1st Level Maneuvers
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FLOWING MOMENTUM
Scarlet Rose (Stance)
Level: Swordsage 1, Warblade 1
Prerequisites: None
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
Whilst in this stance you are able to move more freely and build up speed more easily, allowing you to dodge attacks more easily. For every 10ft of movement covered whilst in this stance, you gain a +1 dodge bonus to armour class. The total amount of distance covered resets to 0 (reducing any bonus gained to +0) at the start of your turn. The maximum bonus that can be gained from this ability is +1 per three initiator levels.
LIGHTNING SPEED
Scarlet Rose (Boost)
Level: Swordsage 1, Warblade 1
Prerequisites: None
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: 1 Round
Whilst using this ability you do not provoke any attacks of opperunity due to movement.
SIDE-SHUFFLE
Scarlet Rose (Counter)
Level: Swordsage 1, Warblade 1
Prerequisites: None
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
You are able to make use of an athletic form and graceful movement to avoid a potentially hazardous blow. You may use this counter to gain a bonus to your armour dependent on your ranks in Perform (Dance), gaining +1 point with 4 ranks and an additional +1 point per every 3 ranks thereafter.
SWIFT STRIKE
Scarlet Rose (Strike)
Level: Swordsage 1, Warblade 1
Prerequisites: None
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: Any two creatures within range
Duration: Instantaneous
You are able to enhance your strikes with your swift and fluid movement. To use this strike you must use two weapons (though if you are only wielding one weapon you can substitute an unarmed strike if you have the Improved Unarmed Strike feat). You must make an attack against two foes within range (taking the normal penalties for two-weapon fighting).
2nd Level Maneuvers
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DECEITFUL DANCE
Scarlet Rose (Strike)
Level: Swordsage 2, Warblade 2
Prerequisites: None
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: Any creature within range
Duration: Instantaneous
Your movements are able to subtlety conceal your intentions in combat, allowing you to strike at your foes more easily. When using this ability you may make a free feint attempt against your foe (and you may substitute Perform (Dance) for Bluff). If successful, you may make either a single melee attack or an attack with your weapons in each hand (with the normal two weapon fighting penalties) in addition to the normal bonuses for feinting. Unlike a normal feint attempt, the foe losses his/her/it's dexterity bonus against both attacks (in the case of using two weapons) upon success. If the feint is unsuccessful however, the attacks also fail as well.
GRACEFUL INSTINCT
Scarlet Rose (Counter)
Level: Swordsage 2, Warblade 2
Prerequisites: None
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
When faced with danger, are able to weave and twist in such a way as to avoid attacks purely from dancing skill and talent. You may use this ability to make a perform (Dance) check in place of a reflex save.
RUSHING GALE
Scarlet Rose (Strike)
Level: Swordsage 2, Warblade 2
Prerequisites:None
Initiation Action: Full-Round Action
Range:Melee Attack
Target: Any creature within charge range
Duration: Instantaneous
You are able to move in any way needed to reach your foe for a devastating double attack. Whilst using this ability you may charge a single foe. Unlike a normal charge, you are not limited to a straight line and can make as many turns and route alterations as desired. If you are wielding two weapons you may strike with both weapons during this charge action (taking the normal two-weapon fighting penalties).
3rd Level Maneuvers
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LIGHTNING SKIRMISH
Scarlet Rose (Stance)
Level: Swordsage 3, Warblade 3
Prerequisites: 1 Scarlet Rose Maneuver
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
Whilst in this stance you are able to move more freely. You may use two-weapon fighting whenever you strike a foe as a standard action. Additionally, whilst in this stance you gain a +10 enhancement bonus to speed (this enchantment bonus stacks with any other enhancement bonuses gained via Scarlet Rose).
RISING WIND
Scarlet Rose (Strike) [Air]
Level: Swordsage 3, Warblade 3
Prerequisites: 1 Scarlet Rose Maneuver
Initiation Action: Full-Round Action
Range: 25ft + 5ft per two initiator levels
Target: Any creature within range
Duration: Instantaneous
You are able to strike at the air so quickly and precisely that you can disrupt air currents, causing a powerful backlash. You may use this maneuver to strike a foe at range. You may may only make a standard attack action against the target. You must have both line of sight and line of effect to the target. This maneuver is a supernatural ability.
WHIRLWIND STIRKE
Scarlet Rose (Strike)
Level: Swordsage 3, Warblade 3
Prerequisites: 1 Scarlet Rose Maneuver
Initiation Action:1 Standard Action
Range: Melee Attack
Target: All creatures within range.
Duration: Instantaneous
You are able to circle quickly on the spot, building up great speed and using your mobility to strike at foes easily. You may make a free attack against all creatures within range of your attacks. If you have a second weapon, you may make 1 additional attack to a single creature after all other attacks have been resolved.
4th Level Maneuvers
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DEADLY DANCE
Scarlet Rose (Boost)
Level: Swordsage 4, Warblade 4
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: 1 Round
Whilst using this maneuver you are able to move and glide around your foes with ease. You gain a bonus to attack rolls and damage rolls dependent on your ranks in Perform (Dance), with the bonus to attack rolls equal to +1 per 5 ranks and the bonus to damage rolls equal to +1D6 per 5 ranks.
QUICK MOMENTUM
Scarlet Rose (Strike)
Level: Swordsage 4, Warblade 4
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: Full-Round Action
Range: Melee Attack
Target: Any 1 Creature
Duration: Instantaneous
A rush of adrenaline enables you to move quickly and strike at the same time. Whilst using this ability, you may move up to twice your base land speed (including any bonuses to speed). If you pass a foe at any point during your moment, you may make an attack against that foe, gaining a +1D6 bonus to the damage rolls, then continue the movement. You may only attack one foe, though you may still make two attacks if wielding two weapons (at the normal two-weapon fighting penalties).
