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Mass Effect 3.7: "That was for Thane"
Well, we hit the 50-page mark, and I for one hate waiting for the mod to show up and say "hur dur 50 pages thread locked." So, I have gone on and begun our story again, with an intro from our old friend SiuiS:
Mass Effect 3, thread 67
or
Indoctrination in the playground
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This is the sixth seventh thread for discussion of Mass Effect proper, currently on its third and final installment. Here we discuss gameplay, mechanics, multiplayer, and anything at all from Mass Effect 1 &2. Spoilers are still spoilers, for the most part, so please take discussion of the story and the ending to the mass effect Endings discussion thread..
Prior threads:
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Thread 6
Playgrounder multiplayer profiles (please use the provided format of
- GitP user name
- game system(s)
- in-game user name
- frequently used weapons/classes
PC:
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GITP Name : bladescape
Gamertag : blade_scaper
Classes: Sentinels, soldiers, infiltrators.
GitP Name: Triscuitable
Gamertag: Triscuitable
Classes: Quarian Infiltrator, Human Vanguard
GitP Name: Farix
Gamertag: Nejaa
Classes: N7 Fury, Paladin, & Shadow
GITP Name : Wilhelm Scream
Gamertag : chumsley
Classes: Salarians, asari adept, krogan vanguard
GITP Name : Ertwin
Gamertag : Ertwin
Classes :Krogan Soldier, salarian/quarian infiltrator*
GITP Name : DabblerWizard
Gamertag*: DabblerWizard
Classes : Adepts
GITP Name : MonarchAnarch
Gamertag : MonarchAnarch
Classes : Asari Vanguard, Salarian Infiltrator, Drell Adept.
GITP Name: Drakefall
Gamertag*: Drakefall_XI
Classes: Engineer, any
GITP Name : Sagonene
Gamertag : vinceroix
Classes : Adept & Engineer
GITP Name : Comrade
Gamertag : NapalmMotorhead
Classes : Soldier
Giantitp Name: Corvus
Gamertag: Auscorvus
Classes; Drell Adept & Human Engineer
Giantitp name: Chen
Gamertag: Chen932000
Classes: Asari Vanguard, Human Sentinel
Giantitp name: Anarion
Gamertag: jrogers55
Classes played: any
GitP Name: Khosan
Gamertag: Khosan
Classes: Sentinel, any
GITP Name : Dhavaer
Gamertag*: Dhavaer
Classes : Vanguard, Engineer, Sentinel.*
GITP Name: Actana
Gamertag: Miriact
Preferred Classes: Salarian Infiltrator, Human Vanguard
GianTiTP name: Mikeavelli
Gamertag: Mikeavelli
Classes : vanguard
GitP name : Sholos
Gamertag: veebeebee
Classes: Engineer, Infiltrator, Soldier, Adept
GITP Name : Darius Macab
Gamertag*: DariusMacab
Classes : any
GitP username: Arbitrarity
Gamertag: Arbitrarity
Classes: any caster, infiltrator
GitP Poster: Aotrs Commander
Gamertag: AotrsCommander
Classes: Infiltrator
GitP Poster: Gamerlord
Gamertag: Gamerlord2
Classes: Any
GitP name: Starsign
Gamertag: Sunrust
Classes: any
Name on GITP: Landis963
Gamertag: landis963
Classes: caster
GiTP Name: Morty
Gamertag :*Morty901
Classes: non-vanguard
GiTP Name : Horngeek
Gamertag : Horngeek
Classes : Any
Gitp Name: Insanealien
Gamertag: Kalehn
Favourite characters: Turian Soldier, N7 Paladin, Shadow and Demolisher.
X-Box 360:
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GitP user name :Strife Warzeal
Gamertag :*aafro1109
Classes : Any
GITP Name : thugthrasher
Gamertag*: thugthrasher
Classes : Any
GITP Name: Psyren
Gamertag: Psyren Y
Preferred Classes: Casters
GITP Name : Thanatos 51-50
Gamertag*: Saalaksin
Preferred Classes : infiltrator, nova!guard
GitP Name: SiuiS
Gamertag: Starry Notions
Classes: Any, infiltrator
GitP: James the Dark
Gamertag: Jacob Greyson
Classes : Sentinel
GitP Poster: Tome
Gamertag: Taejix
Classes: Vanguard, Adept
GiTP name: Polity4life
Gamertag: ManofOpposites
Classes: any
GitP name: Alaris
Gamertag: Alarikun
Classes: Infiltrator
GitP name: Sanguine
Gamertag: Kugger
Classes : any
GitP name: Wagadodo
Gamertag: Wagadodo
Classes : gunners, any
Giantitp username: Fawkes
Gamertag: Mechafox
Classes : any
GiTP Name: Yana
Gamertag: The 1337 Doctor
Classes: Any
GitP Name: Wraith
Gamertag: o IIIusionist o
Classes: Engineer/Sentinel
GitP Name: thorgrim29
Gamertag: thorgrim29
Classes : any (vanguard)
GitP Name: Derthric
Gamertag: Derthric
Classes: Salarians
GitP Name: Xondure
Gamertag: Royal LP
Classes: any
GitP Name: kamikasei
Gamertag: amanadiel
Classes: any
GitP Name: Mr. Blinky
Gamertag: Hells DM
Classes: any
GitP name: Krade
Gamertag: Krade2k20
Classes: any
GITP Name: Edge
Gamertag:UnbrokenUnbowed
Classes: casters
GiTP Name: Beowulf DW
Gamertag: MechaBeowulf DW
Classes: Vanguard, adept, Soldier
GITP Name : Moogleking
Gamertag:MK8Bit
Classes: Human Engineer, Quarian Infiltrator
GITP Name: CreganTur
Gamertag: CreganTur
Classes: Any
PS3:
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GitP Name: Lycan 01
Gamertag: Ralix_57
Classes: Quarian Infiltrator, sentinel
GITP Name : Lord Fullbladder, Master of Goblins
Gamertag*: TheFullbladder
Classes: any
GiTP Name: C-Lam
Gamertag: Crystal1995
Classes: any
bioware page archiving useful information
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Re: Mass Effect 3.7: "That was for Thane"
Don't forget to add Triscuitable and that other guy to the PC list.
