know anymore why I choose the bird but I had a reason at the time.) The rat were the nameless cultists (Because his “holy” animal is the rat) that fought them along the way but especially in the vulcan. The blindworm was supposed to be the books and stuff that the extreme hesindian followers (the conservators) horded (because Hesinde’s holy animal is a snake but it’s never really mentioned what kind of snake) and the charcoal burner was supposed the be a representation on Ingerimm the god of fire, smithing and vulcans… Also lava and magma and main deity of the dwarves who believe he forged them. The whole vision was a casual reminder that if they took to long in running away they could get killed… Of course I don’t know if this really came across as that I think I will ask the players.
COINAGE
This… Is actually very hard… They’re is of course an economy in the Dark Eye but translating that is kinda hard because you can’t buy most magic items… What D&D has an abundance of and is therefore a nice indicator what the spent money actually means. Well I try to give some examples what some stuff costs and hope that this helps.
Water in a tavern = 2 Kreuzer
An ordinary meal = 3 Heller / with watered down wine = 5 Heller
Normal sword = 150 silver
Cost of living for a month in luxury (servants, going to the theater, exquisite meals) = 50 Dukaten+
Room in a inn: Commoner room with other guests = 3 Heller, Room with four beds = 8 Heller, Single room = 1 Silver 5 Heller
Suite (with room service) = 5 silver+
Healing potion (that was checked before and you know it heals at least 10 HP) = 20 Dukaten
MAGIC ITEM
A hat that three times increases your magic resistance = 3000 Dukaten (After three times it needs to be recharged that includes MORE ADDITIONAL COSTS!)
Did I mention permanent magical items are expensive? Oh and a fun one.
MAGIC TELEPORTATION STAFF
A failed magical teleportation staff that can teleport you 10 times. (After that it doesn’t work anymore.) It transforms yourself in a magical electrical bolt, you fly at the destination that you pointed at, transform back and all your equipment and clothing is missing: Did go away for 300 Dukaten at an auction.
Both the hat and the staff are examples of artifacts that exists in canon. 5th edition made magic items more common and watered down the costs immensely but we are still playing 4th.
THE MASTER
The master was very important. I was also very anxious about this part because in the campaign beforehand where I was a player there was also a social gathering of sorts and the only reason we had to apply there was that the plot demanded it. I cut the time there relatively short, they had some personal encounters (the lady with the butterfly wings wanted to flirt with Fernax and he had some problems getting her of him because she found his grumbling avoidance just too cute. Someone spoke to Miguele that he wanted to get with him in the bushes but he rebuffed him pretty easily.) But ultimately it was rather short because I didn’t wanted to linger there too long.
RIDDLE
The one with the six-sided circle was basically a paper chase with the environment with a hesindian twist, that was okay. The one with the rings and the stones totally stumped them but they passed all the others with flying colors. I really have some problems with them measuring how they will solve riddles and what is an appropriate brain twister.
ENDING
And there is also the aftermath of that adventure! All in all there were 3 relatively high-action sessions for this adventure. Including the aftermath and the hints of more adventures to come, what I’ll going to present now.
ADVENTURE
Fernax was down for the count because he was on a ship (And he was afraid of water so they used the tactic of making him drunk and carted him to the ship and let him sleep of his drunkenness.) But suddenly the ship stops. People are screaming and there is a lot going on. Miguele and Amene go out of their cabins to see what the trouble is all about and they see that the ship is frozen in place and they see a huge man, made totally out of ice, with black snow resting on his shoulders go from an isle directly to their ship on a bridge of frozen ice. Amene even spots behind the corrupted ice elemental a man in ragged clothing that seems to direct the monstrosity. Miguele shots the thing but the bullet just burrows itself into the giant block of ice and the elemental doesn’t even seems to notice. He uses the ring from the mage and a small windy looking man appeared who said. “Hey boss, what do you… Oh…” And looks at the ice elemental.
Miguele screams at him to do something and the small wind elemental is clever enough to break the ice and winding the ship forward. While he breaks the ice the crew throws every lamp and oil they have at the ice the elemental is standing on and setting that on fire. He breaks in, tries to emerge but gets rammed by a big whale, cracks forming on his body and he gets tackled by the whale and some dolphins who drive the thing down. The summoner is nowhere to be seen.
The captain is grief-stricken and explains to the group that this really never happened before and he has to repair his ship and he says that he is sorry… And the group feels really bad, because that was probably about the bow they are still carrying around that was most likely be craft by the arch-demon of ice and cruel-hunting.
