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Keep on the Shadowfell preview characters
Scans of the character sheets from the Keep on the Shadowfell preview.
Dwarf fighter
page 1 page 2
Human wizard
page 1 page 2
Half-Elf Cleric of Bahamut
page 1 page 2
Dragonborn Paladin
page 1 page 2
Halfing Rogue
page 1 page 2
They are not pretty, but quite ledgable.
Before anyone gets upset, they were originaly linked over on gleemax so if WotC have a problem with it they have a funny way of expressing it.
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Re: Keep on the Shadowfell preview characters
Yeah, I was just up at my local game store and we were going over the preview (quick-start) rules and his Dragon Born Paladin.
Its...s o...awesome...
EDIT: After reading them all, and the various powers that come at 2nd and 3rd level... I'm hooked more than before. Cure Light Wounds, Cleric Utility Power... Target regains HP as if it had spent a healing surge. Backstabber Feat (Sneak attack damage is d8s instead of d6s)
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Re: Keep on the Shadowfell preview characters
Less new stuff than I expected. Overall, I doubt it'll make anyone like 4ed more or less.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
M0rt
Less new stuff than I expected. Overall, I doubt it'll make anyone like 4ed more or less.
How wrong you are :smallwink: I've gone from simple salivating to outright drooling.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
SamTheCleric
How wrong you are :smallwink: I've gone from simple salivating to outright drooling.
Just out of curiosity, exactly what have you seen there that caused this reaction? All I got from the previews Charity posted was "huh, so characters can do this and this" and the mild distaste after seeing yet another Dragonborn. Is there something in the preview that's so awesome(as the nearest gaming store is about 200 km from here, it's not like I'm going to read it anyway)?
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Re: Keep on the Shadowfell preview characters
That the system seems to keep working two levels up from level 1. Which is R0XX0RZ, considering by level three you were screwed by a Batman Wizard, en previous editions.
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Re: Keep on the Shadowfell preview characters
Well, we get our first look at Utility Powers.
Tumble, Rogue Utility Power. You shift 3 squares.
We get our first look at actual levelling, as all the pregenerated characters have rules for level 2 and 3. This also includes powers for level 2 and 3 that we have not previously seen.
Mostly, for me, it's the cure light wounds. Everyone was wondering if the healing would be completely reliant on Healing Surges... or the Cleric using your healing surges for you. Its not. Cure Light Wounds just heals you, just like a spell should. That's huge news.
From the 5 people that played the preview last night... the game runs really smoothly and it feels like you're playing D&D. That's what got them most, they felt like they were playing a streamlined version of D&D. The only complaint came from the store manager when he said that the healing surges were a little over the top... to which he retracted when I pointed to the rule that you can only use one healing surge per encounter as a Second Wind, unless you have a power that explicitly states otherwise.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
Azerian Kelimon
That the system seems to keep working two levels up from level 1. Which is R0XX0RZ, considering by level three you were screwed by a Batman Wizard, en previous editions.
Then I suppose it's amazing that my 4th level wizard isn't one.
Seriously, I understand that people like 4ed, but this demonizing of 3ed has gone a bit too far.
Quote:
Originally Posted by SamTheCleric
Well, we get our first look at Utility Powers.
Tumble, Rogue Utility Power. You shift 3 squares.
We get our first look at actual levelling, as all the pregenerated characters have rules for level 2 and 3. This also includes powers for level 2 and 3 that we have not previously seen.
Mostly, for me, it's the cure light wounds. Everyone was wondering if the healing would be completely reliant on Healing Surges... or the Cleric using your healing surges for you. Its not. Cure Light Wounds just heals you, just like a spell should. That's huge news.
From the 5 people that played the preview last night... the game runs really smoothly and it feels like you're playing D&D. That's what got them most, they felt like they were playing a streamlined version of D&D. The only complaint came from the store manager when he said that the healing surges were a little over the top... to which he retracted when I pointed to the rule that you can only use one healing surge per encounter as a Second Wind, unless you have a power that explicitly states otherwise.
Good to hear, but that's hardly anything we don't know already.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
M0rt
Good to hear, but that's hardly anything we don't know already.
Oh... if its already been shown... could you point me to the link for the utility powers? Tumble, Expeditious Retreat, Cure Light Wounds, Unstoppable... those all sound great to me.
EDIT: That comes off sound snarky... I don't mean it to be. I'm honestly curious, if you've seen this before, I'd like to see the rest of it.
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Re: Keep on the Shadowfell preview characters
Tellat to the munchkin who loaded up in Sleeps, Color Sprays, Webs, and Greases. Everyone else felt COMPLETELY useless, because the guy took a done and a half tricks to get insane Init.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
M0rt
Then I suppose it's amazing that my 4th level wizard isn't one.
Batman Wizard, not Wizard. There's a difference.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
SamTheCleric
Oh... if its already been shown... could you point me to the link for the utility powers? Tumble, Expeditious Retreat, Cure Light Wounds, Unstoppable... those all sound great to me.
Tumble was in the Rogue preview. I believe Cure light was used as a demonstration of utilities somewhere. But unstoppable and Expeditious ARE new.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
Azerian Kelimon
Tumble was in the Rogue preview. I believe Cure light was used as a demonstration of utilities somewhere. But unstoppable and Expeditious ARE new.
Oh, I guess I missed the Rogue preview (or rather, forgot about it :smalltongue:)
EDIT: I really like that Backstabber feat. Even though the sneak attack damage has been lessened, there are feats to help it out.
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Re: Keep on the Shadowfell preview characters
Yeah, and powers. I'm still scared by the Angel of Vengeance, but with a few tweaks, a character could easily stand up to it and say "Get ovah here if ya think ye're so tough, *****!".