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Re: Mass Effect 3.7: "That was for Thane"
Grouping updated and general neatness added.
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Re: Mass Effect 3.7: "That was for Thane"
Mmm... Digging that "new thread" smell.
Finally unlocked my Quarian Male Engineer, but I just can't seem to find the enthusiasm to try it out - seems too similar to the QMI. Still, only one more class to go, the N7 Paladin, and I've unlocked them all. Yay!
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Re: Mass Effect 3.7: "That was for Thane"
Well, I'm still experimenting with the N7 Slayer, and I think I'm starting to get the hang of it, which makes me immensely happy. I've been playing as soldiers and vanguards since the first Mass Effect, and I was more than a little let down when I saw how much power Vanguards and Soldiers seemed lose in multiplayer as the difficulty increased, at least initially. Most of the reason that I was so happy with the Destroyer and the Slayer was I could use them confidently on Gold and Platinum. Anyway, I've found that although Biotic Slash is certainly powerful, it's not nearly as fun as Phase Disruptor. Interestingly, I don't notice much of a decrease in effectiveness when I choose to use Phase Disruptor over Biotic Slash, provided that adjust my tactics accordingly. Phase Disruptor encourages the use of "Classic" Vanguard tactics: weaken at range, charge in, finish the job. The key to applying this tactic in Gold and Platinum (in my experience) is to be smart about where and when you charge. I usually only charge when an enemy is close to my team, so that I know that I won't be targeted and killed instantly. I always take the weapon damage upgrade for charge, so it's a great way to boost my damage when things start getting dicey. Until the enemies get that close, however, I can still harass them with Phase Disruptor. I'm also finding that it pays to have an assault rifle or smg equipped on my Slayer rather than a shotgun, so that I can weaken enemies as they come in, then charge and unload on them.
Long story short, the next time I get the chance to reset my powers, I'm going to go for 6 in Phase Disruptor, and I think I'll grab at least one weapon damage upgrade in the Slayer passive. The smgs and assault rifles that I use most often don't weigh much anymore, anyway. I think I might go to rank 3 in Biotic Slash to help set off detonations, and to rank 5 in fitness, relying on my Stronghold package to make up the difference in shields.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
Well, I'm still experimenting with the N7 Slayer, and I think I'm starting to get the hang of it, which makes me immensely happy. I've been playing as soldiers and vanguards since the first Mass Effect, and I was more than a little let down when I saw how much power Vanguards and Soldiers seemed lose in multiplayer as the difficulty increased, at least initially. Most of the reason that I was so happy with the Destroyer and the Slayer was I could use them confidently on Gold and Platinum. Anyway, I've found that although Biotic Slash is certainly powerful, it's not nearly as fun as Phase Disruptor. Interestingly, I don't notice much of a decrease in effectiveness when I choose to use Phase Disruptor over Biotic Slash, provided that adjust my tactics accordingly. Phase Disruptor encourages the use of "Classic" Vanguard tactics: weaken at range, charge in, finish the job. The key to applying this tactic in Gold and Platinum (in my experience) is to be smart about where and when you charge. I usually only charge when an enemy is close to my team, so that I know that I won't be targeted and killed instantly. I always take the weapon damage upgrade for charge, so it's a great way to boost my damage when things start getting dicey. Until the enemies get that close, however, I can still harass them with Phase Disruptor. I'm also finding that it pays to have an assault rifle or smg equipped on my Slayer rather than a shotgun, so that I can weaken enemies as they come in, then charge and unload on them.
Long story short, the next time I get the chance to reset my powers, I'm going to go for 6 in Phase Disruptor, and I think I'll grab at least one weapon damage upgrade in the Slayer passive. The smgs and assault rifles that I use most often don't weigh much anymore, anyway. I think I might go to rank 3 in Biotic Slash to help set off detonations, and to rank 5 in fitness, relying on my Stronghold package to make up the difference in shields.
Why not rely on charge for detonation?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Xondoure
Why not rely on charge for detonation?
Because I forgot that it could do that :smalltongue:.
Also because, as I said, Charging isn't appropriate in all situations. Charging across a room just to detonate a power will get you killed. Sending a Biotic slash across the room on the other hand...
Additionally, since Phase Disruptor is considered a combat power by the game, it can set off tech bursts. This should allow me to fit into just about any group.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
YakYak
Grouping updated and general neatness added.
You grabbed the updated lists right? Cool.
Feel free to take the quote tags off, if you'd like. That way it's easier for the next guy. And thanks for the thread :smallsmile:
Quote:
Originally Posted by
Tome
Mmm... Digging that "new thread" smell.
Finally unlocked my Quarian Male Engineer, but I just can't seem to find the enthusiasm to try it out - seems too similar to the QMI. Still, only one more class to go, the N7 Paladin, and I've unlocked them all. Yay!
You'll have to do what most folks do with the phoenixes, an purposefully build them differently. I give my QMI a heavier, sniper-based load out, Tac scan, cloak, and minor grenade use. I give the QME full DoT grenades, full AP incinerate, and a light gun so I can launch incinerate/arc grenade/incinerate, guaranteeing both a tech burst and fire burst, and obliterating the targets. It pays at that point to target mooks more than heavies, so you get the fire burst a the end. Also, use Tac scan for damage boost over area scan. You'll need it.
Quote:
Originally Posted by
Beowulf DW
Well, I'm still experimenting with the N7 Slayer, and I think I'm starting to get the hang of it, which makes me immensely happy. I've been playing as soldiers and vanguards since the first Mass Effect, and I was more than a little let down when I saw how much power Vanguards and Soldiers seemed lose in multiplayer as the difficulty increased, at least initially. Most of the reason that I was so happy with the Destroyer and the Slayer was I could use them confidently on Gold and Platinum. Anyway, I've found that although Biotic Slash is certainly powerful, it's not nearly as fun as Phase Disruptor. Interestingly, I don't notice much of a decrease in effectiveness when I choose to use Phase Disruptor over Biotic Slash, provided that adjust my tactics accordingly. Phase Disruptor encourages the use of "Classic" Vanguard tactics: weaken at range, charge in, finish the job. The key to applying this tactic in Gold and Platinum (in my experience) is to be smart about where and when you charge. I usually only charge when an enemy is close to my team, so that I know that I won't be targeted and killed instantly. I always take the weapon damage upgrade for charge, so it's a great way to boost my damage when things start getting dicey. Until the enemies get that close, however, I can still harass them with Phase Disruptor. I'm also finding that it pays to have an assault rifle or smg equipped on my Slayer rather than a shotgun, so that I can weaken enemies as they come in, then charge and unload on them.
Long story short, the next time I get the chance to reset my powers, I'm going to go for 6 in Phase Disruptor, and I think I'll grab at least one weapon damage upgrade in the Slayer passive. The smgs and assault rifles that I use most often don't weigh much anymore, anyway. I think I might go to rank 3 in Biotic Slash to help set off detonations, and to rank 5 in fitness, relying on my Stronghold package to make up the difference in shields.
Interesting. Did you get a chance to see my thing on the last page of th last thread? I'd like to compare notes, take suggestions.
EDIT: grabbed it, here ya go.
Spoiler
Show
Been playing around with Phase disruptor a bit (and with the original mass effect, actually) an have some thoughts.
Phase disruptor is a very all-or-nothing power. It's neat to have something that fires off so quick during recharge, but unless you're going to make it good, then you shouldn't put any points into it at all.
That said, it also seems to have two prime configurations - either mook mop up or targeted damaging blast. I made a mistake in the startup and have not tried out the damaging version yet. The radius and knock down upgrades, together with shield damage, is phenomenal. Crowds of hunters, pyros, phantoms, marauders, etc. all get knocked about lot popcorn flying off a cob. Aiming is a bit finicky, but the huge area of effect, the almost guaranteed stager and the almost guaranteed removal of target shields is amazing. It's almost like a grenade.
The damage option would then be damage/efficiency/target of choice (I'd say armor), and being able to put out three shots at high output can do a number on any resilient target or group of targets. Theoretically mixing area and efficiency, or damage and knockdown, would be workable but those combinations really don't work so well, with exception of radius/efficiency/shield damage when a press gang of hunters or phantoms come your way. More blasts means more chances to escape.
Finally, phase disruptor is a trick power. It's a terrible power to use in the first five levels, and you get more out of using say, a single point of biotic slash and the rest of your points in N7 Slayer training (or fitness, I haven't ruled melee out yet, not entirely), and pickin up phase disruptor when you are able to carry a decent gun or boost your powers enough to matter. But going from 1-20, you'll pick suboptimal choices just to survive the next match.
Also, at Max fitness, you have enough strength to carry a phaeston at 200% an still grab the weapon damage boost for the final evolution.
Quote:
Originally Posted by
Xondoure
Why not rely on charge for detonation?
