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Re: [Welknair Update/Game Idea] Fourth Land
Homestuck's timetravel was the best. "The thing with time travel is, you cannot overthink it. Just roll with it and see what happens, and above all try not to do anything stupid."
Could it perhaps be 'harmony' or 'friendship'? That's what immediately comes to mind for me.
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Re: [Welknair Update/Game Idea] Fourth Land
I'm a fan of futurama's myself.
Page One is often the title page
Fry goes back and becomes his own grandfather. No paradox, just awkward family reunions. "So perhaps it's "Name", like Truenaming but not ridiculous
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Re: [Welknair Update/Game Idea] Fourth Land
I personally like Primer's model, but if you ain't into physics, that thing'll bore you to TEARS.
I just had a brain-flash; we're all fictional, within the world; bringing together the intro and some of those hints, we are a story that has bucked its creator's control.
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Re: [Welknair Update/Game Idea] Fourth Land
I like that idea quite a bit...
Dat brainflash sounds about right...
Favorite Time Travel is stable loops, A'la Back to the Future and MLP.
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Re: [Welknair Update/Game Idea] Fourth Land
Whoop there it is. That definitely sounds like it could be right. Nice work.
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Re: [Welknair Update/Game Idea] Fourth Land
I'm considering the inclusion of an energy that conveys Space.. The result would be much like the one that conveys time - Fields wherein time/space works a rate relative to everything outside the field.
Red, Blue, Yellow.
Example: Space 2 field would result in someone traveling one space inside equaling someone traveling two outside. -2 would result in the opposite effect. Given how much you guys messing and exploiting physics.. It only seemed natural. A code to live by.
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Re: [Welknair Update/Game Idea] Fourth Land
You... are much too kind to us.
Seriously, what did we do to deserve this kinda windfall?
If we can set up a moving field, progressive-speed FTL travel is in our grasp! (Very simple; lock the back end of a Time-and-Space Dilatory Field to the back of your "ship". Fly it wherever you want.)
Also, there is miniaturization, which, due to a lack of atomization, means we can scale things infinitely! (Or practically so...)
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Amechra
You... are much too kind to us.
Seriously, what did we do to deserve this kinda windfall?
I felt like being generous. And I know that you guys (And my mad-scientist player) will use it to great effect. Do expect it to be quite rare though.
Quote:
Originally Posted by
Amechra
If we can set up a moving field, progressive-speed FTL travel is in our grasp! (Very simple; lock the back end of a Time-and-Space Dilatory Field to the back of your "ship". Fly it wherever you want.)
Also, there is miniaturization, which, due to a lack of atomization, means we can scale things infinitely! (Or practically so...)
My favorite sort of FTL travel! Though it would be overcoming the limits of the movement-conveying energy, not speed-of-light limits. Because hey. What's "Light" again? :smallwink:
That reminds me! Are there any specific things you guys would like to see in the game? These can range from "Some way to achieve FTL travel" to "MAGITECH" to "A balance between utility and combat powers". Do keep in mind this is me we're talking about, so I'm already keeping general balance and game-guideline stuff in mind. But if you have any specific requests/suggestions, I'll consider them.
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Re: [Welknair Update/Game Idea] Fourth Land
I honestly trust you to do whatever. Ok, so traditional alignments are out. Colorwheel?
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Re: [Welknair Update/Game Idea] Fourth Land
You know this is going to end in fire and oblivion, right? Isn't it obvious? Elemental pokemon!
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
That reminds me! Are there any specific things you guys would like to see in the game?
Magitech as a form of controlling the elements in uncommon ways (Ray Of gravity anyone? How about negative Structure? )
Quote:
Originally Posted by
Welknair
Example: Space 2 field would result in someone traveling one space inside equaling someone traveling two outside. -2 would result in the opposite effect. Given how much you guys messing and exploiting physics.. It only seemed natural. A code to live by.
Now to find a way to build the super hat of of storing, where the only remaining problem getting control of some non-Euclidean geometry.
Also question. What happens if you start removing structure from people?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
radmelon
You know this is going to end in fire and oblivion, right?
Oh yeah. I realized that a while ago. May as well embrace it!
Quote:
Originally Posted by
jojolagger
Magitech as a form of controlling the elements in uncommon ways (Ray Of gravity anyone? How about negative Structure? )
That's what Seventh and Alchemies are for, my friend. Seventh and Alchemies.
Quote:
Originally Posted by
jojolagger
Also question. What happens if you start removing structure from people?
What do you think an "Attack" is? :smallwink: They will return.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
What do you think an "Attack" is? :smallwink: They will return.
Okay then, What if you apply negative structure to something?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
jojolagger
Okay then, What if you apply negative structure to something?