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Re: Keep on the Shadowfell preview characters
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Human Bonuses: One extra at-will power, feat, trained skill, +1 to fortitude, reflex and will defenses
Humans still kick butt. Extra stuff = win.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
SamTheCleric
Oh... if its already been shown... could you point me to the link for the utility powers? Tumble, Expeditious Retreat, Cure Light Wounds, Unstoppable... those all sound great to me.
As it's been said, Tubmle appears in Rogue preview. Others don't appear anywhere, but, well, those are just powers. We sort of know they're going to be there and that they'll look in a certain way.
Quote:
Originally Posted by Azerian Kelimon
Tellat to the munchkin who loaded up in Sleeps, Color Sprays, Webs, and Greases. Everyone else felt COMPLETELY useless, because the guy took a done and a half tricks to get insane Init.
And then he gets splattered across the wall when he runs out of spells or enemies make their saving throws. Seriously, wizards can do amazing stuff even on 3rd level, but they're hardly game-breaking at this point if they aren't heavily twinked out.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
M0rt
Less new stuff than I expected. Overall, I doubt it'll make anyone like 4ed more or less.
So sorry to disappoint you, but what more were you expecting from the character sheets?
Anyway not long now Sam.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
Charity
So sorry to disappoint you, but what more were you expecting from the character sheets?
When I first saw this, I expected to see some entirely new powers, but most of non-utility powers are things we've seen before. Sorry if I cam out as whiny, though.
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
Charity
Anyway not long now Sam.
Oh, don't I know it. My game store is holding a raffle... you get one entry per book you preorder. I've got the 3 core and Keep on Shadowfell. One of the prizes is -every- 4e supplement that comes out in 2008. other prizes include dice, minis, $25 gift certificates...
:smallbiggrin:
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
M0rt
And then he gets splattered across the wall when he runs out of spells or enemies make their saving throws. Seriously, wizards can do amazing stuff even on 3rd level, but they're hardly game-breaking at this point if they aren't heavily twinked out.
Please, read the posts. I mentioned munchkin + Batman Wizard. What the blazes do you think he was doing, making a good backstory?
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Re: Keep on the Shadowfell preview characters
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Originally Posted by
Azerian Kelimon
Please, read the posts. I mentioned munchkin + Batman Wizard. What the blazes do you think he was doing, making a good backstory?
Yeah, I know you're talking about munchkined wizard. However, wizards need really heavy twinking out to be really gamebreaking on low levels, at which point it becomes more of a player problem. Now, on high levels when wizards start to dominate without even trying, things look different.
Anyway, I belive that saying that 3ed "stops working" on 3rd level is a stretch.
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Re: Keep on the Shadowfell preview characters
Okay, you're right there, it doesn't stop working. Let's say it starts showing signs of stress. It actually breaks at level 7 (Or 5 with Artificers).
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
Azerian Kelimon
Okay, you're right there, it doesn't stop working. Let's say it starts showing signs of stress. It actually breaks at level 7 (Or 5 with Artificers).
That I can agree with. Promises of more balanced game are what keeps me interested in otherwise unimpressive 4ed.
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Re: Keep on the Shadowfell preview characters
Yeah, it's one of the biggest draws, along with useful multiclassing. Personally, I think they'll make it, at least for the core. Later on, we WILL get some crap which will wreak everything up, but I believe it'll initially work.
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Re: Keep on the Shadowfell preview characters
The only thing that I do not like, is that it appears that wizards will only learn new spells by leveling. So they completely lost their "learn from scrolls and prepare what you wish" flavor. Hmm they are basically sorcerers now, but probably with even less spells known(compared to 3.5 sorcerers) as they get more levels.
Although I may be wrong, that spellbook ability seems as it could be expended in ways other then leveling.
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Re: Keep on the Shadowfell preview characters
It makes sense, though. If you allow the spellbook learning gimmick, a wizard has MANY more powers than others, nulling every effort to keep the balance together. Don't tell me you'd prefer Batman Wizards again, because that's what allowing power expansion for wizards only would do.
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Re: Keep on the Shadowfell preview characters
I'll agree that this is interesting, but nothing wildly new. It's hard not to buy in to a bit of expectant excitement, though.
It has sort of changed my mind about my first 4e character. I was all set on adapting a drow warlord, now I think I'll go human fighter or cleric. I'll probably change my mind again when I see the PHB, though.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
Azerian Kelimon
It makes sense, though. If you allow the spellbook learning gimmick, a wizard has MANY more powers than others, nulling every effort to keep the balance together. Don't tell me you'd prefer Batman Wizards again, because that's what allowing power expansion for wizards only would do.
A wizard would not have many more powers, he would have the same amount as others, just with ability to change some of them every day. And power of batman wizards did not came much from their ability to change their spells, it came from the power of specific spells, and the way spells worked in general.
But even if options were a big advantage, they reworked all spells anyway, so I don't think that it would have been hard to make those additional bonuses balanced (they would mostly be fluff anyway).
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Re: Keep on the Shadowfell preview characters
Simplicity. Why the hell make a complicated to balance system that will be broken by the first splatbook? Much better to give wizards equal opportunities to normal warriors, not extra goodies.
Else, a warrior can switch from one lifelong combat style to another. It's only fair game.
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Re: Keep on the Shadowfell preview characters
Quote:
Originally Posted by
Azerian Kelimon
Yeah, it's one of the biggest draws, along with useful multiclassing. Personally, I think they'll make it, at least for the core. Later on, we WILL get some crap which will wreak everything up, but I believe it'll initially work.
well we have the fluff......
from
EE