Re: A Three villian team up!
Ugh! What's with all the paladin levels? What exactly is their area of expertise again? :smallconfused:
Re: A Three villian team up!
Quote:
Originally Posted by
Runestar
Ugh! What's with all the paladin levels? What exactly is their area of expertise again? :smallconfused:
Basically mess with saves and use poisoned weapons, minor spells, and buffs from the marshal levels plus paladin of tyranny and blackguard have synergy. The idea for these guys though is their commanders in an army unit.
Re: A Three villian team up!
The thing about those builds is that one character of 5 levels lower (Hexblade 4/Paladin of Tyranny 3/Blackguard 3 with Master of Poisons and a bucket of poison) does their entire thing by himself. To this one guy I would add a straight Crusader and a Paladin of Tyranny 4/Fighter 2/Crusader 1/Divine Crusader 7 - the Crusader should slap them around with maneuvers that have saving throws, and the Divine Crusader should do the same using his spellcasting.
Re: A Three villian team up!
Are you open to the idea of using monsters as npcs? One build I have in mind is a medusa hexblade6 (cr10 using non-associated rules). She can debuff with curses, petrify the party, makes a decent archer and has a racial cha bonus. :smallsmile:
Re: A Three villian team up!
Name them Jason, Fred, and Michael.
:smallbiggrin:
Re: A Three villian team up!
Cleric and Druid can take care of poison reeeaaallly easily. If they know what's coming, they can cast Delay Poison, a measly 2nd level spell, on the whole party every day and not worry about it until they can prepare Neutralize Poison the next day.
Re: A Three villian team up!
In that case, be sure to slap some dispelling capability on your guys. Dispelling in general is a good idea when facing Clerics and Druids.
Re: A Three villian team up!
Throw in an evil cleric in there instead of one of the paladins full plate good melee and full caster levels just even the fields a little
Re: A Three villian team up!
Quote:
Originally Posted by
Flickerdart
In that case, be sure to slap some dispelling capability on your guys. Dispelling in general is a good idea when facing Clerics and Druids.
Sure, I guess. But that wastes one or more combat actions from the bad guys to remove a previously-cast buff of a lower spell level. Some kind of dispelling screen might work.
In general, a more diverse trio of villains might be more challenging. You don't have to have evil paladins as your evil commanders. You can just put an evil sorcerer or a shapeshifting monster in a uniform and tell your players he's an evil paladin commander. It might surprise them if they're expecting to face something different.