Arena Tournament, Round 67: Ford Perfect vs. Deliverykill
Map:
XP Award: 300xp
GP Award: 300gp
Ford Prefect - Madtinker
Deliverykill - Lubirio
All Combatants, please roll initiative and declare any final purchases.
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Arena Tournament, Round 67: Ford Perfect vs. Deliverykill
Map:
XP Award: 300xp
GP Award: 300gp
Ford Prefect - Madtinker
Deliverykill - Lubirio
All Combatants, please roll initiative and declare any final purchases.
[roll0]
No purhcases, reserve right to reactionary ones though...
[roll0] don't need the result to know you win.
I'm guessing no purchases then...
Deliverykill - Round 1
Start in Y13 with bow in hand.
Move around the corner in U12 and lose LoS.
Spoiler
Finish movement in U10.
Standard: Ready an action to shoot Ford Prefect upon gaining LoS
Done, stats:
SpoilerDeliverykill
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (19/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position U10
Ford Prefect start with quarterstaff wielded in both hands.SpoilerMove to J14 and ready actionSpoilerattempt to disarm DK if he enters a space I threaten
StatsSpoilerFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None
Done
Deliverykill - Round 2
Refs/LoS:
SpoilerDouble move to Q20, will revise if LoS gained somewhere in there
waiting on LoS check to finish...
LoS established as Deliverykill enters R14. Ford is in J14.
Finish movement to Q20.
Done, stats:
SpoilerDeliverykill
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (18/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position Q20
High Ref PsiDog
Rewind to start of Ford's turn round 1.
LoS was never broken at start. (LoS passes through the 'doorway' and only a single pane of glass: Breaking LoS requires two full glass panes)
Deliverykill is in U-10.
@Deliverykill
SpoilerYour readied action activates and fails: While LoS is established Ford has total cover
Would that new knowledge change your actions madtinker? if no, just carry on I guess, if yes, you can go ahead and post those new actions, we'll go from there.
@Psidog:
Spoiler:smalltongue:, I meant LoE, but I guess I've used up an arrow now...
Nah, I'm good to keep going.
Double move to Q19.
Done StatsSpoilerFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None
*chuckle* *shakes head*
Deliverykill - Round 3
Free: Point dramatically at Ford Prefect with off-hand. :smallwink:
Full-round: Withdraw to H14, nor provoking any AoO's.
Done, stats:
SpoilerDeliverykill
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (18/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position H14
You don't provoke an AoO from Q20, but you sure do when you leave P20
SRD:If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
As such: AoO!
Attack w/ Quarterstaff: [roll0]
damage [roll1]
Turn: Double move to I14
StatsSpoilerFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None
Done
I was afraid of that, but no hit anyway. :smallbiggrin:
Deliverykill - Round 4
Free: Shake fist at Ford Prefect (free hand).
Move: Move to B13 (yes, AoO)
Standard: Shoot Ford Prefect.
[roll0] (that's with Point-Blank shot, if it doesn't apply subtract one)
[roll1]
If crit:
Spoiler[roll2]
[roll3]
Done, stats:
SpoilerDeliverykill
Female LN Elf Fighter, Level 1, Init +5, HP 9/9, Speed 30ft
AC 18, Touch 14, Flat-footed 14, Fort +1, Ref +5, Will -1, Base Attack Bonus 1
(Weapon Focus applies) Longbow (17/20) +7 (1d8, x3)
Battleaxe +3 (+1 when combined with handaxe) (1d8, x3)
Handaxe +3 (+1 when combined with battleaxe) (1d6, x3)
Chainshirt, Conditional: only when Two-weapon fighting Two-Weapon Defense (+4 Armor, +4 Dex)
Abilities Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
Condition None
Senses Spot: +5 Listen: +4
Position B13
AoO first, with quarterstaff.
[roll0]
Damage[roll1]
Your arrow misses
Then free action: drop quaterstaff
Full round action: Charge to C14, and start a grapple (no AoO, improved grapple)
Grab: [roll2] vs touch AC
Hold (opposed grapple check): [roll3]
Make an opposed grapple check vs my hold.
If I win, deal damage as with unarmed strike: [roll4]
Maintain grapple by moving into your space (B13)
Forgot StatsSpoilerFord Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 13, Touch 13, Flat-footed 10 (because of charge), Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None
Done.
If I fail the opposed grapple check, that's match...
So here goes: [roll0] what happens on a tie, by the way?
Game over.
If there were a tie, higher modifier wins. If that is a tie, re-roll. GG
Original style of play... and some lucky rolls at the end. :smallwink:
Yeah, really. This is the character I think I first envisioned, but the last to get made. Against some builds he is useless, he got thrashed by Ash in an exhibition, but so far he's done alright...stupid FDMM. :smallyuk:
Deliverykill didn't turn out as I hoped at all, I was hoping for a char for both melee and ranged, but I ended up preferring ranged, which wasn't the point, I think I'll retire him for a new one...
That's how my barbarians turned out, a lot of them anyway. My next one will probably be a dedicated ranged combatant too.
High Ref PsiDog
Ford squeezes to victory!