Dracowraiths
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{table]Creature:|Young Adult Green Dracowraith
Type:|Large Undead (Incorporeal)
HD:|17d12+34 (144 hp)
Speed:|40 ft. (8 squares); fly 150 ft. (perfect), swim 40 ft
Init:|+6
AC:|15; touch 15; flat-footed 13 (+4 deflection, +2 Dex, -1 size) {27; touch 11; flat-footed 25 (+16 natural, +2 Dex, -1 size)}
BAB|+17; Grp +27
Attack|Incorporeal touch +20 melee (5 Con) or bite +22 melee (2d6+6, x2)
Full-Attack|Incorporeal touch +20 melee (5 Con) or bite +22 melee (2d6+6) and 2 claws +20 melee (1d8+3) and 2 wing slaps +20 melee (1d6+3) and tail slap +20 melee (1d8+9)
Space|10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks|Breath weapon DC 24, Constitution drain, frightful presence DC 20, spells (3rd level sorcerer)
Special Qualities|Incorporeal, immunity to acid, DR 5/magic, SR 19, turn resistance 2, unnatural aura 75 ft., lifesense 75 ft., daylight powerlessness, create spawn, undead traits
Saves|Fort +14 Ref +12 Will +12
Abilities|Str 23, Dex 14, Con -, Int 14, Wis 15, Cha 18
Skills|Meh (er...)
Feats|Ability Focus (breath weapon), Combat Expertise, Combat Reflexes, Flyby Attack, Improved Initiative, Multiattack, Weapon Focus (incorporeal touch)
Alignment|Lawful evil
Challenge Rating|12[/table]
Very Young Silver Dracowraith
Medium Undead (Incorporeal)
HD 10d12+20 (85 hp)
Speed 40 ft. (8 squares); fly 150 ft. (perfect)
Init: +6
AC 16; touch 16; flat-footed 14 (+4 deflection, +2 Dex) {21; touch 12; flat-footed 19 (+9 natural, +2 Dex)}
BAB +10; Grp +12
Attack Incorporeal touch +13 melee (2 Con) or bite +12 melee (1d8+2)
Full-Attack Incorporeal touch +13 melee (2 Con) or bite +12 melee (1d8+2) and 2 claws +10 melee (1d6+1) and 2 wing slaps +10 melee (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Breath weapon DC 19, Constitution drain
Special Qualities Incorporeal, immunity to acid, immunity to cold, cloudwalking, alternate form, turn resistance 2, unnatural aura 30 ft., lifesense 30 ft., daylight powerlessness, create spawn, undead traits
Saves Fort +9 Ref +9 Will +9
Abilities Str 15, Dex 14, Con -, Int 14, Wis 15, Cha 18
Skills Meh
Feats Ability Focus (breath weapon), Improved Initiative, Multiattack, Weapon Focus (incorporeal touch)
Alignment Lawful evil
Challenge Rating 6
Young Red Dracowraith
Large Undead (Incorporeal)
HD 13d12+26 (110 hp)
Speed 40 ft. (8 squares); fly 150 ft. (perfect)
Init: +6
AC 14; touch 14; flat-footed 12 (+3 deflection, +2 Dex, -1 size) {23; touch 11; flat-footed 21 (+12 natural, +2 Dex, -1 size)}
BAB +13; Grp +24
Attack Incorporeal touch +16 melee (3 Con) or bite +19 melee (2d6+7)
Full-Attack Incorporeal touch +16 melee (3 Con) or bite +19 melee (2d6+7) and 2 claws +17 melee (1d8+3) and 2 wing slaps +17 melee (1d6+3) and tail slap +17 melee (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath weapon DC 21, Constitution drain, spells (1st level sorcerer)
Special Qualities Incorporeal, immunity to fire, turn resistance 2, unnatural aura 45 ft., lifesense 45 ft., daylight powerlessness, create spawn, undead traits
Saves Fort +11 Ref +10 Will +9
Abilities Str 25, Dex 14, Con -, Int 12, Wis 13, Cha 16
Skills Meh
Feats Ability Focus (breath weapon), Flyby Attack, Improved Initiative, Multiattack, Weapon Focus (incorporeal touch)
Alignment Chaotic evil
Challenge Rating 8
Young Copper Dracowraith
Medium Undead (Incorporeal)
HD 11d12+22 (93 hp)
Speed 40 ft. (8 squares); fly 150 ft. (perfect)
Init: +6
AC 16; touch 16; flat-footed 14 (+4 deflection, +2 Dex) {22; touch 12; flat-footed 20 (+10 natural, +2 Dex)}
BAB +11; Grp +13
Attack Incorporeal touch +14 melee (3 Con) or bite +13 melee (1d8+2)
Full-Attack Incorporeal touch +14 melee (3 Con) or bite +13 melee (1d8+2) and 2 claws +11 melee (1d6+1) and 2 wing slaps +11 melee (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Breath weapon DC 19, Constitution drain, spells (1st level sorcerer)
Special Qualities Incorporeal, immunity to acid, spider climb, turn resistance 2, unnatural aura 45 ft., lifesense 45 ft., daylight powerlessness, create spawn, undead traits
Saves Fort +9 Ref +9 Will +9
Abilities Str 15, Dex 14, Con -, Int 14, Wis 15, Cha 18
Skills Meh
Feats Ability Focus (breath weapon), Improved Initiative, Multiattack, Weapon Focus (incorporeal touch)
Alignment Chaotic neutral
Challenge Rating 8
Wyrmling White Dracowraith
Tiny Undead (Incorporeal)
HD 3d12+6 (25 hp)
Speed 60 ft. (8 squares); fly 150 ft. (perfect), burrow 30 ft., swim 60 ft.
