-
Re: Simple RAW Thread for 3.5: Score and Nine
A 085 additional
Mourning Mutate [Aberrant] feat (Dragon # 359, page 110) can substitute for Aberration Blood (Lords of Madness, page 178) for prerequisites. The options are somewhat different, but most of them have correspondences: Mourning Mutate's "Unnaturally flexible" is a good substitute for Aberration Blood's "Flexible limbs", for example.
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 85 continued:
Shadow Blade can also be used in place of Weapon Finesse, with slight changes to the feats it qualifies you for.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q86:
Is there a difference between starting HD for level 1 characters in 3.5 vs 4e? 4e takes your character HD + total constituion while 3.5 just takes the modifier?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 86 Partial
The comparison to 4e rules is beyond the scope of this thread, if you want answers to that question you need to open another thread. In 3.5 the hit points of the thirst level are maximized i.e. take the maximum result of the die (e.g. 8 for a d8) and add your CON modifier.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Quote:
Originally Posted by
Andezzar
A 86 Partial
The comparison to 4e rules is beyond the scope of this thread, if you want answers to that question you need to open another thread. In 3.5 the hit points of the thirst level are maximized i.e. take the maximum result of the die (e.g. 8 for a d8) and add your CON modifier.
Ok thanks. Sorry.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 87
If a rider has reach, and his mount does not, if they charge, can both attack the target, assuming they can both attack an adjacent target (for example if the rider uses a spiked chain), or are they forced to end the charge at the point where the rider can reach, denying the mount its attacks?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 87
When making a mounted charge, only the mount charges. The rider remains seated and does not use the charging rules for their attack. However, they share the AC penalty for charging, and if they make an attack at the end of the charge, they share the attack bonus as well.
Quote:
Originally Posted by Combat While Mounted
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge.
So you stop at the mount's reach.
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 87 Clarification
That would make it impossible to charge with a lance though, since it has reach, yet it is a weapon specifically made to attack while mounted?
-
Re: Simple RAW Thread for 3.5: Score and Nine
Re: A 87 Clarification
There are two ways of dealing with that issue (Horse with 5' reach and rider with a reach weapon at 10').
Quote:
A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.
Because you share all the mount's squares, at least one of them will allow you to meet the Charge requirement to attack from the closest square.
The second way is to use the Ride-By Attack feat.
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 87 Clarification, additional
You can also attack with the lance before your mount completes its charge and still get the double damage.
Quote:
A lance deals double damage when used from the back of a charging mount.
You don't get the +2 bonus this way (because the attack isn't at the end of the charge), but it's interesting to note that it applies even against an enemy other than the one your mount is charging, so you'd still get double damage if you attacked someone to the side while your mount charged toward someone straight ahead.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 88
With Ride-By-Attack can you satisfy the charge requirements and the requirement to continue in a straight line after the attack, without moving through the target's square?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 088 Yes.
"Directly toward your opponent" for Charge movement is defined as follows:
Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent.
In the diagram below, the GREEN character can Charge the RED character on the BLACK path:
Because of the way D&D counts diagonals, the last (topmost) black space is at the same distance from the starting position as the space directly below the RED character: either of these two endpoints would satisfy the "closest space from which you can attack the opponent" requirement. By choosing the straight vertical path the GREEN character can continue in a straight line with Ride-By Attack.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 89
How do you learn more languages after character creation?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 089 Speak Language.
The Speak Language "skill" provides language capability in one language where a normal skill would gain you one rank. If Speak Language is a class "skill" then learning one language will cost you 1 skill point; if it's cross-class, learning a language will cost you 2 skill points.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q90:
If you create a Nymph PC and give her druid levels (for example, an ECL 14 Nymph Druid 1), what happens to her casting since she alreay casts as a 7th level druid? Does she now cast as an 8th-level druid or does she somehow gain a second pool of spellcasting as a 1st level druid in addition to casting as a 7th level druid? (which would make absolutely zero sense, but I've stopped making assumptions when it comes to 3.5 RAW)
-
Re: Simple RAW Thread for 3.5: Score and Nine
A90
Effectively the Nymph has a "class" of Nymph with spell casting ability similar to a druid. Taking a level in druid would give the PC a new set of spells as a first level druid. The Nymph is also capped at 7th level casting ability, so advancing racial HD would not help. You may be able to find a PRC that the Nymph qualifies for that would advance spell casting.
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 90 correction:
Whenever a monster casts spells as a member of a class, the corresponding class is an associated class, and levels in the class stack with its innate spellcasting. Thus, a nymph with one druid level would cast as an 8th-level druid.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 91
If I have a Dungeoncrasher Fighter who has the ability to knockback, and he knocks back the opponent into another opponent, do they both take 4d6+ (STR*2) or just the opponent who was knocked back?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 091 Neither.
