Re: would adventuring in the real world work?
Quote:
Originally Posted by
Max_Killjoy
A lot of answers seem predicated on equating "adventure" in general with the worst examples of "murderhobo" specifically.
The OP mentioned murderhoboism and leveling specifically so I guess people were taking a cue from him.
To the normal desk jockey my life in the military and then private security could look like an adventure.
Or like my brother who travels the world setting up production lines and programming machines onsite.
You could call a traveling life a life of adventure
We have both been away from our families extensively so life of "adventure" isnt as fun as it sounds
Re: would adventuring in the real world work?
My last IRL "Adventure" involved my party trekking two miles through a swamp to collect water samples from a mysterious, brightly colored spring, fighting a random encounter consisting of 2d6 Giant Leaches and a Dire Swan, and then making it back in time to get a bath and go gripe about how we should have brought waders at the local tavern.
I think we got about 50 XP each.
Re: would adventuring in the real world work?
Quote:
Originally Posted by
Feddlefew
My last IRL "Adventure" involved....
.
When things become "adventurous" at my job, someone usually quips, "I miss boredom".
Re: would adventuring in the real world work?
Quote:
Originally Posted by
Vykryl
Join the California Conservation Corps and try their backcountry program. You will live out of a backpack for 5 months and learn to carve trails through places like Yosemite. Give you an idea of being an adventurer on someone else's dime and see rare sites most visiters never will. Other states and countries have similar programs, just gotta look around.
If you want to play murder hobo or Indiana Jones then be prepared to have a short life or end up behind bars.
It shouldn't be hard to find a similar deal for cavers (a bit closer to D&D adventuring less the murderhoboism). Just don't count on a long life if you go that way (the few cavers I've known seemed to take excessive/unnecessary risks).
Re: would adventuring in the real world work?
Quote:
Originally Posted by
wumpus
It shouldn't be hard to find a similar deal for cavers (a bit closer to D&D adventuring less the murderhoboism). Just don't count on a long life if you go that way (the few cavers I've known seemed to take excessive/unnecessary risks).
Yeah, I remember seeing some cave systems that were quite extensive. You get lost or hurt, you won't be coming out.
Re: would adventuring in the real world work?
Quote:
Originally Posted by
Calthropstu
Just a thought exercise. If we did the actions we perform in our favorite rpg's, how would it work out do you think?
Obviously we have access to weapons. Rifles, handguns, swords, bows and arrows, armor... all of these exist.
There are also plenty of targets. Drug dealers, gangs, yakuza, etc. The murder hobo approach of kill people, take their gear, get better weapons to kill bigger and better targets could totally be highly profitable.
So, how would that work out? What level do you think the modern murderhobo could reach before he was caught or killed?
Real life seems to be about E6, but the more important thing is stats and build, the best of which require the right genes/background/training/etc.
There are people who do basically these kinds of things already, either as criminals/assassins, as mercenaries, or as special forces. It wouldn't work like a game because injuries are way deadlier and tend to be permanent, at least in some fashion, also there is no DM so you can easily run into impossible encounters.
You'd quickly realize that connections and social skills and emotional maturity/intelligence are as (if not more) important than combat skills, because the easiest way to die is to be lied to or to act on something foolish.