Init: +6
AC 14; touch 14; flat-footed 12 (+2 Dex, +2 size) {16; touch 14; flat-footed 14 (+2 natural, +2 Dex, +2 size)}
BAB +3; Grp -5
Attack Incorporeal touch +8 melee (1 Con) or bite +5 melee (1d8+2)
Full-Attack Incorporeal touch +8 melee (1 Con) or bite +5 melee (1d4) and 2 claws +0 melee (1d3)
Space 2 1/2 ft.; Reach 0 ft. (5 ft. with bite)
Special Attacks Breath weapon DC 14, Constitution drain
Special Qualities Incorporeal, immunity to cold, icewalking, turn resistance 2, unnatural aura 15 ft., lifesense 15 ft., daylight powerlessness, create spawn, undead traits
Saves Fort +4 Ref +5 Will +3
Abilities Str 11, Dex 14, Con -, Int 6, Wis 11, Cha 10
Skills Meh
Feats Ability Focus (breath weapon), Weapon Focus (incorporeal touch)
Alignment Chaotic evil
Challenge Rating 3
Skeletons
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Young Adult Gold Dragon Skeleton
Huge Undead (Fire)
HD 20d12 (130 HP)
Initiative: +5
Speed: 60 ft, Swim 60 ft.
AC: 12, touch 9, flat-footed 11
BAB/Grapple: +10/+28
Attack: Bite, +20, 2d8+10
Full Attack: 1 Bite, +20, 2d8+10; 2 claws, +15, 2d6+5; 2 Wings, +15, 1d8+5; 1 Tail Slap, +15, 2d6+5
Space/Reach: 15x15 ft./10 ft.
Special Attacks: --
Special Qualities: DR 5/Bludgeoning, Darkvision 60 ft, Immunity to cold and fire, Undead traits
Saves: Fort +6, Ref +7, Will +12
Abilities:
Str 31 (+10) Dex 12 (+1) Con Ø Int Ø Wis 10 (+0) Cha 1 (-5)
Feat: Improved Initiative
CR: 8
Great White Skeleton Wyrm
Gargantuan Undead
Hit Dice: 36d12+36 (252hp)
Initiative: +4 (Improved Initiative)
Speed: 60ft., Swim 60ft., Burrow 30ft.
AC: 12 (-4 size,+6 natural)
Attacks: Bite +45, 2 Claws +40, 2 Wings +35, Tail slap +30
Damage: Bite 4d6+13; 2 Claws 2d8+6; 2 Wings 2d6+6; Tail slap 2d8+19
Face/Reach: 20ft by 40ft/15ft
Special Qualities: DR 5/Bludgeoning; Cold Immunity; Undead Traits; No Fort Save
Saves: Fort --, Ref +20, Will +20
Abilities: Str 37, Dex 10, Con --, Int --, Wis 10, Cha 18
Feats: Improved Initiative
CR: 10
Zombies
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Young Adult Gold Dragon Zombie
Huge Undead (Fire)
HD: 20d12+3 (133 HP)
Initiative: -1
Speed: 60 ft./fly (clumsy) 200 ft./swim 90 ft.
AC: 30 (-2 size, +23 natural), touch 7, flat-footed 30
BAB/Grapple: +10/+29
Attack: Slam (+16, 2d6+8) OR Bite (+21, 2d8+11) OR Claw (+16, 2d6+5) OR Wing (+16, 1d8+5) OR Tail Slap (+16, 2d6+5)
Full Attack: Same as normal attack, see Single Action Only.
Space/Reach: 15x15 ft./10ft.
Special Attacks: --
Special Qualities: Fire immunity, DR 5/Slashing, Undead traits, Single Action Only
Saves: Fort +6, Ref +5, Will +12
Abilities:
Str 33 (+11) Dex 8 (-1) Con Ø Int Ø Wis 10 (+0) Cha 1 (-5)
CR: 6
Vaporizing Zombie juvinile black dragon
Large Undead
HD 15d12+75 (173 hp)
Speed 40 ft. (8 squares); fly 80 ft. (clumsy); swim 80 ft.
Init: +1
AC 22; touch 11; flat-footed 17 (+13 natural, +1 Dex)
BAB +16; Grp +24
Attack Bite +21 melee (2d6+6+3 acid) or claw +21 melee (1d10+6)
Full-Attack Bite +21 melee (2d6+6+3) and 2 claws +16 melee (1d10+3) and 2 wings +16 melee (1d4+3) and tail slap +15 melee (1d6+4)
Space 10 ft. Reach 5 ft. (10 ft. with bite)
Special Attacks Breath weapon
Special Qualities Immunity to acid, slow, undead traits
Saves Fort +9 Ref +10 Will +9
Abilities Str 23, Dex 12, Con -, Int -, Wis 10, Cha 12
Skills None
Feats power attack
Alignment Neutral
Challenge Rating 5
Umbrals
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Umbral Juvenile Red Dragon
Large Undead
HD 16d12 (132 HP)
Initiative +3
Speed Fly 40 ft. (8 squares)(Perfect)
Armor Class 15 (-1 size, +3 Dex, +3 deflection), touch 15, flat-footed 15
BAB/G +8/±0
Attack Incorporeal touch +8 melee (1d8 Str)
Full Attack Incorporeal touch +8 melee (1d8 Str)
Space/Reach 10 ft./5 ft.
Special Attacks Create Spawn
Special Qualities Fire Immunity, Cold Vulnerability, Locate Object
Saves Fort +8, Ref +8, Will +13
Abilities Str Ø, Dex 16, Con Ø, Int 14, Wis 17, Con 16
Challenge Rating 8
Create Spawn (Su): Any humanoid reduced to 0 Strength by the umbral dragon rises as a Shadow under its control in 1d4 rounds.
Revived Fossils
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Revived Fossil Adult White Dragon
Large Undead (Augmented, Cold)
HD 18d12 + 30 (182 HP)
Initiative -1
Speed 60 ft. (12 squares), burrow 30 ft.
Armor Class 23(-1 size,-1 Dex, +15 natural) touch 8, flat-footed 23
BAB/G +9/+19
Attack Bite +15 melee (2d6+6) or claw +10 melee (2d8+3) or wing +10 melee (1d6+3) or tail slap +10 melee (1d8+9)
Full Attack Bite +15 melee (2d6+6) and 2 claws +10/+10 melee (2d8+3) and 2 wings
+5/+5 melee (1d6+3) and tail slap ±0 melee (1d8+9)
Space/Reach 10 ft./5 ft. (10 ft. with bite
Special Attacks -
Special Qualities DR 10/Adamantine, Cold Immunity
Saves Fort +1, Ref +5, Will +10
Abilities Str 23, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
Feats Combat Reflexes
Challenge Rating 9
Ghouls
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Ghoulish Young Adult Iron Dragon
Huge Undead
HD:19d12+38+38 (199
Initiative: +4
AC: 16 (-2 Size, +4 Dex, +4 Natural), Touch 12, Flat Footed 12
Base Attack/Grapple: +19/+46
Attack: Bite +38 (2d8+14+paralysis+Ghoul Fever) or claw +38(2d6+7+paralysis) or wing +38 (1d8+7+) or tail slap +38 (2d6+21)
Full Attack: Bite +38 (2d8+14+paralysis+Ghoul Fever) and 2 claws +38 (2d6+7+paralysis) and 2 wings +38 (1d8+7) and tail slap +38 (2d6+21).
Special Attacks: Ghoul Fever, Ghould Paralysation, Breath Weapons DC 24, Crush Attack (2d8+21 Damage) DC 24
Special Qualities: Low Light Vision 4x as well as human. Darkvision 120ft, Blindsense 60ft, SR 19, Immunity to Sleep and Paralysis, Immunity to Fire, Frightful Presence., DR5/Magic, Turn Resistance +2, Undead Traits, Vulnerability to Cold
Space/Reach: 15ft/10ft (15ft with Bite)
Speed: 40ft, Burrow 40ft, Fly 150ft (Clumsy)
Saves: Fort +11, Ref + 15, Will +17
Abilities: Str 39, Dex 18, Con -, Int 20, Wis 23, Cha 20
Skills: Concentration +16, Diplomacy +8 Disguise +27, Gather Informtion +27, Intimidate +16, Jump +22, Listen +17, Sense Motive +8, Spot +17, Use Magic Device +16
If the dragon started of ghoulish:
Concentration +16,Disguise +27, Gather Information +27, Hide +15, Intimidate +16 Jump +36, Listen +17 Sense Motive +17 Use Magic Device + 16
Feats: Multiattack (1st), Improved Multiattack (3rd), Shape Breath (6th), Wingover (9th), Flyby Attack (12th), Split Breath (15th), Enlarge Breath (18th)
Alingment: Evil
CR: 12
Special Attacks
Breath Weapons (Su)
Once every 1d4 round the dragon can use a breath weapon (DC 24)
1. 50ft cone of Superheated Sparks for 10d10 damage. Half of it is Fire and half of it is Electricity Damage
2. 50ft cone of sleep gas. Will save or fall asleep regardless of HD for 1d6+5 rounds
3. A 50ft cone of gas that carries ghoul fever. This cone deals 5d4 Acid Damage and forces a Fortitude Save at a +2 bonus or contract Ghoul Fever.
Ghoul Fever (Su) Disease - bite, Fortitude DC varies, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a ghoulish dragon's bite or claw attack must succeed on a Fortitude save or be paralyzed for a number of rounds equal to 1d4+5. Elves are immune to this paralysis; dragons are not. The save DC is Charisma-based.
Crush Attack (Ex) This dragon can, when flying make a crush attack as a standard attack against any number of opponents under it. The target of a crush attack must be three or more size categories smaller than the dragon (aka Small or Smaller.) Creatures in the area must succeed on a DC 24 Reflex Save or be Pinned. The dragon may choose to try to maintain the pin as per the normal grapple rules. Creatures that are pinned take 2d8+21 damage each round, but do not take any damage the round the crush is initiated.
Special Qualities
Turn Resistance (Ex)
A ghoulish dragon has +2 turn resistance.
Undead Traits A ghoulish dragon is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). It is not subject to critical hits, nonlethal damage, ability drain, energy drain, ability damage to its physical ability scores (Strength, Dexterity, and Constitution), fatigue, exhaustion or death from massive damage. It cannot be raised, and resurrection will only work if it is willing.
Spell Resistance
This Dragon has SR 19
Methods of Sight/Senses (Ex)
In addition tto normal sight this dragon has Blindsense up to 60ft. Darkvision up to 120ft. And a low light vision to 4x higher distance than a human.
Frightful Presence (Ex)
Creatures with less HD than this Dragon within 150ft must make a will save (DC) or be panicked for 4d6 rounds anytime the dragon charges, attacks or flies overhead if they have 4 or less hd. Creatures with 5 or more HD are only Shaken for the duration if they fail the save. A succesful save also means that you are immune to that particular dragons frightful presence for 24 hours. Dragons ignore the frightful precenses of other dragons.
Immunity/Vulnerability (Ex)
This dragon is immune to Fire but vulnerable to cold, Also immune to Sleep and Paralysis effects.
Damage Reduction (Ex)
This dragon has DR5/Magic
Ghoulish Black Wyrmling
Tiny Undead
HD 4d12+8 (34 hp)
Speed 60 ft. (12 squares); fly 100 ft. (poor), swim 60 ft.
Init: +2
AC 14; touch 14; flat-footed 12 (+2 Dex, +2 size)
BAB +4; Grp -3
Attack Bite +7 melee (1d4+1 and paralysis and ghoul fever) or claw +7 melee (1d3+1 and paralysis)
Full-Attack Bite +7 melee (1d4+1 and paralysis and ghoul fever) and 2 claws +2 melee (1d3+1 and paralysis)
Space 2 1/2 ft. Reach 0 ft. (5 ft. with bite)
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to acid, water breathing, turn resistance +2, undead traits
Saves Fort +4 Ref +6 Will +6
Abilities Str 13, Dex 14, Con -, Int 10, Wis 15, Cha 10
Skills Meh
Feats Ability Focus (breath weapon), Ability Focus (ghoul fever)
Alignment Chaotic evil
Challenge Rating 2
Breath Weapon (Su) A ghoulish black wyrmling has two types of breath weapon, a 30 ft. line of acid (2d4 damage, Reflex DC 14 half) and a 15 ft. cone of infectious acidic gas (1d4 damage plus ghoul fever, Reflex DC 14 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 14, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a ghoulish black wyrmling's bite or claw attack must succeed on a Fortitude save (DC 12) or be paralyzed for 1d4 rounds. Elves are immune to this paralysis; dragons are not.
Juvenile Ghoulish Blue Dragon
Large Undead
HD 15d12+30 (127 hp)
Speed 40 ft. (8 squares); burrow 20 ft., fly 150 ft. (clumsy)
Init: +6
AC 14; touch 11; flat-footed 12 (+3 natural, +2 Dex, -1 size)
BAB +15; Grp +24
Attack Bite +20 melee (2d6+5 and paralysis and ghoul fever) or claw +19 melee (1d8+5 and paralysis)
Full-Attack Bite +20 melee (2d6+5 and paralysis and ghoul fever) and 2 claws +17 melee (1d8+2 and paralysis) and 2 wings +17 melee (1d6+2) and tail slap +17 melee (1d8+7)
Space 10 ft. Reach 5 ft. (10 ft. with bite)
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to electricity, sound imitation, turn resistance +2, undead traits
Saves Fort +9 Ref +11 Will +13
Abilities Str 21, Dex 14, Con -, Int 16, Wis 19, Cha 16
Skills Hide & Move Silently +20
Feats Ability Focus (ghoul fever), Ability Focus (paralysis), Flyby Attack, Improved Initiative, Multiattack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 7
Breath Weapon (Su) A juvenile ghoulish blue dragon has two types of breath weapon, an 80 ft. line of electricity (8d8 damage, Reflex DC 20 half) and a 40 ft. cone of infectious acidic gas (4d4 damage plus ghoul fever, Reflex DC 20 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 22, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a juvenile ghoulish blue dragon's bite or claw attack must succeed on a Fortitude save (DC 22) or be paralyzed for 1d4+3 rounds. Elves are immune to this paralysis; dragons are not.
Sound Imitation (Ex) A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 20) to detect the ruse.
Ghoulish Very Young Green Dragon
Medium Undead
HD: 8d12+16+16 (84)
Initiative: +8
AC: 16 (+4 Dex, +2 Natural) Touch 14, Flat Footed 12
Base Attack/Grapple: +8/+13
Attack: Bite +13 (1d8+5+Ghoul Fever+Paralysation) or Claw +13 (1d6+2+Paralysation) or Wing +13 (1d4+2)
Full Attack: Bite +13 (1d8+5+Ghoul Fever+Paralysation) + 2x Claw +11 (1d6+2
+Paralysation) + 2x Wing +11 (1d4+2)
Special Attacks: Breath Weapons, Ghoul Fever, Paralysation
Special Qualities: Water Breathing (Ex), Low light vision 4x human. Darkvision 120ft, Blindsense 60ft
Space/Reach: 5ft/5ft
Speed: 40ft, 150 ft Fly (Poor), Swim 40ft
Saves: Fort +6, Ref +10, Will +8
Abilities: Str 21, Dex 18, Con -, Int 12, Wis 15, Cha 12
Skills: Bluff +12, Hide +15, Intimidate +6 Move Silently +15, Sense Motive +7, Spot +7
If ghoulish from the start, drop Sense Motive Ranks
Feats: Hover (1st), Flyby Attack (3rd), Multiattack (6th)
Alingment: Evil
CR: 3
Special Attacks
Breath Weapons (Su)
This dragon can use the following (DC 15) breath weapons every 1d4 rounds
1. A 30ft cone of Acid. 4d6 Acid Damage
2. Breath Weapon (Su) In addition to any breath weapons it may have had in life, a ghoulish dragon gains a horrible exhalation of fetid, acrid gas that carries the crippling disease of the ghouls. This cone deals 2d4 acid damage. Additionally, creatures within the area of the breath must make a Fortitude save at a +2 bonus or be afflicted with ghoul fever (see below). This breath weapon can be used once every 1d4 rounds.
Ghoul Fever (Su) Disease - bite, Fortitude DC varies, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. The save DC is 15. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a ghoulish dragon's bite or claw attack must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis; dragons are not. The save DC is 15.
Special Qualities
Water breathing (Su)
This dragon may breath indefinitely underwater (largely obsolete to an undead creature) and use breath weapons underwater
Turn Resistance (Ex) A ghoulish dragon has +2 turn resistance.
Undead Traits A ghoulish dragon is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). It is not subject to critical hits, nonlethal damage, ability drain, energy drain, ability damage to its physical ability scores (Strength, Dexterity, and Constitution), fatigue, exhaustion or death from massive damage. It cannot be raised, and resurrection will only work if it is willing. It has darkvision out to 60 feet (unless the base dragon had a greater range).
Young Ghoulish Green Dragon
Medium Undead
HD 11d12+22 (93 hp)
Speed 40 ft. (8 squares); fly 150 ft. (clumsy), swim 40 ft.