Under normal circumstances, "Negative First" is too unstable to really do anything with. It just sort of disperses in a cloud of structural decay. With the use of Seventh Masteries, however, it is possible to stabilize it. Alchemies can then be used to craft it...
They always return.
If you were to straight-up add neg-1st to pos-1st, the result would be less pos-1st.
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Re: [Welknair Update/Game Idea] Fourth Land
Hm..
Cyclical. I wonder what that does to philosophy.
I know what I want.
Or even... logic. Or Religion. Or morality. Squeee!
I want non-linear logic. I know that the Far East has a more cyclical, pre-decided logic, which would be fun to look at. I mean, if you're changing the physics, might as well change the metaphysics.
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Re: [Welknair Update/Game Idea] Fourth Land
Oooh...requests!
Too bad this is already my dream come true! I trust you Welknair. Though if I think of anything I'll be sure to mention it.
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Re: [Welknair Update/Game Idea] Fourth Land
Okay, so humor me. If there is no minute building block particle (the atom), would one blast of remove structure or remove lifeforce kill instantly? How would you defend your self, a force-field of floating bits of structure? I understand that the practical should never come close to this system, but not many people want a gritty one-hit kill combat system, and those who do don't want to kick physics until it cries.
Can't wait for the release, I have to get a copy of this.:smallbiggrin:
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
SamBurke
Hm..
I know what I want.
I want non-linear logic. I know that the Far East has a more cyclical, pre-decided logic, which would be fun to look at. I mean, if you're changing the physics, might as well change the metaphysics.
Hmm... I'll need to think about this a bit.
Quote:
Originally Posted by
TravelLog
Oooh...requests!
Too bad this is already my dream come true! I trust you Welknair. Though if I think of anything I'll be sure to mention it.
:smallbiggrin: Please do!
Quote:
Originally Posted by
Xechon
Okay, so humor me. If there is no minute building block particle (the atom), would one blast of remove structure or remove lifeforce kill instantly? How would you defend your self, a force-field of floating bits of structure? I understand that the practical should never come close to this system, but not many people want a gritty one-hit kill combat system, and those who do don't want to kick physics until it cries.
Can't wait for the release, I have to get a copy of this.:smallbiggrin:
I'm trying to avoid giving away too many specifics about how exactly this works until I get that copyright, but I can assure you that there will be no "1-hit-KO" in the manner you're talking about. It is very difficult to remove the entirety of an energy from a creature in a single blow.
And I'm glad you're liking where this was going! For a little while there I thought it was going to be so weird no one would even consider playing it!
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
radmelon
You know this is going to end in fire and oblivion, right? Isn't it obvious? Elemental pokemon!
I think Ice might do quite nicely.
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Re: [Welknair Update/Game Idea] Fourth Land
I have a question, are there any liquids? and if so how do they work?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
IreliVent
I have a question, are there any liquids? and if so how do they work?
There will be liquids, and other states of matter. Matter is the next big thing for me to tackle. Most matter-properties are covered by Energies, but not all. I have some work to do there. Millenia before our blind eyes.
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Re: [Welknair Update/Game Idea] Fourth Land
Um... Hi?
I was...pointed in the direction of this thread. And...I think I'm here to contribute, but I'm not really sure if I can, or about what.
All that I really know about copy-right law is that a physical manual ( a copy ) has to be established and sent in to the Library of Congress for proof of copy-right and author-ship. Copy-right is established by creation, not by recognition from the Library. But one of the expected requirements of that establishment is a signed and dated piece of physical material by the author.
Um...I'll try to be quiet now. Also, pickle?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Story Time
Um... Hi?
I was...pointed in the direction of this thread. And...I think I'm here to contribute, but I'm not really sure if I can, or about what.
All that I really know about copy-right law is that a physical manual ( a copy ) has to be established and sent in to the Library of Congress for proof of copy-right and author-ship. Copy-right is established by creation, not by recognition from the Library. But one of the expected requirements of that establishment is a signed and dated piece of physical material by the author.
Um...I'll try to be quiet now.
I can use as many opinions as I can on as much of this as I can. What are your general opinions about what you see going on here?
I'll look into that bit about Copyright.. I hadn't heard about that before.
Edit: I think it'd be a good idea if I gave a formal listing of my design goals:
1. To make a game that is fun and that people enjoy playing. (Duh)
2. To make a game that allows for cool stories that people make together.
3. To make a game that is placed in a world entirely unlike our own, allowing players to grow and explore in a novel environment.
4. To foster various virtues and values, such as but not including: Teamwork, Compassion, Creativity, Bravery, Selflessness and Curiousity.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
I can use as many opinions as I can on as much of this as I can. What are your general opinions about what you see going on here?