Safety primarily. If you biotic charge a prime on gold/platinum, he may go down, but the other two right behind him will have a clear shot and then camp your body during the bleed-out.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
Interesting. Did you get a chance to see my thing on the last page of th last thread? I'd like to compare notes, take suggestions.
Also, at Max fitness, you have enough strength to carry a phaeston at 200% an still grab the weapon damage boost for the final evolution.
Yes, I saw your post. It seems that you have the same upgrades that I do. I find the knockback invaluable, and the shield damage is great against most of the things that are trying to kill you.
I didn't know that fitness contributed to weight capacity.
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Re: Mass Effect 3.7: "That was for Thane"
It doesn't. I just use "fitness" and "passive" as shorthand and derp'd which one to pull out. I was thinking about getting fitness upto five, for the girls recharge speed, and it must have bled over.
I've learned to use phase disruptor slowly, too, as all it takes is a single rocket trooper to hit you while your shield is at half, and you drop like rocks.
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Re: Mass Effect 3.7: "That was for Thane"
Here's what I've been running in the campaign lately:
- Maxxed Tech Armor, going tanking.
- Maxed Fitness, also tanking that.
- Lift Grenades (with capacity).
- Throw and Warp, combo specced.
- Particle Rifle, Indra, Shrapnel Shotgun, N7 Hurricane, Carnifex.
- Liara and EDI (when your skill regenerate in a half minute, you need the backup).
- Custom Armor/Reckoner Knight (dual Omni-Blades, baby).
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Triscuitable
Here's what I've been running in the campaign lately:
- Maxxed Tech Armor, going tanking.
- Maxed Fitness, also tanking that.
- Lift Grenades (with capacity).
- Throw and Warp, combo specced.
- Particle Rifle, Indra, Shrapnel Shotgun, N7 Hurricane, Carnifex.
- Liara and EDI (when your skill regenerate in a half minute, you need the backup).
- Custom Armor/Reckoner Knight (dual Omni-Blades, baby).
Interesting choices. I have to ask, why a gun in every slot? The particle rifle alone can handle pretty much everything, with maybe a scope-and-barrel on a pistol for distance precision.
What do you have in your passive skill? I remember as a vanguard I was toting the entire bottom row with no penalty, a tempest or locust, a disciple and a Carnifex. Though I honestly probably should have switched out the disciple; the Carnifex pretty much covered all my non automatic fire needs.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
Interesting choices. I have to ask, why a gun in every slot? The particle rifle alone can handle pretty much everything, with maybe a scope-and-barrel on a pistol for distance precision.
What do you have in your passive skill? I remember as a vanguard I was toting the entire bottom row with no penalty, a tempest or locust, a disciple and a Carnifex. Though I honestly probably should have switched out the disciple; the Carnifex pretty much covered all my non automatic fire needs.
A gun in every slot does seem kind of excessive. I'm currently playing as a soldier, and even I'm not packing that kind of that kind of firepower.
Having one very powerful, slow-firing weapon (sniper rifle or shotgun) and then one rapid-fire weapon (smg or assault rifle) along with a back up (pistols, or one of the lighter assault rifles) is usually enough for my purposes.
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Re: Mass Effect 3.7: "That was for Thane"
I tend to go with Phasteon or a Geth rifle and a Javelin or Widow/Black Widow.
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Re: Mass Effect 3.7: "That was for Thane"
When you're waiting on no skills to regenerate, relying on your allies instead, tanking with tech armor and other defenses makes you almost untouchable. Thus, I can stock almost any gun for any situation. If I took the N7 Crusader and the Particle Rifle, I'm already at 200%, so I have no reason not to equip 5 weapons.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Triscuitable
When you're waiting on no skills to regenerate, relying on your allies instead, tanking with tech armor and other defenses makes you almost untouchable. Thus, I can stock almost any gun for any situation. If I took the N7 Crusader and the Particle Rifle, I'm already at 200%, so I have no reason not to equip 5 weapons.
Huh. I must admit that an idea like that never occurred to me. I'll have to try it sometime. That would likely never work in multiplayer, but in singleplayer it could be rather fun.
What other defensive powers are you using? Fortification? Defense Matrix?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
What other defensive powers are you using? Fortification? Defense Matrix?
The latter. It stacks with Tech Armor, while Fortification cancels it. Since Tech Armor doesn't detonate until you manually input the command, you can effectively rely on those powers without need for cover.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Triscuitable
The latter. It stacks with Tech Armor, while Fortification cancels it. Since Tech Armor doesn't detonate until you manually input the command, you can effectively rely on those powers without need for cover.
Very interesting. If I may bother you one more time, what difficulty do you usually play on?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
Very interesting. If I may bother you one more time, what difficulty do you usually play on?
Hardcore and Insanity. On Insanity, I'm more likely to use just the Particle Rifle, respec with just Biotics, and go aggro with Tech powers and Lift grenades. I'll take Ashley and Javik for a +50% power regen.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Triscuitable
When you're waiting on no skills to regenerate, relying on your allies instead, tanking with tech armor and other defenses makes you almost untouchable. Thus, I can stock almost any gun for any situation. If I took the N7 Crusader and the Particle Rifle, I'm already at 200%, so I have no reason not to equip 5 weapons.
