Challenge the Many
Army of One (Stance)
Level: Crusader 1, Warblade 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Where lesser men would tremble in the face of superior numbers, your fighting spirit is roused. As foe after foe rings around you, you strike out with renewed spirit. While in this stance, you gain a morale bonus on all melee attacks rolls equal to the number of enemies you threaten, to a maximum of +5.
Foe-Drawing Challenge
Army of One (Strike) [Fear]
Level: Crusader 1, Warblade 1
Initiation Action: 1 standard action
Range: 30 ft.
Target: One creature
Duration: One round
Saving Throw: Will negates
With a bellowed war cry, menacing glare, or taunting gesture, you provoke a foe, drawing it into battle against you. As you initiate this maneuver, you choose one foe to challenge. If they fail a Will save, DC 11 + your Intelligence or Charisma modifier, then they give in to your provocation. On your next round, they must take a move action to move towards you, ending in any square that you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They may choose whether to move at the beginning or end of their turn, and they choose the path of their movement.
Imperator’s Warning
Army of One (Strike)
Level: Crusader 1, Warblade 1
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Your presence on the battlefield is a dire warning to your foes. As you down one, you whirl about to strike another. As part of this maneuver, you make a single melee attack against an opponent. In order to initiate this maneuver, you must have downed a foe this round (typically by dropping it to below 0 hit points or killing it). If you down a foe while this maneuver is expended, then you may take an immediate action to recover it, but you cannot initiate it that round.
Master of the Field
Army of One (Stance)
Level: Crusader 1, Warblade 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You warily guard yourself, your blade lashing out at any foe who drops their guard. Your fierce shouts and ruthless lunges lay low anyone foolish enough to try to move past you. While in this stance, you gain a bonus on all melee damage rolls made for attacks of opportunity based on your ranks in Intimidate. In addition, you may make an additional number of attacks of opportunity each round equal to your Intelligence or Charisma modifier, whichever is higher. The bonus attacks of opportunity from this stance do not stack with those from the Combat Reflexes feat or any other ability.
{table=head]
Intimidate|
Damage Bonus
4-8|
+3
9-13|
+5
14-18|
+7
19+|
+10
[/table]
Vanguard Feint
Army of One (Strike) [Fear]
Level: Crusader 1, Warblade 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
With a growled threat or a frightening lunge, you intimidate a foe into dropping its defenses. As part of this maneuver, make a feint against an opponent, using an Intimidate check check in place of a Bluff check. Rather than opposing it with a Sense Motive check, the opponent rolls 1d20 + their character level + any Wisdom bonus they have + any bonus on saves against fear they have. Then, make a single melee attack against that opponent.