It was long night. The creepy building from the beginning of the (previous) century was staring at the street like stone-faced, square Beholder with infernal heritage...
- Hey, Tohsaka, why every Fate narration on this forum begins with buildings from the beginning of the (previous) century?
The young woman in the red coat stared into empty space. They won, but at what cost? Was it really worth it? Were-
- And what's up with these long, strange, and badly written internal monologues?
Tohsaka sighed, then finally turned to the other woman, white-haired girl of dubious age, parentage and upbringing.
- Well... If you have to know, it's sort of inside joke. From before your time - hence, the (previous) part. But, you see, I'd need 48 Pages to explain all of this, so I won't bother. Anyway, we have bigger problems now.
- Such as?
- Well, for starters, if you haven't noticed, the narration is running again, despite our victory. This can mean only one thing--
Both stared into the space, finally realizing the inevitable.
- Yeah, we are in the game, too. Again...
***
Game thread here:
Player List:
SpoilerBilltodamax
BishFish
Bookworm
Darkcomet
Elder Tsofu
Murska
Sanity702
Geesi
Fostire
TehSheen
Rakkoon
Lex-kat
Happyturtle
Paul Muad'dib
Fleeing Coward
Helgraf
Fan
Irbis
Cd4
Aemoh
Oddity
Total: 12
Rules:
SpoilerRules:
SpoilerStandard rules - 48 hours for a day phase, everyone points in red at (the most likely) enemy. 24 hours for night phase, every player with abilities and/or kills gets to use them. Repeat until victory or defeat.
Autolynches: Autolynch takes place if player is for 3 straight days. Of course, if you let me know beforehand, we will give you a pass.
Other rules: standard scry interference, simple majority of votes.
All roles mentioned below will be included in 20 player game. I reserve the right to cut some of them if there is not enough interest, for balance.
Please make note that talking to dead players or roleclaiming might be unwise, due to certain powers. Metagame attempts (note that this does not include clever strategy) to break the game (such as too obvious role gathering) are also... not welcome. :smallwink:
Places of Power:
SpoilerTo streamline the mechanics of the previous editions (one-use items and power loss) and to follow the fluff closer, this edition features Places of Power (PP for short). There are two of them - Kotomine's Church and Ryudo Temple.
How does it work? During the first day (which will be longer to allow for a bit of diplomacy) please vote for one or two people in blue - one of these votes can be made by PM. Two players with the highest amount of votes then occupy both places.
If someone wants to take over existing/empty PP - ask the GM for Challenge (with a note which PP it concerns). Then, another round of voting ensues during nearest (whole) day phase - and winner takes over the PP (in case of the draw, first draw-breaker is (if any) the person who owned it before, second - who gathered enough votes first). A PP can be also freed by nightkill/lynch.
And to clarify a few questions - maximum of one Challenge per day, alternating if necessary, points belong to PP, not to player, are generated at the start of night, PP actions are used as normal powers.
What advantage does it give? Each PP generates one point per day. For 3 points, you can buy one-time bane, scry, or day vote. For 5 points, you can buy void or 3 day votes. Alternatively, instead of using points you can use "Special" ability noted next to some roles. Also, the player in PP is immune to any abilities save for those used from the other PP (yes, even to scries), nightkills, banes, and lynches.
This, of course, raises a few tactical conundrums - do I push to occupy one? On one hand, this makes me a prime target for nightkills... on the other, for banes, too. And since everyone draws some kind of profit from it, you can't be sure if the current owner is on your team, or not.
Roles:
SpoilerTeam Good(ish)
Spoiler
Tohsaka [Seer] - Again, for the third time, the best mage in the city. One of the two survivors of the previous edition. Her already considerable skills were further improved last time - not that recognizing eight foot tall human with two handed sword as "odd" is difficult, anyway.
Special: Lose the ability to use PP to return one player to life.
Fuji-Nee [Fool] - An expert when it comes to human behavior. Which is part of the problem - she can't read undead spirits at all. Random scries.
Special: You can make scries made on even days true.
Illyasviel [Baner] - The second survivor. This time, she agreed to act totally serious and actually protect others - which might be a bit problematic, giving her record. Still, let's hope for the best.
Special: Lose your bane this night to gain one daybane this day.
Mitsuzuri [Herbalist] - The best martial artist in the city. Sadly, while she is capable of dealing with any human her lack of magical powers reduces her to baning equivalent of the fool, given the level of the threat, here. Random banes.
Special: You can make banes made on odd days true.
Citizens [Villagers] - Squishy innocent bystanders.
Special: You can gain one (and only one) extra vote for lynch purposes.
Victory conditions: Standard - kill Team Evil.
Team Neutral
Spoiler
Inquisition [masons] - as tradition dictates, there shall be a team of neutral masons. Now with more options and less sadistic victory conditions :smalltongue:
Team Kotomine includes Kirei Kotomine, Gilgamesh, Bazett and Shinji.
Special: You generate 1.5 points in PP, and you can freely share points between both.
Victory Conditions: Well, don't expect them to play nice :smallwink:
Team Evil [Servants]
Spoiler
Lancer [Devil] - Really friendly guy.
Like any WW Devil, he can scry one person per night.
Special: One additional kill during his turn.
Berserker [Beast] - Has... interesting issues.
Like any WW Beast, he can strike back at his killer(s).
Special: Immunity to first kill he received in this PP.
Rider [Voider] - Owner of (really) killing looks.
Target is voided (loses actions) for the night, or voided and silenced (cannot speak/send game PMs) for the day after the night. Cannot target the same person twice in a row unless he/she directly roleclaimed :smallwink:
Special: She generates 2 points in PP.
(True) Assassin [Shadow] - Good when you need a (stealthy) crowd.
Always scries as villager.
Special: Gains one temporary day vote per any night kill to use as needed - but you can "store" only as many of these as the PP has points at the moment.
Team Evil players start not knowing each other. Team Evil has one night kill, with target picked by order of appearance (Lancer/Berserker/Rider/Assassin). Night kill of another Servant fails, and both are placed in contact.
Each Servant has two abilities - only one can be used per night, unless the other is automatic.
Victory conditions: Standard - number of non-evil players equals that of evil ones.
If you're interested, more fluff, names and character descriptions can be found in the opening posts of recruitment and game thread of previous editions.
The more awesome pictures were brutally stolen from Elder Tsofu. Thanks :smalltongue:
Co-narrator still welcome.