Performances
Level 1
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Archer's Song
Required Level: 1
Targets: 1 creature/2 Bard Levels.
Range: 60 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected.
Effect: While this performance is being used, the targets take no range penalties when using ranged weapons, though they are still limited to their normal maximum distance.
Enhanced Effect: At 10th level, while this ability is being used each of the target's maximum weapon range is doubled. At 15th Level, while this ability is being used each of the target's attacks aren't affected by wind effects.
Countersong
Required Level: 1
Targets: See text.
Range: 10 feet/Bard Level.
Restrictions: The Perform skill check must be Audible and to benefit all
Effect: Each round of the countersong he makes a Perform skill check. Any creature within range of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save.
Enhanced Effect: At 5th level, the Bard may exclude creatures from the Countersong effect.
Special: Countersong does not work on effects that don't allow saves.
Desert Song
Required Level: 1
Targets: 1 creature/Bard Levels.
Range: 60 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected.
Effect: While this performance is being used, the targets can move through desert environments without hindrance, ignoring movement penalties and penalties on skill checks for all types of desert and waste terrain.
Enhanced Effect: At 10th level, all targets act as though they were one temperature band closer to Moderate. At 15th level, targets aren't affected by Sun Glare.
Distraction
Required Level: 1
Targets: See text.
Range: 10 feet/Bard Level.
Restrictions: All targets must able to see or hear the bard, and capable of paying attention to him.
Effect: Each round of the Distraction he makes a Perform skill check. Any creature within range of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save.
Enhanced Effect: At 5th level, the Bard may exclude creatures from the Distraction effect.
Special: Distraction does not work on effects that don't allow saves.
Fascinate
Required Level: 1
Target: 1 Creature/3 Bard Levels (Minimum 1 creature)
Range: 50 feet/5 Bard Levels (Minimum 50 ft.)
Restrictions: Each creature to be fascinated must be within range, able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect.
Special: Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Gather Crowd
Required Level: 1
Restrictions: Must be in a settlement or populated area.
Effect: This performance draws in a crowd. The size of the crowd depends on the local population, but typically is a number of people equal to 1/2 the bard's class level × the result of the bard's Perform check. The crowd gathers over the next 1d10 rounds. If the bard fails to engage the crowd (such as by performing, kissing babies, trying to use fascinate, and so on), it disperses over the next 1d10 rounds.
Special: If used for one round, then the performance can't be used for 1d4 rounds.
Inspire Courage
Required Level: 1
Targets: 2 Allies/Bard Level.
Range: 10 feet/Bard Level
Restrictions: The target must be within range and be able to perceive the bard.
Effect: Each target receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Enhanced Effect: At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.
Special: Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Memento Mori
Required Level: 1
Targets: One intact corpse.
Range: 10 feet/Bard Level
Effect: The Bard may ask one question per level. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life.
Enhanced Effect: At 5th level, the corpse need not be intact. At 10th level, the corpse need not be in range.
Level 3
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Bladethirst
Required Level: 3
Targets: 1 weapon/3 Bard Levels.
Range: 30 feet.
Restrictions: Each target may be a weapon, natural weapon, end of a double weapon (both ends counts as two targets), or 50 items of ammunition of the same type. The Bard must be able to see the weapons.
Effect: While this performance is being used, the target weapons gain a +1 Enchantment Bonus. This bonuses stack with existing bonuses and may be used to increase the item's enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding. If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities.
Enhanced Effect: This enhancement bonus increases by +1 for every three bard levels after 3rd (maximum +5 at 15th level).
Charming Act
Required Level: 3
Targets: 1 Humanoid Creature/5 Bard Levels (Minimum 1)
Range: 30 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: When this performance is used, the target(s) must make a will save (DC 10 + 1/2 Bard's Level + Bard's Cha Modifier) or be affected by the Charm Person spell. These effects continue for as long as the bard continues performing but not longer than the spell's normal duration.
Enhanced Effect: At 10th level, you can affect any creature type instead of only humanoids with this Performance.
Special: After being used for one round it can't be used again for 1d4 rounds. If all the targets are fascinated then this doesn't expend a use of Bardic Performance, Fascinate acts as though it was sustained this round, and it doesn't disrupt the fascinate effect on target, but still can't be used again for 1d4 round.
Death's Call
Required Level: 3
Targets: All creatures in area
Range: 10 foot radius.
Restrictions: To be affected, the target must be able to hear the bard perform for 1 full round and be within 30 feet.
Effect: The target receives a Fort save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, each target is dealt for 1 point of damage per Bard Level, and the bard cannot use death's call on that creature again for 24 hours. If a creature's saving throw fails, it is fatigued in addition to the damage.
