Re: Sons of the Desert [PrC]
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Blazing Skirmish (Su): At first level your connection to the desert and use of martial prowess combine. You gain a unique variation of the skirmish class feature of the Scout. It acts identically to that of the Scout, but the extra damage by this class feature is fire damage instead of normal weapon damage. This class feature stacks with the aforementioned skirmish class feature for both extra damage and AC improvement.
Additionally, when used in conjunction with any Desert Wind strike or boost, the fire damage improves by 2d6 and the AC improves by 1.
I'd consider boosting the fire damage to 1d6+1, or maybe 1d8, seeing as how common fire resistance is. Also, it might be better to reduce the bonus damage to only one die, maybe have it increase over time.
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Blazing Maneuver (Ex): At 2nd level, your ability to keep flames alive is almost unmatched. Whenever you deal fire damage with a maneuver that deals fire damage, your opponent must make a Reflex save (DC 10+Maneuver level+Wis modifier) or take half again the same damage a round for as many rounds as the maneuvers level.
A bit powerful, I'd have it just repeat once. The way it is now, someone could use the 9th level strike to deal over 500 damage over a while, which is a bit excessive.
Re: Sons of the Desert [PrC]
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Originally Posted by
The Demented One
I'd consider boosting the fire damage to 1d6+1, or maybe 1d8, seeing as how common fire resistance is. Also, it might be better to reduce the bonus damage to only one die, maybe have it increase over time.
A bit powerful, I'd have it just repeat once. The way it is now, someone could use the 9th level strike to deal over 500 damage over a while, which is a bit excessive.
Done and done.
Re: Sons of the Desert [PrC]
I would suggest having Stance of the Dessicator act as the Searing Spell metamagic feat for the purposes of all Desert Wind maneuvers as well as the Blazing Skirmish.
(That is; ignore all fire resistance, but creatures with fire immunity take half damage.)
In addition to the fact that so large a number of creatures CR 11 and up are resistant to energy damage, there is also an opportunity cost to consider. This stance, or some other stance? Including the capstone ability, which can't be used in conjunction with this. By boosting the Stance of the Dessicator in this manner, it would stay competitive at all levels.
Re: Sons of the Desert [PrC]
As per normal, another one of the many reasons I wanna get my hands on a copy of the Book of Nine swords for my very own.
One thing about this class: How do ya pronounce it's name? :D
-X
Re: Sons of the Desert [PrC]
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Originally Posted by
Xefas
I would suggest having Stance of the Dessicator act as the Searing Spell metamagic feat for the purposes of all Desert Wind maneuvers as well as the Blazing Skirmish.
(That is; ignore all fire resistance, but creatures with fire immunity take half damage.)
In addition to the fact that so large a number of creatures CR 11 and up are resistant to energy damage, there is also an opportunity cost to consider. This stance, or some other stance? Including the capstone ability, which can't be used in conjunction with this. By boosting the Stance of the Dessicator in this manner, it would stay competitive at all levels.
So you're saying instead of it also doing desiccation damage, have the Dessicator Stance, Blazing Skirmish and Soul of the Desert all under the effects of the Searing Spell feat?
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Originally Posted by
ErrantX
As per normal, another one of the many reasons I wanna get my hands on a copy of the Book of Nine swords for my very own.
One thing about this class: How do ya pronounce it's name? :D
-X
Actually... just how it's spelled.:smallconfused:
Re: Sons of the Desert [PrC]
Nice idea here, and nicely executed.
Also, you've inspired me with ideas for several PrCs. Thanks a lot. :smallmad:
Just kidding. Wonderful work.
Now to go make those PrCs...
-The Djinn
Re: Sons of the Desert [PrC]
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Originally Posted by
Krimm_Blackleaf
So you're saying instead of it also doing desiccation damage, have the Dessicator Stance, Blazing Skirmish and Soul of the Desert all under the effects of the Searing Spell feat?
I don't think that's what I'm saying. I'm kind of confused. To try to put it more simply, I'm suggesting that the 6th level ability read something like:
Stance of the Desiccator (Su): At 6th level, the fire you generate is so intense that it burns even those who would normally resist. You take a swift action to lose the benefits of any Desert Wind stance you're in to gain the benefits granted by this stance. While in this stance, any fire damage you deal as a result of any Desert Wind maneuver or the Blazing Skirmish class feature is not effected by fire resistance. Creatures normally immune to fire damage take half damage instead. Creatures with the cold subtype take double damage instead of their regular 150%.
Re: Sons of the Desert [PrC]
Quote:
Originally Posted by
Xefas
I don't think that's what I'm saying. I'm kind of confused. To try to put it more simply, I'm suggesting that the 6th level ability read something like:
Stance of the Desiccator (Su): At 6th level, the fire you generate is so intense that it burns even those who would normally resist. You take a swift action to lose the benefits of any Desert Wind stance you're in to gain the benefits granted by this stance. While in this stance, any fire damage you deal as a result of any Desert Wind maneuver or the Blazing Skirmish class feature is not effected by fire resistance. Creatures normally immune to fire damage take half damage instead. Creatures with the cold subtype take double damage instead of their regular 150%.
Hey, I like that. Don't mind if I knick it.:smallbiggrin:
Re: Sons of the Desert [PrC]
I just fixed the table for the skirmish damage and AC bonus. I realized I didn't do a good job copy/pasting it from the original word file I have. Now it's fixed, though.
Re: Sons of the Desert [PrC]
:smallbiggrin: I totally dig. I love fire PrCs. And this one looks pretty balanced, to boot!
:smallbiggrin: This reminds me, I should put up the redux of my HfK..
Re: Sons of the Desert [PrC]
very nice. you should give a movement bonus to the level 10 stance. just seems to fit.
Re: Sons of the Desert [PrC]
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Originally Posted by
Stycotl
very nice. you should give a movement bonus to the level 10 stance. just seems to fit.
That's good, I'll add that. Thanks.:smallbiggrin: