Two hundred years ago war raged between Equestria and the Zebra Empire. A war ended decisively with megaspell strikes on each nation, devastating the land and poisoning it with necromantic radiation. The Pegasus sealed up the sky with an omnipresent curtain of clouds, shrouding the surface in perpetual gloom. Survivors retreated into the Stables, massive fallout shelters to protect them from the radiation storm above. Some offered salvation. Others became nightmarish death-traps. But the Stables opened and descendants populated the blasted, blighted wastes.
Some Stables remain closed, forgotten by the world.
The Princesses are dead.
Fell things watch from the Stars.
Unity seeks to consume all.
A new order rises on the backs of slaves.
Harmony is shattered and forgotten.
Discord warps fragile virtue.
And Friendship is dying in the hearts of ponies.
Can light be returned to the Equestrian Wasteland?
Or is suffering and hate its only future?
This can only be known in the course of time.
This is Fallout Equestria.
The Nation of Equestria
SpoilerLocations
Manehatten is a pretty happening place, its ruins containing the towns of Tenpony Tower (ritzy! Home of the Twilight Society and DJ-Pon3), Gutterville, Arbu (they hunt Radigators! And possibly other things...). The Buckland Cross (ruined bridge) serves at the headquarters of the Manehatten Steel Rangers chapter.
Fillydelphia is the home turf of the New Equestria movement, a growing dictatorship that is using slave labor in an attempt to rebuild Equestria's infrastructure. The Fillydelphia chapter of the Steel Rangers is set up in the StableTech HQ and they don't get along particularly well with the New Equestrians.
Ponyville is essentially a giant Raider nest. Those nasty nasty Raiders.
Maripony is the home turf of Unity, the seat from which The Goddess controls her Alicorn collective. Probably best not to go here unless one feels inclined to be mutated horribly.
Old Olneigh was previously the home of the miners who cleared out Maripony of its gem deposits. It is now home to an extensive pack of Hellhounds. None-hellhound visitors probably won't be met with a warm welcome.
The Canterlot Ruins contains Stabletown, built from the remains of Stable1 and populated by Canterlot Ghouls. Zebratown, a suburb of Canterlot, can be found here as well. All these locations are choked with a blanket of necrotic fog. Visiting is highly discouraged unless one is undead already.
Appleloosa is one of the primary hubs of the slave trade. Slaves are auctioned off here before being shipped all over Equestria. Though mostly to Fillydelphia.
New Appleloosa is a scrap-town that survives mostly off the trade of scavenging, booze distilleries, and most notably Ditzy Doo's Mercantile. She sells everything!
Shatteredhoof was once the most infamous prison in all of Equestria. Now it's a mercenary city under the control of the Talons. If you need some tough as nails Griffons (and ponies!) to get a job done then look no further. Junction R-7 is an outpost of Shatteredhoof.
Saltlick City is a thriving community that makes quite the fortune in caps mining salts from both the nearby flats as well as the salt domes found under nearby mountains. An important ingredient in potions (as well as a number of drugs) these salts are an invaluable asset to Equestria.
Bridle Shores, paradise of the Wasteland!
Of course a place really doesn't have to be that spectacular to be considered a paradise when contrasted with the rest of the Wasteland. A small sea-side community on the west coast of Equestria, Bridle Shores wasn't large enough to warrant a MegaSpell attack. No important ministry hubs. No large military bases. No industrial centers. Just a community focused on tourism, farming, and harvesting the kelp forest that grows off shore.
Much of the farmland had been destroyed by irradiated runoff from White Tail Woods. However, the kelp fields are still thriving! Between sea weed and a much more recent fishing industry this town by the sea is one of the few places left in Equestria that holds some semblance of its former glory.
The Factions
Spoiler-Steel Rangers are an elite group of power-armor clad Earth ponies committed to collecting and guarding the artifacts of the Ministry of Wartime Technology. While some Steel Rangers are kind hearted as an organization they value technology above the lives of ponies.
-Unity is a collective hivemind of Alicorns controlled by the enigmatic Goddess out of her citadel in Maripony. They are known to capture ponies of exceptional magical power and convert them into Alicorns to augment the abilities of Unity. The process of becoming an Alicorn abolishes individuality and erases most of the memories of the victim. Some ponies worship the Goddess and see Unity as an improvement over the strife of the Wasteland.
-The Enclave is the military government of the Pegasus ponies. For the most part they keep to themselves above the cloud curtain, though there are a few mountain top Enclave Mining Outposts where contact and trade are possible. Pegasus that travel to the surface and associate with other ponies are written off as contaminated by the Enclave and killed if they attempt to return to Pegasus society.
-The Twilight Society is a cabal of powerful mages who seek to follow the legacy of Twilight Sparkle, arguably the most magical unicorn who has ever lived. To that end they seek out powerful magical objects and lore to increase their own knowledge and power base. The Twilight Society often employs other ponies to collect important objects of power for them.
-New Equestria is a brutal oligarchy using slavery to attempt to rebuild the infrastructure and former glory of Equestria. Though their leadership insists that their goals are laudable their methods leave quite a bit to be desired.
-The Talons are the most prestigious group of mercenaries in Equestria. Traditionally a griffon-only organization ponies also serve to lend a bit of extra hoof-power when the need arises. The Talons are known for a strong sense of honor, unwilling to break contract even if a more lucrative offer arises. Talons who break contract often find a bounty placed on their head by the organization.
