I was perusing the Dungeon Master's Guide II for version 3.5 when I noticed the elixir of reckoning. It is a crimson potion that fills you with unstable magical energy. If you die via negative hit points within 1 hour, you explode with eldritch energy, dealing 5d6 damage to everything in a 20-foot radius, DC 14 Reflex save for half damage. The DMG II talks about it mainly being used by "suicide troopers in the service of evil warlords", which made me think of goblins. After thinking about this for a while, I came up with the idea of some sort of spell trap that kept resurrecting and feeding another potion into this one goblin, effectively turning it into a 5-use automatic reset trap (2 points of Con resurrection cost on a goblin with Con 10). Then I wondered, "How could you use and prolong this?" My use was: The Goblin Engine. I know this sounds incredibly cruel and painful, but this would really only be used by evil people (:xykon:). You have two goblins set to explode in alternate rounds. Round 1: spike stabs goblin, goblin explodes. Round 2: Other goblin explodes from damage just as first goblin resurrects. Etcetera. The resulting blasts could power machines. Then I started trying to prolong it. My thought was to use a second-level goblin and keep stuffing him with XP after he died, but I have no idea how to do this. Any ideas on how to indefinitely kill and resurrect a goblin? (Also, any ideas on how to keep the People for Ethical Treatment of Goblins off my back?)