http://images2.wikia.nocookie.net/__.../Presenter.PNG
Before you is a giant spiked conch shell, gold in color and nearly the size of a train car. When the creature’s mucus-green head pokes out you see it is carrying some kind of treasure chest in its tendril-filled maw. Its beady eyes begin to glow, and the shell starts to crackle with electricity, but you NEED that chest!
This horrible monster uses the promise of treasure to lure adventurers into its grasp, then uses its surprising aptitude for magic to destroy them utterly. It has a few weaknesses however, the primary being its head. However the head will retract into the shell after damage has been done to it several times. This leaves only the tough shell to crack, which generally alternates between making a normal attack or casting a spell, Thunder or a 25% chance to cast Revenge. It also has a 25% chance to counter attacks with Thunder. When the head is out it will cast Laser Eyes on its first turn, and El Nino as a group attack using the Blue Mage job ability Aura Magic on its second.
Its second weakness is its dependency on magic. If the shell runs out of MP it will simply go dormant, no longer taking actions of any kind. The head does not suffer from this weakness, and can use the chest it holds as a weapon if need be. The whelk also has a small weakness to fire.
Level 3 Smart, Notorious monster
Categories: Abnormal, Aquan, Beast
Environments: Water, Swamps, Underground, Towns
Size: 15 ft, both tall and long
Reaction: Hostile
HP: 138 (Shell) 69 (Head), MP: 58 (each)
STR: 4+1, DEX: 6+2, VIT: 10+3, INT: 14+4, SPI: 2
EVA: 9, Base ACC: 8, ARM: 10 (Shell) 4 (Head), M.ARM: 6 (Shell) 8 (Head)
Attacks (Shell): Smash Tackle: ACC 8, 8+2d6 dam.
Spells (Shell): Thunder, Revenge
Abilities (Shell): Magical Counterattack (Thunder, 25%), Magic Dependant (cannot take actions if out of MP), Vulnerable Fire, Absorb Water
Attacks (Head): *Treasure Slam: ACC 8, 12+2d6 dam.
Desperation: ACC 4, 4+2d6 dam. (Note: The whelk will only use this attack if it cannot recover the chest, and then only if it is out of MP)
Spells (Head): Laser Eyes, El Nino
Abilities: (Head): Shell Dependant (if the Shell is out of MP, the Head can no longer retract), Retract (after being attacked by two separate characters, the Head is removed from combat for 1d6 rounds), Aura Magic (useable 3 times), Vulnerable Fire, Absorb Water
Abilities (Shared): *Multiple Parts, Large, No Mercy, Immunity (Mini, Charm, Stun, Fear)
Rewards: Drop - Magician Shoes, Rubber Suit, Rank 1 Magicite (Bismark), 2,000 gil, Steal - Tent, Refine - Lightning Marble
El Nino, Rank 1 Blue Magic (15 MP)
Target: Single
Type: Elemental (Fire, Water)
Reflectable
The area around the target is filled with bubbles rising from the ground that have the multi-colored look of oil in water. The water is scalding hot, and deals (INT x 4) +2d6 points of Fire or Water damage, whichever the target is weaker against.