Special: After being used for one round it can't be used again for 1d4 rounds. Death's Call is a Sonic effect that relies on audible components.
Disappearing Act
Required Level: 3
Targets: 1 Ally / 5 Bard Levels (Minimum 1)
Range: 30 foot radius
Effect: All creatures within range that fail a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) treat the target(s) chosen by the bard as if they were invisible.
Enhanced Effect: At 15th level, this performances range increases to 60 feet.
Special: If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components.
Incite Caution
Required Level: 3
Targets: 1 Humanoid/2 Bard Levels.
Range: 30 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: When this performance is used, the target(s) must make a will save (DC 10 + 1/2 Bard's Level + Bard's Cha Modifier) or be affected by the Hold Person spell. These effects continue for as long as the bard continues performing but not longer than the spell's normal duration.
Special: If all the targets are fascinated then this doesn't expend a use of Bardic Performance, Fascinate acts as though it was sustained this round, and it doesn't disrupt the fascinate effect on target, but it can't be used again for 1d4 round.
Inspire Competence
Required Level: 3
Targets: 1 Ally/5 Bard Levels.
Range: 30 feet.
Restrictions: The target must be within range and be able to hear the bard.
Effect: The target gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance.
Enhanced Effect: This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
Special: Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.
Read the Audience
Required Level: 3
Targets: 1 Humanoid/2 Bard Levels.
Range: 30 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: When this performance is used, the target(s) must make a will save (DC 10 + 1/2 Bard's Level + Bard's Cha Modifier) or be affected by the Detect Thoughts spell. These effects continue for as long as the bard continues performing but not longer than the spell's normal duration.
Special: If all the targets are fascinated then this doesn't expend a use of Bardic Performance, Fascinate acts as though it was sustained this round, and it doesn't disrupt the fascinate effect on target, but it can't be used again for 1d4 round.
Level 7
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Breath of Purity
Required Levels: 7
Targets: All in radius that fits restrictions.
Range: 10 ft./ 3 Bard Levels Radius
Restrictions: If the bard is poisoned or currently has a disease then this can't be used. Also a Bard must be aware of the target for it to affect them.
Effect: While this performance is being used, all non-magical contaminants, including inhaled poisons, are automatically negated and all targets gain a +4 bonus on saving throws against magical or supernatural gas effects, such as acid fog, cloudkill, and green dragon breath
Enhanced Effect: At 12th level, the bonus granted by this Performance increases to +10.
Call of Pestilence
Required Level: 7
Targets: 1 creature/5 Bard Levels.
Range: 15 feet.
Restrictions: Each target must able to see or hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: When this performance is used, the target(s) must make a fortitude save (DC 10 + 1/2 Bard's Level + Bard's Cha Modifier) or be affected by the Contagion spell.
Special: After being used for one round it can't be used again for 1d4 rounds. If all the targets are fascinated then this doesn't expend a use of Bardic Performance, Fascinate acts as though it was sustained this round, and it doesn't disrupt the fascinate effect on target, but still can't be used again for 1d4 round.
Chant of the Dark River
Required Levels: 7
Targets: One Ounce of non-magical water/2 Bard Levels
Range: 30 feet.
Restrictions: The bard must be either able to see the water to be affected or the object containing the water.
Effect: When this performance is used, the water is turned into colorless, tasteless, ingested poison with a save DC equal to 14 + the Bard's Cha modifier. When ingested, the poison deals 1 point of Constitution damage followed by 1d8 points of Constitution damage 1 minute later. A successful Fortitude save can negate each instance of damage. A single swallow (1 ounce) of poison is enough to affect a single creature; drinking more does not increase the effect.
Enhanced Effect: At 13th level, the constitution damage dealt is increased to 1d6 followed by 1d10 1 minute later.
Special: After being used for one round it can't be used again for 1d4 rounds.
Dirge of Doom
Required Level: 7
Targets: 1 Creature/4 Bard Levels
Range: 30 feet
Restrictions: To be affected the target must able to see and hear the bard's performance.
Effect: This performance causes the targets to become shaken. This effect persists for as long as the enemy is within 30 feet and the bard continues his performance.
Enhanced Effect: At 13th level this can be used to make the target Frightened. At 19th level this can be used to make the target Panicked.
Special: This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect, unless the enhanced effect is being used. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components.
Incite Rage
Required Level: 7
Targets: 1 Creature/4 Bard Levels
Range: 10 feet/2 Bard Levels
Restrictions: To be affected the target must able to see or hear the bard's performance.
