-Revor Barker, Scholar documenting a battle against a Lord of the Uttercold and his army.
Lord of the Uttercolds are raised from a young age to lead armies and support them with their spells. They are charismatic leaders and fearless soldiers, they fight for victory and will not accept anything else.
Adventures: They will usually adventure as part an asignment from the military institution they are part of. Independant Lord of the Uttecolds might adventure for the thril of battle or the glory of victory.
Characteristics: Lord of the Uttecolds hold great power over death and cold. They rule large armies of undead and preform special misions with their unit.
Alignment: The art of the Lord of the Uttecold is evil. They are usually lawful due to being a military unit.
Religion: They usually follow the religion of the city they represent or they follow one of the gods of death(Vecna, Nerull and Wee Jas).
Background: From a young age children start training to be Lord of the Uttecolds. They are extremely specialized as a result of the years of training.
Races: They are usually of the race of the city they represent.
Other Classes: Paladins and clerics of good deities are against the use of undead and will be against the Lord of the Uttecold. Spellcasters who use fire will also be in a disagreement with Lord of the Uttecolds.
Role: They are spellcasters and minion controllers.
Adaptation: The class can be made to use any element except cold just by changing the abilities and the spell list.
GAME RULE INFORMATION
Lord of the Uttecold's have the following game statistics.
Abilities: Charimsa is the most important ability, with dexterity and strenght second.
Alignment: Must be Evil.
Hit Die: d6
Starting Age: As Wizard
Starting Gold: 4d4x10gp
Class Skills
The Lord of the Uttecold's class skills are: Concentration(Con), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Hide(Dex), Intimidate(Cha), Knowledge(Arcana, Religion, The Planes)(Int), Profession(Wis) and Spellcraft(Int).
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Lord of the Uttercold
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Special|
-0-|
-1-|
-2-|
-3-|
-4-|
-5-|
-6-|
-7-|
-8-|
-9-
1st|
+0
|
+0
|
+0
|
+2
|Horde, Unit, Rebuke Undead|4|2|-|-|-|-|-|-|-|-
2nd|
+1
|
+0
|
+0
|
+3
|Cold Tainted|5|3|-|-|-|-|-|-|-|-
3rd|
+2
|
+1
|
+1
|
+3
|Advanced Learning, Frozen Horde|5|4|-|-|-|-|-|-|-|-
4th|
+3
|
+1
|
+1
|
+4
|Negativity|5|5|1|-|-|-|-|-|-|-
5th|
+3
|
+1
|
+1
|
+4
|Advanced Learning, Piercing Uttercold|5|5|2|-|-|-|-|-|-|-
6th|
+4
|
+2
|
+2
|
+5
|Master|5|5|3|1|-|-|-|-|-|-
7th|
+5
|
+2
|
+2
|
+5
|Advanced Learning, Frozen Horde|5|5|4|2|-|-|-|-|-|-
8th|
+6/+1
|
+2
|
+2
|
+6
|This is Uttercold|5|5|5|3|1|-|-|-|-
9th|
+6/+1
|
+3
|
+3
|
+6
|Advanced Learning, Surrounded 1d6|5|5|5|4|2|-|-|-|-|-
10th|
+7/+2
|
+3
|
+3
|
+7
|I am your Leader|5|5|5|5|3|1|-|-|-|-
11th|
+8/+3
|
+3
|
+3
|
+7
|Advanced Learning, That Hurt|5|5|5|5|4|2|-|-|-
12th|
+9/+4
|
+4
|
+4
|
+8
|Surrounded 3d6|5|5|5|5|5|3|-|-|-|-
13th|
+9/+4
|
+4
|
+4
|
+8
|Advanced Learning, Join Us|5|5|5|5|5|4|-|-|-|-
14th|
+10/+5
|
+4
|
+4
|
+9
|Frostball|5|5|5|5|5|5|-|-|-|-
15th|
+11/+6/+1
|
+5
|
+5
|
+9
|Advanced Learning, Surrounded 5d6|5|5|5|5|5|5|-|-|-
16th|
+12/+7/+2
|
+5
|
+5
|
+10
|It's Alive|5|5|5|5|5|5|-|-|-|-
17th|
+12/+7/+2
|
+5
|
+5
|
+10
|Advanced Learning, Gimme Gimme|5|5|5|5|5|5|-|-|-|-
18th|
+13/+8/+3
|
+6
|
+6
|
+11
|Resist This|5|5|5|5|5|5|-|-|-|-
19th|
+14/+9/+4
|
+6
|
+6
|
+11
|Advanced Learning|5|5|5|5|5|5|-|-|-
20th|
+15/+10/+5
|
+6
|
+6
|
+12
|Transcendence|5|5|5|5|5|5|-|-[/table]
Class Features
All of the following are class features of the Lord of the Uttecold.
