Re: Sea Dog [3.5 Base Class]
Some new feats that work with the Sea Dog and some similar or complimentary classes.
Notorious Performer
Prerequisites: Bardic Music, Notorious
Benefit: If you have levels in both Bard and Sea Dog, those levels stack for determining your sneak attack and inspire courage bonus. You gain one additional use of bardic music for every two levels of Sea Dog and do not gain any additional bardic music abilities beyond what you class levles would allow.
Weapon Savvy
Prerequisites: Dex 15, Weapon Finesse, Flourish or Insightful Strike class feature
Benefit: On your action, before making attack rolls with a finessable weapon for a round, you may choose to subtract a number from all melee damage rolls and add half that number (rounded down) to all melee attack rolls. This number may not exceed the bonus granted by your Flourish or Insightful Strike; if you have both class features, you may not use this feat with both features in the same round. You do gain the benefit of this feat when reducing Insightful Strike damage against an opponent who is not vulnerable to critical hits. The penalty on damage and bonus on attacks apply until your next turn.
Re: Sea Dog [3.5 Base Class]
I like it, very flavorful but not insanely unbalanced.
Quote:
Originally Posted by
playswithfire
Notorious (Ex): Even the lowliest Sea Dog develops something of a reputation, recognition of which can put an opponent off-guard. A sea dog gains the Improved Feint even if he does not meet the prerequisites and may use an Intimidate check instead of a Bluff check when feinting.
Nice, I think the switch from Bluff to Intimidate.
Quote:
Originally Posted by
playswithfire
Grin and Bear it (Ex): A Sea Dog mut never show weakness. Beginning at second level, you add your Charisma bonus (if any) as a bonus on Fortitude Checks. This bonus does not stack with that from the paladin's divine grace ability.
You might want to just say Divine Grace period since there are a few other ways to get it.
Quote:
Originally Posted by
playswithfire
Dirty Tricks (Ex): At sixth level, a sea dog can feint as a swift action.
At eighteenth level, a sea dog can also feint as a free action, but gives up his attack of opportunity to do so. A sea dog with Combat Reflexes can use this ability multiple times per round, but takes stacking -5 penalties on each use after the first.
I find this is a bit confusing, is the swift usage not tired to attacks of opportunity like the others?
Quote:
Originally Posted by
playswithfire
Fake Out (Ex): A sea dog doesn't live long if he can't frighten or fool an opponent's weapon into going somewhere other that where he's standing. At fourteenth level, once per round, a sea dog can, as an immediate action, replace his AC with a Bluff or Intimidate check.
Hmmm... Might want to put some limitations on this. At least that he has to be aware of the attack.
Quote:
Originally Posted by
playswithfire
Frightful Shot (Ex): When a sea dog successfully shoots an enemy, that enemy must succeed on a Will save (DC 20 + samurai’s Cha modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit
Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same sea dog's frightful shot for 24 hours.
Still says Samurai. :P
Re: Sea Dog [3.5 Base Class]
Quote:
Originally Posted by
Kaihaku
I like it, very flavorful but not insanely unbalanced.
Thank you.
Quote:
Originally Posted by
Kaihaku
Nice, I think the switch from Bluff to Intimidate.
I almost made it that a good Sea Dog could bluff and an evil Sea Dog could intimidate, but it seemed like any alignment should have both options.
Quote:
Originally Posted by
Kaihaku
You might want to just say Divine Grace period since there are a few other ways to get it.
Updated.
Quote:
Originally Posted by
Kaihaku
I find this is a bit confusing, is the swift usage not tired to attacks of opportunity like the others?
Right. You get to do it once per round as a swift action. After that, you have to start giving up attacks of opportunity to use it. I'll try to think of a way to make that clearer.
Quote:
Originally Posted by
Kaihaku
Hmmm... Might want to put some limitations on this. At least that he has to be aware of the attack.
That makes sense; aware of the attack, not flatfooted.
Quote:
Originally Posted by
Kaihaku
Still says Samurai. :P
[/QUOTE]
Heh heh.... whoops; fixed.
Re: Sea Dog [3.5 Base Class]
Any comments on the feats?
Re: Sea Dog [3.5 Base Class]
The feats are good. Very good.
Weapon Savvy I like because it's a reverse Power Attack for people with plenty of weapon enchantments or abilities that grant extra damage (like Sneak Attack), which works quite well with this class, as Sneak Attack would pretty much negate the penalty to damage.
Notorious Performer is good who multiclass into Bard (or from Bard into this class). It means that a Bard 10/Sea Dog 10 could use Bardic Music as a Level 20 Bard and Sneak Attack as a Level 20 Sea Dog. This is a pretty good combo as the Sea Dog and the Bard have similar ability dependencies, and the Bard's increased Will Save helps this class a little, while the Sea Dog's higher BAB helps the Bard in combat.
The class itself is very good indeed. I like how the Sea Dog excels at short range with both sword slashes and the pistol. And the addition of his Charisma modifier to damage is a nice touch that reduces the need for a high Strength score. Especially when this class focuses quite a bit on Dexterity (which is a nice incentive to take Weapon Finesse), which basically means that this class doesn't need anything more than Dex, Con and Cha, with Int and Wis being "Nice to have, but not essential" stats.
Re: Sea Dog [3.5 Base Class]
Quote:
Originally Posted by
Fredthefighter
The feats are good. Very good.
Weapon Savvy I like because it's a reverse Power Attack for people with plenty of weapon enchantments or abilities that grant extra damage (like Sneak Attack), which works quite well with this class, as Sneak Attack would pretty much negate the penalty to damage.
Yeah, sneak attackers and anyone with Wounding weapons will most likely enjoy this feat. Hopefully the ability to add half your INT or CHA modifier to attack rolls wouldn't be too overpowered.
Quote:
Originally Posted by
Fredthefighter
Notorious Performer is good who multiclass into Bard (or from Bard into this class). It means that a Bard 10/Sea Dog 10 could use Bardic Music as a Level 20 Bard and Sneak Attack as a Level 20 Sea Dog. This is a pretty good combo as the Sea Dog and the Bard have similar ability dependencies, and the Bard's increased Will Save helps this class a little, while the Sea Dog's higher BAB helps the Bard in combat.
Bard/Sea Dog was one of the first multiclass options that occurred to me. A Bard 2/Sea Dog 4 with Snowflake Wardance will be able to add his CHA mod to attack and damage rolls with finessable slashing weapons 4 times a days for Perform skill modifier rounds. It seems more likely to be a dip one way or the other rather than a Bard 10/Sea Dog, though even that may be viable.
Quote:
Originally Posted by
Fredthefighter
The class itself is very good indeed. I like how the Sea Dog excels at short range with both sword slashes and the pistol. And the addition of his Charisma modifier to damage is a nice touch that reduces the need for a high Strength score. Especially when this class focuses quite a bit on Dexterity (which is a nice incentive to take Weapon Finesse), which basically means that this class doesn't need anything more than Dex, Con and Cha, with Int and Wis being "Nice to have, but not essential" stats.
Yeah, sort of a Weapon-finesse version of the Paladin (Str, Con and Cha).