This is where I startup wonder, though; the particle rifle an the crusader fulfill the same function. Pinpoint accuracy, and there's no reason to put anything but the AP and thermal capacity mods on the particle rifle.
And with good team mates, even with defense matrix, and tech armor, you'll b able to net a recharge somewhere in the +180% range. I was able to get my recharge on powers down to the hard limits, and after doing some math I sill had some recharge speed bonus to spare.
Not that what you're doing is bad! Actually, I am impresse by your survivability. It outstripped my own with the same set up. I just thought you painte yourself Ito a corer, by giving yourself such high recharges you needed weapons, and needin weapons forcing a high recharge :smalltongue:
Quote:
Originally Posted by
Beowulf DW
Huh. I must admit that an idea like that never occurred to me. I'll have to try it sometime. That would likely never work in multiplayer, but in singleplayer it could be rather fun.
What other defensive powers are you using? Fortification? Defense Matrix?
it's viable if you're surgical about enemy avoidance.
Krogan sentinel, maxed DR on both tech armor and rage (although I prefer the two kills in 30s evolution at the end), and the heaviest, baddest weapons you can find. I used claymore and black widow - black widow for more than one round in a clip, claymore for the insane instantaneous damage and bayonet slot, and Krogan melee or Krogan melee. Smack two husks, sudden 90% DR.
And now, there's an omniblade bayonet, so you aren't stuck with a shotgun if you don't want it. Which means the combinations just increased by an order of magnitude, doesn't it? Viable shotguns are claymore, wraith, piranha, possibly disciple; viable ARs would be Revenant, Harrier, typhoon, Phaeston, particle rifle; viable snipers would be widow, black widow, valiant, javelin, kishock; viable pistols would be talon, paladin, carnifex, and acolyte.
Suddenly the funniest thing in the world is a Krogan with an SMG.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Triscuitable
Hardcore and Insanity. On Insanity, I'm more likely to use just the Particle Rifle, respec with just Biotics, and go aggro with Tech powers and Lift grenades. I'll take Ashley and Javik for a +50% power regen.
Thank you.
In other news...IT FINALLY HAPPENED! I have a Piranha! Good Lord, it's everything I'd hoped it would be!
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
Thank you.
In other news...IT FINALLY HAPPENED! I have a Piranha! Good Lord, it's everything I'd hoped it would be!
Play around with mods and such! Use class powers to increase accuracy, stability and rate of fire. It's like playing on bronze again sometimes, but with thirty times the credits!
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Re: Mass Effect 3.7: "That was for Thane"
I finally got the last classes I wanted, i.e. the Cerberus Adept/Vanguard, so I'm switching back to Vet/Equip packs for a spell to restock my consumables.
But I gotta give props to TIM, this is the most fun Adept/Vanguard I've ever played. Smash-cancelling to knock 4 bars off an Atlas - FUN! Lashing Phantoms off the map - FUN! Spamming heavy melee on hack to reveal all the Hunters sneaking in - FUN!
Pity the range is so weak on Smash. But I guess that means I'll go with the Vanguard so I can get in close more easily.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
Spamming heavy melee on hack to reveal all the Hunters sneaking in - FUN!
Why did I never think of this?
Quote:
Pity the range is so weak on Smash. But I guess that means I'll go with the Vanguard so I can get in close more easily.
Actually, not so much. The Charge cooldown makes using Smash tricky, and usually by the time your Charge is cooled down, you'll want to Charge again, in my experience.
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Re: Mass Effect 3.7: "That was for Thane"
I find myself playing with the Destroyer more than anything getting my jollies on actually being able to hit people with my guns. With my Cerberus Harrier I am headshotting things like crazy. Cerberus guys don't really know what hit them. And I got the Piranha III going right now, though I got it on my very last pack I bought before quiting for the weekend to spend time with the wife.
On the destroyer, do people think it is worth going with the Accuracy?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Wagadodo
On the destroyer, do people think it is worth going with the Accuracy?
It depends on what gun you're using.
Single-shot weapons like sniper rifles or the Mattock generally don't care, because they tend to hit where you point them anyway.
Big, beefy dakka-guns like the Revenant or Hurricane really benefit from it though, since they tend to spray their bullets around a bit.
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Re: Mass Effect 3.7: "That was for Thane"
If you want dakka AND accuracy, the GPR and Phaeston are decent at both. Pretty weak though.
Quote:
Originally Posted by
Edge
Actually, not so much. The Charge cooldown makes using Smash tricky, and usually by the time your Charge is cooled down, you'll want to Charge again, in my experience.
I'd probably do Lash -> Lash -> {...repeat until my shields drop/enemy dies} -> Area Charge -> Heavy Melee to AoE stun -> Smash Cancel. That should be enough to kill most enemies. Sort of like a Novaguard, only my shields don't drop when I nova.
