Arena Tournament, Round 54: Yoshi vs. Nuhk
Map:
XP Award: 300 XP
GP Award: 300 GP
Yoshi - Mavian
Nuhk- arpin
All Combatants, please roll initiative and declare any final purchases.
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I'll have a bunch of stuff I'll most likely be purchasing at some point or another.
Dang, I gotta chew through that many Hp with 1 damage shurikens... this could take awhile.
Init: [roll0]
[roll0]
SpoilerI'm starting in Y13, bow equipped.
A list of things I am purchasing for this match
Spoiler
1x Tanglefoot Bag 50 gp 1 lbs
2x Acidic Fire 60gp 2 lbs
4x Alchemist Fire 80 gp 4 lbs
20 xShuriken 4 gp 2 lbs
You can now purchase anything if you'd like.
For Refs:
Spoiler
Bumping speed up to 40 with Carmendine Monk
No, you may begin.
Yoshi - Round 1
Spoiler
Starting in B2 with an Acidic Fire and a Tanglefoot Bag in either hand.
Double move Action: B14 to N14
End of Turn
SpoilerI move to Y5
Yoshi - Round 2
Spoiler
Move Action: N14 to V13
Standard Action: will depend on LoS
Not done.
Stats for Refs:
Spoiler
Hp: 5
Ac: 21
Pos: V13
Speed: 40
High Ref PsiDog
Slight Rewind.
LoS established when Yoshi reaches R-13.
Nuhk is in Y-5.
Yoshi has cover from Nuhk, but Nuhk does not have cover from Yoshi.
Still Yoshi's turn.
Yoshi - Round 2 con't
Finish my move in R9
Standard Action: Total Defense
End of turn
Spoiler
Hp: 5
Ac: 25 (Total Defense)
Pos: R9
Speed: 40
I'm moving to U1.
Yoshi - Round 3
Move Action: R9 to S3
Standard Action: Attack with Tanglefoot bag.
Ranged Touch Attack: [roll0]
If it hits it lasts for [roll1] rounds unless you make a DC 15 reflex save
End of Turn:
Spoiler
Hp: 5
Ac: 21
Pos: R9
Speed: 40
Here's my save [roll0]
I'm going to enter the bushes in T1 and attack with my bow. Tell me any modifiers besides just normal for an attack. [roll0]
Your at half speed, with -4 dex, and -2 attack rolls for 5 rounds, but your not stuck in one place.
I'm not sure that you can enter T1 with a move action as it requires 20ft of movement, and you only have 10.
Actually, I made my save. I have 20 ft. of movement.
No, wait, you're right. I didn't read the thing on tanglefoot. I'll try to break free. [roll0]
Yoshi - Round 3
Float like a butterfly, sting like a bee
Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack: [roll0]
Damage: 1 + [roll1] Skirmish
End of Turn
Stats
Spoiler
Hp: 5
Ac: 21
Pos: S3
Speed: 40
Shuriken Used: 1
Heh. I'll try once again to break out
[roll0]
If I fail I move to V4.
If I suceed I move to W5.
Actually, with a speed of 10, you could only make it to V3... So Should I go with that?
Either way, Eat tiny shards of metal.
Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack Roll: [roll0]
Damage: 1 + [roll1]
Your entangled for another 3 rounds I believe.
End of Turn
Stats for Refs:
Spoiler
Hp: 5
Ac: 21
Pos: S3
Speed: 40
Shuriken Used: 2
2 damage ain't that much. break[roll0]
Move to W4 or W6
Yoshi - Round 5
Yeah, but its a start.
Yoshi vanishes to the west
Move Action: S3 west out of LoS
Spoiler
Double moving to H9
Stats for Refs
Spoiler
Hp: 5
Ac: 21
Pos: H9
Speed: 40
Shuriken Used: 2
SpoilerI'm moving to U13
LoS please.
High Ref PsiDog
There seems to be a miss-understanding on the nature of tanglefoot bags.
Since Nuhk was not glued to the floor, he does not need to make strength checks, nor can he make extra strength checks to escape the goo movement penalty early. Therefore, the standard action strength checks are illegal actions.Quote:
Originally Posted by SRD
Rewind enacted to Nuhks turn, round 2.
Nuhk has just fired his bow, but still has a move action remaining.
Incidentally Arpin it makes LoS checks easier on the refs if you list a round number at the start of your turn, "Done" or "End" when your turn is over, and include a stat block that lists current location, current HP, and any effects and their durations.
I guess I do the same thing I did last time.
Yoshi - Round 3
Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack: [roll0]
Damage: 1 + [roll1]
Stats for Refs:
Spoiler
Hp: 5
Ac: 21
Pos: H9
Speed: 40
Shuriken Used: 1
I'm moving to W7.
Yoshi - Round 4
Move Action: S3 to S7
Standard Action: Ranged Touch Attack with Acidic Fire
Attack: [roll0]
Damage: [roll1] Fire and [roll]1d4[/roll]
If it hits you catch on fire.
Well, that was a horrendous roll.
Stats for Refs:
Spoiler
Hp: 5
Ac: 21
Pos: S7
Speed: 40
Shuriken Used: 1
I move to T13.
Your entangled until Round 8. So your speed is still 10 feet per round. W7 to T13 is 60 feet.