Weapon and Armor Proficiencies: A Lord of the Uttercold is proficient with all simple weapons and with two martial weapons. They are proficient with Light armor and can use them without fear of arcane spell failure.
Horde: Break this into two things, Horde and Unit. Might remove some confusion.
All undead under the Lord of the Uttercold's control are referred to as his horde.
Unit:The Lord of the Uttercold's unit includes himself and a few of his most powerful undead equal to his charisma modifier.
Spells:
A Lord of the Uttercold casts arcane spells from the Lord of the Uttercold spell list(see below). The Lord of the Uttercold can casts spells spontaneously just as a sorcerer. When a Lord of the Uttercold gains access to a new level of spells he automatically knows all the spells of that level.
To cast a spell the Lord of the Uttercold must have a Charisma score equal to 10 + the spell's level. The difficulty class for a saving throw against one of the Lord of the Uttercold's spells is 10 + the Spell Level + his charisma modifier.
He recieves bonus spells for a high charisma score.I have some concern about allowing extra spells when LotU can cast them in light armor, rebuke
Rebuke Undead (Su):
A Lord of the Uttercold can rebuke undead as an evil cleric of equal level.
Cold Tainted:
A Lord of the Uttercold gains Energy Substitution(Cold) and Tomb Tainted Soul as bonus feats at 2nd level even if he does not meet the prerequisites.
Advanced Learning (Ex):
Due to advanced learning a 3rd level Lord of the Uttercold can add any spell to his spell list from the necromancy school or that has the cold subtype. He gains another
spell every two levels after 3rd.
Frozen Horde (Ex):
At 3rd level the Lord of the Uttercold's horde gains cold resistance equal to his level +5 and his unit gains cold resistance equal to 10 + his level. His unit only benefits from the second part of this ability.
At 7th level his horde gains immunity to cold and his unit gains the cold subtype and fire resistance equal to
10 + his level.
Negativity Gaze (Su):
At 4th level the Lord of the Uttercold gains the ability to make a paralyzing gaze twice
+ Cha. modifier per
encounter day as a
immediate action. Any target within 60 feet must succeed on a will save versus fear equal to 10 + the Lord of the Uttercold's charisma modifier + half the Lord of the Uttercold HD. If the target fails it's save it is paralyzed with fear for
2 1d6 rounds. If it succeeds on it's save it is shaken for 1d4 rounds.
Piercing Uttercold:
At 5th level the Lord of the Uttercold gains the Lord of the Uttercold and Piercing Cold feats as bonus feats, even if he does not meet the prerequisites.
Master:
At 6th level the Lord of the Uttercold gains the Undead Leadership feat as a bonus feat even is he does not meet the prerequisites. He likewise gains a bonus to his leadership score equal to half his base attack bonus rounded up.
This is Uttercold (Su):
At 8th level the Lord of the Uttercold has become so focused on combining cold and negative energy that any
uttercold spell with the [Cold] descriptor he casts instead deals
50% cold and 50% negative energy damage.
Surrounded (Su):
At 9th level the Lord of the Uttercold is surrounded by an aura of uttercold. Treat this as 1d6 uttercold damage(half cold, half negative energy) to each creature within
60 30 ft. each round.
It also lowers the temperature in the area by 20°F. He can supress or resume this as a free action.
At 12th level this increases to 3d6 uttercold damage.
At 15th level it increases again this time to 5d6 uttercold damage.
I am your Leader (Ex):
At 10th level the Lord of the Uttercold's leadership is not limited to 25: it starts to follow the epic progression after 25.
That Hurt (Ex):
At 11th level,
any undead in the Lord of the Uttercold's unit is healed by cold damage.
Join Us (Sp):
At 13th level the Lord of the Uttercold can choose to animate any creature he or anyone in his unit kills. As a free action he can use any undead creation ability on any foe that died within one round. Only one foe may be animated in this way every
1d6 rounds day.
The LotU can still only control up to 4 x Caster level in undead. The LotU may still create undead with this ability, they just are not under his control.
**You've already got Animate Dead on his spell list, this would essentially make it obsolete if useable every 1d6 rounds. I've got to admit, its quite the ability. Kill someone's friend, then immediately animate them as your slave. Devious.
