Woohoo! Okay, so. First, take a look-over of my current "
Martial Hero" theme, and verify that things look semi-sane from a mechanics perspective.
Right now, everything is *sort of* fleshed out up to about 6th level or so, and much of it is re-skinned stuff from the PHBs, but reconstructed to fit into a post-Essentials environment (which, conveniently, also makes it less lawsuit-attracting).
Remember that whether this eventually becomes "Martial Hero" or "Fighter" is irrelevant, and whether the name for the super-structure is "Theme" or "Power Source" or whatever is irrelevant. The point is to make sure that there's a Slayer-equivalent, a Knight/Weaponmaster-equivalent, a PHB/Ranger-equivalent, and a Warlord equivalent. (Currently, they are called "Warrior", "Guard", "Scout", and "Marshal", which I think will be suitable names going forward).
I would especially appreciate comparisons between your own Martial classes and my own, as I've noticed you did quite a bit of work on your Warlord-equivalent too.
Each page has a "talk" button; throwing commentary in there - and having the people who follow your google doc also throw commentary in there - would be amazing.
Once that's done, I would love help on fleshing them out the rest of the way to level 10. I would PREFER to keep the martial classes as AE classes instead of AED classes, to differentiate "daily" as something that spellcasters get; this has precedence from Essentials and seems more narratively consistent. This shouldn't affect the way they work too much, however - notice that for my Marshal, for example, all the dailies just do about 1dW less damage as encounter powers, and tend to not last all encounter long unless you sustain them.
(As an aside, the core system absolutely provides support for AED-structured martial classes, though, so don't fret if it feels like you're abandoning your own structure for mine - my first concern is that each and every one of the powers is workable for people who want to make a 4E setting, regardless of what classes they get used by.)
Once we 'tack in' to where we want to be vis-a-vis Martial classes, I'd like to focus on the Cunning (rogue) classes (Assassin/Acrobat/Thief/Bard), where I've really only built things up to first level. Since I've done a lot less work here, I've got a lot more room to wiggle in growing how Rogues operate as they level up.
Is that something you're willing to help with?