Word of Battle
Range: 30ft + 5ft/level
Area of Effect: All within 30ft
Duration: 5 Rounds
Sigil Level: 1
Sigil Casting DC: 7
All allies affected by this
sigil gain a +1 competence bonus to attacks rolls and damage rolls for the duration of the
sigil.
For each 5 you beat the DC by, the bonus is increased by a further +1.
For each 5 you fail the DC by, all enemies affected also gain a +1 competence bonus to their attacks rolls and damage rolls for the duration of the sigil.
Word of Slime
Range: 30ft + 5ft/level
Area of Effect: 10ft Area, centred on the
sigil
Duration: 5 Rounds
Sigil Level: 1
Sigil Casting DC: 10
Saving Throw: Yes (See Text)
This
sigil create a continuous
Grease effect. Those affected must make reflex saves and balance checks as normal.
For each 5 you beat the DC by, the duration is increased by 1 round.
For each 5 you fail the DC by, all those affected receive a +1 to their reflex save.
Word of Flames
Range: 10ft + 5ft/level
Duration: 5 Rounds
Sigil Level: 1
Sigil Casting DC: 10
Spell Resistance: Yes
This
sigil is targetted and clings to the body of its target, making it unable to be destroyed through normal means. You must make a ranged touch attack to hit a target with this
sigil. Once hit, the target is dealt 1 fire damage each round while this sigil is active. The target may spend a full-round action to remove this sigil, destroying it instantly.
For each 5 you beat the DC by, the damage dealt each round is increased by 1.
For each 5 you fail the DC by, the damage is decreased by 1.
Word of Movement
Range: 10ft + 5ft/level
Duration: Instantaneous
Sigil Level: 1
Sigil Casting DC: 7
This
sigil is targetted. You must make a ranged touch attack to hit a target with this
sigil. Once hit, the target is immediately teleported (as if by a
Dimension Door spell) up to 5ft/level. Only a willing target may be teleported with this
sigil.
For each 5 you beat the DC by, the distance teleported is increased by a further 5ft.
For each 5 you fail the DC by, the distance teleported is reduced by 5ft.
Word of Speed
Range: 30ft + 5ft/level
Area of Effect: All allies within 30ft
Duration: 5 Rounds
Sigil Level: 1
Sigil Casting DC: 10
This
sigil grants a +5ft competence bonus to the base land speed of all affected.
For each 5 you beat the DC by, the speed bonus is increased by 5ft.
For each 5 you fail the DC by, the speed bonus is decreased by 10ft. This may cause all affected to receive a penalty to their base land speed.
Word of Smoke
Range: 30ft + 5ft/level
Area of Effect: 30ft Area, centred on the
sigil
Duration: 5 Rounds
Sigil Level: 1
Sigil Casting DC: 10
This
sigil create a continuous
Obscuring Mist effect.
For each 5 you beat the DC by, the duration is increased by 1 round.
For each 5 you fail the DC by, the duration is decreased by 1 round
Word of Mending
Range: 10ft + 5ft/level
Duration: Instantaneous
Sigil Level: 1
Sigil Casting DC: 7
This
sigil is targetted. You must make a ranged touch attack to hit a target with this
sigil. Once hit, the target immediately heals an amount equal to 1d8 + your intelligence modifier. If this would bring the target over their maximum hit points, the excess is gained as temporary hit points.
For each 5 you beat the DC by, the amount healed is increased by 3.
For each 5 you fail the DC by, the amount healed is decreased by 3.
Shelkau's Pusher
Range: 10ft + 5ft/level
Duration: Instanteous
Sigil Level: 1
Sigil Casting DC: 10
This
sigil is targetted. You must make a ranged touch attack to hit a target with this
sigil. Once hit, the target is moved 10ft in a direction of your choice. If the target would be pushed against a solid surface, they instead take 1d6 damage for each 10ft they would have moved. A target cannot be moved up or down.
For each 5 you beat the DC by, the distance moved is increased by 5ft.
For each 5 you fail the DC by, the distance moved is decreased by 5ft.
Word of Storms
Range: 30ft + 5ft/level
Area of Effect: 30ft area centred on the
sigil (See Text)
Duration: 5 Rounds
Sigil Level: 2
Sigil Casting DC: 15
Saving Throw: Yes
While this
sigil remains active, there is a continuous
Gust of Wind effect in the area stated, originating from the
sigil itself. Fortitude saves against the
Gust of Wind effect are allowed as normal. Additionally, once per round, the
sigil makes a ranged touch attack against a target of your choice within 60ft of itself. The
sigil uses your statistics to make this attack. A creature hit by the ranged touch attack is dealt 2d6 electricity damage and becomes immune from the effects of the
sigil for the remainder of its duration.
For each 5 you beat the DC by, the damage dealt by the sigil is increased by 5.
For each 5 you fail the DC by, the damage dealt by the sigil is decreased by 1d6. This may cause the sigil to deal no damage with its electricity ray, but it cannot deal negative damage.
Word of Aid
Range: 30ft + 5ft/level
Area of Effect: All allies within 30ft
Duraton: 5 Rounds
Sigil Level: 2
Sigil Casting DC: 12
All allies affected by this
sigil gain 1d8 temporary hit points and receive a +1 resistance bonus to all saves. Each round after the first, all allies affected gain 1d4 temporary hit points, to a maximum of twice their total hit points.
For each 10 you beat the DC by, the resistance bonus is increased by 1. Additionally, for each 5 you beat the DC by, the temporary hit points gained at each round after the first is increased by 1.
For each 10 you fail the DC by, the resistance bonus is decreased by 1. Additionally, for each 5 you fail the DC by, the temporary hit points gained at each round after the first is decreased by 1. This may result in allies gaining no temporary hit points, but cannot result in them gaining negative temporary hit points.
Word of Webbing
Range: 30ft + 5ft/level
Area of Effect: 40ft radius centred on the
sigil
Duration: 5 Rounds
Sigil Level: 2
Sigil Casting DC: 15
Saving Throw: Yes
While this
sigil is in effect, there is a continuous
Web effect in the area stated. Saves must be made as normal.
For each 5 you beat the DC by, the duration is increased by 1 round.
For each 5 you fail the DC by, the duration is decreased by 1 round.
Word of Blinding
Range: 30ft + 5ft/level
Area of Effect: 20ft radius centres on the
sigil
Duration: 5 Rounds and 2 Rounds (See Text)
Sigil Level: 2
Sigil Casting DC: 12
Saving Throw: Yes
This
sigil continually gives off a
Glitterdust effect in the area stated. All affected must make saves as normal or become subject to the conditions mentioned for 2 rounds.
For each 5 you beat the DC by, the duration of the conditions increases by 1.
For each 5 you fail the DC by, the duration of the conditions decreases by 1.