A while ago i had tried to make a class that revolved around
exploding, i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!
The Kamikaze
Alignment any chaotic
HD d12
Skill points (4+int)x4
The Kamikaze's class skills (and the key ability for each skill) are Concentrate(con) Disable Device(int) intimidate(Cha) Listen(wis) Spot(wis) Jump(str) Survival(con)
More class skills. Knowledge (Archetecture and Engineering, Arcana),and everyone gets craft.
Spoiler
Show
Kamikaze
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Special|
Explosion Damage|
Explosion Area
1st|
+0
|
+2
|
+0
|
+0
|Detonation|
1d6
|
5
2nd|
+1
|
+3
|
+0
|
+0
|Explosive Punch|
1d6
|
10
3rd|
+1
|
+3
|
+1
|
+1
|Missile Launch|
1d6
|
15
4th|
+2
|
+4
|
+1
|
+1
|Explosive Jump|
1d8
|
20
5th|
+2
|
+4
|
+1
|
+1
|Explosive Sprint|
1d8
|
25
6th|
+3
|
+5
|
+2
|
+2
|Explosive Mine|
1d8
|
30
7th|
+3
|
+5
|
+2
|
+2
|Harmless Detonation|
1d8
|
35
8th|
+4
|
+6
|
+2
|
+2
|Elemental Detonation|
1d10
|
40
9th|
+4
|
+6
|
+3
|
+3
|Twofold Explosion|
1d10
|
45
10th|
+5
|
+7
|
+3
|
+3
|Nonlethal Detonation|
1d10
|
50
11th|
+5
|
+7
|
+3
|
+3
|Grenade|
1d10
|
55
12th|
+6/+1
|
+8
|
+4
|
+4
|Controlled Detonation|
2d6
|
60
13th|
+6/+1
|
+8
|
+4
|
+4
||
2d6
|
14th|
+7/+2
|
+9
|
+4
|
+4
|Threefold Explosion|
2d6
|
70
15th|
+7/+2
|
+9
|
+5
|
+5
|Explosive Regeneration|
2d6
|
75
16th|
+8/+3
|
+10
|
+5
|
+5
|Bypassing Explosion|
2d8
|
80
17th|
+8/+3
|
+10
|
+5
|
+5
|Painless detonation|
2d8
|
85
18th|
+9/+4
|
+11
|
+6
|
+6
|Explosive Resurrection|
2d8
|
90
19th|
+9/+4
|
+11
|
+6
|
+6
|Fourfold Explosion|
2d8
|
95
20th|
+10/+5
|
+12
|
+6
|
+6
|Eternal Explosion|
2d10
|
100
[/table]
Detonate – as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - your kamikaze level.
Pretty cool, deal a lot of damage in exchange for some non-lethal to your self. The minus con and level to your own damage is pretty cool.
-----------------------
Explosive Punch– as a standard action, make a touch attack at BAB + con + ½ your kamikaze level against an opponent in range and deal damage equal to your explosive damage - con - str - your kamikaze level.
This sucks if they take less damage as you level, or as you get tougher, or stronger.
-----------------------
Missile Launch – as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + ½ your kamikaze level
Alright so this gets trumped by grenade later, when you get grenade you will literally never use this again. This is okay but if that is the case I'd use the same wording as grenade here and just say that at eleventh level the damage improves to your level from half-level. Or add some AoE to either this or grenade.
----------------------
Explosive Jump – as a movement action, move vertically a distance less than or equal to your explosive area.
Seems painful when you fall. :smalltongue: I'd add this, "During this vertical movement you may move horizontally at a distance equal to your land speed."
-----------------------
Explosive Sprint – as movement action, move horizontally a distance less than or equal to your explosive area.
Zooooom.
-----------------------
Explosive Mine – take a full round action and nonlethal damage equal to your explosive damage + con + your kamikaze level to charge a 5’ square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square.
Fun flavorful ability, some wording problem do you choose which option when you use this ability or do they both apply.
-----------------------
Harmless Detonation – you take half damage from your detonation abilities.
Explosive mine is the only one you care about if you meant for the -level to the detonation damage to your self.
-----------------------
Elemental Detonation – when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, lighning, or sonic,)
Kra-Booom!
-----------------------
Twofold explosion – as standard action, you may use two kamikaze abilities simultaneously.
Keeps you useful.
-----------------------
Non-lethal Detonation – when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.
Nice trick.
-----------------------
Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + ½ your level, if successful deal damage equal to your explosive damage + con + your kamikaze level.
See explosive missile.
-----------------------
Controlled Detonation – when you activate a kamikaze ability you may choose who gets hit, and who does not
. People you don't want to be hit gain a 50% miss chance against your abilities.
Clarification and standardization.
------------------------
Some kind of knockback ability
-------------------------
Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.
Still keeps you useful
-------------------------
Explosive Regeneration – as a standard action, heal yourself for your explosive damage + con + your kamikaze level.
Neat trick.
----------------------------
Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction, (i.e you take 10 extra damage and bypass dr 5/blunt and dr 5/piercing) this applies to all enemies you would hit.
I'd expand this to include energy resistance.
----------------------------
Painless Detonation – you take no damage from your detonation abilities.
Combined with above ability you get effectively infinate Dr piercing.
----------------------------
Explosive Resurrection – When a kamikaze dies or falls unconscious, he may activate anyone of his abilities as if it were a spell in contingency effect.
Fun.
----------------------------
Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.
Still leaves you more useful
----------------------------
Eternal Explosion – you no longer age, have
<---Remove wordyou gain a 20ft aura, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.
alright I guess, not amazing damage for having to get that close.
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i still need a level 13 ability and all the non combat details so help please?