Frostball (Sp):
At 14th level a Lord of the Uttercold can shoot a ball of uttercold as a standard action. This ball does 1d6 cold damage per level. This benefits from both the Lord of the Uttercold and Piercing Cold feats.
Also any creature with the cold subtype takes half damage and creatures with immunity to cold take full damage. It is treated in all aspects as a fireball of 5th level except for the damage.
That makes no sense. I assume you meant to say that creatures immune to cold take NO damage, not full damage.
Also, when you get this ability you gain the power to do 14d6 damage as a Standard action. Either make this useable twice a day, or have 1d6 cold damage/ 2 levels instead. And still, 7d6 once a turn is damn good.
It's Alive (Su):
At 16th level the Lord of the Uttercold has learned how to make any type of undead he likes. He can create any undead with a CR equal to his HD plus 3. This takes 10 minutes and a body that can be altered with any form of undeath and not exceed his limit. If the Lord of the Uttercold doesn't have a body available he can create one using one soul per two HD of the body he is trying to create. When the body is recreated it is treated as if he were in a descerate aura and the Lord of the Uttercold had the corpsecrafter feat.
At 16th level, the Lord of Uttercold has learned how to make any type of undead he likes. Once per day, he may use Create Greater Undead as a CL20 spell-like ability with two limits: he must have a body as a material focus (or at least a number of Souls, most likely trapped within his own body, equal to half the HD of the undead he wishes to create), and he may only create undead with a CR equal to his HD+3. Any undead created with this ability have a permanent Desecrate cast upon them which only affects that unique undead.
Gimme Gimme (Sp):
A Lord of the Uttercold of 17th level can add a second effect to his Negativity Gaze. The target must also make a DC(10 + the Lord of the Uttercold's charisma modifier + half the Lord of the Uttercold HD) Fortitude save. to resist having his soul taken (As a
Trap the Soul cast by a Sorcerer of the LotU's level). It has the same save DC but it instead requires a Fortitude save.
If the target fails one save both effects take place. The soul is stored inside the Lord of the Uttercold and can only be gained back by killing him. He can then expend the soul as he sees fit.
This ability is useable once per day.
Maybe change the name to 'Seize the Core'? Sounds better.
Resist This (Su):
Whenever a Lord of the Uttercold of 18th level fails to bypass a creature's spell resistance the target is affected by the Surrounded ability even if he is not currently in range.
Transcendence (Ex):
When the Lord of the Uttercold reaches 20th level he has mastered cold and death alike. He gains a special version of the Dry Lich template called Uttercold Lich, see below.
Uttercold Lich
An uttercold lich is usually seen at the command of large armies. With a combination of their death and cold spells they are almost unstopable.
They appear like a normal lich except they are covered with thin sheets of ice.
An Uttercold lich speaks any languages it knew in life.
Creating An Uttercold Lich
"Uttercold lich" is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylacteries(see below).
An uttercold lich has all the base creature's statistics and special abilities except as noted here.
Size and Type
The creature’s type changes to undead and he gains the [cold] subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s.
Armor Class
A uttercold lich's natural armor increases with 2 due to the cold surrounding him.
Attack
An uttercold lich has a touch attack that it can use once per round. An uttercold lich armed with a weapon uses its touch or a weapon, as it desires.
Damage
An uttercold lich without natural weapons has a touch attack that uses uttercold(half cold, half negative energy) to deal 1d6+charisma modifier points of damage, a Will save (DC 10 + ½ uttercold lich’s HD + uttercold lich’s Cha modifier) halves the damage. An uttercold lich with natural weapons can use its touch attack or its natural weaponry, as it prefers.
If it chooses the latter, it deals 3d8 points of extra damage on one natural weapon attack.
Remove that, and it looks good.
Special Attacks:
An uttercold lich retains all the base creature's special attacks and gains those described below. Save DCs are equal to 10 + 1/2 uttercold lich's HD + Cha modifier unless otherwise specified.
Aura of Despair (Su):
An uttercold lich is surrounded by a terrible sense of age, loss, and death. Any creature within a 60-foot radius must succeed on a Will save or be shaken for 1d4 rounds. A creature that successfully saves cannot be affected again by the same uttercold lich's aura of despair for 4 hours.
Constitution Drain (Su):
Any living creature an uttercold lich hits with its touch attack must succeed on a Fortitude save or take 1d6 points of Constitution drain. With each successful drain, the uttercold lich gains 5 temporary hit points.
