Alright, Winner is dungeons!
We'll still be Afraid, so vote for what we're doing with our fear!
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Alright, Winner is dungeons!
We'll still be Afraid, so vote for what we're doing with our fear!
Train in medicine poison (after seeing it hurt or friend we must) and public speaking.
I agree with the public speaking (assuming we get the full 10 points despite being afraid?)
I don't know about medicine though. Using your logic, if we had composure then the snake might not have even attacked and no one would have gotten hurt, and it could have more direct benefit in terms of being like Royalty cause I can't imagine the Queen of England looking down if someone she knew told her to.
So I am going with public speaking and Royal Demeanor.
This looks quite an unusual and interesting game.
I vote that we study 'Lore' and 'Reflexes'.
Dublock, you do realize we are taking a penalty to Royal Demeanor skills right?
Anyway, I vote Accounting and Reflexes.
Elodie could probably use some Divination. Could be nice to have some mystical powers trained up before she becomes a Lumen, and we've currently got that nice bonus to Faith.
Remind me, since Faith and Lumen are both "Mysticality" skill groups, do you get a bonus to Lumen for learning Faith, or does Divination only enhance other Faith-based skills?
Either way, I'd still like to see some Divination. The other vote is still for Accounting.
i'll second that with another vote for accounting and divination.
It's in the second chapter, and I'll probably take that and put it in the first post.
Also, yes. Learning divination and other faith-skills will give us veeerry small bonuses to learning Lumen skills, and the other way around. It also will boost other faith-based skills, and it will do so by a much larger percentage.
Well, now, this seems interesting. I'll vote Accounting and Divination.
Accounting/Divination looks fine, yeah.
Wait, we can take the same class twice?
I agree. Reflexes and Reflexes.
In the immortal words of Piccolo from DBZ Abridged... "DOOOOOOOOOOOOODGE!!"
Chapter 6 - Week 4 - Mood: Afraid
or
Princess of Tennis
SpoilerAlright! Let's go look at all the people our kingdom has locked away!
http://i810.photobucket.com/albums/z...Part%206/1.png
We're not happy about the whole 'people rotting or awaiting punishment in dark cells' thing.
http://i810.photobucket.com/albums/z...Part%206/2.png
Our skills, for the curious.
http://i810.photobucket.com/albums/z...Part%206/3.png
Wooh! Wallball!
http://i810.photobucket.com/albums/z...Part%206/4.png
Wooh! New unlockable activity! Remember how I said that sometimes we'd get new activities by leveling up skills? Well, this is one of them. Yay.
I thought this happened at 50, but I guess Sports happens earlier.
http://i810.photobucket.com/albums/z...Part%206/5.png
And we're trusting druids for finances because...?
http://i810.photobucket.com/albums/z...Part%206/6.png
I guess?
"It's certainly not empty, though. It seems like we get more servants every day."
Coulda fooled me, honey.
"I was so worried about Charlotte, after that snake bit her..."
http://i810.photobucket.com/albums/z...Part%206/7.png
Well, hopefully, what we don't know can't hurt us.
"Maybe she has a guardian angel!"
...Believe as you like, honey.
Anyway, it's weekend time!
http://i810.photobucket.com/albums/z...Part%206/8.png
Our current mood.
http://i810.photobucket.com/albums/z...Part%206/9.png
And our activities options. As you can see, Sports has been added!
Talk To Our Father: ???
Talk to Julianna: ???
Attend Court: +2 Yielding, +1 Depressed, +1 Pressured
Attend Service*: -1 Afraid
Explore Castle: +1 Lonely, +1 Afraid
Play with Toys: +1 Yielding, +1 Lonely, +1 Cheeful.
Visit Dungeons* +1 Willful, +1 Angry
Visit Tomb: +1 Depressed, +1 Afraid
Walk in the Gardens: +1 Lonely, +1 Cheerful.
Sneak Out: +1 Lonely, +2 Willfull
And new....
Play Sports*: +1 angry
Until I go to bed in 3 or so hours: What shall we do this weekend?
Talk to the Dad, he has that crystal still. Also I don't know if we really need to work on the mood. (do we?)
Nothing ventured, nothing gained. Let's Sneak Out! :smallbiggrin:
It should make Willful the dominant personality trait, if I'm not mistaken, which should help to mix things up a bit.
I also vote we sneak out. Preferably while humming the Mission: Impossible theme.
I'm thinking we talk with dad. We need that crystal.
Let's take it easy for now and just play some sports. Then we can attend service next week and we should be done with the whole Afraid/Depressed mess for the time being. Those two don't seem like terribly useful moods. Sneaking out would too, but that'd push us deep into Willful which would be annoying when or if we want to switch to anything else.
I say we visit Dad. I don't want to end up Willful yet as it will give us a penalty to learning Accounting. Once we have our Lumen Crystal I'll be all for it since it gives us a bonus on Lumen Skills, but for the time being Afraid/Depressed is better for us; assuming of course we are still going for the Lumen Crystal.
Visit dad sounds right for me too.
We just failed a poison check. We need to train medicine: poison people. Some Diviniation too?
And visit dad I guess.
I hate to rely on spoilers, but do we need to seriously focus on Accounting as much as we have been, or can we delay it a bit? Because being Willful would give is a bonus to Intrigue, and I'm a bit worried about Elodie not having that.
Though, really, just getting out of Afraid would help on that front.
Oh, and is it just me, or did Charlotte just die off-screen? Or was she just horribly scarred and traumatized, so that she'll return later on as a hideously disfigured supervillain?
To get the Lumen Crystal you need a 50-70 Accounting, I'm not sure on the exact amount as by the time I got the Crystal in the demo I was getting huge amounts of Accounting per week. If we don't want the Crystal Accounting isn't an immediate concern. During the course of the demo, 10 or so weeks, that was the only Accounting Check I saw.
As for Charlotte, I have two theories on that front, both based on information we didn't get so I'll spoiler them.
SpoilerIf Elodie gets bit by the snake Charlotte magically heals her. It is possible Charlotte could use such magic on herself and be fine.
The 50 point poison tip explains that it is possible to inoculate someone against the poison of a snake, but only against one species and not permanently. Combine this knowledge with Lucille wanting to leave immediately and her confidence that her child will be okay despite being poisoned by a deadly toxin with no known antidote and it suggests that she may have been trying to kill Elodie. After all, her husband is second in line for the throne.
Also, there really does seem to be a large number of valid ways through the game, as well as some interesting choices that would come up soon if we had trained the right things.
It is also amusing to see how unfocused an Elodie we're making. If we really wanted to, we could pretty much have maxed out Economics completely by now. :smalltongue:
It's 60 Accounting, I think. Since someone's spoiled the sort of numbers.
Lottie's totally alive. I know this because there's stuff -- I haven't done it, but I've heard of it -- that can involve her later.
Anyway, getting magic is totally optional, though there are benefits for getting and training bits of it (I reccomend sense) as early as possible.
Of course, there are also benefits for different subjects, so it's a tricky call...
The number of ways through the game is what excites me about this playthrough -- I tend to be conservative and make somewhat similar choices each time, and I'm hoping other brains will produce blind territory for me.
You know what, I want to change my vote. Let's play Sports. That should get rid of our penalty to intrigue so we can boost Intrigue Foreign Affairs and Court Manners up to 10 this week so when one of the next couple events(possibly the next) comes up we can make an informed decision.