Genie (Warmonger) (Al-Qadim)
Medium Outsider (Extraplanar)
Hit Dice: 7d8+21 (52 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 22 (+6 Natural Armor, +6 Armor), touch 10, flat-footed 22
Base Attack/Grapple: +7/+11
Attack: Slam +11 melee (1d8+4) or Weapon +11 melee
Full Attack: 2 Slams +11 melee (1d8+4) or Weapon +11/+6 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Aura
Special Qualities: Darkvision 60 ft., Plane Shift, Telepathy 100 ft.
Saves: Fort +8, Ref +5, Will +8
Abilities: Str 18, Dex 10, Con 16, Int 16, Wis 16, Cha 16
Skills: Bluff +13, Climb +14, Concentration +13, Intimidate +13, Jump +14, Knowledge (Geography, History, Nobility) +13, Listen +13, Ride +10, Spot +13
Feats: Cleave, Improved Initiative, Power Attack
Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always Lawful Evil
Advancement: 8-10 HD (Medium), 9-21 HD (Large)
Level Adjustment: ---
"So what does this one do?"
"WAR! WAR! WAR! WAR! WAR! WAR! WAR! WAR!"
"Subtle."
Warmongers are Genies tasked with warfare for so long it has warped them. They are shorter and fatter than most, and repulsively hairy. They sweat blood, and despite that they wear the gaudiest of armor or uniforms.
Spell-Like Abilities (Sp): At will: Fear, Remove Fear. 2/day: Cloak of Bravery, Magic Weapon, Suggestion.
Aura (Su): The Warmonger Genie emits an aura of power. All Allies within 120 feet of the Genie receive a +2 Morale Bonus to all Willpower Saves while in this area. If the Genie is killed they take a -2 Morale Penalty to Willpower Saves for 1 Minute.
Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
Combat: Warmongers prefer to fight mounted or at the rear where they can observe the battlefield. Despite being excellent tacticians they are poor long term strategists, getting lost in the thrill of bloodshed.