WALL OF WIND
Scarlet Rose (Counter)
Level: Swordsage 4, Warblade 4
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
You are able to move fast enough to form the wind around you, enabling you to throw off small objects such as arrows and bolts. This counter grants a +4 dodge bonus against ranged attacks and 50% miss-chance against them. The miss-chance only applies to bolts, arrows etc as well as objects that are only medium sized or smaller (so a bolt from a siege crossbow would not be subject to it, for instance).
5th Level Maneuvers
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DECISIVE DANCE
Scarlet Rose (Strike)
Level: Swordsage 5, Warblade 5
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: Any creature within range
Duration: Instantaneous
You are able to strike foes with such force that their body visibly shakes and trembles. To use this strike you must use two weapons. You must make an attack against the target with both weapons. If both weapons hit the foe instantly takes +2D6 points of weapon damage and 4 points of dexterity damage.
LIGHTNING STRIKE
Scarlet Rose (Strike)
Level: Swordsage 5, Warblade 5
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: Any 2 creatures within range
Duration: Instantaneous
This ability functions like swift strike, with two exceptions. Firstly, you gain an additional attack against each creature at your highest base attack bonus (then applying the penalties for two-weapon fighting). Additionally, if both foes are hit, they both take +2D6 points of additional weapon damage, and an additional +2D6 if both are hit twice.
6th Level Maneuvers
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ELUSIVE GRACE
Scarlet Rose (Counter)
Level: Swordsage 6, Warblade 6
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: 1 Immediate Action
Range: Personal
Target: Self
Duration: Instantaneous
You are able to utilise your graceful moves to avoid dangerous effects not only easily, but without them leaving a single scratch on you. This ability functions just like Graceful Instinct, except that whilst using this maneuver you also gain the benefits of evasion.
RISING TEMPEST
Scarlet Rose (Stance) [Air]
Level: Swordsage 6, Warblade 6
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: Full-Round Action
Range: 50ft + 5ft per initiator level
Target: Any creature within range
Duration: Instantaneous
Your ability to propel energy through the air improves to not only hurt foes, but hurl them backwards. This ability functions just like Rising Wind except that you are able to make a full-attack action. This maneuver is a supernatural ability.
7th Level Maneuvers
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STOPPING STRIKE
Scarlet Rose (Stance)
Level: Swordsage 7, Warblade 7
Prerequisites:2 Scarlet Rose Maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: Any creature within range
Duration: Instantaneous
Your attacks are able to echo throughout a creatures body and stop them in their tracks. Foes struck by you whilst in this stance must pass a fortitude save (DC 10 + half your initiator level + charisma modifier) or until the start of your next turn they are denied their dexterity bonus to armour class.
HURRICANE MOMENTUM
Scarlet Rose (Strike)
Level: Swordsage 7, Warblade 7
Prerequisites: 2 Scarlet Rose Maneuvers
Initiation Action: Full-Round Action
Range: Melee Attack
Target: Any 2 Creatures
Duration: Instantaneous
A rush of adrenaline enables you to move at almost supernatural speeds. This ability functions just like Quick Momentum with a few exceptions. You may move three times your base land speed (instead of twice your base land speed). Additionally, you may attack any two foes you pass and dealing +2D6 damage per attack. If you are weilding a weapon in either hand, you may make an attack roll with both weapons against each target (taking the normal two-weapon fighting penalties).
8th Level Maneuvers
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RIDE THE LIGHTNING
Scarlet Rose (Boost)
Level: Swordsage 8, Warblade 8
Prerequisites: 3 Scarlet Rose Maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: Self
Duration: 1 Round
Your movements start to become a blur in the eyes of your enemies, with your grace and style allowing you to move freely. You gain a +1 bonus to attack rolls, weapon damage rolls, armour class and saving throws per 4 rank in Perform (Dance). Additionally, you gain a +20ft enhancement bonus to your base land speed and a reach of 5ft.
WHIRLWIND TEMPEST
Scarlet Rose (Strike)
Level: Swordsage 8, Warblade 8
Prerequisites: 3 Scarlet Rose Maneuvers
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: All creatures within range.
Duration: Instantaneous
You are able to circle quickly on the spot, building up great speed and power to unleash devastating effects on those close by. This ability functions just like Whirlwind strike with a few exceptions. Firstly, you must be wielding two weapons to use this maneuver (though you can substitute an unarmed strike if you have the Improved Unarmed Strike feat). You may make an attack with each weapon (at the normal two weapon fighting penalties) against all foes within range. Additionally, foes hit with both attacks take +2D6 points of damage.
9th Level Maneuvers
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DANCE OF FOUR WINDS
Scarlet Rose (Strike)
Level: Swordsage 9, Warblade 9
Prerequisites: 4 Scarlet Rose Maneuvers
Initiation Action: Full-Round Action
Range: Melee Attack
Target: Any 3 creatures
Duration: Instantaneous
Your master of the graceful arts enables you to move almost at godly speeds with great power. This strike functions like Hurricane Momentum with a few exceptions. Firstly, you may move up to 4 times your base land speed. Secondly, you may strike any foe you encounter, gaining a single attack with each weapon against each foe. Any foe struck successfully with both attacks takes +4D6 points of damage and must pass a fortitude save (DC 10 + half initiator level + charisma) or take 2D6 points of dexterity damage.