The Power Synergy evolution of Fitness (+50% power damage after I kill an enemy with a HM) might be good here, but I doubt I'll have the points to spare for it.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
Play around with mods and such! Use class powers to increase accuracy, stability and rate of fire. It's like playing on bronze again sometimes, but with thirty times the credits!
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold." The enemies were already spawning, so I activated Devastator Mode, drew the Piranha, and charged into the center. I mowed down four Cannibals, three husks and two Marauders in about the time it takes to shoot and reload a Claymore. Two of the other players caught on to what I was trying to do and rushed into the breach I created, mopping up anything that I had missed, and dug in for the long haul. Banshees and brutes fell faster than I've ever seen them fall since I started playing Gold and Platinum rather than Bronze and Silver.
I think I'll put a smart choke on it from now on, though. Smart choke with the piercing mod should allow me to shred groups and single targets.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
I'd probably do Lash -> Lash -> {...repeat until my shields drop/enemy dies} -> Area Charge -> Heavy Melee to AoE stun -> Smash Cancel. That should be enough to kill most enemies. Sort of like a Novaguard, only my shields don't drop when I nova.
This is pretty much what I was going to say. If you're playing a Cerberus Vanguard, Smash is your 'odd' power in that it doesn't synergise very well with your other abilities, so you have to find a specific use for it.
Charge => Heavy Melee => Heavy Melee => Charge, seems to work best for me. Smash only comes out when I know there's an enemy on the other side of a wall and I'm too lazy to walk around and find them, or when I walk around a corner and find there's half a dozen Geth Infiltrators waiting for me and I can't target them with Charge. :smalltongue:
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
I think I'll put a smart choke on it from now on, though. Smart choke with the piercing mod should allow me to shred groups and single targets.
If you've got AP ammo available, use the barrel and smart choke alongside it.
Relish your Unlimited Power(TM)!
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
If you've got AP ammo available, use the barrel and smart choke alongside it.
Relish your Unlimited Power(TM)!
Actually, AP ammo has been hard to come by recently. I only have three more things of it.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
Actually, AP ammo has been hard to come by recently. I only have three more things of it.
Yeah, I've found it to be the hardest ammo to acquire.
Irritatingly, it's the one I use most, because I usually play random enemy.
What if Guardians show up? I'll be helpless without it! :smalltongue:
Yes, I know I could use the shredder mod, but that means sacrificing either the ton of damage from the barrel, or the added accuracy of the smart choke, neither of which I want to give up.
My life would be easier if there were 3 mod slots for guns, even if the third was unlockable.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold."
Gold Reaper Reactor, you say? Another Gold farming variant that a less-than-l33t player such as myself can break into? And where exactly is the "stronghold"?
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Re: Mass Effect 3.7: "That was for Thane"
Balance changes are out.
Quote:
Originally Posted by ME3 MP Balance Changes, September 4th, 2012
Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650
Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150
Turian Sentinel
- Starting encumbrance capacity increased from 40% to 50%
Turian Soldier
- Starting encumbrance capacity increased from 55% to 65%
Turian & Batarian Fitness Powers
- Base health/shield bonus increased from 15% to 25%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolve 2 health/shield bonus increased from 15% to 20%
- Evolve 6 health/shield bonus increased from 25% to 30%
Nice to see those turian buffs, but not exactly what they needed (which was a hop at the very least). Still, it'll help.
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Re: Mass Effect 3.7: "That was for Thane"
Holy guacamole that's a lot of Submission Net buffs. Methinks my Batarian Sentinel is going to look a bit more effective next time I play. And I am quite alright with that.
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
The initial BSN post neglected to mention equal buffs to Batarian Fitness. My above post edited to match.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
The initial BSN post neglected to mention equal buffs to Batarian Fitness. My above post edited to match.
:smalleek: Sheesh, Batarians were already second only to Krogan in sheer durability. Fitness buffs for them seems a bit excessive.
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Landis963
Gold Reaper Reactor, you say? Another Gold farming variant that a less-than-l33t player such as myself can break into? And where exactly is the "stronghold"?
We weren't farming. The location and enemy had been chosen at random. The "stronghold" is on the other side of the reactor/killbox from the players' spawn point. In my experience, it's the most defensible area on that map. Everywhere else is either too open, too cluttered, or doesn't have proper shooting lanes.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
We weren't farming. The location and enemy had been chosen at random. The "stronghold" is on the other side of the reactor/killbox from the players' spawn point. In my experience, it's the most defensible area on that map. Everywhere else is either too open, too cluttered, or doesn't have proper shooting lanes.
I'll have to try it one of these days. Assuming I haven't dropped off ME3 entirely by then.
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Re: Mass Effect 3.7: "That was for Thane"
I play on the PS3 occasionally.
PSN ID: RadicalAC
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Wagadodo
I find myself playing with the Destroyer more than anything getting my jollies on actually being able to hit people with my guns. With my Cerberus Harrier I am headshotting things like crazy. Cerberus guys don't really know what hit them. And I got the Piranha III going right now, though I got it on my very last pack I bought before quiting for the weekend to spend time with the wife.
