I am in the process of creating a new setting for d&d 3.5 and one of the races is going to be these "Animal-Folk", or Natured as they call themselves. (Basically Catfolk but not just cats.)
They were originally elves, elflings (elf-halflings), gnomes, halflings and humans.
The fluff:
They were given a magic stone (the nature stone, one of many power stones) by some of the last fey that made them look like animals and they were tasked with protecting the last fey forest.
The type of animal (e.g. canine) is judged by their personality and physical attributes and the power (Tiger vs house cat) is based on how much they cared for nature. The transformation begins at a ceremony on their 6th birthday and takes 2 years for the physical changes and the mental ones happen during puberty.
Spoiler: Human/Cat
Gender Base Height Height Modifier Base Weight Weight Modifier Male 3'11" +3d5 89 lb x (1d8) lbFemale 3'7" +1d10 64 lb x (1d6) lbTheir tails are their height (in inches) x (0.09 + 1d6/100)
Adulthood Starting age modifiers Middle Age Old Venerable Maximum Age 11 +1d3/4/10 27 41 54 +3d10
The visual differences from humans are as follows: their eyes are more cat like, they have fur all over their bodies, their ears are higher, larger and more triangualar, they have a very short tail, paw like hands and feet, they have small whiskers and their noses flatten at the bottom.
They also act more like cats: They sometimes purr and find them, cats or other catfolk rubbing their cheek calming. They may also walk on all fours sometimes and lie on their stomachs' lots. They also become more playful and often play fight with others.
+2 Dexterity, -4 Intelligence, -2 Charisma
Size:Medium
Speed:45ft
Claws:+1d2 damage to unarmed attacks
Bite: 1d3+Str mod damage
Lowlight vision
Scent
+2 Climb, hide, move silently
+4 jump, balance, listen
-2 search
In heavy undergrowth hide bonus increases to 4
Can use dexterity instead of strength for jump and climb
+2 reflex
-1d6 fall damage
-1 to all checks using thumbs (includes attack bonus with weapons)
Weapon Finesse
They can survive for twice as long without water
Have a 20% chance to become sickened if they eat plant matter.
Languages: Sylvan, Cat
Bonus Languages: Common, Elven, Gnome, Halfling.
L.A. +1?
Spoiler: Halfling/Beagle
Gender Base Height Height Modifier Base Weight Weight Modifier Male 2'8" +2d4 29 lb x1 lbFemale 2'6" +2d4 24 lb x1 lbTheir tails are their height (in inches) x (0.09 + 1d6/100)
Adulthood Starting age modifiers Middle Age Old Venerable Maximum Age 16 +1d4/6/2d6 39 59 79 +7d10
The visual differences from halflings are as follows: their eyes are bigger, their ears get larger and flop over, they get covered in fur, they get a small snout, a short tail and their hand and feet become paw like.
They also act more like beagles: They get very friendly and excitable and they sometimes walk on all fours.
+4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
Size:Small
Speed:45ft
Bite: 1d2+Str mod damage
Lowlight vision
Scent
+2 Jump, Spot, Listen
+15 survival when using scent to track
-2 Concentration, Search
-1 to all checks using thumbs (includes attack bonus with weapons)
Track
Can be poisoned by chocolate, garlic and onions.
Languages: Sylvan, Dog
Bonus Languages: Common, Elven, Gnome, Halfling.
L.A. +1/2?
Any suggestions on what others to make or how to make these better?