-Raiders aren't strictly a faction, but they can be found scattered all over Equestria. These are ponies that have completely lost their Virtue and now have no anchor to keep themselves from becoming caught up in the maddening whispers of the Stars. They are driven in an ever deepening spiral of insanity and depravity ended only by the forfeit of their lives.
-Towns and Stables are likewise not a faction in the strict sense, but many ponies have no allegiance to an Equestria-spanning organization. Instead they may simply fight to protect their community or their own interests.
Creating a Character
SpoilerThe Bio
SpoilerName Your pony has one of these, right?
Race Pony (Earth, Unicorn, Pegasus), Zebra, Griffon, Hellhound, Bison, Dragon, Alicorn, Sheep, Goat, Minotaur, Donkey, Cow, Changeling. Are they a ghoul? Do we want Bat Ponies (Luna's royal guards) to be a separate race from Pegasus? What about Glimmerwing and Crystal ponies (season 3)?
Cutie Mark/Special Talent Pony and Zebra only. What is the one special thing that your pony is really good at? What makes them special? Decide and they get a pretty picture representing it on their butt. Oh. And their innate magic focuses on that talent as well. Zebras gain Glyphmarks rather than Cutie Marks.
Virtue What separates ponies with some degree of good left in them from completely irredeemable Raiders. Kindness. Laughter. Honesty. Generosity. Loyalty. Magic. Every Virtue can be a Harmonious and tempered by friendship or a Discordant, hollow mockery. Regardless of whether a pony's Virtue is Discordant or Harmonious it is their anchor against the steady erosion of their soul by the Equestrian Wasteland. This would be a swell place to expound on your pony's personality in general, too!
Appearance Your pony looks like something, right?
Faction Who is your pony associated with? A city? A Stable? An ideological group? Or are they the lone timberwolf sort? Do they have Friends? Tell us here!
Skills What is your pony good at? Aside from their special talent of course. A character should have five (or fewer) skills that they're VERY good at. Stealth, firearms, magic (in several different flavors!), demolitions, repair, engineering, hacking, lock-picking, melee combat, alchemy, tracking, bartering, entertaining, swaying others, battle-saddle combat, power-armor use, flight, getting shot full of holes, SO MANY OPTIONS!
Equipment What kind of nifty gear is your pony outfitted with? Barding, tools, weapons, ammo, potions, books, alchemy ingredients, caps, vehicles, magical Ministry Mare statuettes. Good things to keep track of!
A Bit on Magic
SpoilerALL ponies are magical. As is to be expected of magical talking pastel colored tiny horses. Unicorns are the only ponies that can actually cast spells (aside from Alicorns, more on them later).
Earth pony magic takes the form of an empathic bond between themselves and whatever their special talent is. To an observer it would appear as though they're just REALLY good at whatever it is they do, but it goes deeper than that. Fluttershy is a bit unusual in that she uses Earth Pony magic in addition to her (very weak) Pegasus magic. Her Stare is a form of empathic overload I would guess.
Pegasus pony magic allows them to fly despite their tiny wings, grants them the ability to mess with weather, and allows for interaction with clouds as if they were solid object. Griffons use the same flavor of magic that Pegasus do.
Zebras cast spells as well, but instead of using arcane magic like the Unicorns they instead create potions (and other objects) and pour the spell-effect into that. Obviously it takes longer to craft a potion than it does to cast a spell, but once the potion or artifact has been made anypony can use it.
Alicorns are a fusion of all three pony tribes and use all three forms of magic. However the Alicorns of Unity have no cutie marks since they have no individuality.
Weee, spell schools!
Destructive spells (arcane bolts, elemental beams, energy arrows)
Defensive spells (healing, shields, cleansing magic, wards)
Divination spells (sending and gathering information)
Illusion spells (sensory tomfoolery!)
Beguiling spells (attacking the target's mind, want it need it)
Alteration spells (making physical changes to both ponies and environment)
Translocation spells (teleportation, telekinesis, conjuring objects)
Necromancy spells (dark magic that attacks the soul and vitality)
On Weapons
SpoilerWeapons are an important tool in the hooves of anyone who feels inclined to survive in the Equestrian Wasteland. As such it's important to familiarize one's self with their properties and uses.
Magical weapons function much like their mundane counterparts, though injuries from magical weapons can't be healed normally. The scarred tissue must be cut away before healing is possible. Additionally magical energy weapons have a chance of completely disintegrating their target, reducing them to a heap of glowing pastel-colored ash. Magical weapons use Sparkle Batteries rather than bullets for ammo.
Melee Weapons have the benefit of requiring no ammunition, however one must get up close and personal with them. Hellhound-Claw weapons are of special note. Using their claws living Hellhounds are able to rapidly burrow through solid rock and even sheer through steel with little trouble. When weaponized they have a similar effect on armor and ponies.
Small arms (pistols, revolvers, and the like) are weaker and less accurate than larger weapons, but they're far less awkward in cramped conditions and easier to conceal. Additionally these weapons are easy for a Unicorn to wield via Levitation.
Long arms (shotguns and rifles) are more powerful and more accurate (or don't worry so much about accuracy in the case of shotguns) than their smaller counterparts. However they're quite a bit larger. Most long arms can be wielded via Levitation, though higher powered weapons are liable to buck themselves out of grip after being fired.
Heavy weapons (flamers, miniguns, rail guns, grenade launchers, rocket-pods, plasma cannons) are extremely powerful and deadly. And also, as the name suggests, extremely heavy. Wielding them without a Battle Saddle, powered armor, or a mounting is pretty much impossible.
Pony Archive.
Link to the ever-useful RPing guidelines!