Init: +2
AC 14; touch 12; flat-footed 12 (+2 natural, +2 Dex)
BAB +11; Grp +15
Attack Bite +16 melee (1d8+4 and paralysis and ghoul fever) or claw +15 melee (1d6+4 and paralysis)
Full-Attack Bite +16 melee (1d8+4 and paralysis and ghoul fever) and 2 claws +13 melee (1d6+2 and paralysis) and 2 wings +13 melee (1d4+2)
Space 5 ft. Reach 5 ft.
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to acid, water breathing, turn resistance +2, undead traits
Saves Fort +7 Ref +9 Will +9
Abilities Str 19, Dex 14, Con -, Int 14, Wis 15, Cha 14
Skills Meh
Feats Ability Focus (breath weapon), Ability Focus (paralysis), Multiattack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 4
Breath Weapon (Su) A young ghoulish green dragon has two types of breath weapon, a 30 ft. cone of corrosive gas (6d6 damage, Reflex DC 19 half) and a 30 ft. cone of infectious acidic gas (3d4 damage plus ghoul fever, Reflex DC 19 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 17, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a young ghoulish green dragon's bite or claw attack must succeed on a Fortitude save (DC 19) or be paralyzed for 1d4+2 rounds. Elves are immune to this paralysis; dragons are not.
Young Adult Ghoulish Red Dragon
Huge Undead
HD 19d12+38 (161 hp)
Speed 40 ft. (8 squares); fly 150 ft. (clumsy)
Init: +6
AC 14; touch 10; flat-footed 12 (+4 natural, +2 Dex, -2 size)
BAB +19; Grp +38
Attack Bite +29 melee (2d8+11 and paralysis and ghoul fever) or claw +28 melee (1d6+11 and paralysis)
Full-Attack Bite +29 melee (2d8+11 and paralysis and ghoul fever) and 2 claws +26 melee (2d6+5 and paralysis) and 2 wings +26 melee (1d8+5) and tail slap +26 melee (2d6+16)
Space 15 ft. Reach 10 ft. (15 ft. with bite)
Special Attacks Breath weapon, paralysis, ghoul fever, crush 2d8+16
Special Qualities Immunity to fire, DR 5/magic, frightful presence DC 22, turn resistance +2, undead traits
Saves Fort +11 Ref +13 Will +15
Abilities Str 33, Dex 14, Con -, Int 16, Wis 19, Cha 16
Skills Meh
Feats Ability Focus (breath weapon), Ability Focus (paralysis), Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 12
Breath Weapon (Su) A juvenile ghoulish blue dragon has two types of breath weapon, a 50 ft. cone of fire (10d10 damage, Reflex DC 24 half) and a 50 ft. cone of infectious acidic gas (5d4 damage plus ghoul fever, Reflex DC 24 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 22, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a young adult ghoulish red dragon's bite or claw attack must succeed on a Fortitude save (DC 24) or be paralyzed for 1d4+3 rounds. Elves are immune to this paralysis; dragons are not.
Frightful Presence (Ex) The ability takes effect automatically whenever the ghoulish dragon attacks, charges, or flies overhead. Creatures within a radius of 150 feet are subject to the effect if they have fewer than 19 HD. A potentially affected creature that succeeds on a Will save (DC 22) remains immune to that ghoulish dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Crush (Ex) When flying or jumping, a young adult ghoulish red dragon can land on opponents of Small or smaller size as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under the ghoulish dragon's body. Creatures in the affected area must succeed on a Reflex save (DC 24) or be pinned, automatically taking 2d8+16 bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take 2d8+16 damage from the crush each round if they don’t escape.
Very Young Ghoulish White Dragon
Small Undead
HD 6d12+12 (51 hp)
Speed 60 ft. (12 squares); burrow 30 ft., fly 150 ft. (poor), swim 60 ft.
Init: +2
AC 14; touch 13; flat-footed 12 (+2 Dex, +1 natural, +1 size)
BAB +6; Grp +4
Attack Bite +10 melee (1d6+2 and paralysis and ghoul fever) or claw +15 melee (1d4+2 and paralysis)
Full-Attack Bite +10 melee (1d6+2 and paralysis and ghoul fever) and 2 claws +7 melee (1d4+1 and paralysis)
Space 5 ft. Reach 5 ft.
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to cold, icewalking, turn resistance +2, undead traits
Saves Fort +5 Ref +7 Will +6
Abilities Str 15, Dex 14, Con -, Int 8, Wis 13, Cha 8
Skills Meh
Feats Ability Focus (breath weapon), Multiattack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 3
Breath Weapon (Su) A very young ghoulish white dragon has two types of breath weapon, a 20 ft. cone of cold (2d6 damage, Reflex DC 14 half) and a 20 ft. cone of infectious acidic gas (2d4 damage plus ghoul fever, Reflex DC 14 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 12, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a very young ghoulish white dragon's bite or claw attack must succeed on a Fortitude save (DC 12) or be paralyzed for 1d4-1 rounds. Elves are immune to this paralysis; dragons are not.