On the destroyer, do people think it is worth going with the Accuracy?
The destroyer, turian soldier and both geth have an advantage other guns don't; accuracy an rate of fire. These mean that, instea of fast accurate guns getting faster and more accurate, stronger, but slower and less accurate guns become competitive. A case I. Point wing the piranha. The piranha is pretty solid, normally. Put it on a destroyer, you get two extra shots in the same amount of time, a much tighter spread and some damage boosts. Same with hunter mode. I have been clicking on hunter mode, and sniping at long AR range better than most shotguns do just out of melee range.
Of corse, if you've got a decent gun and a sturdy target, rate of fire is nice too.
Quote:
Originally Posted by
Beowulf DW
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold." The enemies were already spawning, so I activated Devastator Mode, drew the Piranha, and charged into the center. I mowed down four Cannibals, three husks and two Marauders in about the time it takes to shoot and reload a Claymore. Two of the other players caught on to what I was trying to do and rushed into the breach I created, mopping up anything that I had missed, and dug in for the long haul. Banshees and brutes fell faster than I've ever seen them fall since I started playing Gold and Platinum rather than Bronze and Silver.
I think I'll put a smart choke on it from now on, though. Smart choke with the piercing mod should allow me to shred groups and single targets.
I find the damage boost outshines the accuracy if I have to make a choice. Usually. With proximity mine and Tac cloak, I can sacrifice my choice of AP or extended barrel with no loss. I tend to drop the shredder mod though, because so many ammo types make up for it.
Incendiary ammo inflicts panic, DoT and if times right, huge explosions.
Cryo ammo weakens enemy armor, sufficiently to make up for it.
AP ammo does the same thing, really, akin with a damage boost.
Disruptor ammo sets up tech bursts like no one's business.
Warp ammo weakens armor and fees rates phantoms and banshees.
Stack the deck enough and everything drops. I went into platinum with Callos and a friend, white geth gold. They were both level 1. Level 20 geth infiltrator with the above specs (and my AP IV AMMO for the special occasion) and we wiped on wave four the first time, six the second. Their only jobs were decoy, and cloak-medic. The piranha is insane.
Quote:
Originally Posted by
Edge
If you've got AP ammo available, use the barrel and smart choke alongside it.
Relish your Unlimited Power(TM)!
Yep!
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Fun with slayer Biotic Wuxia!
Back to my usual segment.
Slayer is working out pretty passably. Radius, efficiency, and shield damage. I took armor and it was much less useful than I'd like. Precision sword work is a fabulous skill, and I did some math and decide to take it over to the Fury. On silver for low level larking.
The fury is only level 14 at this point, so I max out fitness for melee damage. I Max out Anihilation field for damage as well; this ends up Wong somewhere in the neighborhood of 225/s from bein within three meters of me. A token point in N7 so I canc arty a phalanx, a token point in dark channel for utility, and three in throw. I am a terrible biotic detonator, but quite the guerilla Kung Fu master. The time between portations is slightly longer, and cleaner. Light melee flurrying was sufficient to keep me alive under all but the best time enemy fire. Phantoms also fell to my ninja skillz, with a much higher win ratio: 100% over six phantoms versus the 75% of four phantoms for the slayer.
Anihilation field tends to strike a heavy melee target a split second before you hit them. The biotic field in tandem with punching staggers them every time, and another two strikes will kill them dead. And at least one of those missed, often both. I have not tried gold yet, but boy do I want to. A melee expendable woul be quite impressive, theoretically netting a total of 1,000 or so damage from the light melee stroke, in tandem with a panic inducing 225/s biotic field. I'm enjoying the heck out of this.
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Re: Mass Effect 3.7: "That was for Thane"
Haven't played MP since the next to last bounty weekend. I participated in the most recent one, but promoting characters doesn't count as playing for me.
Decided to level my Geth Infiltrator and got him up to either 16 or 18 (can't remember which) before jumping into platinum. Decided to do a White basement run. Got in with a good team and we successfully extracted the first time.
Second game we startedhaving some connection issues where people would drop out of our Xbox Live party. Then on wave 7 the host got kicked. Wave restarted but I was all alone. Managed to stay alive for a few minutes alone- the rest of my party was trying to join back in, but the game wouldn't connect.
I run my Geth Infil without any points in prox mine- I know a lot of people seem to like it, but I prefer to be full up on all the other skills. The boost to shields and health makes me more durable. Plus I grab the first weapon damage upgrade for Hunter mode, but I've found that extended vision is much deadlier from a tactical perspective.
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Re: Mass Effect 3.7: "That was for Thane"
Operation: VIGILANCE announced.
Quote:
Operation: VIGILANCE (September 7th-9th)
Unexpected attacks have taken out several squads and damaged vital Alliance equipment. We will deploy drones to repair damage and investigate the nature of these attacks.
Squad Goal: Complete up to and including wave 10 on any difficulty without using a consumable (medi-gel, ammo, Ops pack or Cobra missile launcher).
Allied Goal: Complete 250,000 escort missions on any difficulty.