First things first, they go to the mage-academy and all three guild-leaders analyze the damn thing, coming to the conclusion that it was likely crafted by a guild mage who had years and years of experience with deamonology and entrapped a mighty spirit there. Communing with the spirit would most likely be possible via an augmented communication spell (OOC: I pulled the spell out of my fingers, there are spells where you can “talk” with persons who are sleeping and appearing in their dreams. But that was basically a modified summoning spell that doesn’t pull the creature out of the bow, what would have likely not have worked, but instead pulled the characters in the bow, put not trapping them there. Hopefully.)
They talk with that for a bit but decide to talk with the mighty wind spirit, despite the possible risks involved in doing that. They appear on a flat snowy plane, don’t feeling any cold at all (at the moment.) And in irregular intervals there are appearing some spears of light that seemed to block a path. A voice appears that seems to come everytime from another row of light spears. The voice is very… Well fatalistic. “Hello master, are you here to give me more false hope today?” “We are not your master we have actually come to free you.” “Of course you have, master, of course, like the time you posed as my sister, yes? Very entertaining, master, yes. I know it’s the first time that you appear as a group of people, you really surpassed yourself there master, yes.” The voice is without any sympathy and really without any emotion.
They all ponder a bit but for some reason Fernax asks. “How can I shoot arrows from you?” And the voice says “like you always do, you take your fingers there where the bowstring would be, make a mockery of my name as always, like Zru or Urzl or Schrems or all the other very funny names you give me master, it’s always very entertaining.” “What happens when I say your full name.” The voice doesn’t say anything and even erupts from the same place as before with the faintest shimmer of… Hope… In his voice. “If you say my full name, Urzschrammada you release me. You know that, master, right?” Of course the players agree that they totally now about that and wants to get taken back, suddenly beginning to feel the cold creeping into their bones.
They rebuff all questions about how much the bow will cost and go out of town. Fernax licks his lips while laying his hands there were the bowstring would be and pulls back and it seems like he would pull a very thin silvery line back. They all look at one another and nod. Fernax says “Urzschrammada” and let and arrow loose.
There is a sudden blast of wind, the trees creak, a rushing gale topples potted plants over, let’s windows clatter and hats fly and over all the chaos our heroes hear a single word, freedom. Fernax has on his fingers a mark of cold. It looks like he had frostburn on his fingers that pulled the string, but with the help of some anointed of peraine, this is healed very fast, but his fingers seem to became a little stiff (I decreased his nimbleness by one point. That was a small price to pay if you consider that they ripped a weapon away from a very high positioned servant of an arch-demon and gained a great new alley.) When they sleep they all dream that a disembodied voice talks to them and promises that should they ever need him they only have to say his name. If they whisper his name the other winds wouldn’t bother them. If they say his name he himself will come and try to help them. If they scream his name he will gather all the winds that he knows and help them in every capacitiy they can. They wake up with a great feeling of accomplishment but now it comes to the loot.
One is a pretty erotic book with lots of interesting positions (pictured!) with a lot of text on them that they can’t read. There are two magic books that nobody of them could read, one book bound in red leather they could not read. and a loose collection of papers that (you guessed it) nobody of them could read. But there also took a skull with them, that seems to be carved out of a single big quartz and that miguele try’s to look into. As soon as he holds the skull for a moment he hears a voice in his head that he talks with (the others think he is crazy because he talks with a skull…) They find out that inside this skull is the soul of an old historian that would have no problem deciphering the books, if they may free him from that prison he finds himself in. They promise to bring him to a temple of Boron if he would be fine with translating the books, they make also clear that he doesn’t have too, but would like it anyway. He considers and after some back and forth he takes over Miguele’s body and translates the books nearly inhumanly fast. (He didn’t possess him and ran away with his body.) He then get’s back in his skull, gets… Well… exorcised and as a parting gift, everyone can now speak and understand an old language… All besides Fernax who can now understand the language of the scaled folk.
They check their translated books. One is a book with charlatan spells (for Amene.) The erotic book has a lot of… Interesting techniques that people could try. Another rare spellbook (for nobody right know), the book bound in red leather has some techniques to give stones special powers. (Lay a ruby inside a carved out stone bowl. Fill it with fresh spring water and lay cut off raven feathers inside out. Let it only out when the moon can shine on it, at day hide it away and put black cloth over it. If all water is gone use the ruby for a gold ring and you can find hidden rooms just like the dwarves do. And stuff like that.)
And the loose papers actually have the recipe for a magical perfume. (Annes number four) They give that to the guild they worked with before, for a copy of the recipe and one portion of the perfume what they gladly do. (The perfume of course goes to Miguele.)
They enjoy a nice little breakfast when someone talks to Miguele…
And what happens will be revealed next time, I hope the conclusion to this all was rewarding enough.