Juvenile Ghoulish Blue Dragon
Large Undead
HD 15d12+30 (127 hp)
Speed 40 ft. (8 squares); burrow 20 ft., fly 150 ft. (clumsy)
Init: +6 (
AC 14; touch 11; flat-footed 12 (+3 natural, +2 Dex, -1 size)
BAB +15; Grp +24
Attack Bite +20 melee (2d6+5 and paralysis and ghoul fever) or claw +19 melee (1d8+5 and paralysis)
Full-Attack Bite +20 melee (2d6+5 and paralysis and ghoul fever) and 2 claws +17 melee (1d8+2 and paralysis) and 2 wings +17 melee (1d6+2) and tail slap +17 melee (1d8+7)
Space 10 ft. Reach 5 ft. (10 ft. with bite)
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to electricity, sound imitation, turn resistance +2, undead traits
Saves Fort +9 Ref +11 Will +13
Abilities Str 21, Dex 14, Con -, Int 16, Wis 19, Cha 16
Skills Hide & Move Silently +20
Feats Ability Focus (ghoul fever), Ability Focus (paralysis), Flyby Attack, Improved Initiative, Multiattack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 7
Breath Weapon (Su) A juvenile ghoulish blue dragon has two types of breath weapon, an 80 ft. line of electricity (8d8 damage, Reflex DC 20 half) and a 40 ft. cone of infectious acidic gas (4d4 damage plus ghoul fever, Reflex DC 20 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 22, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a juvenile ghoulish blue dragon's bite or claw attack must succeed on a Fortitude save (DC 22) or be paralyzed for 1d4+3 rounds. Elves are immune to this paralysis; dragons are not.
Sound Imitation (Ex) A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC 20) to detect the ruse.
Very Young Ghoulish White Dragon
Small Undead
HD 6d12+12 (51 hp)
Speed 60 ft. (12 squares); burrow 30 ft., fly 150 ft. (poor), swim 60 ft.
Init: +2
AC 14; touch 13; flat-footed 12 (+2 Dex, +1 natural, +1 size)
BAB +6; Grp +4
Attack Bite +10 melee (1d6+2 and paralysis and ghoul fever) or claw +15 melee (1d4+2 and paralysis)
Full-Attack Bite +10 melee (1d6+2 and paralysis and ghoul fever) and 2 claws +7 melee (1d4+1 and paralysis)
Space 5 ft. Reach 5 ft.
Special Attacks Breath weapon, paralysis, ghoul fever
Special Qualities Immunity to cold, icewalking, turn resistance +2, undead traits
Saves Fort +5 Ref +7 Will +6
Abilities Str 15, Dex 14, Con -, Int 8, Wis 13, Cha 8
Skills Meh
Feats Ability Focus (breath weapon), Multiattack, Weapon Focus (bite)
Alignment Chaotic evil
Challenge Rating 3
Breath Weapon (Su) A very young ghoulish white dragon has two types of breath weapon, a 20 ft. cone of cold (2d6 damage, Reflex DC 14 half) and a 20 ft. cone of infectious acidic gas (2d4 damage plus ghoul fever, Reflex DC 14 half).
Ghoul Fever (Su) Disease - bite, Fortitude DC 12, incubation period 1 day, damage 1d4+1 Con and 1d4+1 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid of 4 HD or more rises as a ghast, not a ghoul. Otherwise, this functions identically to a ghoul's ghoul fever ability.
Paralysis (Ex) Those hit by a very young ghoulish white dragon's bite or claw attack must succeed on a Fortitude save (DC 12) or be paralyzed for 1d4-1 rounds. Elves are immune to this paralysis; dragons are not.
Vampire
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Vampiric Young Adult Gold Dragon
Huge Undead
Hit Dice: 20d12+80 (200 hp)
Initiative: +11
Speed: 60ft., Fly 200ft. (poor), Swim 60ft.
AC: 37 (-2size, +7 dex, +21 natural, +7 cover, +4 armor); Touch 22; Flatfoot 30
Attacks: Bite +35, 2 (or 4) Claws +33; 2 Wings +33; Tail Slap+33
Damage: Bite: 4d6+15 ; Claws: 2d8+7; Wings: 2d6+7; Tail Slap: 2d8+22
Face/Reach: 10ft. by 20ft./10ft.