Any creature that makes the Fortitude save cannot be affected by this Uttercold Lich's constitution drain for 24 hours.
Special Qualities:
An uttercold lich retains all the base creature's special qualities and gains those described below.
Change Shape(Su):
Uttercold liches are usually part of a royal court and as such can't run around as skeletal ice blocks all the time. As a standard action an uttercold lich can assume a form that resembles anything for the norm of his race before he became undead.
This functions as an Alter Self spell, cast by a Sorcerer of the Uttercold Lich's HD.
Turn Resistance (Ex):
An uttercold lich has +6 turn resistance.
Damage Reduction (Su):
An uttercold lich's icy flesh is cold and hard, giving it damage reduction 10/bludgeoning and magic.
Change DR to 15/bludgeoning and magic. This version has less natural armor.
Icy Backlash (Ex):
Everytime an uttercold lich
is hit with a melee weapon suffers damage as a result of melee, some of the ice encasing his skin shatters. This deals 1d6 piercing and
2d6 1d6 uttercold damage to the attacker.
Fast Healing (Ex):
An uttercold lich recovers 2 points of damage each round as long as it is in a cold(temperature at of below 40°F) environment.
Immunities (Ex):
Uttercold liches have immunity to electricity, positive energy, polymorph (though they can use polymorph effects on themselves), and mind-affecting spells and abilities.
Unholy Toughness (Ex):
An uttercold lich gains a bonus to its hit points equal to its Charisma bonus (minimum +1) times its Hit Dice.
Abilities: Increase from the base creature as follows: Dex +2, Int +2, Cha +4. As an undead creature, an uttercold lich has no Constitution score.
Skills: Uttercold liches have a +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search, and Spot checks. Otherwise same as the base creature.
Environment: Any.
Organization: Solitary or Unit (1 Utterold lich, plus 5-20 Undead).
Challenge Rating: Same as the base creature +3.
Treasure: Standard coins; standard goods; double items.
Alignment: Any nongood.
Advancement: By character class.
Phylactery
An uttercold lich has 4 phylacteries made entirely of blue ice(Frostburn p.80). When an uttercold lich dies it's body is reformed by making the ice of the closest phylactery grow to his form. Once a phylactery is used it takes 8 hours of uninterupted meditatian to make a new one.
To destroy a phylactery is has to be in direct contact with a fire elemental for 1 hour. The lich is immediatly alerted when one is destroyed and will most likely instantly start creating a new one.
Seems unnecessary. Just say that each phylactery piece has DR 100/Fire and has 50 hit points.
The create one of these phylacteries a solid piece of blue ice has to be found. It is then shaped into the form of the uttercold lich's heart. After 4 heart shaped ice pieces have been made he completes the ritual by killing himself.
Lord of the Uttercold Spell List:
0th Level: Detect magic, daze, ray of frost, ghost sound, disrupt undead, touch of fatigue, inflict minor wounds;
1st Level: Bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment, grease, lesser orb of ice, snowsight;
2nd Level: Blindness/deafness, command undead, darkness, death knell, Desecrate, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II, chill metal, ray of ice, frost breath, snow walk;
3rd Level: Animate Dead, Crushing despair, halt undead, inflict serious wounds, Magic Circle against Good/Evil/Law/Chaos, ray of exhaustion, speak with dead, summon undead III, vampiric touch, sleet storm, shivering touch, energy vulnerability, winter's embrace;
4th Level: Bestow curse, contagion, death ward, dispel magic, enervation, Evard’s black tentacles, fear, giant vermin, inlfict critical wounds, phantasmal killer, poison, summon undead IV, wall of ice, orb of ice, ice shield, ice storm, wall of fire;
5th Level: Blight, cloudkill, fire in the blood, greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood, slay living, summon undead V, undeath to death, unhallow, waves of fatigue, cone of cold, flesh to ice, blizzard;
6th Level: Acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion, freezing sphere, freezing fog, freezing glance, death hail;
7th Level: Control undead, destruction, finger of death, greater harm, mass inflict serious wounds, song of discord, vile death, ice claw, control weather;
8th Level: Create greater undead, horrid wilting, mass inflct critical wounds, symbol of death, polar ray, field of ice, deadfall, frostfell;
9th Level: Energy drain, imprison soul, mass harm, plague of undead, wail of the banshee, ice assassin, obedient avalanche, fumblewinter;