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Fire runes
Cinder
Abjuration [Fire]
Level: Rune 0, wiz 0
Components: V,S,
Casting Time: 1 standard action
Range: touch
Target: Any object under 2 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 2d2 points of fire damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 25 for cinder runes. A runeweaver can control not activating them based off his controlled trigger special ability
embers
Abjuration [Fire]
Level: Rune 1 , wiz 2
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Any object under 6 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 1d6 points of fire damage. Anyone with in three feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 26 for ember runes. A runeweaver can control not activating them based off his controlled trigger special ability
Small fire
Abjuration [Fire]
Level: Rune 2, wiz 3
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Any object under 10 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 2d6 points of fire damage. Anyone with in 5 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 27 for small fire runes. A runeweaver can control not activating them based off his controlled trigger special ability
Fire
Abjuration [Fire]
Level: Rune 3, wiz 4
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Any object under 14 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 4d6 points of fire damage. Anyone with in 10 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 28 for fire runes. A runeweaver can control not activating them based off his controlled trigger special ability
Blaze
Abjuration [Fire]
Level: Rune 4, wiz 5
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 16 pounds
Duration:permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d6 points of fire damage. Anyone with in 15 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 29 for blaze runes. A runeweaver can control not activating them based off his controlled trigger special ability
Inferno
Abjuration [Fire]
Level: Rune 5, wiz 6
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 20 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: Yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 5d8 points of fire damage. Anyone with in 20 gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 30 for inferno runes. A runeweaver can control not activating them based off his controlled trigger special ability
Wildfire
Abjuration [Fire]
Level: Rune 6, wizard 7
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 24 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: Yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 4d10 points of fire damage. Anyone with in 25 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 31 for wildfire runes. A runeweaver can control not activating them based off his controlled trigger special ability
Fire storm
Abjuration [Fire]
Level: Rune 7
[b]Components:[/b V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 28 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 8d6 points of fire damage. Anyone with in 30 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 32 for firestorm runes . A runeweaver can control not activating them based off his controlled trigger special ability
Hellfire
Abjuration [Fire]
Level: Rune 8
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 32 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 7d8 points of fire damage. Anyone with in 35 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 33 for hellfire runes. A runeweaver can control not activating them based off his controlled trigger special ability
Dragonfire
Abjuration [Fire]
Level: Rune 9
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: Any object under 36 pounds
Duration: permanent until discharged or specified by runeweaver
Saving Throw: see text
Spell Resistance: yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 5d12 points of fire damage. Anyone with in 50 feet gets to make a reflex save. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 34 for dragonfire runes. A runeweaver can control not activating them based off his controlled trigger special ability
Water runes
Raindrop
Abjuration [Water]
Level: Rune 0, wiz 0
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 2 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 1d3 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 25 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 1 pint per explosion.
Puddle
Abjuration [Water]
Level: Rune 1, wiz 2
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 5 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 2d4 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 26 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 4 pint per Casting.
lake
Abjuration [Water]
Level: Rune 2, wiz 3
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 8 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 2d6 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 27 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 2 quarts per Casting.
stream
Abjuration [Water]
Level: Rune 3, wiz 4
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 10 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 4d6 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 28 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 1 galleon per Casting.
Brook
Abjuration [Water]
Level: Rune 4, wiz 5
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 13 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 4d8 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 29 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 2 galleons per Casting.
river
Abjuration [Water]
Level: Rune 5, wiz 6
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 16 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 5d8 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 30 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 3 galleons per Casting.
Current
Abjuration [Water]
Level: Rune 6, wiz 7
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 20 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 4d10 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 31 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 4 galleons per Casting.
Rapids
Abjuration [Water]
Level: Rune 7
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 28 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 5d10 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 32 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 5 galleons per Casting.
Whitewater rapids
Abjuration [Water]
Level: Rune 8
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 34 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d10 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 33 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 10 galleons per Casting.
Waterfall
Abjuration [Water]
Level: Rune 9
Components: V, S
Casting Time: one standard action
Range: touch
Target: any object under 40 pounds
Duration: permanent until discharged by runeweaver
Saving Throw: none
Spell Resistance: no
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d12 points of water damage. Anyone with it pressed to their skin take full damage. The object on which the runes were written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, 34 for raindrop runes. A runeweaver can control not activating them based off his controlled trigger special ability, water runes also creates the same type of water found in the create water spell. It creates about 12 galleons per Casting.