I'm, not sure what I see going on in here. The opening posts were...interesting. I think that I see that Welknair believes he has a really good idea. I suppose that I want to support that idea, but neither am I exactly certain what the idea is. So, while theoretical brain-storms are interesting, I should probably say to give a true evaluation of what Welknair plans, I'll have to physically see it in my game table.
Now, honestly, I don't want to pressure you to do that.
Quote:
Originally Posted by
Welknair
I'll look into that bit about Copyright.. I hadn't heard about that before.
Yeah, they send you a certificate after searching their records and finding no ridiculously obvious matches. That's what proof of copy-right is. It's supposed, though may not, protect you in court if some-thing ever gets weird. Copy-right is established by the author upon creation of the intellectual property. That's the law to the extent that I know it. However, proving that you're the creator requires a copy ( hard, physical, copy ) with the creator's name and date.
Yeah...I've had some...experiences in the publishing industry. I'll...not talk about it. :smallfrown:
Quote:
Originally Posted by
Welknair
Edit: I think it'd be a good idea if I gave a formal listing of my design goals:
Those are some nice goals. I like them. :smallsmile:
Quote:
Originally Posted by
Welknair
4. To foster various virtues and values, such as but not including: Teamwork, Compassion, Creativity, Bravery, Selflessness and Curiousity.
...game theory Rule One, "If you want Players to repeat an activity, reward them for that activity." :smallsmile:
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Story Time
I'm, not sure what I see going on in here. The opening posts were...interesting. I think that I see that Welknair believes he has a really good idea. I suppose that I want to support that idea, but neither am I exactly certain what the idea is. So, while theoretical brain-storms are interesting, I should probably say to give a true evaluation of what Welknair plans, I'll have to physically see it in my game table.
Now, honestly, I don't want to pressure you to do that.
That makes a deal of sense. Perhaps one of the other people that has been following this thread can summarize what they've pieced together?
Quote:
Originally Posted by
Story Time
Yeah, they send you a certificate after searching their records and finding no ridiculously obvious matches. That's what proof of copy-right is. It's supposed, though may not, protect you in court if some-thing ever gets weird. Copy-right is established by the author upon creation of the intellectual property. That's the law to the extent that I know it. However, proving that you're the creator requires a copy ( hard, physical, copy ) with the creator's name and date.
Yeah...I've had some...experiences in the publishing industry. I'll...not talk about it. :smallfrown:
Well I'm glad to know I have another person to contact that knows at least a little about copyright!
Quote:
Originally Posted by
Story Time
Those are some nice goals. I like them. :smallsmile:
...game theory Rule One, "If you want Players to repeat an activity, reward them for that activity." :smallsmile:
OH YEAAAAH :smallcool:
(Also compare and contrast with rule one of homebrewing: If you can't imagine a player wanting to use it, it's underpowered. If you can't imagine a player NOT wanting to use it, it's overpowered)
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Re: [Welknair Update/Game Idea] Fourth Land
......
We know there are 12 energies that make up the world, similar to the 112 elements in ours. Each of these energies (Gravity, Time, Structure, Life, Heat, among others) can be altered, switched, bound, or removed.
There's a heavy emphasis on cycles and story-telling, with some Eastern Mysticism thrown in for good measure.
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Re: [Welknair Update/Game Idea] Fourth Land
Yes, thanks. That was a pretty good summary.
I thought that I caught some reincarnation leaning hints?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
SamBurke
......
We know there are 12 energies that make up the world, similar to the 112 elements in ours. Each of these energies (Gravity, Time, Structure, Life, Heat, among others) can be altered, switched, bound, or removed.
There's a heavy emphasis on cycles and story-telling, with some Eastern Mysticism thrown in for good measure.
I've dropped hints about a number of other things, but those are the main points.
And actually, the design goals that I just listed could be considered hints themselves..
Edit: Sneak'd
Quote:
Originally Posted by
Story Time
Yes, thanks. That was a pretty good summary.
I thought that I caught some reincarnation leaning hints?
Quote:
Originally Posted by Welknair
hints about a number of other things
:smallwink:
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Re: [Welknair Update/Game Idea] Fourth Land
Been thinking about requests and I've got a good one: physical embodiments for each of the 12 energies. Whether it's an individual ever generation or god-like immortal avatars, I think it'd be awesome.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
TravelLog
Been thinking about requests and I've got a good one: physical embodiments for each of the 12 energies. Whether it's an individual ever generation or god-like immortal avatars, I think it'd be awesome.
I like it. I'll look for a way to work that in. *Evil laugh*