Eldrazi in D&D - Now with Base Class!
Exactly what the title says. A conversion of eldrazi from Magic: the Gathering to Dungeons & Dragons.
If you don't already know about the eldrazi, this information should provide all the fluff you need: http://wiki.mtgsalvation.com/article/Eldrazi. Replace "Blind Eternities" with "Astral Plane" and they fit almost seamlessly into D&D.
ELDRAZI DRONE
Large Outsider (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +8/+20
Attack: Slam +15 melee (1d8+8)
Full Attack: 2 slams +15 melee (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Create spawn
Special Qualities: Darkvision 60 ft., damage reduction 5/magic, mindless, resistance to cold 10, electricity 10, and fire 10, spell resistance 18
Saves: Fort +10, Ref +7, Will +7
Abilities: Str 27, Dex 13, Con 19, Int --, Wis 12, Cha 4
Skills: Hide +1, Spot +5
Feats: --
Environment: Astral Plane
Organization: Solitary (1 plus 1-3 eldrazi spawn) or gang (2-4 plus 2-6 eldrazi spawn)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: --
Combat
Eldrazi drones are mindlessly belligerent, attacking anything they meet.
Create Spawn (Su): An eldrazi drone produces a new eldrazi spawn as a free action every 1d4 rounds. The eldrazi spawn appears in any square occupied by the drone. An eldrazi drone can create no more than thirty spawn each day.
Skills: Eldrazi drones recieve a +4 racial bonus on Hide and Spot checks.
ELDRAZI SPAWN
Tiny Outsider (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-12
Attack: --
Full Attack: --
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Create eldrazi
Special Qualities: Darkvision 60 ft., evasion, mindless
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 1, Dex 15, Con 11, Int --, Wis 12, Cha 2
Skills: --
Feats: --
Environment: Astral Plane
Organization: 1-3 per solitary eldrazi drone or 2-6 per eldrazi drone gang
Challenge Rating: -- (counts toward eldrazi drone's Challenge Rating)
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --
Combat
Eldrazi spawn are harmless and exist only to create true eldrazi. They flee combat if threatened, but don't stray too far from their creator.
Create Eldrazi (Su): If there are fifteen or more eldrazi spawn within 30 feet of each other, they will immediately destroy themselves in a powerful magical reaction that produces a true eldrazi. The true eldrazi appears in any area that would position it within 30 feet of each eldrazi spawn destroyed this way. A newly created true eldrazi takes time to develop its powers, and cannot use any of its special attacks until 24 hours have passed.
Evasion (Ex): An eldrazi spawn that succeeds on a Reflex save for half damage instead takes no damage.
TRUE ELDRAZI
Huge Outsider (Extraplanar)
Hit Dice: 16d8+144 (216 hp)
Initiative: +5
Speed: 60 ft. (12 squares)
Armor Class: 24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23
Base Attack/Grapple: +16/+38
Attack: Slam +28 melee (2d6+14)
Full Attack: 2 slams +28 melee (2d6+14)
Space/Reach: 15 ft./15 ft.
Special Attacks: Annihilate, create drone, plane shift
Special Qualities: Darkvision 60 ft., damage reduction 15/magic, immunity to cold, electricity, and fire, spell resistance 26
Saves: Fort +19, Ref +11, Will +14
Abilities: Str 39, Dex 13, Con 29, Int 16, Wis 18, Cha 16
Skills: Concentration +28, Hide +12, Intimidate +23, Knowledge (the planes) +23, Listen +24, Move Silently +20, Search +23, Spellcraft +23, Spot +24, Swim +33
Feats: Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Environment: Astral Plane
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 17-24 HD (Huge); 25-48 HD (Gargantuan)
Level Adjustment: --
Combat
Despite their intelligence, true eldrazi fight much like their drones, attacking the nearest living creature that isn't an eldrazi.
Annihilate (Su): A true eldrazi's very presence eats away at its surroundings, dealing 20 points of damage each round to all creatures other than eldrazi and all unattended objects within 10 feet of it, provided that creature or object fails a DC 26 Fortitude save. It must remain within 10 feet of a creature or object for 1 full round to deal this damage. The save DC is Constitution-based.
Create Drone (Su): A true eldrazi can produce an eldrazi drone once per day. The eldrazi drone appears in any area within 30 feet of the eldrazi that created it.
Plane Shift (Sp): A true eldrazi can travel to any plane or demiplane. This ability transports the true eldrazi and any other eldrazi within 30 feet of it. It is otherwise similar to the spell of the same name (caster level 15th).
ELDRAZI TITANS
Here is how to make the three eldrazi titans: Emrakul, Kozilek, and Ulamog.
Emrakul: 48 HD true eldrazi with fly speed 120 ft. (perfect), annihilate special attack that does 60 damage, damage reduction 15/epic, spell immunity except for limited wish, wish, and miracle, and time stop 1/day that affects all eldrazi within 30 feet (caster level 30th). CR 32.
Kozilek: 32 HD true eldrazi with +2 to Strength and Constitution, annihilate special attack that does 40 damage, damage reduction 15/epic, and true seeing always active (caster level 20th). CR 23.
Ulamog: 36 HD true eldrazi with annihilate special attack that does 40 damage, damage reduction 15/epic, and implosion 1/day (caster level 20th) that returns to life as if by true resurrection 1 round after being killed. CR 26.