Special Circumstance: None
Individual Goal Success: All individual players awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack
More and more I suspect any new DLC will be adding the Collectors as a new faction to fight. And yes, they are still around by the time of ME3. They are mentioned as being deployed in the Battle of Palaven codex entry.
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Re: Mass Effect 3.7: "That was for Thane"
I was a little disappointed about the lack of Collectors in ME3, though I do not miss their heavy units. Give me a Ravager and a Harvester any day instead of a Scion and a Pratorean.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
Ah crap, I promoted my Krogan Vanguard. He would have been great at this.
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Re: Mass Effect 3.7: "That was for Thane"
Also, a BioWare post on the BSN has confirmed that to get the Commendation pack, your entire squad has to go the match without using consumables.
So yeah, I'll probably solo or duo Bronze for the Commendation pack.
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Re: Mass Effect 3.7: "That was for Thane"
I think it's a nice touch that, more and more, "Up to wave 10" is the cutoff for the rewards. I think they're realizing that, as designed, there's no point to extraction beyond XP.
EDIT :smallmad: Aw crap my Vorcha Sentinel would have been perfect for this!
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
YakYak
I was a little disappointed about the lack of Collectors in ME3, though I do not miss their heavy units. Give me a Ravager and a Harvester any day instead of a Scion and a Pratorean.
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
Quote:
Originally Posted by
Edge
Also, a BioWare post on the BSN has confirmed that to get the Commendation pack, your entire squad has to go the match without using consumables.
So yeah, I'll probably solo or duo Bronze for the Commendation pack.
Was thinking the same thing. My Cerberus Vanguard should do the trick nicely, ripping through Bronze.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
At least a Praetorian's Death Choir would be easier to avoid in ME3, what with dodges and infinite sprinting.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
Actually, ME3 shockwaves might be a step down for the Scion, if only because they're airborne, now, instead of grounded. Although they can go through walls now...
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
At least a Praetorian's Death Choir would be easier to avoid in ME3, what with dodges and infinite sprinting.
You'd think so, yet players get caught in Banshee Novas or by grenades all the time. It's just a matter of what else is going on.
Quote:
Originally Posted by
Landis963
Actually, ME3 shockwaves might be a step down for the Scion, if only because they're airborne, now, instead of grounded. Although they can go through walls now...
They could always pattern it after biotic slash, which does.
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Re: Mass Effect 3.7: "That was for Thane"
So I have a few of you on my friends list for Xbox, but, as some of you may have noticed, we have never actually played together. So if anyone needs help to do the squad goal, I'll do it. Though I'll not be playing ME3 all the time, I will probably be online most of the day Friday AND Saturday. Just send me a message/party/game invite and I'll come and help (though you may have to wait a minute or five while I finish up what I'm doing).
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Krade
So I have a few of you on my friends list for Xbox, but, as some of you may have noticed, we have never actually played together. So if anyone needs help to do the squad goal, I'll do it. Though I'll not be playing ME3 all the time, I will probably be online most of the day Friday AND Saturday. Just send me a message/party/game invite and I'll come and help (though you may have to wait a minute or five while I finish up what I'm doing).
I am game, though my time online this weekend is limited because I have to work.
Xbox Gamertag: Yakostovian
Available online this weekend after 6 PM Pacific up to 9 pm Pacific.
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Re: Mass Effect 3.7: "That was for Thane"
Ooh, Playground no-items run? I am SO in!
Psyren Y
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Logic
I am game, though my time online this weekend is limited because I have to work.
Xbox Gamertag: Yakostovian
Available online this weekend after 6 PM Pacific up to 9 pm Pacific.
So that's... 9pm to 12am here. Yep, I'll definitely be on in that time frame.
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Re: Mass Effect 3.7: "That was for Thane"
Grr. Two consecutive consumables-only PSPs.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Dhavaer
Grr. Two consecutive consumables-only PSPs.
Ouch. Well, at least you've got some good ammo.
I've been getting the same. Lots of random gear too. Blegh.
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This new game, no expendables right? Does that include equipping ammo?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
Ouch. Well, at least you've got some good ammo.
I've been getting the same. Lots of random gear too. Blegh.
Haven't you already told us you have all your guns maxed out and all your classes unlocked anyway? :smalltongue:
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
This new game, no expendables right? Does that include equipping ammo?
Just the medigel, survival packs, missiles, and spare clips are out. Equipment consumables are okay.
Edit: And in case anyone was curious, here's a link to my manifest (you need to sign in to BSN/Origin to see it):
http://social.bioware.com/3816312/&v...ay=multiplayer
Perhaps we can put these in the list under our names?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Zevox
Haven't you already told us you have all your guns maxed out and all your classes unlocked anyway? :smalltongue:
Zevox
I have everything except for lights on the fury, pattern and lifts on the destroyer, and only have the base slayer chassis. I think I'm missing a Quarian male engineer appearance option as well. I also have a rank 2 particle rifle, rank 2 harrier, and everything else is at 1. Oh, wait no. Also both Balck widow and Indra at 2.
Those are all preferable to more ammo.