Re: long-term boss balance
If they are NPCs, you could always simiply add or remove class levels whenever you think the PCs should be able to defeat them. Stat them out at say, level 15, and if you want the characters to defeat them at level 10 later in the campaign, just take of a few levels. A level 12 sorc will kill a level 6 PC just as well as a level 15 one, your palyers probably wont notice if the level changes. If they do, you could always say he was level-drained.
Re: long-term boss balance
Quote:
Originally Posted by
Ilmryn
If they are NPCs, you could always simiply add or remove class levels whenever you think the PCs should be able to defeat them. Stat them out at say, level 15, and if you want the characters to defeat them at level 10 later in the campaign, just take of a few levels. A level 12 sorc will kill a level 6 PC just as well as a level 15 one, your palyers probably wont notice if the level changes. If they do, you could always say he was level-drained.
This was the first way i thought of to deal with the problem, and funtionally it does work the best, but i was trying to avoid that as the campaign aims to be fairly sand-box and thus i would feel like i was cheating my players a bit if i was editing the significant npcs combat stats based on "Do i think this is dramatically appropriate? Do i like the way this means this npc is going to die/effect the game world"
Its not horrible if I do of course, I believe myself to be a good enough DM to be able to accurately judge these things, but of course I would think that. I would just rather avoid it.
Re: long-term boss balance
If you want to avoid "cheating", simply strt them at a lower level than you expect the pcs to beat them at, and then siply have them gain levels over the course of the campaign. If pcs can gain xp and levels, then it would be logical that npcs can do so as well.
Re: long-term boss balance
Quote:
Originally Posted by
Ilmryn
If you want to avoid "cheating", simply strt them at a lower level than you expect the pcs to beat them at, and then siply have them gain levels over the course of the campaign. If pcs can gain xp and levels, then it would be logical that npcs can do so as well.
I'm embarrassed not to have thought of this myself, thank you, consider this thread answered.