Quote:
If you force an opponent to move into a wall or other solid object, he stops as normal. However, your momentum crushes him against it, dealing an amount of bludgeoning damage
Creatures are not walls or other solid objects, so your Dungeon Crasher Fighter does not deal any damage in this situation.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Quote:
Originally Posted by
Chronos
A 90 correction:
Whenever a monster casts spells as a member of a class, the corresponding class is
an associated class, and levels in the class stack with its innate spellcasting. Thus, a nymph with one druid level would cast as an 8th-level druid.
Much obliged!
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 092
Does the Mechanatrix (FF p.137) have a favored class listed anywhere?
Q 093
(if not) Are there rules for running races as PCs which have no favored class?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 92
Not that I know of.
A 93
You run them exactly as characters that do not use the favored class of their race.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 94
Do "Sudden" metamagic feats count as metamagic feats for the purpose of requirements for PrCs, subsequent feats and such?
Example: Sudden Maximize, Complete Arcane p.83
Q 95
How does "Sudden" metamagic work for spontaneous casters like sorcerers? Does Sudden Quicken (p.83) make any sense for them, mechanically?
-
Re: Simple RAW Thread for 3.5: Score and Nine
Armor for unusual creatures
Q 96
Does the cost multiplier for equipment of unusual size apply to the masterwork component?
Q 96b
Ditto for the cost of special materials.
Q 96c
Does it explicitly say anywhere that unusually sized weapons have the same cost multipliers as armor? (I could only find the extended table for armor, though large weapons/armor both cost double).
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 94 Yes everything refers to them as "metamagic feats" so they are treated the same as all other metamagic feats.
A 95 They work as printed. This makes Sudden Quicken useless when spontaneously casting a spell (which also includes clerics converting a spell to a cure spell).
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 94/95 cont.
So the only benefit spontaneous casters get from Sudden metamagic is that they can use lower spell slots for them?
Q 97
How does Arcane Thesis interact with Sudden metamagic?
Q 98
Are there ways for spontaneous casters to use metamagic without resorting to full round actions?
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 99
A Frost Giant Sorcerer 7... What is its CR?
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 096 No.
A 096b
Special materials are priced either by weight or by item type. If the unusual construction increases the weight, the cost will increase accordingly; otherwise, not.
A 096c
See Rules Compendium on page 152 for the costs of weapons outside of the size range covered in the core rules.
-
Re: Simple RAW Thread for 3.5: Score and Nine
A 97:
If you're only using sudden metamagics with a spell, then there's no interaction with Arcane Thesis, because Arcane Thesis can't decrease the spell slot adjustment of a spell below zero. If you're a sorcerer combining it with conventional metamagics, then it provides the same benefit as a +0 metamagic like Invisible Spell: Each sudden metamagic you apply will decrease the net slot of the spell by 1, to a minimum of its normal level. If you're a wizard, there's again no benefit, because sudden metamagic is applied at the time of casting, too late to do anything with conventional metamagic applied at time of preparation.
A 98:
There are at least three. PHB2 has an alternate class feature for sorcerers called Metamagic Specialist (replaces familiar), which lets you apply metamagic without a casting time increase. Complete Mage has a feat called Rapid Metamagic, which does the same thing. And Complete Arcane has the feat Arcane Preparation, which allows a spontaneous caster to instead prepare spells in some of their slots, allowing metamagic to be applied at time of preparation, like a wizard.
A 99:
Sorcerer would be a non-associated class for frost giants, since it doesn't particularly play to their strengths (melee combat, no Cha bonus), and 7 levels is less than the giant's 14 HD. Thus, each level increases its CR by 1/2, so a frost giant sorcerer 7's CR would be equal to 9 (as normal for a frost giant) plus 3.5 (for 7 non-associated levels), or 12.5 . I don't remember if there are any rules for rounding fractional CRs; if there are, this would round to 12.
-
Re: Simple RAW Thread for 3.5: Score and Nine
Q 100
If a Familiar has a higher default BAB than their master, which one do they use? This is what has me confused
Quote:
Originally Posted by PHB
It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was,
Quote:
Originally Posted by PHB
Attacks: Use the master's base attack bonus, as calculated from all his classes.
I am asking because I am getting the Air Elemental Familiar from the Raptoran Sorcerer level 1 racial substitution. Small Air Elementals normally have a BAB of 1 while Sorcerers start with 0.
Q 101
Quote:
Originally Posted by PHB
Saving Throws: For each saving throw, use either the familiar's base save bonus (Fortitude +2, Reflex +2, Will +0) or the master's (as calculated from all his classes), whichever is better.
Do I use the saves indicated in bold or do I use the Small Air Elemental's actual saves? If it is the latter, am I correct in assuming that its Fort/Ref/Will saves are 0/3/0?
Q 102
Does a Familiar also gain the Alertness feat herself or does she only grant it to her master? If the former, then does she always have it or also only when at arm's length?