Effect: This effect functions as a rage spell that lasts as long as the target can hear the bard's performance; however, unwilling creatures can be affected if they fail a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier). Success renders the target immune to this power for 24 hours.
Special: The bard cannot target himself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the bard continues performing.
Inspire Greatness
Required Levels: 7
Targets: Personal or Willing ally.
Range: 30 feet.
Restrictions: All of the targets must be able to see and hear the bard.
Effect: A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.
Enhanced Effect: For every three levels the bard attains beyond 6th, he can target an additional ally while using this performance (up to a maximum of four targets at 15th level).
Special: The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
Suggestion
Required Level: 7
Target: 1 creature within range.
Range: 50 feet/5 Bard Levels (Minimum 50 ft.)
Restrictions: The target to be affected must be within range, and affected by the Facinate Performance of the Bard. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working.
Effect: The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to use this Performance on that creature again for 24 hours. If its saving throw fails, the Bard can make a Suggestion (As the Spell) to the target. The suggestion effect's duration lasts as long as the target is Facinated.
Enhanced Effect: At 12th level, this performance can target 1 creature/5 Bard levels.
Special: Using the Suggestion Performance does not count against a bard's uses of bardic performance. Suggestion is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible components in order to function.
Level 9
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Dance of the Dead
Required Level: 9
Range: 30 feet/10 Bard Levels.
Targets: 1 corpse/5 Bard Levels.
Restrictions: Must have at least one corpse that would be acceptable for Animate Dead within range.
Effect: When this Performance is used, the bard can duplicate Animate Dead, using his bard level as the caster level.
Special: The resulting undead exists for as long as the bard continues performing, and dies once he stops.
Hymn Of Earth
Required Level: 9
Range: 50 feet/10 Bard Levels.
Targets: 1 creature/5 Bard Levels.
Restrictions: Targets must be able to hear the Bard.
Effect: The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to use this Performance on that creature again for 1 minute. If its saving throw fails, the target's fly speed is reduced by 50 ft. for as long as this performance lasts.
Enhanced Effect: At 15th level, this reduces the target's fly speed to 0 ft. for the duration of the performance.
Soothing Perfomance
Required Levels: 9
Targets: All creatures that laid within he range during the whole performance.
Range: 40 ft. + 5/10 Bard levels
Restrictions: All of the targets must be able to see and hear the bard, and this must be maintained for 4 consecutive rounds in order to take effect.
Effect: The target is effected by a Cure Serious Wounds spell (Caster Level is equal to Bard Level).
Enhanced Effect: At 15th level, this also removes the fatigued, sickened, and shaken conditions from all those affected.
Level 15
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Call the Storm
Required Level: 15
Restrictions: You must be in an area with open sky or in a space large enough to have an atmosphere.
Effect: When this Performance is used, the bard can duplicate control water, control weather, control winds, or storm of vengeance, using his bard level as the caster level.
Special:Using this ability requires 1 round of continuous performance per level of the spell (as if he were a druid). These effects continue for as long as the bard continues performing (the effects on control weather happen immediately), but not longer than the spell's normal duration.
Deadly Performance
Required Level: 15
Targets: 1 creature/10 Levels.
Range: 30 feet.
Restrictions: To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet.
Effect: The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use deadly performance on that creature again for 24 hours. If a creature's saving throw fails, it dies.
Special: After being used for one round it can't be used again for 1d4 rounds. Deadly performance is a mind-affecting death effect that relies on audible and visual components.
Divine Hymn
Required Level: 15
Restrictions: You must be in an area with a connection to the gods (Can't be used in an area affected by Song of the Heretic).
Effect: When this Performance is used, the bard can duplicate Consecrate or Descerate, using his bard level as the caster level.
Special: These effects continue for as long as the bard continues performing, but not longer than the spell's normal duration.
Funereal Ballad
Required Level: 15
Target: 1 Dead Creature
Range: 10 feet.
Restrictions: The target must be in the range for the whole performance.
Effect: When this Performance is used, the bard can duplicate Resurrection, using his bard level as the caster level.
Special: Using this ability requires 20 rounds of continuous performance. Funereal ballad relies on audible and visual components.
Inspire Heroics
Required Level: 15
Targets: 1 Ally or Personal.
Range: 10 feet/5 Bard Levels.
Restrictions: The target must be within range and be able to perceive the bard.
Effect: The target gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness the performance.
Enhanced Effect: At 18th level, and every three bard levels thereafter, this performance can affect one more target.
Special: Inspire Heroics is a mind-affecting ability. Inspire Heroics can use visual components.