Special Attacks: Breath Weapon, Blood Drain, Charm, Create Spawn, Domination, Energy Drain
Special Qualities: DR 5/magic, Bless, Polymorph Self, Water Breathing, Fast Healing 5, Resistance, Turn Resistance, Undead Traits, Vampiric Weaknesses, Vulnerability to Cold, Immunity to Fire, SR 21, Frightful Presence
Saves: Fort +12, Ref +26, Will +25
Abilities: Str 40, Dex 24, Con --, Int 25, Wis 26, Cha 28
Skills: +15 Bluff, +13 Move Silently, +15 Search, +14 Sense Motive, +14 Spot, +35 Jump
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Multiattack, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (wing), Improved Natural Attack (tail-slap), Hover
CR: 16
Breath Weapon (su): 10d10 cone of fire, Reflex half DC 20 (or 29)
Blood Drain (ex): Large size or larger, 1d4 con damage when pinned. Fort save 29
Charm (su): All creatures within 150ft, Will Save DC 29 or be Charmed as charm monster.
Create Spawn (su): same as normal Vampire
Domination (su): Must spend standard action to fixate on target. DC 29 or be Dominated as Dominate monster. Range 80ft.
Energy Drain (su): Living creature hit by claw attack takes one negative level.
Resistance (ex): Cold 20 and Electricity 20.
Vulnerability to Cold (ex): Twice damage from Cold on failed save.
Immunity to Fire (ex): Immune to fire.
Turn Resistance (ex): +4 turn resistance
Frightful Presence (ex): 150ft range. Will save DC 29.
Vampiric Weaknesses: Direct sunlight slows dragon, only one standard action or move equivalent. Can survive exposure to direct sunlight for 5 rounds. Driving a wooden stake into heart will kill it. Isn’t injured by immersion into water, not repelled by garlic or mirrors, freely cross water. Cannot enter homes.
Spells: Spells per day: 6/8/6 0th - Arcane Mark, Prestidigitation, Read Magic, Ghost Sound, Mending, Mage Hand; 1st - Shield, Mage Armor, Spider Climb, Color Spray; 2nd - Identify, Mirror Image
Equipment: Vest of Resistance +5, Periapt of Wisdom +4, Gloves of Dex +4, Cloak of Charisma +4
Mummy
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Mummified Young Gold Dragon
Large Undead (Augmented Dragon, Fire)
HD 14d12
Initiative +4
Speed 50 ft. (10 squares), fly 200 ft. (poor), swim 60 ft.
Armor Class 22 (-1 Size, +13 Natural), touch 9, flat-footed 22
BAB/G +7/+22
Attack Bite +18 melee (2d6+6) or claw +13 melee (1d8+3) or wing +13 melee (1d6+3) or tail slap +13 melee (1d8+9) or slam (2d6)
Full Attack Bite +18 melee (2d6+6) and 2 claws +13/+13 melee (1d8+3) and 2 wings
+8/+8 melee (1d6+3) and tail slap +3 melee (1d8+9)
Space/Reach 10 ft./5 ft. (10 ft. with bite)
Special Attacks Breath Weapon, Despair, Mummy Rot, Spells
Special Qualities Blindsense, Cold Vulnerability, Darkvision 120 ft., DR 5/-, Immunities,
Water Breathing
Saves Fort +9, Ref +4, Will +14
Abilities Str 33, Dex 10, Con Ø, Int 12, Wis 21, Cha 20
Skills Concentration +23, Disguise +23, Intimidate +23, Knowledge (Arcana) +18, Knowledge (Religion) +18, Sense Motive +23, Use Magic Device +23
Feats Cleave, Flyby Attack, Hover, Improved Initiative, Power Attack
Challenge Rating 12
Breath Weapon (Su): The Mummified Young Gold Dragon has two types of breath weapon, a cone of fire (6d10, Reflex DC 20) and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save (DC 20) or take 3 points of Strength damage.
Despair (Su): At the mere sight of the Mummified Young Gold Dragon, the viewer must make a Will save (DC 23) or be paralyzed for 1d4 rounds. Whether or not the save is successful, the same creature cannot be affected for 24 hours
Mummy Rot (Su): Supernatural disease, natural weapons – Fortitude DC 23, incubation 1 minute, 1d6 Con and 1d6 Cha. Unlike normal diseases, mummy rot persists until the victim reaches Constitution 0 (and dies) or is cured (as described). Mummy rot is a supernatural curse, not a natural disease.
A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must make a DC20 caster level check, or else the spell has no effect on the afflicted creature.
To eliminate mummy rot, the curse must be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be cured as any normal disease.
An afflicted creature that dies of mummy rot shrivels away into sand that blows away into nothing at the first wind.
Spells – The Mummified Young Gold Dragon casts spells as a 1st level sorcerer.
1 juvenile ghoulish blue + 3 very young ghoulish white